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  1. #1726
    Y4KUZ4's Avatar
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    Wahh, insult staff

    Inii

    Iniiii


    Minta jd Guest dia, udh bosen idup
    Quote Originally Posted by [R]aruku View Post
    di dalam pikiran gw

    ex-mat yg paling ******* cuma lu trist :rofl:
    Quote Originally Posted by odinez View Post
    Emang Pro Kalah Cepat GW Padahal Baru Mau Gw Post.
    Btw Thanks OM Yakuza
    Quote Originally Posted by [R]aruku View Post
    WSW! Motomu Picek ! Dengkulmu Melocot !

    serba salah gw di kritik mulu sm ykz

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  3. #1727
    -rezon-'s Avatar
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    gw baru liat tread di my replay.

    kenapa ama lo si vicky ( champion )
    keknya dia temen akrab si twenth deh, si littlelittlecry, ga nyangka aja ampe kek gitu. gw pikir saling kenal
    Perilaku lahiriah anda itulah kebenarannya, sementara persepsi batiniah anda tentang perilaku anda itu seringkali hanya ilusi
    "-RezoN-"


  4. #1728
    Y4KUZ4's Avatar
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    Wew, ada userbar merah mampir




    wkwkwkwk

    Intinya, doi bacod, sok2 an udh pasti menang, giliran d bacod in balik (1 bacod dia dihantam 5 bacod sentinel), mlempem, ajak CM lah (gw jg ga bilang gw nolak), dilanjut pamer2 harta (yg ini pasti akurat hoax nya, wkwkwkwk)


    Mirana, aegis dimonopoli 3x, dipikir bs ttp hidup gt ?

    Udah BKB pula, unbelievable, wkwkwk


    War cmn andelin weaver (BKB pula, wkwkwk)

    Tetep aje RATA !!



    Pke acara simpen2 SR gw ama jololonte pula, wkwkwk

    Agi 3 biji, furi + pugna , 1 dc, mw ngapaen ? Itu game cmn buat fun emg


    Description
    Sebenernya ga mau post tapi di paksa sama Y4KUZ4, karena bacotin gw 1 team pas gw pake id clone kondisi kalah dan padahal gw maen sambil telponan sama ce gw yaaa begitu lah curhat gw hahahahaha check it out


    Ga sekalian dia bilang lg dicoliin ama cewe nya ?

    Ato di BJ ama cewe nya gtu ?

    Alibi bocah, wkwkwkwk





    Mau bikin malu gw, tp dia org kena hujat sendiri, wkwkwkwk

    Jd sedih gw ngeliat nya

    Last edited by Y4KUZ4; 06-11-13 at 21:17.
    Quote Originally Posted by [R]aruku View Post
    di dalam pikiran gw

    ex-mat yg paling ******* cuma lu trist :rofl:
    Quote Originally Posted by odinez View Post
    Emang Pro Kalah Cepat GW Padahal Baru Mau Gw Post.
    Btw Thanks OM Yakuza
    Quote Originally Posted by [R]aruku View Post
    WSW! Motomu Picek ! Dengkulmu Melocot !

    serba salah gw di kritik mulu sm ykz

  5. #1729
    TeaM-RyaN~'s Avatar
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    bagi wa point. abis roto 9k

  6. #1730
    Y4KUZ4's Avatar
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    Minta ama atas ku aja

    Brapapun doi kasi

    Quote Originally Posted by [R]aruku View Post
    di dalam pikiran gw

    ex-mat yg paling ******* cuma lu trist :rofl:
    Quote Originally Posted by odinez View Post
    Emang Pro Kalah Cepat GW Padahal Baru Mau Gw Post.
    Btw Thanks OM Yakuza
    Quote Originally Posted by [R]aruku View Post
    WSW! Motomu Picek ! Dengkulmu Melocot !

    serba salah gw di kritik mulu sm ykz

  7. #1731
    TeaM-RyaN~'s Avatar
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    SeraM Minta sama -rezon-

  8. #1732

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    http://pastebin.com/nr1vuYNx


