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  1. #1
    ballinst's Avatar
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    Default DotA v6.50b Download and Discussion Thread

    DotA v6.50 and 6.50b is out!!

    Links:
    http://dreamscenevideo.net/dota/DotA...rs%20v6.50.w3x
    http://www.the-skynet.com/dota/DotA%...rs%20v6.50.w3x
    http://www.spangereid.com/dota/DotA%...rs%20v6.50.w3x

    Link for 6.50b:
    http://dota.design-services.us/DotA%...s%20v6.50b.w3x


    Changelog

    6.50b Changelog
    ===============
    * Fixed a bunch of bugs reported
    Changelog
    6.50 Changelog
    ==============

    Hero Changes:
    -------------
    * Removed manacost on Mana Shield activation
    * Changed Leap's cooldown to scale with levels
    * Improved Juggernaut's movement speed
    * Implemented a better silencing mechanism in the Black Hole area to prevent spell execution regardless of cast animation time
    * Lowered Drow Ranger's Agility gain per level
    * Changed Drow Ranger's Marksmanship ultimate
    * Increased Morphling's base damage
    * Macropyre's cooldown no longer increases per level
    * Added an extra bounce to Chain Frost
    * Reduced Sprint's damage amplification
    * Increased Maledict's area of effect by 15
    * Changed Spectre's Dispersion
    * Redesigned Visage
    * Improved casting range on Acid Spray
    * Changed how Song of the Siren levels up
    * Reduced cooldown on high level Shapeshift
    * Improved armor on Enigma's Eidolons
    * Reduced Expulsion's cooldown and manacost
    * Improved Keeper of the Light's attack animation
    * Improved Scattershot's damage range from 10-35 to 20-35
    * Improved Alchemist's base Intelligence and growth
    * Slightly improved Psi Blades' spill width and range
    * Improved Chemical Rage
    * Increased Phantom Lancer's Strength gain
    * Increased cooldown on Psionic Trap from 7 to 14 seconds
    * Improved lifesteal on level 2 and 3 Insatiable Hunger
    * Reduced Replicate's manacost and cooldown
    * Improved Troll's base movement speed
    * Decreased Rampage's movement speed bonus and cooldown
    * Improved Spirit Bear's Demolish
    * Increased Lightning Storm's cooldown by 2 seconds
    * Reduced cooldown on level 4 Metamorphosis from 135 to 110 seconds
    * Reduced Lina's movement speed by 5
    * Improved Sand Storm
    * Reduced the slow on Epicenter
    * Improved range on Drow Ranger's Trueshot Aura
    * Improved cooldown progression on Insatiable Hunger
    * Reduced Sven's base armor
    * Improved Enigma's movement speed
    * Modified initial projectile speed and effect on Paralyzing Casks
    * Improved Enfeeble
    * Improved Auto Fire's area of effect and duration
    * Reduced Queen of Pain's Blink range at early levels
    * Improved Earthshaker's movement speed
    * Zombies now give a bit less bounty
    * Reduced Gravechill's cooldown a bit
    * Increased Primal Roar's cooldown a little bit
    * Eclipse's damage is based on Lucent Beam level and doesn't ministun
    * Lucent Beam ministun duration increases per level (0.6 level 4 up from a constant 0.01)
    * Lowered Eclipse's manacost and gave it constant cooldown progression
    * Increased Lucent Beam's casting range and lowered manacost slightly
    * Improved cast range on Expulsion and Fire Storm
    * Improved Ravage a little (it became slightly less effective with the Impale recodes)
    * Reverse Polarity's cooldown is now the same on all levels
    * Changes Queen of Pain's blink cooldown from 12/9/7/5 to 12/10/8/6 seconds
    * Removed true sight from Spin Web
    * Added some extra movement bonus on higher level Spin Web
    * Improved Keeper of the Light's movement speed
    * Improved Storm Spirit's base armor
    * Lowered Mirror Image's cooldown slightly
    * Improved slow on Drunken Haze
    * Improved movement bonus on Witchcraft
    * Lowered Searing Arrows' cooldown
    * Improved Reaper's Scythe's leveling a bit
    * Changed Purification's damage type to Pure
    * Lowered Axe's starting Agility and increased his starting Strength
    * Lowered Death Coil's cooldown
    * Improved Undying's base armor
    * Improved Meepo's base Strength
    * Rebalanced Pit of Malice
    * Increased AOE on Firestorm
    * Reduced the search area for Omnislash
    * Changed Bloodrage's stats a bit
    * Lowered level 1 Mana Void's manacost
    * Lowered Exorcism's damage return threshold and cooldown
    * Restored Bone Fletcher's old Wind Walk speed bonus
    * Lowered Geminate's attack cooldown
    * Slightly improved how Medusa's Purge levels

