Currently known bugs:
Clicking sideshops - These clicks can't be confirmed to be maphacking.
Vile - Clicking the vile (middle shop) can be confirmed as a maphack IF the player has never been inside vision of them before clicking. (pre-click) However having vision at first and then after 0.1 sec not having doesn't mean maphack, but a delayed fog-click (not maphack)
Spawn - The spawn of certain heroes can bug. The list will not be public since it's mostly at random. The fog-detector think it's a click, however in Raw format of the replay you won't see any selection code.
Invisible units - The fog detector can bug on these. So be sure to check twice without using it, and using another script like "CasE Auto-C Click Script"
Bug on colision - When a person selects a unit, and that unit
goes into fog, it
often bugs. Especially happens for players with
high latency.
Bug on startup - Sometimes when the script is initiated, there is a markup displayed, that is false, which is not in the replay itself, This means all clicks must be checked according to the raw replay format. (edit the replay with dota manager and get the "raw code", and recheck the time's, to make sure it's not a false positive.
Share This Thread