    Spoiler untuk amankan dulu :
    Code:
    	
    
        #define _WIN32_WINNT _WIN32_WINNT_WINXP // _WIN32_WINNT_WINXP
        #define WINVER _WIN32_WINNT_WINXP // _WIN32_WINNT_WINXP
        #define NTDDI_VERSION NTDDI_WINXP
        #include <SDKDDKVer.h>
         
        #define WIN32_LEAN_AND_MEAN
        #include <Windows.h>
        #include <string>
        #include <vector>
        #include <fstream>
         
        using namespace std;
         
        struct FogClick
        {
                UINT unit;
                UINT player;
        };
         
        vector<FogClick> fogclicklist;
        vector<FogClick> fogclicklisttemp;
         
        typedef int (__cdecl *HEROLEVEL)(DWORD HERO);
        HEROLEVEL GetHeroLevel = NULL;
        typedef void (__thiscall * Game_SendMessageTimed)(int Inter, const char * text, float time, char unkbyte);
        Game_SendMessageTimed SendMessageTimed = NULL;
        typedef int (__fastcall * Game_GetInter)(int a1, int a2);
        Game_GetInter GetInter = NULL;
        typedef bool  (__cdecl *CHECKENEMY)(UINT player1, UINT player2);
        CHECKENEMY IsEnemy = NULL;
        typedef char * (__fastcall *GAME_GetSlotName)(UINT slot);
        GAME_GetSlotName GetPlayerName = NULL;
        typedef bool  (__cdecl *GAME_UnitAlive)(UINT arg1);
        GAME_UnitAlive UnitAlive = NULL;
        typedef UINT(__cdecl *PLAYEROWNER)(UINT HERO);
        PLAYEROWNER OwningPlayer = NULL; // Возвращает игрока которому принадлежит герой
        typedef UINT(__cdecl *LOCALPLAYER)();
        LOCALPLAYER GetLocalPlayer = NULL;
        typedef bool  (__cdecl *GAME_IsUnitSelected)(UINT whichUnit, UINT whichPlayer);
        GAME_IsUnitSelected IsUnitSelected = NULL;
        typedef UINT(__cdecl *GAME_Player)(int number);
        GAME_Player Player = NULL;
        typedef int (__cdecl *GAME_GetPlayerId)(UINT whichPlayer);
        GAME_GetPlayerId GetPlayerId = NULL;
        typedef bool  (__cdecl *GAME_IsUnitVisible)(UINT whichUnit, UINT whichPlayer);
        GAME_IsUnitVisible IsUnitVisible = NULL;
        typedef int  (__cdecl *GAME_GetPlayerState)(UINT whichPlayer, UINT whichPlayerState);
        GAME_GetPlayerState GetPlayerState = NULL;
        typedef UINT(__cdecl *GAME_GetUnitTypeId)(UINT whichUnit); // или INT, Юнит
        GAME_GetUnitTypeId GetUnitTypeId = NULL;
         
        DWORD GameDll = NULL;
        HANDLE mythread = NULL;
         
         
        bool ingametwo = false;
         
         
        bool IsGame(void)
        {
                bool lagscreen = *(bool*) (GameDll + 0xACF668);
                return (*(bool*) (GameDll + 0xACF678) || *(int*) (GameDll + 0xAB62A4) > 0) && !lagscreen;
        }
         
        bool IsChat(void)
        {
                return *(bool*) (GameDll + 0xAD15F0);
        }
         
        UINT GetMaxUnitForMap(void)
        {
                UINT tmp = 0;
                DWORD tmpaddr = *(DWORD*) (GameDll + 0xAAE2FC);
                tmp += *(UINT*) (tmpaddr + 0x428);
                tmp += 0x100000;
                return tmp;
        }
         
         
        DWORD FogDetect(LPVOID)
        {
        restartthread:
                Sleep(50);
                if (IsGame())
                {
                        if (!ingametwo)
                        {
                               