    Item Changes:
    -------------
    * Redesigned Eul's Scepter of Divinity
    * Redesigned Orchid Malevolence
    * Redesigned Guinsoo's Scythe of Vyse
    * Added cooldown to Bottle usage and reduced its sell cost
    * Bottle is in full state at all the side shops once again
    * Changed how Dagger of Escape works. It cannot be activated if you took damage in the last 3 seconds.
    * Added Hyperstone to the Goblin Shop
    * Changed Unholy Rage's lifesteal type to be the same as regular lifesteal
    * Reduced price on Ultimate Orb
    * Added Ring of Health to the Goblin Shop
    * Added Quarterstaff to the Goblin Shops
    * Increased Perseverance's damage from 7 to 10
    * Added Javelin to the Goblin Shops
    * Removed the stack restriction on Shiva's Guard
    * Improved Vanguard a little
    * Changed Lothar's Edge's recipe and stats
    * Reduced Vladmir's Offering recipe cost
    * Reduced Linken's Sphere's cooldown
    * Removed stacking restriction from Bloodstone and improved its stats
    * Improved Helm of the Dominator damage from 10 to 20
    * Improved Oblivion Staff mana regen by 25%
    * Quarterstaff price reduced
    * Hand of Midas can now target level 6 Neutrals (Satyr Hellcaller and Dark Troll Warlord)
    * Reduced Void Stone's cost by 25 gold
    * Improved casting range per level of Dagon upgrade
    * Improved Sange and Yasha
    * Removed Flying Courier Mana and gave it a Mana base upgrade ability
    * Wards now require 5 mana to be placed
    * Reduced animation time and cooldown on Manta Style
    * Ring of Health's regeneration increased by 1

    Neutral Related:
    ----------------
    * Change some of the Scourge's top left forest area
    * Changed the locations and distribution of neutral creep camp groups
    * Fixed neutral spawn times in various modes
    * Reworked the trees and pathing near the small Sentinel creep camp
    * Increased neutral creep Centaur's aura by 5%
    * Added an Alpha Wolf with a command aura in the wolves' creep camp
    * Added a new creep camp group (1 Ghost with Frost Attack + 2 Fel Beasts)
    * Added a new ancient creep camp group (Jungle Stalkers)
    * Added a new creep camp group (1 Enraged Wildken with Tornado + 2 Wildkins)
    * Added a new creep camp group (1 Dark Troll Warlord with Raise Dead and 1.5 sec Ensnare + 2 Dark Trolls)
    * Changed the Furbolg's Stomp to a Clap
    * Improved Satyr Hellcaller's Unholy Aura
    * Neutral Ogre no longer autocast Frost Armor
    * Changed the location of some of the Scourge creep camps
    * Redid neutral creep spawner code for some optimizations

    Bug Fixes:
    -----------
    * Recoded impale based effects completely, fixing various ramp bugs, stacking issues and a lot of rare problems. (Burrowstrike, Impale (Lion), Impale (Nerubian Assassin), Ravage)
    * Fixed Land Mines to properly detect floating heroes
    * Fixed a problem with Huskar's Burning Spears that would cause him to swing incorrectly when the enemy is moving
    * Fixed some bugs with Wild Axes
    * Fixed some color issues on the load screen (kunkka)
    * Couriers can no longer use Scroll of Town Portal to make buildings invulnerable
    * Fixed Dark Rift from initiating cooldown when cast incorrectly
    * Fixed a bug introduced in the recent Aghanim's Scepter changes on Crystal Maiden
    * Fixed Last Word triggering off of Linken's Sphere's usage
    * Fixed Berserker Rage triggering Essence Aura
    * Insatiable Hunger, God's Strength and Rampage are no longer removed by Cyclone
    * Fixed Javelin's odds being slightly off
    * Fixed an issue with the Cheese drop from Roshan
    * Fixed an issue with Forest Troll High Priest's pathing scale
    * Fixed some text display problems when viewing replays (thanks DonTomaso)
    * Fixed a very minor bug with Elder Form's duration
    * Fixed Armlet of Mordiggian's recipe cooldown
    * Fixed typo on Psi Blades
    * Fixed some creep death time discrepancies (188461)
    * Fixed a very minor bug with the damage mechanism on Shukuchi
    * Fixed a display bug with Mode Random
    * Fixed a possible abuse with Helm of the Dominator
    * Fixed Overload from using its charge when attacking an allied unit
    * Fixed Last Word from turning off Electric Rave

