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    Default JASS Manual : API #1 boolean

    native Type : boolean
    Children Types : none

    Information about type boolean
    • Booleans might be true or false, common.j variables TRUE and FALSE were added to allow you to use them, but it is not a good idea to do so.
    • Comparision expresions (== , <= ,< , > , >= , != ) return boolean.
    • if, elseif and exitwhen statements take boolean as argument.


    Global variables of type boolean:
    common.j:
    Code:
    FALSE, TRUE
    common.ai:
    Code:
    allow_air_creeps, 
    allow_signal_abort, 
    build_campaign_attackers, 
    do_campaign_farms, 
    do_debug_cheats, 
    form_group_timeouts, 
    get_zeppelin, 
    harvest_town1, 
    harvest_town2, 
    harvest_town3, 
    ready_for_zeppelin, 
    take_exp, trace_on, 
    two_heroes, 
    zep_next_wave
    Blizzard.j:
    Code:
    bj_changeLevelShowScores, 
    bj_cineModeAlreadyIn, 
    bj_cineModePriorDawnDusk, 
    bj_cineModePriorFogSetting, 
    bj_cineModePriorMaskSetting, 
    bj_dncIsDaytime, 
    bj_finishSoonAllExposed, 
    bj_gameStarted,
    bj_isSinglePlayer, 
    bj_isUnitGroupDeadResult, 
    bj_isUnitGroupEmptyResult, 
    bj_isUnitGroupInRectResult, 
    bj_makeUnitRescuableFlag, 
    bj_meleeDefeated, 
    bj_meleeGameOver,
    bj_meleeGrantHeroItems, 
    bj_meleeVictoried, 
    bj_meleeVisibilityIsDay, 
    bj_pauseAllUnitsFlag, 
    bj_playerIsCrippled, 
    bj_playerIsExposed, 
    bj_queuedExecUseConds, 
    bj_rescueChangeColorBldg, 
    bj_rescueChangeColorUnit, 
    bj_slotControlReady, 
    bj_slotControlUsed, 
    bj_stockAllowedArtifact, 
    bj_stockAllowedCharged, 
    bj_stockAllowedPermanent, 
    bj_useDawnDuskSounds, 
    bj_wantDestroyGroup
    functions that return type boolean (common.j,common.ai,Blizzard.j):
    • native AddAssault (integer qty, integer id) returns boolean
    • native AddDefenders (integer qty, integer id) returns boolean
    • function AllowVictoryDefeat (playergameresult gameResult) returns boolean
    • native CaptainAtGoal () returns boolean
    • native CaptainInCombat (boolean attack_captain) returns boolean
    • native CaptainIsEmpty () returns boolean
    • native CaptainIsFull () returns boolean
    • native CaptainIsHome () returns boolean
    • native CaptainRetreating () returns boolean
    • function CheckItemcodeStatus (integer itemId, integer status) returns boolean
    • function CheckItemStatus (item whichItem, integer status) returns boolean
    • function CompareLocationsBJ (location A, location B) returns boolean
    • function CompareRectsBJ (rect A, rect B) returns boolean
    • native ConvertUnits (integer qty, integer id) returns boolean
    • native CopySaveGame (string sourceSaveName, string destSaveName) returns boolean
    • function CopySaveGameBJ (string sourceSaveName, string destSaveName) returns boolean
    • native CreepsOnMap () returns boolean
    • native DestroyLightning (lightning whichBolt) returns boolean
    • function DestroyLightningBJ (lightning whichBolt) returns boolean
    • native DoAiScriptDebug () returns boolean
    • function DoesUnitGenerateAlarms (unit whichUnit) returns boolean
    • function EnumDestructablesInCircleBJFilter () returns boolean
    • function GetBooleanAnd (boolean valueA, boolean valueB) returns boolean
    • function GetBooleanOr (boolean valueA, boolean valueB) returns boolean
    • native GetCreepCampFilterState () returns boolean
    • native GetCustomCampaignButtonVisible (integer whichButton) returns boolean
    • constant
    • native GetPlayerAlliance (player sourcePlayer, player otherPlayer, alliancetype whichAllianceSetting) returns boolean
    • native GetPlayerSelectable (player whichPlayer) returns boolean
    • constant
    • native GetPlayerTechResearched (player whichPlayer, integer techid, boolean specificonly) returns boolean
    • native GetSoundIsLoading (sound soundHandle) returns boolean
    • native GetSoundIsPlaying (sound soundHandle) returns boolean
    • function GetSoundIsPlayingBJ (sound soundHandle) returns boolean
    • native GetStoredBoolean (gamecache cache, string missionKey, string key) returns boolean
    • function GetStoredBooleanBJ (string key, string missionKey, gamecache cache) returns boolean
    • function GetUnitsInRectOfPlayerFilter () returns boolean
    • function GetUnitsOfPlayerAndTypeIdFilter () returns boolean
    • function GetUnitsOfTypeIdAllFilter () returns boolean
    • native GroupImmediateOrder (group whichGroup, string order) returns boolean
    • function GroupImmediateOrderBJ (group whichGroup, string order) returns boolean
    • native GroupImmediateOrderById (group whichGroup, integer order) returns boolean
    • native GroupPointOrder (group whichGroup, string order, real x, real y) returns boolean
    • native GroupPointOrderById (group whichGroup, integer order, real x, real y) returns boolean
    • native GroupPointOrderByIdLoc (group whichGroup, integer order, location whichLocation) returns boolean
    • native GroupPointOrderLoc (group whichGroup, string order, location whichLocation) returns boolean
    • function GroupPointOrderLocBJ (group whichGroup, string order, location whichLocation) returns boolean
    • function GroupTargetDestructableOrder (group whichGroup, string order, widget targetWidget) returns boolean
    • function GroupTargetItemOrder (group whichGroup, string order, widget targetWidget) returns boolean
    • native GroupTargetOrder (group whichGroup, string order, widget targetWidget) returns boolean
    • function GroupTargetOrderBJ (group whichGroup, string order, widget targetWidget) returns boolean
