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  1. #16
    Ch41n_L19htn1n9's Avatar
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    Quote Originally Posted by M4Ste12 View Post
    klo gw kasih comment 1-1:
    EEE (sun blast?) > delaynya kelamaan, mending LSAnya Lina de... buat nyampah/harass, (range jauh mencapai 3000 lebih rasanya)
    EEQ (Chaos Meteor) > bagus dan keren, karena areanya gede, lmayan klo lagi war... skill yg membuat hero ini tooo powerfull
    EEW (Spirit Forge) > Entahlah, gw masih bingung summonnya bagus ato gak, bentar sich lifetimenya... gak terlalu bagus, cuma buat bantu serang tower/ nahan creep
    QQQ (Cold Snap) > Bagus, klo lagi ngincer hero, kasih ginian! buat ngejer/kabur dari hero!
    QQE (Ice Wall) > Astaga, gw kira pertama kali kayak fissure, rupanya kagak, buat apa donk? seperti macropyre (masih bagusan ini kllo pinter makenya)
    QQW (Ghost Walk) > Buat apa? kabur doank paling, klo buat ngejer mah gw pilih tornado biar gw bisa deketin, trus pake Cold Snap bisa buat kabur, buka serangan, digabung dgn skill lain (meteor, emp)
    WWW () > Asik nih, kaish ke hero damager jadi sakit sangat bagus digunakan bersamaan dgn 3 wex/exort
    WWE (Tornado) Bagus sebagai pembuka, deketin, baru keluarin combo penghancur formasi musuh, bikin layar full biar pada bingung (lebih full dari meteor)
    WWQ (EMP) gw gak ngerti, ini cman damage doank gak sich? jika wex sudah lvl 7, area besar... (700) deal HP dan MP damage (4 sec charge) bagus ditaruh di fog tempat perkiraan hero musuh akan datang/ big war
    QWE (Deafening Blast) > Bagus sich buat lawan damager, tapi buat caster? can't attack for 4 second! very IMBA (spellcaster, huh? orchid....)

    (asik, gw dah apal)
    gw aja baru apal bbrp doank,nice.... klo dah lvl 20 biasa gw pake yang
    meteor, blast, emp, ghost walk,tornado, sama cold snap (cooldown 5 second aja, mana regen kyk *****)

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  3. #17
    squeeze[rhcr]'s Avatar
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    Tp sedih... pgn coba... pasti selalu keduluan org... cara byar dpt cpt gmn seh???

  4. #18
    zodiark's Avatar
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    klik kiri plus pencet-pencet shortcutnya . . .

    nggak penting banget seh -_-''

    life time summonnya bukannya bisa ampe 70 sec??

    kalo gg salah tergantung sama skill quasnya . . .
    >>>><<<<
    G!v3 me BRP
    -yeah infraction-

  5. #19
    Commoner's Avatar
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    alah ini hero bikin pala muter2 aj...cape ngapalin ramuan jurusna satu persatu..
    Seandainya ada kata2 kunci yang bisa mempermudah ngapalin ramuan jurus nya entu...ada ga ya??????:wink:
    hmm qLo gw dah lancar gw pasti ngandelin skill2 combo nya,,,pertama2 terbangin pake tornado...bis entu ice waLL...langsung cepet2 ganti skill(bakat tukang copet sangat dibutuhkan)...Timpa pake skill "ChaOs MeTeor" di tutup make Jurus "SaBiT" apa sih tuh namana lUpa..HehE..mO9a aj gw cepet lancar ya..

  6. #20
    selam_jaya's Avatar
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    Quote Originally Posted by zodiark View Post
    klik kiri plus pencet-pencet shortcutnya . . .

    nggak penting banget seh -_-''

    life time summonnya bukannya bisa ampe 70 sec??

    kalo gg salah tergantung sama skill quasnya . . .
    yup..itu time sumondnya emg bebarengan ama cooldown skillnya sendiri
    jadi g memungkinkan utk sumond 2 buah kecuali refresher ::

    skill sumondnya melting strike ke heroes..
    artinya apa tu ya..??