    Others:
    -------
    * Remade Invoker as promised in 6.49
    * Added a new game mode -singledraft or -sd (swiss)
    * Improved Sentinel creep pathing on top Sentinel lane
    * Adjusted starting gold between all game modes like ap/xl/rd/sd to be the same (all the same as xl) and for randoms to be like ar. Gold is now give at the start and income starts with the first creep wave.
    * Income is now distributed in 1 gold intervals instead of in 8 gold intervals (same total gold)
    * Added a new experimental command -ah
    * Added a new system to detect replays used in -ah and other future applications (thanks PandaMine)
    * Changed how the secondary shops work. You can now see their location and click them while in fog.
    * Added new visual effect for Orchid Malevolence's Soul Burn (JetFango)
    * -roll now shows the range the person entered (188889)
    * Added a new command -clear to clear game messages from your screen
    * Reduced model size and changed the look of the non-ancient Golems
    * Added a new command -apm to show your actions per minute
    * Couriers can now disassemble items (161180)
    * Added text descriptions for power ups (68307)
    * Delayed the creep spawn time by 30 seconds in -vr
    * Made "Helm of Iron Will" item name consistent between recipes and core, using Helm instead of Helmet.
    * Centered swap request notice is given to a player (182779)
    * Added -afk that displays how long each player has been idle for
    * Added a conditionally available -kickafk command to boot players that have been idle for more than 10 minutes (171984)
    * Necronomicon icon now changes per level (190183)
    * Changed durations of some power ups (Haste 45->30, Illusion 60->75, Regen 45->30)
    * Moon Wells now gather water during night and get drained during day. This has no gameplay impact (60920)
    * Added new tooltip text on items showing if they can be disassembled
    * Improved tooltip for observer wards to detail the stock mechanics
    * Added a new command -courier that toggles idle courier icon on and off (Ro-Coco)
    * Added a new command -swapall to request to swap for any hero (175040)
    * Improved Shackles caster effect
    * Added an additional constant (7) Mana regeneration to Fountains
    * Removed replenish interval from buying Clarity Potion (like tangos now)
    * Changed Heartstopper pure damage type to HP loss (not a nerf or a buff, just works with things like dagger in a more desirable way)
    * Improved Electric Rave icon (169997)
    * Improved Luna's orb warning message (113338)

    A lot of work has been done on developing a system for seamlessly translating DotA to other languages. Thanks to Danat for his help and support on it and to the new translators that have signed up. Once the initial language translation is complete, I will make a post to recruit people that wish to translate into other languages.

    Thanks to the following beta testers for their help:
    2MT, 4nTr4xX, Aoen, Akuryou, ArcheKleine, AtroCty, Beary, BeastPete, Blaow, Burning-Legion
    Last edited by ballinst; 08-02-08 at 17:04.

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  3. #2

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    ada perubahan yg besar ga ??
    itu redesign eul, guinsoo ama orchid apanya ?

  4. #3
    mugen's Avatar
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    berubahan terbesar yg gwa liat ada 2
    1.remade invoker(moga2 kga imba banget kek dolo)
    2.tambahan neutral creep

    Quote Originally Posted by vin_nto View Post
    lunar kun \:psad:/
    Quote Originally Posted by LunarCrusade View Post
    hih sapa kamu :pgroan:
    Fanfic :Another Ashbringer chapter 6

  5. #4

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    * Changed Unholy Rage's lifesteal type to be the same as regular lifesteal
    dk dan luna bakal lebih balance dengan perubahan ini

  6. #5
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    wahaow gile da dateng ternayta