    • native GroupTargetOrderById (group whichGroup, integer order, widget targetWidget) returns boolean
    • function GroupTrainOrderByIdBJ (group g, integer unitId) returns boolean
    • function HallsCompleted (integer unitid) returns boolean
    • native HaveSavedBoolean (hashtable table, integer parentKey, integer childKey) returns boolean
    • native HaveSavedHandle (hashtable table, integer parentKey, integer childKey) returns boolean
    • native HaveSavedInteger (hashtable table, integer parentKey, integer childKey) returns boolean
    • native HaveSavedReal (hashtable table, integer parentKey, integer childKey) returns boolean
    • native HaveSavedString (hashtable table, integer parentKey, integer childKey) returns boolean
    • function HaveSavedValue (integer key, integer valueType, integer missionKey, hashtable table) returns boolean
    • native HaveStoredBoolean (gamecache cache, string missionKey, string key) returns boolean
    • native HaveStoredInteger (gamecache cache, string missionKey, string key) returns boolean
    • native HaveStoredReal (gamecache cache, string missionKey, string key) returns boolean
    • native HaveStoredString (gamecache cache, string missionKey, string key) returns boolean
    • native HaveStoredUnit (gamecache cache, string missionKey, string key) returns boolean
    • function HaveStoredValue (string key, integer valueType, string missionKey, gamecache cache) returns boolean
    • native IsCineFilterDisplayed () returns boolean
    • function IsCustomCampaignButtonVisibile (integer whichButton) returns boolean
    • function IsDawnDuskEnabled () returns boolean
    • function IsDestructableAliveBJ (destructable d) returns boolean
    • function IsDestructableDeadBJ (destructable d) returns boolean
    • native IsDestructableInvulnerable (destructable d) returns boolean
    • function IsDestructableInvulnerableBJ (destructable d) returns boolean
    • native IsFogEnabled () returns boolean
    • constant
    • native IsFoggedToPlayer (real x, real y, player whichPlayer) returns boolean
    • native IsFogMaskEnabled () returns boolean
    • native IsGameTypeSupported (gametype whichGameType) returns boolean
    • constant
    • native IsHeroUnitId (integer unitId) returns boolean
    • function IsItemHiddenBJ (item whichItem) returns boolean
    • native IsItemIdPawnable (integer itemId) returns boolean
    • native IsItemIdPowerup (integer itemId) returns boolean
    • native IsItemIdSellable (integer itemId) returns boolean
    • native IsItemInvulnerable (item whichItem) returns boolean
    • native IsItemOwned (item whichItem) returns boolean
    • native IsItemPawnable (item whichItem) returns boolean
    • native IsItemPowerup (item whichItem) returns boolean
    • native IsItemSellable (item whichItem) returns boolean
    • native IsItemVisible (item whichItem) returns boolean
    • native IsLeaderboardDisplayed (leaderboard lb) returns boolean
    • constant
    • native IsLocationFoggedToPlayer (location whichLocation, player whichPlayer) returns boolean
    • native IsLocationInRegion (region whichRegion, location whichLocation) returns boolean
    • constant
    • native IsLocationMaskedToPlayer (location whichLocation, player whichPlayer) returns boolean
    • constant
    • native IsLocationVisibleToPlayer (location whichLocation, player whichPlayer) returns boolean
    • native IsMapFlagSet (mapflag whichMapFlag) returns boolean
    • constant
    • native IsMaskedToPlayer (real x, real y, player whichPlayer) returns boolean
    • native IsMultiboardDisplayed (multiboard lb) returns boolean
    • native IsMultiboardMinimized (multiboard lb) returns boolean
    • native IsNoDefeatCheat () returns boolean
    • native IsNoVictoryCheat () returns boolean
    • constant
    • native IsPlayerAlly (player whichPlayer, player otherPlayer) returns boolean
    • constant
    • native IsPlayerEnemy (player whichPlayer, player otherPlayer) returns boolean
    • function IsPlayerFlagSetBJ (playerstate whichPlayerFlag, player whichPlayer) returns boolean
    • constant
    • native IsPlayerInForce (player whichPlayer, force whichForce) returns boolean
    • constant
    • native IsPlayerObserver (player whichPlayer) returns boolean
    • native IsPlayerRacePrefSet (player whichPlayer, racepreference pref) returns boolean
    • function IsPlayerSlotState (player whichPlayer, playerslotstate whichState) returns boolean
    • native IsPointBlighted (real x, real y) returns boolean
    • function IsPointBlightedBJ (location where) returns boolean
    • native IsPointInRegion (region whichRegion, real x, real y) returns boolean
    • native IsQuestCompleted (quest whichQuest) returns boolean
    • native IsQuestDiscovered (quest whichQuest) returns boolean
    • native IsQuestEnabled (quest whichQuest) returns boolean
    • native IsQuestFailed (quest whichQuest) returns boolean
    • native IsQuestItemCompleted (questitem whichQuestItem) returns boolean
    • native IsQuestRequired (quest whichQuest) returns boolean
    • native IssueBuildOrder (unit whichPeon, string unitToBuild, real x, real y) returns boolean
    • native IssueBuildOrderById (unit whichPeon, integer unitId, real x, real y) returns boolean
    • function IssueBuildOrderByIdLocBJ (unit whichPeon, integer unitId, location loc) returns boolean
    • function IssueHauntOrderAtLocBJ (unit whichPeon, location loc) returns boolean
    • function IssueHauntOrderAtLocBJFilter () returns boolean
    • native IssueImmediateOrder (unit whichUnit, string order) returns boolean
    • function IssueImmediateOrderBJ (unit whichUnit, string order) returns boolean