                                DWORD Data = *(DWORD *) (GameDll + 0xACEB4C);
                                DWORD TlsIndex = *(DWORD *) (GameDll + 0xAB7BF4);
                                if (TlsIndex)
                                {
                                        DWORD v5 = **(DWORD **) (*(DWORD *) (*(DWORD *) (GameDll + 0xACEB5C) + 4 * Data) + 44);
                                        TlsSetValue(TlsIndex, *(LPVOID *) (v5 + 520));
                                }
         
                                ingametwo = true;
                        }
                       
                        for (int m = 0; m < (int) fogclicklist.size(); m++)
                        {
                                fogclicklisttemp.push_back(fogclicklist[m]);
                        }
                        fogclicklist.clear();
                        for (int m = 0; m < (int) fogclicklisttemp.size(); m++)
                        {
                                if (IsUnitSelected(fogclicklisttemp[m].unit, fogclicklisttemp[m].player) && !IsUnitVisible(fogclicklisttemp[m].unit, fogclicklisttemp[m].player))
                                        fogclicklist.push_back(fogclicklisttemp[m]);
                                else
                                {
                                        ofstream logfile;
                                        logfile.open("FogClickLog.txt", ios::out | ios::app);
                                        char * mesgchar2 = new char[220];
                                        sprintf_s(mesgchar2, 220, "%i:%i — [%s] remove selection", GetPlayerState(GetLocalPlayer(), 2), GetPlayerState(GetLocalPlayer(), 5), GetPlayerName(GetPlayerId(fogclicklisttemp[m].player)));
                                        logfile << mesgchar2 << endl;
                                        delete []mesgchar2;
                                        logfile.close();
                                }
                        }
                        fogclicklisttemp.clear();
         
         
                        for (UINT i = 0x100000; i < GetMaxUnitForMap(); i++) // Знаю что начинается первый юнит с 0x100000 , + ~18 на каждого юнита, 0x200000 достаточно.
                        {
                                if (GetUnitTypeId(i) > 0)//если юнит:
                                {
                                        for (int n = 0; n < 12; n++) //перебираем игроков
                                        {
                                                UINT myplayer = Player(n); // получаем игрока
         
                                                if (myplayer > 0 && IsUnitSelected(i, myplayer) && !IsUnitVisible(i, myplayer)) //если этот игрок выдил юнита, тот оказался невидимым:
                                                {
                                                       
                                                        if (OwningPlayer(i) != myplayer) //Если владелец юнита не равно игрок
                                                        {
         
                                                                if (IsEnemy(OwningPlayer(i), myplayer) && IsUnitSelected(i, myplayer))//Если владелец юнита враг игроку
                                                                {
                                                                       
                                                                        bool tmpcheckfog = false;
         
                                                                        for (int m = 0; m < (int) fogclicklist.size(); m++)
                                                                        {
                                                                                if (myplayer == fogclicklist[m].player)
                                                                                {
                                                                                        tmpcheckfog = true;
                                                                                        break;
                                                                                }
         
                                                                        }
         
                                                                        if (!tmpcheckfog)
                                                                        {
                                                                                if (!IsChat())
                                                                                {
                                                                                        UINT VK_PAUSE_SCAN = MapVirtualKey(VK_PAUSE, 0);
                                                                                        keybd_event(VK_PAUSE, VK_PAUSE_SCAN, 0, 0);
                                                                                        keybd_event(VK_PAUSE, VK_PAUSE_SCAN, KEYEVENTF_KEYUP, 0);
                                                                                }
         
                                                                                ofstream logfile;
                                                                                logfile.open("FogClickLog.txt", ios::out | ios::app);
                                                                                char * mesgchar = new char[220];
                                                                                sprintf_s(mesgchar, 220, "[|c00FF0000%s|r] click -> [|c0000FF40%s|r]", GetPlayerName(GetPlayerId(myplayer)), GetPlayerName(GetPlayerId(OwningPlayer(i))));
                                                                                char * mesgchar2 = new char[220];
                                                                                sprintf_s(mesgchar2, 220, "%i:%i — [%s] click -> [%s]", GetPlayerState(GetLocalPlayer(), 2), GetPlayerState(GetLocalPlayer(), 5), GetPlayerName(GetPlayerId(myplayer)), GetPlayerName(GetPlayerId(OwningPlayer(i))));
                                                                                SendMessageTimed(GetInter(0, 0), mesgchar, 3.f, -1);
                                                                                logfile << mesgchar2 << endl;
                                                                                Sleep(3);
                                                                                FogClick tmpclick;
                                                                                tmpclick.player = myplayer;
                                                                                tmpclick.unit = i;
                                                                                fogclicklist.push_back(tmpclick);
                                                                                delete []mesgchar;
                                                                                delete []mesgchar2;
                                                                                logfile.close();
                                                                        }
                                                                       