    * Changed Spectre's Dispersion
    * Redesigned Visage
    * Improved Juggernaut's movement speed
    * Lowered Mirror Image's cooldown slightly
    * Eclipse's damage is based on Lucent Beam level and doesn't ministun
    * Lucent Beam ministun duration increases per level (0.6 level 4 up from a constant 0.01)
    * Changed how Dagger of Escape works. It cannot be activated if you took damage in the last 3 seconds.
    * Reduced Linken's Sphere's cooldown

    yg paling berpengaruh ^^
    luna akhirnya ga bisa langsung tiper battle tapi harus nyicil2 dari caster
    dagger mungkin ga jd item yg ngeselinlagi =P
    miror da serem ko mala dibuat lebi serem lagi T_T

  7. #6
    mugen's Avatar
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    wah visage modelnya di ganti donk
    btw di BNET dah pd dimaenin?

    Quote Originally Posted by vin_nto View Post
    lunar kun \:psad:/
    Quote Originally Posted by LunarCrusade View Post
    hih sapa kamu :pgroan:
    Fanfic :Another Ashbringer chapter 6

  8. #7
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    Wah. . .
    Datang Juga ^^
    If I Can Stop The Time . . . -i†'s-*TimeOff


    Let'z Talk abOut ManaDo City, Join~

  9. #8
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    Topic edited and stickied

    (Klo perubahannya segini banyak, gak salah klo lsg dota v6.51, kan dah ada v6.50...)
    time to comment on!
    * Removed manacost on Mana Shield activation
    Yea! I love medusa!
    * Added an extra bounce to Chain Frost
    gw gak ngerti kenapa lich di buff trus =.="
    * Improved casting range on Acid Spray
    * Improved Alchemist's base Intelligence and growth
    * Improved Chemical Rage
    Salah2 alchemist bisa imba lagi nih...
    * Reduced Lina's movement speed by 5
    swt, lina bukannya dah lambat yah?
    * Eclipse's damage is based on Lucent Beam level and doesn't ministun
    * Lucent Beam ministun duration increases per level (0.6 level 4 up from a constant 0.01)
    * Lowered Eclipse's manacost and gave it constant cooldown progression
    * Increased Lucent Beam's casting range and lowered manacost slightly
    HELL YEAH!!
    BEGONE NOOBS LUNA!!

    * Removed true sight from Spin Web
    ouch!
    * Changed Purification's damage type to Pure
    oh man...
    * Changed how Dagger of Escape works. It cannot be activated if you took damage in the last 3 seconds.
    OH NOES!
    Ini mah sama ajah boong, gw jadi jarang beli dagger dah...
    * Improved Sange and Yasha
    FINALLY!
    * Increased neutral creep Centaur's aura by 5%
    * Added an Alpha Wolf with a command aura in the wolves' creep camp
    * Added a new creep camp group (1 Ghost with Frost Attack + 2 Fel Beasts)
    * Added a new ancient creep camp group (Jungle Stalkers)
    * Added a new creep camp group (1 Enraged Wildken with Tornado + 2 Wildkins)
    * Added a new creep camp group (1 Dark Troll Warlord with Raise Dead and 1.5 sec Ensnare + 2 Dark Trolls)
    wah, ini berarti ngebagusin chen donk? 1.5 sec ensnare oi!

    Anyway, real change log comin right up!





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  10. #9
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    Ivoker kerennnnnnn . . . . .

    Barusan nyoba, gila dia bisa simpen ulti sampe 2.
    klo pake refresher bisa 6 kali donk @,@.

    MS Invoker klo pake BOT tambah skill Wex lvl 7
    Mencapai 441.

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  11. #10
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    6.50 Exact Changelog
    ================
    Hero Changes:
    -------------
    * Removed manacost on Mana Shield activation
    25->0

    * Changed Leap cooldown to scale with levels
    20 all levels->40/35/30/20

    * Improved Juggernaut's movement speed
    295->305

    * Lowered Drow's Agility gain per level
    2.9->1.9

    * Changed Drow Ranger's Marksmanship ultimate
    old marksmanship->adds 10/20/30 agi/level (like Great Fortitude)

    * Increased Morphling's base damage
    14->29

    * Macropyre cooldown no longer increases per level
    60/75/90->60

    * Reduced Sprint's damage amplification
    20%->10%

    * Increased Maledict AOE by 15
    150->165

    * Changed Spectre's Dispersion
    4/8/12/16% for 100% damage->100% chance for 5/10/15/20% damage
    Dispersion now works like Gravekeeper's Cloak used to work (see below). It returns / reduces incoming damage by 5/10/15/20% to a 600 AoE.