    • native IssueImmediateOrderById (unit whichUnit, integer order) returns boolean
    • native IssueInstantPointOrder (unit whichUnit, string order, real x, real y, widget instantTargetWidget) returns boolean
    • native IssueInstantPointOrderById (unit whichUnit, integer order, real x, real y, widget instantTargetWidget) returns boolean
    • native IssueInstantTargetOrder (unit whichUnit, string order, widget targetWidget, widget instantTargetWidget) returns boolean
    • native IssueInstantTargetOrderById (unit whichUnit, integer order, widget targetWidget, widget instantTargetWidget) returns boolean
    • native IssueNeutralImmediateOrder (player forWhichPlayer, unit neutralStructure, string unitToBuild) returns boolean
    • native IssueNeutralImmediateOrderById (player forWhichPlayer, unit neutralStructure, integer unitId) returns boolean
    • native IssueNeutralPointOrder (player forWhichPlayer, unit neutralStructure, string unitToBuild, real x, real y) returns boolean
    • native IssueNeutralPointOrderById (player forWhichPlayer, unit neutralStructure, integer unitId, real x, real y) returns boolean
    • native IssueNeutralTargetOrder (player forWhichPlayer, unit neutralStructure, string unitToBuild, widget target) returns boolean
    • native IssueNeutralTargetOrderById (player forWhichPlayer, unit neutralStructure, integer unitId, widget target) returns boolean
    • native IssuePointOrder (unit whichUnit, string order, real x, real y) returns boolean
    • native IssuePointOrderById (unit whichUnit, integer order, real x, real y) returns boolean
    • native IssuePointOrderByIdLoc (unit whichUnit, integer order, location whichLocation) returns boolean
    • native IssuePointOrderLoc (unit whichUnit, string order, location whichLocation) returns boolean
    • function IssuePointOrderLocBJ (unit whichUnit, string order, location whichLocation) returns boolean
    • function IssueTargetDestructableOrder (unit whichUnit, string order, widget targetWidget) returns boolean
    • function IssueTargetItemOrder (unit whichUnit, string order, widget targetWidget) returns boolean
    • native IssueTargetOrder (unit whichUnit, string order, widget targetWidget) returns boolean
    • function IssueTargetOrderBJ (unit whichUnit, string order, widget targetWidget) returns boolean
    • native IssueTargetOrderById (unit whichUnit, integer order, widget targetWidget) returns boolean
    • function IssueTrainOrderByIdBJ (unit whichUnit, integer unitId) returns boolean
    • function IssueUpgradeOrderByIdBJ (unit whichUnit, integer techId) returns boolean
    • native IsSuspendedXP (unit whichHero) returns boolean
    • native IsTerrainPathable (real x, real y, pathingtype t) returns boolean
    • function IsTerrainPathableBJ (location where, pathingtype t) returns boolean
    • native IsTimerDialogDisplayed (timerdialog whichDialog) returns boolean
    • native IsTowered (unit target) returns boolean
    • native IsTriggerEnabled (trigger whichTrigger) returns boolean
    • function IsTriggerQueuedBJ (trigger trig) returns boolean
    • function IsTriggerQueueEmptyBJ () returns boolean
    • native IsTriggerWaitOnSleeps (trigger whichTrigger) returns boolean
    • constant
    • native IsUnit (unit whichUnit, unit whichSpecifiedUnit) returns boolean
    • function IsUnitAliveBJ (unit whichUnit) returns boolean
    • constant
    • native IsUnitAlly (unit whichUnit, player whichPlayer) returns boolean
    • function IsUnitDeadBJ (unit whichUnit) returns boolean
    • constant
    • native IsUnitDetected (unit whichUnit, player whichPlayer) returns boolean
    • constant
    • native IsUnitEnemy (unit whichUnit, player whichPlayer) returns boolean
    • constant
    • native IsUnitFogged (unit whichUnit, player whichPlayer) returns boolean
    • function IsUnitGroupDeadBJ (group g) returns boolean
    • function IsUnitGroupEmptyBJ (group g) returns boolean
    • function IsUnitGroupInRectBJ (group g, rect r) returns boolean
    • constant
    • native IsUnitHidden (unit whichUnit) returns boolean
    • function IsUnitHiddenBJ (unit whichUnit) returns boolean
    • constant
    • native IsUnitIdType (integer unitId, unittype whichUnitType) returns boolean
    • constant
    • native IsUnitIllusion (unit whichUnit) returns boolean
    • function IsUnitIllusionBJ (unit whichUnit) returns boolean
    • constant
    • native IsUnitInForce (unit whichUnit, force whichForce) returns boolean
    • constant
    • native IsUnitInGroup (unit whichUnit, group whichGroup) returns boolean
    • constant
    • native IsUnitInRange (unit whichUnit, unit otherUnit, real distance) returns boolean
    • constant
    • native IsUnitInRangeLoc (unit whichUnit, location whichLocation, real distance) returns boolean
    • constant
    • native IsUnitInRangeXY (unit whichUnit, real x, real y, real distance) returns boolean
    • native IsUnitInRegion (region whichRegion, unit whichUnit) returns boolean
    • constant
    • native IsUnitInTransport (unit whichUnit, unit whichTransport) returns boolean
    • function IsUnitInTransportBJ (unit whichUnit, unit whichTransport) returns boolean
    • constant
    • native IsUnitInvisible (unit whichUnit, player whichPlayer) returns boolean
    • constant
    • native IsUnitLoaded (unit whichUnit) returns boolean
    • function IsUnitLoadedBJ (unit whichUnit) returns boolean
    • constant
    • native IsUnitMasked (unit whichUnit, player whichPlayer) returns boolean
    • constant
    • native IsUnitOwnedByPlayer (unit whichUnit, player whichPlayer) returns boolean
    • native IsUnitPaused (unit whichHero) returns boolean
    • function IsUnitPausedBJ (unit whichUnit) returns boolean
    • constant