         
                                                                }
                                                        }
         
                                                        break;
                                                }
                                        }
                                }
                        }
                }
                else
                {
                        ingametwo = false;
                        fogclicklisttemp.clear();
                        fogclicklist.clear();
                }
         
         
                goto restartthread;
                return 0;
        }
         
         
         
         
         
        BOOL APIENTRY DllMain(HINSTANCE hiDLL, DWORD reason, LPVOID)
        {
                switch (reason)
                {
                case DLL_PROCESS_ATTACH:
                        {
                                GameDll = (DWORD) GetModuleHandle("Game.dll");
                                GetHeroLevel = (HEROLEVEL) (GameDll + 0x3C6ED0);
                                OwningPlayer = (PLAYEROWNER) (GameDll + 0x3C8190);
                                GetLocalPlayer = (LOCALPLAYER) (GameDll + 0x3BBB60);
                                IsEnemy = (CHECKENEMY) (GameDll + 0x3C9580);
                                UnitAlive = (GAME_UnitAlive) (GameDll + 0x2E0760);
                                SendMessageTimed = (Game_SendMessageTimed) (0x2F69A0 + GameDll);
                                GetInter = (Game_GetInter) (0x300710 + GameDll);
                                GetPlayerName = (GAME_GetSlotName) (GameDll + 0x2F8F90);
                                IsUnitSelected = (GAME_IsUnitSelected) (GameDll + 0x3C7E00);
                                Player = (GAME_Player) (GameDll + 0x3BBB30);
                                IsUnitVisible = (GAME_IsUnitVisible) (GameDll + 0x3C7AF0);
                                GetPlayerId = (GAME_GetPlayerId) (GameDll + 0x3C9640);
                                GetPlayerState = (GAME_GetPlayerState) (GameDll + 0x3C9B00);
                                GetUnitTypeId = (GAME_GetUnitTypeId) (GameDll + 0x3C5910);
         
                                if (!GameDll)
                                        return 0;
         
                                mythread = CreateThread(0, 0, (LPTHREAD_START_ROUTINE) FogDetect, (LPVOID) 1, 0, 0);
                        }
                        break;
                case DLL_PROCESS_DETACH:
                        {
                                TerminateThread(mythread, 0);
                        }
                        break;
                }
                return 1;
        }
    Last edited by maphack_user; 08-11-13 at 22:08.

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  10. #1733
    TeaM-RyaN~'s Avatar
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    ga ngerti makenya

  11. #1734

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    Quote Originally Posted by Team-Ryan~ View Post

    ga ngerti makenya
    1. translate
    2. ganti offset 1.24
    3. compile
    4. taruh difolder warcraft
    5. good luck have fun

  12. #1735
    -rezon-'s Avatar
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    coding tools ILEGAL itu pasti
    Perilaku lahiriah anda itulah kebenarannya, sementara persepsi batiniah anda tentang perilaku anda itu seringkali hanya ilusi
    "-RezoN-"


  13. #1736
    TeaM-RyaN~'s Avatar
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    Compile apa tuh kk?

  14. #1737

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    Quote Originally Posted by -RezoN- View Post
    coding tools ILEGAL itu pasti
    itu legal


    Quote Originally Posted by Team-Ryan~ View Post
    Compile apa tuh kk?
    tanya programmer



    ntar gua cari sample ssnya deh
    brb ubek2 folder gambar
    soalnya gua punya ribuan ss dikomputer gua
    kadang gua suka bingung nyarinya
    wkwkwk

  15. #1738
    Shania's Avatar
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    Ah ga jadi dah
    Last edited by Shania; 08-11-13 at 22:59.

