Ini thread penggemar yang mau berbagi pengalaman bermain dan story line resident evil. Bagi yang mau ikut nimbrung, silahkan post
btw, ada yang uda main resident evil 5 ?
:thank_you2:
Ini thread penggemar yang mau berbagi pengalaman bermain dan story line resident evil. Bagi yang mau ikut nimbrung, silahkan post
btw, ada yang uda main resident evil 5 ?
:thank_you2:
Dah keluar tah emanknya????!!!
Terakhir yg berkesan keknya yg ke 4 full action banged 0_0
sayang banged yg ke 5 buat ps3 :: gw nunggu buat ps2 kayaknya udah ga kluar lagi yah? hmm..... resident evil yg belom gw tamatin di ps2 resident evil outbreak....ngebingungin :tense:
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ZatsuneMiku パンヤ
By our very nature, we as people are drawn to the dark. We may not like to admit it, but our macabre instincts thirst for blood, as we find ourselves morbidly drawn to brutality and violence. It is no surprise that horror is such a popular genre, where we can explore our grim compulsion to view carnage and experience fear in the comfort of our own homes.
Fear is a powerful motivator, and an instinct that we like to keep well sharpened. Horror taps into a need to be scared, a need to keep one's "fight or flight" programming well-honed and finely tuned. Horror games are no different. Unlike movies, a survival horror places the player directly in the thick of the terror, directly in the eye of the storm, where fight our natural instincts are not only brought out, but actively required.
Be it Resident Evil, Silent Hill, Alone in the Dark or Clock Tower, there are many frightening examples of interactive horror to choose from, where the primary goal is simply to get out of there alive. In general, they follow a set of distinct rules. While not 100% true in all cases, there are ten important golden rules that a survival horror ought to acknowledge if it wants to be truly terrifying.
1: Main protagonist must have zero fighting ability, even if a highly trained professional:
Jill Valentine is an elite member of the task force S.T.A.R.S, a strategic rescue unit highly trained to deal with all manner of dangerous activity. However, she cannot throw a punch to save her life. She can't jump, can barely run and isn't even very good with a gun. How she could even qualify as a bus conductor, let alone make Alpha Team for S.T.A.R.S, is an amazing feat, but it's a staple of survival horror -- absolutely useless heroes.
This doesn't mean that they don't instantly know how to hold and reload a hunting rifle if they find it lying around.
2: Characters must move like forklift trucks:
Survival horror is a unique genre, where bad game mechanics can be justified by claiming they make things scarier. It's just not a good horror game if the playable character doesn't move like an inebriated crab on a beach ball. It's not enough for somebody to enter a room, turn around and then leave. If you want to get back out the door you came in through, you need to run around the entirety of the room first, as ridiculously wide lift-truck swings are the only only way to turn -- it makes things scarier!
3: Despite a lack of ammunition, shotguns are just left lying around:
There's barely three bullets in the entire city, but there is always a shotgun just conveniently laying around for you to pick up. In survival horror, other people don't take their guns with them, probably because they used up the one box of shells they could find. You'd think people would keep their shotguns just in case, but not these people -- and that's why they are dead. Their loss is your gain, however, as you will always find a trusty shotgun less than an hour after you've found a pistol. Hooray!
4: People leave notes where anybody can read them, especially highly classified ones:
You're alone and isolated in a zombie infested city/demon ridden town, with limited escape options and little chance of rescue. What do you do? Grab a pen and start practicing your calligraphy! People trapped in the world of survival horror love to get their write on, and leave little notes of mostly useless information in ludicrous places. Perhaps the breakdown of society and its fascist litter laws have caused the populace to get drunk on power, littering with wanton abandon. Nobody will stop these paper trailing maniacs now!
The best notes are the highly classified documents that have just been left out for anybody to read. Granted, there's not much you can do with secret corporate knowledge when a crazed mutant is pulling your arms off, but that's not the point. An outbreak of flesh tearing monsters is NO excuse for a lack of professional conduct and correct filing.
