
Originally Posted by
-GodHand-
Map updates on 1.26:
- Added 2 new Heroes: Moon Warden and Pyromancer
- Added the amount of creep spawn for each team:
* Footman/Ghoul from 3 to 4
* Knight/Fel Orc from 2 to 3
* Faerie Dragon/Gargoyle from 1 to 2
- Changes the system for the creep to be spawned based on the fist creep:
* Creep Level 2 will spawn every 3 waves of creep level 1
* Creep Level 3 will spawn every 4 waves of creep level 1
* Creep Level 4 will spawn every 6 waves of creep level 1
- Remake the Terran Marine wholefully
- Added a new God Item: Achilles Armor
- Added a new item: Golden Ankh
- Reduces the time delay on "Quantum Swap"
- Reduces the delaytime on "Magic Roulettes" to take effect
- Improve the damage effect on the "Magic Roulettes"
- Reduces the time casting slightly for "Meteor Falls"
- Increase the damage multiplier for "Tremor" from 2 to 3
- Reduces the cooldown time for "Quadra Slice" from 20/25/30/35 to 15/20/25/30
- Increase the manacost for "Quadra Slice" from 90/120/150/180 to 120/160/200/240
- Improve the animation effect on "Demi Slash"
- Change the "Demi Slash" target type from both unit or target point into only target point
- Improve the animation effect on Quadra Slice to be quicker and more swift
- Improve the damage effect and the framework of "Blink Storm"
- Reduces the cooldown time for "Spirit Wolves"
- Improve the trigger framework on all Naga Siren's spell
- Improve the damage of " Absorb Life" to be based on the Vampire Lord's Intelligence
- Improve the trigger script on "Ravages of Time" and "Good Night Kiss"
- Fix the bug on "Doom" that won't explode after targeted unit died
- Reduces cooldown time for "Cadaver"
- Rebalances the damage effect on some spells
- Some spells' cooldown,and mana cost are being rebalanced.
- Edit terrain a little.....
- Fix and edit a lot of typos.....
wait for next version for better gameplay....
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