    • native IsUnitRace (unit whichUnit, race whichRace) returns boolean
    • constant
    • native IsUnitSelected (unit whichUnit, player whichPlayer) returns boolean
    • constant
    • native IsUnitType (unit whichUnit, unittype whichUnitType) returns boolean
    • constant
    • native IsUnitVisible (unit whichUnit, player whichPlayer) returns boolean
    • constant
    • native IsVisibleToPlayer (real x, real y, player whichPlayer) returns boolean
    • native LeaderboardHasPlayerItem (leaderboard lb, player p) returns boolean
    • function LeaderboardHasPlayerItemBJ (leaderboard lb, player whichPlayer) returns boolean
    • function LivingPlayerUnitsOfTypeIdFilter () returns boolean
    • native LoadBoolean (hashtable table, integer parentKey, integer childKey) returns boolean
    • function LoadBooleanBJ (integer key, integer missionKey, hashtable table) returns boolean
    • function MeleePlayerIsCrippled (player whichPlayer) returns boolean
    • function MeleePlayerIsOpponent (integer playerIndex, integer opponentIndex) returns boolean
    • function MeleeTrainedUnitIsHeroBJFilter () returns boolean
    • function MeleeWasUserPlayer (player whichPlayer) returns boolean
    • native MergeUnits (integer qty, integer a, integer b, integer make) returns boolean
    • function ModifyHeroSkillPoints (unit whichHero, integer modifyMethod, integer value) returns boolean
    • native MoveLightning (lightning whichBolt, boolean checkVisibility, real x1, real y1, real x2, real y2) returns boolean
    • native MoveLightningEx (lightning whichBolt, boolean checkVisibility, real x1, real y1, real z1, real x2, real y2, real z2) returns boolean
    • function MoveLightningLoc (lightning whichBolt, location where1, location where2) returns boolean
    • function NearbyElevatorExists (real x, real y) returns boolean
    • function PlayersAreCoAllied (player playerA, player playerB) returns boolean
    • function PostTriggerExecuteBJ (trigger trig, boolean checkConditions) returns boolean
    • function PrepSuicideOnPlayer (integer seconds) returns boolean
    • function QueuedTriggerAddBJ (trigger trig, boolean checkConditions) returns boolean
    • function QueuedTriggerAttemptExec () returns boolean
    • function QueuedTriggerRemoveByIndex (integer trigIndex) returns boolean
    • function RectContainsCoords (rect r, real x, real y) returns boolean
    • function RectContainsItem (item whichItem, rect r) returns boolean
    • function RectContainsLoc (rect r, location loc) returns boolean
    • function RectContainsUnit (rect r, unit whichUnit) returns boolean
    • native ReloadGameCachesFromDisk () returns boolean
    • native RemoveSaveDirectory (string sourceDirName) returns boolean
    • function RemoveSaveDirectoryBJ (string sourceDirName) returns boolean
    • native RenameSaveDirectory (string sourceDirName, string destDirName) returns boolean
    • function RenameSaveDirectoryBJ (string sourceDirName, string destDirName) returns boolean
    • native ReviveHero (unit whichHero, real x, real y, boolean doEyecandy) returns boolean
    • native ReviveHeroLoc (unit whichHero, location loc, boolean doEyecandy) returns boolean
    • native SaveAbilityHandle (hashtable table, integer parentKey, integer childKey, ability whichAbility) returns boolean
    • function SaveAbilityHandleBJ (ability whichAbility, integer key, integer missionKey, hashtable table) returns boolean
    • native SaveAgentHandle (hashtable table, integer parentKey, integer childKey, agent whichAgent) returns boolean
    • function SaveAgentHandleBJ (agent whichAgent, integer key, integer missionKey, hashtable table) returns boolean
    • native SaveBooleanExprHandle (hashtable table, integer parentKey, integer childKey, boolexpr whichBoolexpr) returns boolean
    • function SaveBooleanExprHandleBJ (boolexpr whichBoolexpr, integer key, integer missionKey, hashtable table) returns boolean
    • native SaveButtonHandle (hashtable table, integer parentKey, integer childKey, button whichButton) returns boolean
    • function SaveButtonHandleBJ (button whichButton, integer key, integer missionKey, hashtable table) returns boolean
    • native SaveDefeatConditionHandle (hashtable table, integer parentKey, integer childKey, defeatcondition whichDefeatcondition) returns boolean
    • function SaveDefeatConditionHandleBJ (defeatcondition whichDefeatcondition, integer key, integer missionKey, hashtable table) returns boolean
    • native SaveDestructableHandle (hashtable table, integer parentKey, integer childKey, destructable whichDestructable) returns boolean
    • function SaveDestructableHandleBJ (destructable whichDestructable, integer key, integer missionKey, hashtable table) returns boolean
    • native SaveDialogHandle (hashtable table, integer parentKey, integer childKey, dialog whichDialog) returns boolean
    • function SaveDialogHandleBJ (dialog whichDialog, integer key, integer missionKey, hashtable table) returns boolean
    • native SaveEffectHandle (hashtable table, integer parentKey, integer childKey, effect whichEffect) returns boolean
    • function SaveEffectHandleBJ (effect whichEffect, integer key, integer missionKey, hashtable table) returns boolean
    • native SaveFogModifierHandle (hashtable table, integer parentKey, integer childKey, fogmodifier whichFogModifier) returns boolean
    • function SaveFogModifierHandleBJ (fogmodifier whichFogModifier, integer key, integer missionKey, hashtable table) returns boolean
    • native SaveFogStateHandle (hashtable table, integer parentKey, integer childKey, fogstate whichFogState) returns boolean
    • function SaveFogStateHandleBJ (fogstate whichFogState, integer key, integer missionKey, hashtable table) returns boolean