5: Architects are clinically insane:
Can we truly be sure that Raccoon City's inhabitants were the victims of the T-Virus? My personal theory is that, rather than becoming infected by a biologically engineered disease, they were simply driven mad by years of having to use keys in the shape of helmets and pushing blocks around rooms just to open ****ing doors.
It seems that most buildings in survival horror games were designed by schizophrenic lunatics who felt that it should take two hours to get from the kitchen to the bathroom, with a collected eighteen miles of backtracking in between. Why does a hotel need a working music box to open a door? How did the local council give that planning permission!? It doesn't matter, because it's part of why survival horror is awesome.
6: Nobody knows how to kick a door down:
Following on from the last entry, it seems that to be a survival horror character, you must have legs made of cheese and biscuits, because you can't kick open a door to literally save your life. You'd think nobody would mind if you just skip convention and bust into a room rather than perform some insane puzzle to find the key, but it seems that nobody is letting an onslaught of monstrous entities get in the way of being polite and respectful of other people's property.
This does work both ways, however. If you're being pursued by something that wants your flesh, simply close a door on it and there's a 90% chance it will be too polite to break it down. It won't even knock. It seems that if you want to survive any kind of mutant/ghost/zombie outbreak in your city, if you drag a door around with you, you will be invincible. Monsters can't handle that opening and closing ****, meng!
7: Last bosses must be utterly ridiculous:
8: You can't just have a simple ****ing healthbar:
Health bars are quick and easy ways of seeing if you're in trouble, which is why we don't want them anywhere near our survival horrors. The very point of survival horror is to be as awkward, abstract and pretentious as possible, so health bars should be vague representations hidden on another screen. Do you see how this makes everything scarier!?
9: 90% of the dialog must be terrible:
Scary gameplay must be accompanied by scarily bad acting and/or a horrific script. The last thing you want to do is sympathize with anybody, lest it becomes difficult to maintain the inevitable erection you'll be sporting when they are promptly and brutally slain. This is a standard horror convention that gaming has adapted with great skill.
At this point I would like to offer a special round of applause for Forbidden Siren. Whoever decided to give distinctly Japanese characters a localized voice cast of substandard actors from England is an absolute genius. It made everything scarier!
10: Nobody ever just LEAVES!
You'd think the best way to survive a monster-laden incident would be to not get involved, but that's not enough for some people. There are times when a character might have the perfect avenue to escape -- and they don't. More likely, they'll take the route that gets them into even worse trouble. Hell, James Sunderland didn't even have to go to Silent Hill at all, let alone keep on walking deeper into town after realizing everyone was being eaten by monsters. I'd have turned my ass right round after the first demon I had to smash down, let alone the fiftieth.
But that's not what survival horror is about. Survival horror is about idiots doing stupid things while saying silly things, fighting ludicrous monsters, searching for keys, navigating improbably designed buildings, reading useless notes, picking up shotguns, turning around like a truck and fighting like a baby.
And that's why survival horror rules.
GS: With this generation, Sony and Nintendo are doing different things from each other and also from Microsoft. Each has its own strategy this time. What do you think of their individual approaches? Do the things they're doing make you want to develop for either of their systems?
HS: [in English] Ah, Kutaragi-san's architecture...seven DSPs and a low-powered CPU. I don't like the PS3's architecture.
GS= Gamespot
HS= Hironobu Sakaguchi (Father of FF)
gak mati hebat
http://http://i151.photobucket.com/a...0914508261.gif
http://i90.photobucket.com/albums/k2.../untitled2.jpg
Terakhir maen yang ke-4 bener2 full action .. Mantapp
gw cuma main dari RE 1 sampe 3 doang .. sisanya ga ngikutin lagi .. gara2 kepincut sama DoTA
Btw Resident Evil 4 kan juga akhirnya ceritain si Albert Wesker pemimpin Umbrella jadi Super Human karena T Virus yg disuntikin ke badannya berhasil.