    * Improved casting range on Acid Spray
    625->900

    * Reduced cooldown on high level Shapeshift
    160/150/140->160/145/120

    * Improved armor on Enigma's Eidolons
    0/1/2/2->2/3/4/5

    * Reduced Expulsion cooldown and manacost
    15/15/15/15 sec 100/110/120/130 mana->10 sec 75 mana all levels

    * Improved Alchemist base Intelligence and growth
    17+1->25+1.8

    * Slightly improved Psi Blades' spill width and range
    40/80/120 range->50/100/150/200 range

    * Improved Chemical Rage
    5/10/15 ms, lasts 20 seconds, 200/400/600 hp, 3/6/12 mana/sec regen->60 ms all levels, lasts 25 seconds, 350/70/1050 hp, 3/7.5/12 mana/sec regen

    * Increased Phantom Lancer's Strength gain
    1.5/level->2/level

    * Improved lifesteal on level 2 and 3 Insatiable Hunger
    40/50/60%, 60 second cd->40/60/80%, 60/45/30 sec cd

    * Reduced Replicate's manacost and cooldown
    120 sec cd, 125 mana->80 sec cd, 25 mana

    * Improved Troll's base movement speed
    Now 300 movespeed

    * Decreased Rampage movement speed bonus and cooldown
    5/7/9% movespeed, 55 second! cooldown

    * Improved Spirit Bear's Demolish
    1.6x damage against buildings

    * Improved Sand Storm
    Delay before reveal now 0.3/0.6/0.9/1.5, damage remains at 20/40/60/80?

    * Improved cooldown progression on Insatiable Hunger
    Now 60/45/30 second cooldown

    * Reduced Sven's base armor
    Now 1 base armor

    * Improved Enigma's movement speed
    Now 300 movespeed

    * Improved Enfeeble
    30/60/90/120% of attack damage and 1/2/3/4 of HP regen reduced for 20 seconds

    * Improved Auto Fire's area of effect and duration
    8 seconds, AoE unknown

    * Reduced Queen of Pain's Blink range at early levels
    700/850/1000/1150 range

    * Improved Earthshaker's movement speed
    Now 300 movespeed

    * Reduced Gravechill's cooldown a bit
    Now 18 second cooldown

    * Increased Primal Roar's cooldown a little bit
    Now 70/65/60 second cooldown

    * Redesigned Visage
    Grave Chill and Revenants remain the same.
    Soul Assumption is now a passive. Units that die near Visage in a 625 AoE give him 4/8/12/16 HP regen and 6/6/6/6 bonus damage with a cap of 2/4/6/16 units. Lasts 30 seconds.
    Cloak now HEALS allies for 10/15/20/25% of the taken damage in a 800 AoE.

    * Lucent Beam ministun duration increases per level (0.6 level 4 up from a constant 0.01)
    Lucent Beam now stuns at 0.01 / 0.1 / 0.3 / 0.6 seconds, and Eclipse damage is based off of Lucent's skill level. Eclipse doesn't ministun.

    * Lowered Eclipse's manacost and gave it constant cooldown progression
    140 second constant cooldown, 150/200/250 mana

    * Increased Lucent Beam's casting range and lowered manacost slightly
    Now 90/100/110/120 manacost.

    * Improved Ravage a little (it became slightly less effective with the Impale recodes)
    Now 1.5/1.8/2.25 second stun

    * Reverse Polarity's cooldown is now the same on all levels
    120 second cooldown at all levels

    * Added some extra movement bonus on higher level Spin Web
    20/23/26/29% movement bonus

    * Improved Keeper of the Light's movement speed
    Now 315 movespeed

    * Improved Storm Spirit's base armor
    Now 4 base armor

    * Lowered Mirror Image's cooldown slightly
    Now 50 second cooldown

    * Improved slow on Drunken Haze
    10/14/18/22% slow

    * Improved movement bonus on Witchcraft
    288/296/305/313 base movespeed without items

    * Lowered Searing Arrows' cooldown
    Now 2/2/0/0 second cooldown

    * Improved Reaper's Scythe's leveling a bit
    .4/.6/.9 damage per life missing, 100/85/70 cooldown, 150/340/500 manacost