    • native SaveForceHandle (hashtable table, integer parentKey, integer childKey, force whichForce) returns boolean
    • function SaveForceHandleBJ (force whichForce, integer key, integer missionKey, hashtable table) returns boolean
    • native SaveGameCache (gamecache whichCache) returns boolean
    • function SaveGameCacheBJ (gamecache cache) returns boolean
    • native SaveGameExists (string saveName) returns boolean
    • native SaveGroupHandle (hashtable table, integer parentKey, integer childKey, group whichGroup) returns boolean
    • function SaveGroupHandleBJ (group whichGroup, integer key, integer missionKey, hashtable table) returns boolean
    • native SaveHashtableHandle (hashtable table, integer parentKey, integer childKey, hashtable whichHashtable) returns boolean
    • function SaveHashtableHandleBJ (hashtable whichHashtable, integer key, integer missionKey, hashtable table) returns boolean
    • native SaveImageHandle (hashtable table, integer parentKey, integer childKey, image whichImage) returns boolean
    • function SaveImageHandleBJ (image whichImage, integer key, integer missionKey, hashtable table) returns boolean
    • native SaveItemHandle (hashtable table, integer parentKey, integer childKey, item whichItem) returns boolean
    • function SaveItemHandleBJ (item whichItem, integer key, integer missionKey, hashtable table) returns boolean
    • native SaveItemPoolHandle (hashtable table, integer parentKey, integer childKey, itempool whichItempool) returns boolean
    • function SaveItemPoolHandleBJ (itempool whichItempool, integer key, integer missionKey, hashtable table) returns boolean
    • native SaveLeaderboardHandle (hashtable table, integer parentKey, integer childKey, leaderboard whichLeaderboard) returns boolean
    • function SaveLeaderboardHandleBJ (leaderboard whichLeaderboard, integer key, integer missionKey, hashtable table) returns boolean
    • native SaveLightningHandle (hashtable table, integer parentKey, integer childKey, lightning whichLightning) returns boolean
    • function SaveLightningHandleBJ (lightning whichLightning, integer key, integer missionKey, hashtable table) returns boolean
    • native SaveLocationHandle (hashtable table, integer parentKey, integer childKey, location whichLocation) returns boolean
    • function SaveLocationHandleBJ (location whichLocation, integer key, integer missionKey, hashtable table) returns boolean
    • native SaveMultiboardHandle (hashtable table, integer parentKey, integer childKey, multiboard whichMultiboard) returns boolean
    • function SaveMultiboardHandleBJ (multiboard whichMultiboard, integer key, integer missionKey, hashtable table) returns boolean
    • native SaveMultiboardItemHandle (hashtable table, integer parentKey, integer childKey, multiboarditem whichMultiboarditem) returns boolean
    • function SaveMultiboardItemHandleBJ (multiboarditem whichMultiboarditem, integer key, integer missionKey, hashtable table) returns boolean
    • native SavePlayerHandle (hashtable table, integer parentKey, integer childKey, player whichPlayer) returns boolean
    • function SavePlayerHandleBJ (player whichPlayer, integer key, integer missionKey, hashtable table) returns boolean
    • native SaveQuestHandle (hashtable table, integer parentKey, integer childKey, quest whichQuest) returns boolean
    • function SaveQuestHandleBJ (quest whichQuest, integer key, integer missionKey, hashtable table) returns boolean
    • native SaveQuestItemHandle (hashtable table, integer parentKey, integer childKey, questitem whichQuestitem) returns boolean
    • function SaveQuestItemHandleBJ (questitem whichQuestitem, integer key, integer missionKey, hashtable table) returns boolean
    • native SaveRectHandle (hashtable table, integer parentKey, integer childKey, rect whichRect) returns boolean
    • function SaveRectHandleBJ (rect whichRect, integer key, integer missionKey, hashtable table) returns boolean
    • native SaveRegionHandle (hashtable table, integer parentKey, integer childKey, region whichRegion) returns boolean
    • function SaveRegionHandleBJ (region whichRegion, integer key, integer missionKey, hashtable table) returns boolean
    • native SaveSoundHandle (hashtable table, integer parentKey, integer childKey, sound whichSound) returns boolean
    • function SaveSoundHandleBJ (sound whichSound, integer key, integer missionKey, hashtable table) returns boolean
    • native SaveStr (hashtable table, integer parentKey, integer childKey, string value) returns boolean
    • function SaveStringBJ (string value, integer key, integer missionKey, hashtable table) returns boolean
    • native SaveTextTagHandle (hashtable table, integer parentKey, integer childKey, texttag whichTexttag) returns boolean
    • function SaveTextTagHandleBJ (texttag whichTexttag, integer key, integer missionKey, hashtable table) returns boolean
    • native SaveTimerDialogHandle (hashtable table, integer parentKey, integer childKey, timerdialog whichTimerdialog) returns boolean
    • function SaveTimerDialogHandleBJ (timerdialog whichTimerdialog, integer key, integer missionKey, hashtable table) returns boolean
    • native SaveTimerHandle (hashtable table, integer parentKey, integer childKey, timer whichTimer) returns boolean
    • function SaveTimerHandleBJ (timer whichTimer, integer key, integer missionKey, hashtable table) returns boolean
    • native SaveTrackableHandle (hashtable table, integer parentKey, integer childKey, trackable whichTrackable) returns boolean
    • function SaveTrackableHandleBJ (trackable whichTrackable, integer key, integer missionKey, hashtable table) returns boolean