Combatnya dia jadi bener2 hebat loe coba aja stage survival di RE4.
Dari segi RE bagus di cerita, Albert juga ngerencanain Plagas buat di combine ama T-virus(Plagas, Plague makhluk yg dikurung ama nenek moyangnya Salazar yg bikin manusia jadi zombie)
re4 .. ngga sabar re 5 or the next re after re 4..
kereennn abiisss ..
Gw Cm maen yang reSidenT Evil 4.. Tuh Game dah mayan keren.. kalo yang 5 Mah BloM..
Hiks Hiks.. ga di pS 2 kan? SwT
udah kluar blom yg Resident evil 5?
gak sabar pengen main game ini... seru abis
dead.
gw cmn maen RE d ps1 tegang bener d PS2 cmn liatin itu aja merem melek gw bener2 tkt trus d gamespot gw liad RE 5 bener2 menakutkan ampoen DJ lah liad na terutama mata nya ga nahan
pemain RE5 Chris Redfield yah?
Gax sabar
males outbreak! jelek! gw da maenin smua R.E kcuali yg di DS ^^ gw paliiiing bingung itu ya kita udh ada roket launcher, shotgun, dll lah pokoknya snjata kuat aja! tpi kita haruuuuuuuusssssss cari kunciiii knapaa gitu kalo gw jadi karakternya mah gw jebol aja
Sejak kapan Wesker jadi pemimpin Umbrella? Setau gua dia berkhianat dari Umbrella terus bikin organisasi baru. Wesker emang jadi Super Human dan itu uda dikasih tau sejak RE Code Veronica. Ada kok di pas tamatnya Chris vs Wesker dan Chris dibully2. Dan lagi sejak sebelum cerita RE4, Umbrella uda di freeze semua kegiatannya oleh pemerintah gara2 ketauan bikin virus, itu ceritanya setelah Code Veronica dan sblm RE 4.
Kapan yah yg jadi tokoh utama di film layar lebar masuk ke gamenya, hiihihihi...kalo ada sih mungkin bisa imba banget, uda kyk wesker.
...Love Sanju Always...
Kabar terbaru RE 5 akan keluar buat XBOX360, PS3 dan PC pada bulan Maret 2009 sesudah STREET FIGHTER 4 bulan Februari 2009.
Denger2 Pencipta RE /Biohazzard si Shinji Mikami protes dengan gaya pembuatan RE 5 dan dia katanya ga mau mainin itu game, karena ga sesuai dengan konsep dia (atau bisa juga ga ikutan dalam projectnya RE 5 CAPCOM kale dan ga dapat bayaran gede jadi marah2 ^_^).
Dia berharap nanti RE 6 dilibatkan sepenuhnya dan ingin membuat game RE yang sesuai dengan konsep dida. Terbitnya RE 5 awal2 untuk PS3, XBOX360 serta PC. Gameplay RE 5 hampir sama dengan RE 4. Sebenernya gue suka RE 1 - 3.
Banyak puzzle nya kalo kita selesaikan puas rasanya. Kalo RE Outbreak gue rada bingung juga dan panikan mainnya karena selain kita kena infeksi kita juga dikejar oleh zombie2. Begitu RE 4 jadi action tapi langsung banyak penggemarnya makanya dibuat lagi RE 5 gaya gameplay sama dengan peningkatan grafis di XBOX360 dan PS3. Mungkin juga akan dikeluarkan di Nintendo WII sama halnya dengan RE 4 belakangan keluar di nintendo WII.
RE 5 akan lebih ganas katanya termasuk zombie yg bawa gergaji akan semakin ganas serta bos2 zombie baru lainnya dengan setting tempat di afrika. Itu saja sih menurut saya tentang RE 5 yang saya dapat infonya.
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