    * Changed Purification's damage type to Pure
    No longer reduced by both spell resistance and armor

    * Lowered Axe's starting Agility and increased his starting Strength
    Now 25 starting Strength, 20 starting Agility

    * Lowered Death Coil's cooldown
    7 second cooldown

    * Improved Undying's base armor
    Now 6 base armor

    * Improved Meepo's base Strength
    Now 23 base STR

    * Rebalanced Pit of Malice
    24/21/18/15 cooldown, 100/115/130/145 manacost, 1.5/2/2.5/3 duration

    * Changed Bloodrage's stats a bit
    20/15/10/5 HP lost per second, lasts 6/9/12/15 seconds. Damage amplification remains the same.

    * Lowered level 1 Mana Void's manacost
    Now 125 manacost

    * Lowered Exorcism's damage return threshold and cooldown
    100 second cooldown at all levels

    * Restored Bone Fletcher's old Wind Walk speed bonus
    10/20/30/40% movespeed

    * Lowered Geminate's attack cooldown
    Now 6/5/4/2.5 second cooldown

    * Slightly improved how Medusa's Purge levels
    12/11/10 second cooldown

    Item & Other Changes:
    ----------------------
    Ultimate Orb - 2100g
    Quarterstaff - 900g
    Vlad's Recipe - 300g

    * Redesigned Eul's Scepter of Divinity
    Eul's no longer upgrades into Guinsoo. It now has unlimited Cyclones (2.5 seconds) and provides a +20 ms that stacks with boots.
    +16 Int
    +100% mana regen
    +20 MS
    Cyclone (35s cooldown, 2.5s duration, no charge)

    * Redesigned Orchid Malevolence
    Orchid Malevolence now requires three Oblivion Staves to make, and has no recipe cost.
    +20 int
    +40 damage
    +30% AS
    +225% mana regen (!)
    Soul Burn (i think it's the same, but new animation)

    * Redesigned Guinsoo's Scythe of Vyse
    Guinsoo's Scythe is now made with Mystic Staff, Voidstone and Ultimate Orb.
    +35 Int
    +10 Str
    +10 Agil
    +200% mana regen
    Hex

    * Changed Unholy Rage's lifesteal type to be the same as regular lifesteal
    Vampiric Potion based -> Orb.

    * Fixed some creep death time discrepancies (188461)
    Sentinel and Scourge creeps now provide vision of the area they are killed for the same duration. Previously, Sentinel had an advantage in being able to see it's creeps for longer.

    * Changed how Blink Dagger works. It cannot be activated if you took damage in the last 3 seconds.
    This is only from damage - HP Loss (Such as from Armlet) won't stop you blinking.

    * Added a new game mode -singledraft or -sd (swiss)
    Choose 1 from 3 random (Agility, Strengh and Intelligence hero) in the beginning

    * Added a new experimental command -ah
    Antihack (maphack).
    Last edited by deaglefrenzy; 07-02-08 at 13:17.

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  12. #11
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    Wih. . .

    Invoker klo pake WWQ[Wex Wex Quas]
    Damage 375.
    Muncul Tornado yg klo kena wavenya player terbang smoaaaaaa. . .

    Wih keren .

    Klo QWE [Quas Wex Exort]
    Muncul Defending Blast.
    Damage 280 @,@
    Yg kena wave, akan terkena pukulan mundur yg bisa preventing stun 1,75 sec, Dsbnya.

    Masing2 skillnya emang keren, cuman damage sekita 200-400 klo udah lvl 4 ultinya.
    Beserta Quas/Wex/Exort yg udah lvl 7.
    If I Can Stop The Time . . . -i†'s-*TimeOff


    Let'z Talk abOut ManaDo City, Join~

  13. #12
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    * Redesigned Visage
    Soul Assumption is a passive that buffs him when nearby units are killed - this does not count denies. Gravekeeper's Cloak is now 10/15/20/25%, but heals allies instead of damaging enemies.
    bah
    soul assumption jadi kek gitu? jelek donk jadinya Visage...
    * Improved Chemical Rage
    5/10/15 ms, lasts 20 seconds, 200/400/600 hp, 3/6/12 mana/sec regen->60 ms all levels, lasts 25 seconds, 350/70/1050 hp, 3/7.5/12 mana/sec regen
    this is what I call... IMBAAA
    * Redesigned Eul's Scepter of Divinity
    Eul's no longer upgrades into Guinsoo. It now has unlimited Cyclones (2.5 seconds) and provides a +20 ms that stacks with boots.