    • native SaveTriggerActionHandle (hashtable table, integer parentKey, integer childKey, triggeraction whichTriggeraction) returns boolean
    • function SaveTriggerActionHandleBJ (triggeraction whichTriggeraction, integer key, integer missionKey, hashtable table) returns boolean
    • native SaveTriggerConditionHandle (hashtable table, integer parentKey, integer childKey, triggercondition whichTriggercondition) returns boolean
    • function SaveTriggerConditionHandleBJ (triggercondition whichTriggercondition, integer key, integer missionKey, hashtable table) returns boolean
    • native SaveTriggerEventHandle (hashtable table, integer parentKey, integer childKey, event whichEvent) returns boolean
    • function SaveTriggerEventHandleBJ (event whichEvent, integer key, integer missionKey, hashtable table) returns boolean
    • native SaveTriggerHandle (hashtable table, integer parentKey, integer childKey, trigger whichTrigger) returns boolean
    • function SaveTriggerHandleBJ (trigger whichTrigger, integer key, integer missionKey, hashtable table) returns boolean
    • native SaveUbersplatHandle (hashtable table, integer parentKey, integer childKey, ubersplat whichUbersplat) returns boolean
    • function SaveUbersplatHandleBJ (ubersplat whichUbersplat, integer key, integer missionKey, hashtable table) returns boolean
    • native SaveUnitHandle (hashtable table, integer parentKey, integer childKey, unit whichUnit) returns boolean
    • function SaveUnitHandleBJ (unit whichUnit, integer key, integer missionKey, hashtable table) returns boolean
    • native SaveUnitPoolHandle (hashtable table, integer parentKey, integer childKey, unitpool whichUnitpool) returns boolean
    • function SaveUnitPoolHandleBJ (unitpool whichUnitpool, integer key, integer missionKey, hashtable table) returns boolean
    • native SaveWidgetHandle (hashtable table, integer parentKey, integer childKey, widget whichWidget) returns boolean
    • function SaveWidgetHandleBJ (widget whichWidget, integer key, integer missionKey, hashtable table) returns boolean
    • native SetExpansion (unit peon, integer id) returns boolean
    • native SetLightningColor (lightning whichBolt, real r, real g, real b, real a) returns boolean
    • function SetLightningColorBJ (lightning whichBolt, real r, real g, real b, real a) returns boolean
    • native SetProduce (integer qty, integer id, integer town) returns boolean
    • native SetUpgrade (integer id) returns boolean
    • function StartExpansion (integer qty, integer hall) returns boolean
    • function StartUnit (integer ask_qty, integer unitid, integer town) returns boolean
    • function StartUpgrade (integer level, integer upgid) returns boolean
    • native StoreString (gamecache cache, string missionKey, string key, string value) returns boolean
    • function StoreStringBJ (string value, string key, string missionKey, gamecache cache) returns boolean
    • native StoreUnit (gamecache cache, string missionKey, string key, unit whichUnit) returns boolean
    • function StoreUnitBJ (unit whichUnit, string key, string missionKey, gamecache cache) returns boolean
    • native SuicidePlayer (player id, boolean check_full) returns boolean
    • native SuicidePlayerUnits (player id, boolean check_full) returns boolean
    • native TownHasHall (integer townid) returns boolean
    • native TownHasMine (integer townid) returns boolean
    • native TownThreatened () returns boolean
    • native TriggerEvaluate (trigger whichTrigger) returns boolean
    • function TriggerExecuteBJ (trigger trig, boolean checkConditions) returns boolean
    • native UnitAddAbility (unit whichUnit, integer abilityId) returns boolean
    • function UnitAddAbilityBJ (integer abilityId, unit whichUnit) returns boolean
    • native UnitAddItem (unit whichUnit, item whichItem) returns boolean
    • function UnitAddItemSwapped (item whichItem, unit whichHero) returns boolean
    • native UnitAddItemToSlotById (unit whichUnit, integer itemId, integer itemSlot) returns boolean
    • native UnitAddType (unit whichUnit, unittype whichUnitType) returns boolean
    • function UnitAddTypeBJ (unittype whichType, unit whichUnit) returns boolean
    • native UnitAlive (unit id) returns boolean
    • native UnitCanSleep (unit whichUnit) returns boolean
    • function UnitCanSleepBJ (unit whichUnit) returns boolean
    • native UnitCanSleepPerm (unit whichUnit) returns boolean
    • native UnitDamagePoint (unit whichUnit, real delay, real radius, real x, real y, real amount, boolean attack, boolean ranged, attacktype attackType, damagetype damageType, weapontype weaponType) returns boolean
    • function UnitDamagePointLoc (unit whichUnit, real delay, real radius, location loc, real amount, attacktype whichAttack, damagetype whichDamage) returns boolean
    • native UnitDamageTarget (unit whichUnit, widget target, real amount, boolean attack, boolean ranged, attacktype attackType, damagetype damageType, weapontype weaponType) returns boolean
    • function UnitDamageTargetBJ (unit whichUnit, unit target, real amount, attacktype whichAttack, damagetype whichDamage) returns boolean
    • native UnitDropItemPoint (unit whichUnit, item whichItem, real x, real y) returns boolean
    • function UnitDropItemPointBJ (unit whichUnit, item whichItem, real x, real y) returns boolean
    • function UnitDropItemPointLoc (unit whichUnit, item whichItem, location loc) returns boolean
    • native UnitDropItemSlot (unit whichUnit, item whichItem, integer slot) returns boolean
    • function UnitDropItemSlotBJ (unit whichUnit, item whichItem, integer slot) returns boolean
    • native UnitDropItemTarget (unit whichUnit, item whichItem, widget target) returns boolean