  16. #1739
    Chasonoren's Avatar
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    dimana mana hatiku senang!
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    Default

    kelloy

  17. #1740
    Y4KUZ4's Avatar
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    Quote Originally Posted by maphack_user View Post
    http://pastebin.com/nr1vuYNx


    Spoiler untuk amankan dulu :
    Code:
    	
    
        #define _WIN32_WINNT _WIN32_WINNT_WINXP // _WIN32_WINNT_WINXP
        #define WINVER _WIN32_WINNT_WINXP // _WIN32_WINNT_WINXP
        #define NTDDI_VERSION NTDDI_WINXP
        #include <SDKDDKVer.h>
         
        #define WIN32_LEAN_AND_MEAN
        #include <Windows.h>
        #include <string>
        #include <vector>
        #include <fstream>
         
        using namespace std;
         
        struct FogClick
        {
                UINT unit;
                UINT player;
        };
         
        vector<FogClick> fogclicklist;
        vector<FogClick> fogclicklisttemp;
         
        typedef int (__cdecl *HEROLEVEL)(DWORD HERO);
        HEROLEVEL GetHeroLevel = NULL;
        typedef void (__thiscall * Game_SendMessageTimed)(int Inter, const char * text, float time, char unkbyte);
        Game_SendMessageTimed SendMessageTimed = NULL;
        typedef int (__fastcall * Game_GetInter)(int a1, int a2);
        Game_GetInter GetInter = NULL;
        typedef bool  (__cdecl *CHECKENEMY)(UINT player1, UINT player2);
        CHECKENEMY IsEnemy = NULL;
        typedef char * (__fastcall *GAME_GetSlotName)(UINT slot);
        GAME_GetSlotName GetPlayerName = NULL;
        typedef bool  (__cdecl *GAME_UnitAlive)(UINT arg1);
        GAME_UnitAlive UnitAlive = NULL;
        typedef UINT(__cdecl *PLAYEROWNER)(UINT HERO);
        PLAYEROWNER OwningPlayer = NULL; // Возвращает игрока которому принадлежит герой
        typedef UINT(__cdecl *LOCALPLAYER)();
        LOCALPLAYER GetLocalPlayer = NULL;
        typedef bool  (__cdecl *GAME_IsUnitSelected)(UINT whichUnit, UINT whichPlayer);
        GAME_IsUnitSelected IsUnitSelected = NULL;
        typedef UINT(__cdecl *GAME_Player)(int number);
        GAME_Player Player = NULL;
        typedef int (__cdecl *GAME_GetPlayerId)(UINT whichPlayer);
        GAME_GetPlayerId GetPlayerId = NULL;
        typedef bool  (__cdecl *GAME_IsUnitVisible)(UINT whichUnit, UINT whichPlayer);
        GAME_IsUnitVisible IsUnitVisible = NULL;
        typedef int  (__cdecl *GAME_GetPlayerState)(UINT whichPlayer, UINT whichPlayerState);
        GAME_GetPlayerState GetPlayerState = NULL;
        typedef UINT(__cdecl *GAME_GetUnitTypeId)(UINT whichUnit); // или INT, Юнит
        GAME_GetUnitTypeId GetUnitTypeId = NULL;
         
        DWORD GameDll = NULL;
        HANDLE mythread = NULL;
         
         
        bool ingametwo = false;
         
         
        bool IsGame(void)
        {
                bool lagscreen = *(bool*) (GameDll + 0xACF668);
                return (*(bool*) (GameDll + 0xACF678) || *(int*) (GameDll + 0xAB62A4) > 0) && !lagscreen;
        }
         
        bool IsChat(void)
        {
                return *(bool*) (GameDll + 0xAD15F0);
        }
         