  7. #21
    M4Ste12's Avatar
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    skill sumondnya melting strike ke heroes..
    artinya apa tu ya..??
    coba dibaca
    itu klo gak salah nurunin armor musuh pas nyerang...


    cara ngapalinnya cukup gampang koq, pertama apalin elemen2nya
    Q > es
    W > listrik/angin
    E > api
    trus apalin jg statusnya:
    E > damage
    W > Movement

    misalnya, meteor = EEQ
    karena meteor tuh panas, jadi banyak Enya (api), trus karena abis itu dia gerak, berarti ada Qnya
    trus klo Cold Snap, karena emank dingin, dan gak ada status apa2 lagi, jadi dia pasti QQQ
    Tornado yha, karena dia angin, jadi pasti depannya WW, dan dia tipe serangan jadi ditambah E
    dsb dst


    (kadang2 suka ketuker antara tornado ama EMP soalnya, tornado kan gerak, jadi gw kira pertama kali tuh WWQ, rupanya EMP yang WWQ, sedangkan tornado WWE)





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  8. #22
    zanbatos's Avatar
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    Summonnya cukup bagus
    Terus ... EMP itu buat bakar mana + damage
    Tornadonya cuma menerbangkan lawan cuma 2.2 detik
    Last edited by zanbatos; 09-02-08 at 12:33. Reason: edit tornado
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  9. #23

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    enak tuh si master.. maen di rumah tgl tiap buka komp bisa ngerti ramuan2 nya..

    gua maen di net.. bisa apa.. T_T

  10. #24

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    invoker harus pinter kombine skill 1 2 3...

    tapi ke kurangan kael tuh...

    Hp nya na ujubilahh dah!!...

    kecil bgt...


  11. #25
    selam_jaya's Avatar
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    Quote Originally Posted by stupack View Post
    enak tuh si master.. maen di rumah tgl tiap buka komp bisa ngerti ramuan2 nya..

    gua maen di net.. bisa apa.. T_T
    zed zed maen di warnet juga bisa kali maen singel match
    oo jadi melting tu ngurangin armor...

    makanya waktu autocast gw klik ke unit ga bisa
    tu cm ngepek ke heroes

  12. #26

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    cara apaliinnya klo gw ampir sama kyk maste12, tp gw tambahin lg biar ga ketuker
    cth : Tornado kan elemen angin, trus musuhnya abis di tornado ga isa gerak (anggep ke freeze), jdnya yah WWQ (Q = es) . trus sisanya emp kan

    trus klo antara QQW ama QQE, Ghost walk gw inget cara ktawa hantu "KIKIKIKI" (QQ) , trus namanya jg Ghost Walk, jd klo disingkat yah QQW (QQ = ktawa hantu, W = Walk), trus sisanya elemen es, QQE = Ice wall

    trus bwt EEQ, ma EWE / EEW...gw inget, klo bntuk summon kael tuh jelek, kyk "EEQ"
    trus klo meteor, ni gmpng ingetnya.....meteor kan kliatannya sakit, jd kael msti mikir, klo mau nge EWE-2 musuh, pake aja meteor....trus klo musuh kena full damage yg sakit, musuh bakal komen "EEW" ....bisa jg, EE = Api , W = berjalan,

    EDITED :

    Invoker:

    Orb Bonuses:
    =========
    Each orb gives a special bonus when it is on active. They all scale linearly. You can have 3 orbs on you at any given point, and there are 7 levels, so 7*3=21 maximum level of power on any specific orb.
    Quas - 0.75 hp bonus regen per level per instance
    Exort - 3 damage per level per instance
    Wex - 2% AS and 1% MS per level per instance

    Orb Combinations:
    ============
    There are 10 combinations total. Order is not a consideration. So if you have 2 exort and 1 quas, thats all that matters, not which came first. It is more intuitive and usable than before. The abilities are based on which properties form them.
    The 10 combinations are: QQQ, QQE, WWQ, QQW, EEE, EEQ, EEW, WWW, WWE, QWE.

    Invoke:
    ======
    As previously stated, this has 4 levels.. There is a new mechanic here that didn't exist before. Its dual invokes. This is allowed on higher levels of Invoke.
    Level 1: 30 CD, 20 Manacost
    Level 2: 30 CD, 40 Manacost, 2 Invokes
    Level 3: 15 CD, 60 Manacost, 2 Invokes
    Level 4: 5 CD, 80 Manacost, 2 Invokes

    Current Invoke Spells:
    =======================
    500/675/900/1100/1300/1500/1700

    EEW - Chaos Meteor:
    -------------------------
    This is mainly fire and aoe. It travels long distance based on Wex and damages based on Exort. Deals 80/110/140/170/200/230/260 damage per second in a 300 moving area. Damage is done in 0.5 intervals, it does not damage over time on the burnt ground, only on the meteor itself as it is moving. Distance goes from 500 up to 1550. Units that get hit by this have a damage over time fire on them. The damage over time is 1/5 of what the regual damage is, and lasts 2 seconds.
    Cooldown: 30
    Manacost: 200

    WWE - EMP:
    ---------------
    Deals damage from 120 up to 300 in a 700 area, based on Exort. same for mana loss, but based on Wex. The speed of the detonation is 4 seconds, down to 2 on max Wex. This is a target point effect, you target a location and the charge builds up there.
    ooldown: 40
    Manacost: 250