    • function UnitDropItemTargetBJ (unit whichUnit, item whichItem, widget target) returns boolean
    • function UnitGenerateAlarms (unit whichUnit, boolean generate) returns boolean
    • function UnitHasBuffBJ (unit whichUnit, integer buffcode) returns boolean
    • native UnitHasBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns boolean
    • native UnitHasItem (unit whichUnit, item whichItem) returns boolean
    • function UnitHasItemOfTypeBJ (unit whichUnit, integer itemId) returns boolean
    • native UnitIgnoreAlarm (unit whichUnit, boolean flag) returns boolean
    • native UnitIgnoreAlarmToggled (unit whichUnit) returns boolean
    • native UnitInvis (unit id) returns boolean
    • native UnitIsSleeping (unit whichUnit) returns boolean
    • function UnitIsSleepingBJ (unit whichUnit) returns boolean
    • native UnitMakeAbilityPermanent (unit whichUnit, boolean permanent, integer abilityId) returns boolean
    • function UnitMakeAbilityPermanentBJ (boolean permanent, integer abilityId, unit whichUnit) returns boolean
    • native UnitModifySkillPoints (unit whichHero, integer skillPointDelta) returns boolean
    • native UnitRemoveAbility (unit whichUnit, integer abilityId) returns boolean
    • function UnitRemoveAbilityBJ (integer abilityId, unit whichUnit) returns boolean
    • function UnitRemoveBuffBJ (integer buffcode, unit whichUnit) returns boolean
    • native UnitRemoveType (unit whichUnit, unittype whichUnitType) returns boolean
    • function UnitRemoveTypeBJ (unittype whichType, unit whichUnit) returns boolean
    • native UnitStripHeroLevel (unit whichHero, integer howManyLevels) returns boolean
    • native UnitUseItem (unit whichUnit, item whichItem) returns boolean
    • function UnitUseItemDestructable (unit whichUnit, item whichItem, widget target) returns boolean
    • native UnitUseItemPoint (unit whichUnit, item whichItem, real x, real y) returns boolean
    • function UnitUseItemPointLoc (unit whichUnit, item whichItem, location loc) returns boolean
    • native UnitUseItemTarget (unit whichUnit, item whichItem, widget target) returns boolean
    • native VersionCompatible (version whichVersion) returns boolean
    • native VersionSupported (version whichVersion) returns boolean
    • native WaitGetEnemyBase () returns boolean
    • native WaygateIsActive (unit waygate) returns boolean
    • function WaygateIsActiveBJ (unit waygate) returns boolean


    ------------------------------------------------------------
    functions that take type boolean as a parameter (common.j,common.ai,Blizzard.j):
    • native AddHeroXP (unit whichHero, integer xpToAdd, boolean showEyeCandy) returns nothing
    • function AddHeroXPSwapped (integer xpToAdd, unit whichHero, boolean showEyeCandy) returns nothing
    • native AddLightning (string codeName, boolean checkVisibility, real x1, real y1, real x2, real y2) returns lightning
    • native AddLightningEx (string codeName, boolean checkVisibility, real x1, real y1, real z1, real x2, real y2, real z2) returns lightning
    • native AddUnitAnimationProperties (unit whichUnit, string animProperties, boolean add) returns nothing
    • function AddUnitAnimationPropertiesBJ (boolean add, string animProperties, unit whichUnit) returns nothing
    • function BasicExpansion (boolean build_it, integer unitid) returns nothing
    • native CameraSetSourceNoiseEx (real mag, real velocity, boolean vertOnly) returns nothing
    • native CameraSetTargetNoiseEx (real mag, real velocity, boolean vertOnly) returns nothing
    • native CameraSetupApply (camerasetup whichSetup, boolean doPan, boolean panTimed) returns nothing
    • native CameraSetupApply (camerasetup whichSetup, boolean doPan, boolean panTimed) returns nothing
    • native CameraSetupApplyForceDuration (camerasetup whichSetup, boolean doPan, real forceDuration) returns nothing
    • function CameraSetupApplyForPlayer (boolean doPan, camerasetup whichSetup, player whichPlayer, real duration) returns nothing
    • native CaptainInCombat (boolean attack_captain) returns boolean
    • function ChangeElevatorWallBlocker (real x, real y, real facing, boolean open) returns nothing
    • function ChangeElevatorWalls (boolean open, integer walls, destructable d) returns nothing
    • native ChangeLevel (string newLevel, boolean doScoreScreen) returns nothing
    • function CinematicModeBJ (boolean cineMode, force forForce) returns nothing
    • function CinematicModeExBJ (boolean cineMode, force forForce, real interfaceFadeTime) returns nothing
    • function CommonSleepUntilTargetDead (unit target, boolean reform) returns nothing
    • function CommonSuicideOnPlayer (boolean standard, boolean bldgs, integer seconds, player p, integer x, integer y) returns nothing
    • function CommonSuicideOnPlayer (boolean standard, boolean bldgs, integer seconds, player p, integer x, integer y) returns nothing
    • native CreateFogModifierRadius (player forWhichPlayer, fogstate whichState, real centerx, real centerY, real radius, boolean useSharedVision, boolean afterUnits) returns fogmodifier
    • native CreateFogModifierRadius (player forWhichPlayer, fogstate whichState, real centerx, real centerY, real radius, boolean useSharedVision, boolean afterUnits) returns fogmodifier
    • native CreateFogModifierRadiusLoc (player forWhichPlayer, fogstate whichState, location center, real radius, boolean useSharedVision, boolean afterUnits) returns fogmodifier
    • native CreateFogModifierRadiusLoc (player forWhichPlayer, fogstate whichState, location center, real radius, boolean useSharedVision, boolean afterUnits) returns fogmodifier