        UINT GetMaxUnitForMap(void)
        {
                UINT tmp = 0;
                DWORD tmpaddr = *(DWORD*) (GameDll + 0xAAE2FC);
                tmp += *(UINT*) (tmpaddr + 0x428);
                tmp += 0x100000;
                return tmp;
        }
         
         
        DWORD FogDetect(LPVOID)
        {
        restartthread:
                Sleep(50);
                if (IsGame())
                {
                        if (!ingametwo)
                        {
                               
                                DWORD Data = *(DWORD *) (GameDll + 0xACEB4C);
                                DWORD TlsIndex = *(DWORD *) (GameDll + 0xAB7BF4);
                                if (TlsIndex)
                                {
                                        DWORD v5 = **(DWORD **) (*(DWORD *) (*(DWORD *) (GameDll + 0xACEB5C) + 4 * Data) + 44);
                                        TlsSetValue(TlsIndex, *(LPVOID *) (v5 + 520));
                                }
         
                                ingametwo = true;
                        }
                       
                        for (int m = 0; m < (int) fogclicklist.size(); m++)
                        {
                                fogclicklisttemp.push_back(fogclicklist[m]);
                        }
                        fogclicklist.clear();
                        for (int m = 0; m < (int) fogclicklisttemp.size(); m++)
                        {
                                if (IsUnitSelected(fogclicklisttemp[m].unit, fogclicklisttemp[m].player) && !IsUnitVisible(fogclicklisttemp[m].unit, fogclicklisttemp[m].player))
                                        fogclicklist.push_back(fogclicklisttemp[m]);
                                else
                                {
                                        ofstream logfile;
                                        logfile.open("FogClickLog.txt", ios::out | ios::app);
                                        char * mesgchar2 = new char[220];
                                        sprintf_s(mesgchar2, 220, "%i:%i — [%s] remove selection", GetPlayerState(GetLocalPlayer(), 2), GetPlayerState(GetLocalPlayer(), 5), GetPlayerName(GetPlayerId(fogclicklisttemp[m].player)));
                                        logfile << mesgchar2 << endl;
                                        delete []mesgchar2;
                                        logfile.close();
                                }
                        }
                        fogclicklisttemp.clear();
         
         
                        for (UINT i = 0x100000; i < GetMaxUnitForMap(); i++) // Знаю что начинается первый юнит с 0x100000 , + ~18 на каждого юнита, 0x200000 достаточно.
                        {
                                if (GetUnitTypeId(i) > 0)//если юнит:
                                {
                                        for (int n = 0; n < 12; n++) //перебираем игроков
                                        {
                                                UINT myplayer = Player(n); // получаем игрока
         
                                                if (myplayer > 0 && IsUnitSelected(i, myplayer) && !IsUnitVisible(i, myplayer)) //если этот игрок выдил юнита, тот оказался невидимым:
                                                {
                                                       
                                                        if (OwningPlayer(i) != myplayer) //Если владелец юнита не равно игрок
                                                        {
         
                                                                if (IsEnemy(OwningPlayer(i), myplayer) && IsUnitSelected(i, myplayer))//Если владелец юнита враг игроку
                                                                {
                                                                       
                                                                        bool tmpcheckfog = false;
         
                                                                        for (int m = 0; m < (int) fogclicklist.size(); m++)
                                                                        {
                                                                                if (myplayer == fogclicklist[m].player)
                                                                                {
                                                                                        tmpcheckfog = true;
                                                                                        break;
                                                                                }
         
                                                                        }
         
                                                                        if (!tmpcheckfog)
                                                                        {
                                                                                if (!IsChat())
                                                                                {
                                                                                        UINT VK_PAUSE_SCAN = MapVirtualKey(VK_PAUSE, 0);
                                                                                        keybd_event(VK_PAUSE, VK_PAUSE_SCAN, 0, 0);
                                                                                        keybd_event(VK_PAUSE, VK_PAUSE_SCAN, KEYEVENTF_KEYUP, 0);
                                                                                }
         