    * Redesigned Orchid Malevolence
    Orchid Malevolence now requires three Oblivion Staves to make, and has no recipe cost.

    * Redesigned Guinsoo's Scythe of Vyse
    Guinsoo's Scythe is now made with Mystic Staff, Voidstone and Ultimate Orb.
    maaaaannn..
    Eulnya sich bagus...
    tapi Guinsoo jadi gak guna gitu gitu item2 pembuatnya...





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    Cameron : But at least now we can cast aside many diseases!
    House : Sure, now we know that 2 + 2 doesn't equal 25!
    Chase : *Comes into the room* Here's a report from the lab, it looks like the problem is with her ....
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  14. #13
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    Invoker:
    Orb Bonuses:
    =========
    Each orb gives a special bonus when it is on active. They all scale linearly. You can have 3 orbs on you at any given point, and there are 7 levels, so 7*3=21 maximum level of power on any specific orb.
    Quas - 0.75 hp bonus regen per level per instance
    Exort - 3 damage per level per instance
    Wex - 2% AS and 1% MS per level per instance

    Orb Combinations:
    ============
    There are 10 combinations total. Order is not a consideration. So if you have 2 exort and 1 quas, thats all that matters, not which came first. It is more intuitive and usable than before. The abilities are based on which properties form them.
    The 10 combinations are: QQQ, QQE, WWQ, QQW, EEE, EEQ, EEW, WWW, WWE, QWE.

    Invoke:
    ======
    As previously stated, this has 4 levels.. There is a new mechanic here that didn't exist before. Its dual invokes. This is allowed on higher levels of Invoke.
    Level 1: 30 CD, 20 Manacost
    Level 2: 30 CD, 40 Manacost, 2 Invokes
    Level 3: 15 CD, 60 Manacost, 2 Invokes
    Level 4: 5 CD, 80 Manacost, 2 Invokes

    Current Invoke Spells:
    =======================
    500/675/900/1100/1300/1500/1700

    EEW - Chaos Meteor:
    -------------------------
    This is mainly fire and aoe. It travels long distance based on Wex and damages based on Exort. Deals 80/110/140/170/200/230/260 damage per second in a 300 moving area. Damage is done in 0.5 intervals, it does not damage over time on the burnt ground, only on the meteor itself as it is moving. Distance goes from 500 up to 1550. Units that get hit by this have a damage over time fire on them. The damage over time is 1/5 of what the regual damage is, and lasts 2 seconds.
    Cooldown: 30
    Manacost: 200

    WWE - EMP:
    ---------------
    Deals damage from 120 up to 300 in a 700 area, based on Exort. same for mana loss, but based on Wex. The speed of the detonation is 4 seconds, down to 2 on max Wex. This is a target point effect, you target a location and the charge builds up there.
    ooldown: 40
    Manacost: 250

    WWQ - Tornado:
    --------------------
    This is a long range fast moving semi-disable ability. It cyclones units in its path, then damages them when they land. Damage is from 175 to 350 based on Wex and Quas. Distance is from 700 to 3100 Wex based. Airtime is from 0.4 to 2.2 Quas based.
    Cooldown: 25
    Manacost: 150

    QQW - Ghost Walk:
    -----------------------
    This is a wind walk variation. You become invisible, but you move slower. Enemy units near you move slower as well. The amount you are slowed by in wind walk is Wex based from 30% to 0% and the amount the enemies are slowed is Quas based from 10% to 40%.
    Cooldown: 60
    Manacost: 300

    QWE - Deafening Blast:
    ----------------------------
    This is a line ability. A projectile flies and knockbacks units in its way, making them unable to attack for a period of time. Damage is Exort based, 40->280. Attack Silence duration is Wex based, from 1 to 4 seconds. Knockback duration is based on Quas, from 0.25 to 1.75. The attack silence effect starts after the knockback is done processing.
    Cooldown: 25
    Manacost: 200

    QQE - Ice Wall:
    ------------------
    Slows based on Quas, not sure how meaningful numbers are here, it needs a visual test because of the way its implemented. Its basically the same as the old Ice Wall, except instead of making you crawl to a halt instantly at level 1, it now slows based on Quas level. The duration the icewall is alive is from 3 to 10 seconds. Deals 5->30 dps based on Exort.
    Cooldown: 20
    Manacost: 125