    WWQ - Tornado:
    --------------------
    This is a long range fast moving semi-disable ability. It cyclones units in its path, then damages them when they land. Damage is from 175 to 350 based on Wex and Quas. Distance is from 700 to 3100 Wex based. Airtime is from 0.4 to 2.2 Quas based.
    Cooldown: 25
    Manacost: 150

    QQW - Ghost Walk:
    -----------------------
    This is a wind walk variation. You become invisible, but you move slower. Enemy units near you move slower as well. The amount you are slowed by in wind walk is Wex based from 30% to 0% and the amount the enemies are slowed is Quas based from 10% to 40%.
    Cooldown: 60
    Manacost: 300

    QWE - Deafening Blast:
    ----------------------------
    This is a line ability. A projectile flies and knockbacks units in its way, making them unable to attack for a period of time. Damage is Exort based, 40->280. Attack Silence duration is Wex based, from 1 to 4 seconds. Knockback duration is based on Quas, from 0.25 to 1.75. The attack silence effect starts after the knockback is done processing.
    Cooldown: 25
    Manacost: 200

    QQE - Ice Wall:
    ------------------
    Slows based on Quas, not sure how meaningful numbers are here, it needs a visual test because of the way its implemented. Its basically the same as the old Ice Wall, except instead of making you crawl to a halt instantly at level 1, it now slows based on Quas level. The duration the icewall is alive is from 3 to 10 seconds. Deals 5->30 dps based on Exort.
    Cooldown: 20
    Manacost: 125

    EEE - Sun Strike:
    ------------------
    Global cast range. Targets a 200 aoe area. Has 2 second cast delay. Deals aoe damage based on Exort from 75 to 450 damage. Spreads the damage over the number of units in the area.
    Cooldown: 60
    Manacost: 250

    QQQ - Cold Snap:
    ----------------
    Single enemy target. This causes any damage dealt to the target to create a ministun effect (0.2). Duration is based on Quas, from 3 to 6 seconds. Triggers maximum once every .7/.65/.6/.55/.5/.45/.4 seconds. 1000 cast range. Deals 25 damage per freeze.
    Cooldown: 20
    Manacost: 100

    WWW - Alacrity:
    ---------------
    Targets an allied unit. Gives a surge of attack speed for a brief period. Lasts 5 seconds. Gives 40/60/80/100/120/140/160
    Cooldown: 20
    Manacsot: 125

    EEQ - Forge Spirit:
    -------------------
    Lava Spawn Model
    Attack Range: 300/400/500/600/700/800/900 (Exort based)
    Hit Points: 300/400/500/600/700/800/900 (Exort based)
    Damage: 29/38/47/56/65/74/83 (Exort based)
    Mana Base: 100/150/200/250/300/350/400 (Quas based)
    Duration: 20/30/40/50/60/70 (Quas based)
    Armor: 1/2/3/4/5/6/7 (Quas based)
    Mana Regen: 4
    Movement Speed: 320

    Melting Strike:
    Costs 40 Mana. This is an arrow effect. It has no cooldown. Upon impact on the target, lowers armor by 1. Stacks up to 10. Effect Lasts 5 seconds from the last sucessful melting strike hit. This hits heroes only. Starts off autocasted. It has 33% magic resistance. When Quas and Exort are maxed out, it spawns 2 instead.
    Summon Cooldown: 70
    Summon Manacost: 200
    Last edited by wawhh; 10-02-08 at 07:42.

  13. #27
    Ricko's Avatar
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    hero barunya gak ada + jadi lemah!!!
    max hp paling 1300(murni tanpa equip)
    kalo musuh buat hood damagenya juga gak dalem!
    cuma isa pake 2 skil lagi! harusnya semua isa di pake bersamaan!
    jadi combo tuh!

  14. #28
    __yumemaru__'s Avatar
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    @ atas.. kalo tangan lw cepet bisa make 3 skill kok

  15. #29
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    klo gue maen invoker selalu pake skill combo chaos meteor + Deafening Blast jadi pas meteornya gelinding gue lsg pake Deafening Blast buat kebelakangin jd kan hero musuhnya ngikutin jalur meteornya tuh( klo buat ke creep dijamin creepnya lsg musnah) , trs gue siapin skill ice wall jd sebelumnya pencet QQE dulu nah klo 2 skill yg td dah dipake gue tgl pencet r buat buka skillnya

    klo masalah itemnya ini yg gue masih bingung, gue sih slalu buat eyes skadi + item nambah mana, tp herannya susah bgt neh hero buat ngebunuh musuh jadi biasanya gue klo pake ini buat ngurangin hp musuh doank jd temen2 kita doank yg tgl abisin hauhahaua

  16. #30
    APV_mobile's Avatar
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    gw coba pake chaos meteor + ghost walk, biar cepet cari duit...,en pake desolator + cuirass
    forge spirit tuh skill kyk gimana?

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