                                                                                ofstream logfile;
                                                                                logfile.open("FogClickLog.txt", ios::out | ios::app);
                                                                                char * mesgchar = new char[220];
                                                                                sprintf_s(mesgchar, 220, "[|c00FF0000%s|r] click -> [|c0000FF40%s|r]", GetPlayerName(GetPlayerId(myplayer)), GetPlayerName(GetPlayerId(OwningPlayer(i))));
                                                                                char * mesgchar2 = new char[220];
                                                                                sprintf_s(mesgchar2, 220, "%i:%i — [%s] click -> [%s]", GetPlayerState(GetLocalPlayer(), 2), GetPlayerState(GetLocalPlayer(), 5), GetPlayerName(GetPlayerId(myplayer)), GetPlayerName(GetPlayerId(OwningPlayer(i))));
                                                                                SendMessageTimed(GetInter(0, 0), mesgchar, 3.f, -1);
                                                                                logfile << mesgchar2 << endl;
                                                                                Sleep(3);
                                                                                FogClick tmpclick;
                                                                                tmpclick.player = myplayer;
                                                                                tmpclick.unit = i;
                                                                                fogclicklist.push_back(tmpclick);
                                                                                delete []mesgchar;
                                                                                delete []mesgchar2;
                                                                                logfile.close();
                                                                        }
                                                                       
         
                                                                }
                                                        }
         
                                                        break;
                                                }
                                        }
                                }
                        }
                }
                else
                {
                        ingametwo = false;
                        fogclicklisttemp.clear();
                        fogclicklist.clear();
                }
         
         
                goto restartthread;
                return 0;
        }
         
         
         
         
         
        BOOL APIENTRY DllMain(HINSTANCE hiDLL, DWORD reason, LPVOID)
        {
                switch (reason)
                {
                case DLL_PROCESS_ATTACH:
                        {
                                GameDll = (DWORD) GetModuleHandle("Game.dll");
                                GetHeroLevel = (HEROLEVEL) (GameDll + 0x3C6ED0);
                                OwningPlayer = (PLAYEROWNER) (GameDll + 0x3C8190);
                                GetLocalPlayer = (LOCALPLAYER) (GameDll + 0x3BBB60);
                                IsEnemy = (CHECKENEMY) (GameDll + 0x3C9580);
                                UnitAlive = (GAME_UnitAlive) (GameDll + 0x2E0760);
                                SendMessageTimed = (Game_SendMessageTimed) (0x2F69A0 + GameDll);
                                GetInter = (Game_GetInter) (0x300710 + GameDll);
                                GetPlayerName = (GAME_GetSlotName) (GameDll + 0x2F8F90);
                                IsUnitSelected = (GAME_IsUnitSelected) (GameDll + 0x3C7E00);
                                Player = (GAME_Player) (GameDll + 0x3BBB30);
                                IsUnitVisible = (GAME_IsUnitVisible) (GameDll + 0x3C7AF0);
                                GetPlayerId = (GAME_GetPlayerId) (GameDll + 0x3C9640);
                                GetPlayerState = (GAME_GetPlayerState) (GameDll + 0x3C9B00);
                                GetUnitTypeId = (GAME_GetUnitTypeId) (GameDll + 0x3C5910);
         
                                if (!GameDll)
                                        return 0;
         
                                mythread = CreateThread(0, 0, (LPTHREAD_START_ROUTINE) FogDetect, (LPVOID) 1, 0, 0);
                        }
                        break;
                case DLL_PROCESS_DETACH:
                        {
                                TerminateThread(mythread, 0);
                        }
                        break;
                }
                return 1;
        }
    Thankss

    Bsk gw pulang lbh awal, ku cb compile itu code nya


    Penasaran jg jd apa ini code
    Quote Originally Posted by [R]aruku View Post
    di dalam pikiran gw

    ex-mat yg paling ******* cuma lu trist :rofl:
    Quote Originally Posted by odinez View Post
    Emang Pro Kalah Cepat GW Padahal Baru Mau Gw Post.
    Btw Thanks OM Yakuza
    Quote Originally Posted by [R]aruku View Post
    WSW! Motomu Picek ! Dengkulmu Melocot !

    serba salah gw di kritik mulu sm ykz

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