wkwkwkwk...
selain pantad., ada mulut lu jg bisa Tris dipake wkwkwk
wkwkwkwk...
selain pantad., ada mulut lu jg bisa Tris dipake wkwkwk
wkwkwkwk,,,
sensasinya beda Tris wkwkwkwk
Klo ukuran harry palingan lobang kuping aja![]()
@Ocir : huuuhhhh., ocir skrang sombong nih.. PM gw gk pernah di bales... gara2 gw lama menghilang dr peredaran forum
@Tris : tuhh Tris., bos ocir dateng.. siap2
Iya ntr malem gw bikinin santai
wkwkwkwkwk....
asikkk dah... <3 <3
wkwkwkwk...
yg bilang eseks-eseks siapa Tris ???
sok dewasa lu :P
Bikinin apa mksd loe zz..
Dah ksi lobang kuping loe ke harry buruan..
Anggap aja pake kapas lidi trist
@Ocir : avatar cir
wkwkwk
wew si gembul![]()
tumben 0 koma har pointnye.
bentar lagi satu koma kog
jawaban orangnya cuma begini :
to make it work in 1.24
You need to replace Jass offsets to the desired version.
GetHeroLevel = (HEROLEVEL) (GameDll + 0x3C6ED0);
GetPlayerIndex = (PLAYERINDEX) (GameDll + 0x3C1240);
OwningPlayer = (PLAYEROWNER) (GameDll + 0x3C8190);
CreatePingMM = (PINGMM) (GameDll + 0x3B8660);
GetHeroX = (HEROX) (GameDll + 0x3C5510);
GetHeroY = (HEROY) (GameDll + 0x3C5550);
GetLocalPlayer = (LOCALPLAYER) (GameDll + 0x3BBB60);
IsEnemy = (CHECKENEMY) (GameDll + 0x3C9580);
UnitAlive = (GAME_UnitAlive) (GameDll + 0x2E0760);
Need only #include <Windows.h>
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