    EEE - Sun Strike:
    ------------------
    Global cast range. Targets a 200 aoe area. Has 2 second cast delay. Deals aoe damage based on Exort from 75 to 450 damage. Spreads the damage over the number of units in the area.
    Cooldown: 60
    Manacost: 250

    QQQ - Cold Snap:
    ----------------
    Single enemy target. This causes any damage dealt to the target to create a ministun effect (0.2). Duration is based on Quas, from 3 to 6 seconds. Triggers maximum once every .7/.65/.6/.55/.5/.45/.4 seconds. 1000 cast range. Deals 25 damage per freeze.
    Cooldown: 20
    Manacost: 100

    WWW - Alacrity:
    ---------------
    Targets an allied unit. Gives a surge of attack speed for a brief period. Lasts 5 seconds. Gives 40/60/80/100/120/140/160
    Cooldown: 20
    Manacsot: 125

    EEQ - Forge Spirit:
    -------------------
    Lava Spawn Model
    Attack Range: 300/400/500/600/700/800/900 (Exort based)
    Hit Points: 300/400/500/600/700/800/900 (Exort based)
    Damage: 29/38/47/56/65/74/83 (Exort based)
    Mana Base: 100/150/200/250/300/350/400 (Quas based)
    Duration: 20/30/40/50/60/70 (Quas based)
    Armor: 1/2/3/4/5/6/7 (Quas based)
    Mana Regen: 4
    Movement Speed: 320

    Melting Strike:
    Costs 40 Mana. This is an arrow effect. It has no cooldown. Upon impact on the target, lowers armor by 1. Stacks up to 10. Effect Lasts 5 seconds from the last sucessful melting strike hit. This hits heroes only. Starts off autocasted. It has 33% magic resistance. When Quas and Exort are maxed out, it spawns 2 instead.
    Summon Cooldown: 70
    Summon Manacost: 200
    Last edited by deaglefrenzy; 07-02-08 at 13:15.

    Audition songs download!
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  15. #14
    mugen's Avatar
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    nah master gimana pendapat anda mengenai invoker
    keknya master seneng banger eclipse di nerv

    Quote Originally Posted by vin_nto View Post
    lunar kun \:psad:/
    Quote Originally Posted by LunarCrusade View Post
    hih sapa kamu :pgroan:
    Fanfic :Another Ashbringer chapter 6

  16. #15
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    nah master gimana pendapat anda mengenai invoker
    keknya master seneng banger eclipse di nerv
    gw sich nunggu liat dia dipake dulu baru comment
    seneng liat ecl di nerf? emank loe gak bosen liat luna2 ***** di BNet?

    Bah, baru mo nambahin changelognya, dah di update ama deagle =.="

    More exact changelog:
    Flying Courier : requires an extra recipe to have mana (kinda cool

    SnY:
    +16 Str/Agil/Damage/% AS/% Maim/% MS
    Everything got raised to 16. Quite a nice buff imo, especially to MS and Maim (makes Maim MUCH better).

    Bottle : 7s cooldown



    komen lagi ah:
    * Lowered Geminate's attack cooldown
    Now 6/5/4/2.5 second cooldown
    WTF!?
    2.5 sec!?

    BTW, Dagger of Escape namanye mending diganti jadi Dagger of Diving into Battles ato Dagger of Rambo... skarnag mana isa dipake buat kabur =.="

    __________________________

    ID Indogamers Public : LegACy99 || iD-LegACy

    Do you love games and comics? check this out!
    Need help with Sentinel's heroes? Check out my Sentinel for Dummies!!

    Current activities:
    • Spriting
    • Implementing Multi-slot script into 1-Scene CMS
    • Playing C&C3:Tiberium Wars


    still a WIP:



    House : What, you stayed up all night and come up with nothing?
    Cameron : But at least now we can cast aside many diseases!
    House : Sure, now we know that 2 + 2 doesn't equal 25!
    Chase : *Comes into the room* Here's a report from the lab, it looks like the problem is with her ....
    House : Awesome, great work!
    Cameron : But he went home yesterday!
    House : I told you to work smart, not hard.
    Last edited by M4Ste12; 07-02-08 at 13:28.

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