    • function CreateFogModifierRadiusLocBJ (boolean enabled, player whichPlayer, fogstate whichFogState, location center, real radius) returns fogmodifier
    • function CreateFogModifierRadiusLocSimple (player whichPlayer, fogstate whichFogState, location center, real radius, boolean afterUnits) returns fogmodifier
    • native CreateFogModifierRect (player forWhichPlayer, fogstate whichState, rect where, boolean useSharedVision, boolean afterUnits) returns fogmodifier
    • native CreateFogModifierRect (player forWhichPlayer, fogstate whichState, rect where, boolean useSharedVision, boolean afterUnits) returns fogmodifier
    • function CreateFogModifierRectBJ (boolean enabled, player whichPlayer, fogstate whichFogState, rect r) returns fogmodifier
    • function CreateFogModifierRectSimple (player whichPlayer, fogstate whichFogState, rect r, boolean afterUnits) returns fogmodifier
    • native CreateSound (string fileName, boolean looping, boolean is3D, boolean stopwhenoutofrange, integer fadeInRate, integer fadeOutRate, string eaxSetting) returns sound
    • native CreateSound (string fileName, boolean looping, boolean is3D, boolean stopwhenoutofrange, integer fadeInRate, integer fadeOutRate, string eaxSetting) returns sound
    • native CreateSound (string fileName, boolean looping, boolean is3D, boolean stopwhenoutofrange, integer fadeInRate, integer fadeOutRate, string eaxSetting) returns sound
    • native CreateSoundFilenameWithLabel (string fileName, boolean looping, boolean is3D, boolean stopwhenoutofrange, integer fadeInRate, integer fadeOutRate, string SLKEntryName) returns sound
    • native CreateSoundFilenameWithLabel (string fileName, boolean looping, boolean is3D, boolean stopwhenoutofrange, integer fadeInRate, integer fadeOutRate, string SLKEntryName) returns sound
    • native CreateSoundFilenameWithLabel (string fileName, boolean looping, boolean is3D, boolean stopwhenoutofrange, integer fadeInRate, integer fadeOutRate, string SLKEntryName) returns sound
    • native CreateSoundFromLabel (string soundLabel, boolean looping, boolean is3D, boolean stopwhenoutofrange, integer fadeInRate, integer fadeOutRate) returns sound
    • native CreateSoundFromLabel (string soundLabel, boolean looping, boolean is3D, boolean stopwhenoutofrange, integer fadeInRate, integer fadeOutRate) returns sound
    • native CreateSoundFromLabel (string soundLabel, boolean looping, boolean is3D, boolean stopwhenoutofrange, integer fadeInRate, integer fadeOutRate) returns sound
    • function CreateTimerBJ (boolean periodic, real timeout) returns timer
    • native CreateUbersplat (real x, real y, string name, integer red, integer green, integer blue, integer alpha, boolean forcePaused, boolean noBirthTime) returns ubersplat
    • native CreateUbersplat (real x, real y, string name, integer red, integer green, integer blue, integer alpha, boolean forcePaused, boolean noBirthTime) returns ubersplat
    • function CreateUbersplatBJ (location where, string name, real red, real green, real blue, real alpha, boolean forcePaused, boolean noBirthTime) returns ubersplat
    • function CreateUbersplatBJ (location where, string name, real red, real green, real blue, real alpha, boolean forcePaused, boolean noBirthTime) returns ubersplat
    • native CripplePlayer (player whichPlayer, force toWhichPlayers, boolean flag) returns nothing
    • function CustomVictoryBJ (player whichPlayer, boolean showDialog, boolean showScores) returns nothing
    • function CustomVictoryBJ (player whichPlayer, boolean showDialog, boolean showScores) returns nothing
    • native DestructableRestoreLife (destructable d, real life, boolean birth) returns nothing
    • native DialogAddQuitButton (dialog whichDialog, boolean doScoreScreen, string buttonText, integer hotkey) returns button
    • native DialogDisplay (player whichPlayer, dialog whichDialog, boolean flag) returns nothing
    • function DialogDisplayBJ (boolean flag, dialog whichDialog, player whichPlayer) returns nothing
    • native DisableRestartMission (boolean flag) returns nothing
    • native DisplayCineFilter (boolean flag) returns nothing
    • function DisplayCineFilterBJ (boolean flag) returns nothing
    • function DoCampaignFarms (boolean state) returns nothing
    • function EnableCreepSleepBJ (boolean enable) returns nothing
    • function EnableDawnDusk (boolean flag) returns nothing
    • native EnableDragSelect (boolean state, boolean ui) returns nothing
    • native EnableDragSelect (boolean state, boolean ui) returns nothing
    • native EnableMinimapFilterButtons (boolean enableAlly, boolean enableCreep) returns nothing
    • native EnableMinimapFilterButtons (boolean enableAlly, boolean enableCreep) returns nothing
    • native EnableOcclusion (boolean flag) returns nothing
    • function EnableOcclusionBJ (boolean enable, force f) returns nothing
    • native EnablePreSelect (boolean state, boolean ui) returns nothing
    • native EnablePreSelect (boolean state, boolean ui) returns nothing
    • native EnableSelect (boolean state, boolean ui) returns nothing
    • native EnableSelect (boolean state, boolean ui) returns nothing
    • native EnableUserControl (boolean b) returns nothing
    • native EnableUserUI (boolean b) returns nothing
    • native EnableWeatherEffect (weathereffect whichEffect, boolean enable) returns nothing
    • native EnableWorldFogBoundary (boolean b) returns nothing
    • function EnableWorldFogBoundaryBJ (boolean enable, force f) returns nothing
    • native EndGame (boolean doScoreScreen) returns nothing
    • native FogEnable (boolean enable) returns nothing
    • native FogMaskEnable (boolean enable) returns nothing
    • function FoodPool (integer food, boolean weak, integer id1, integer use1, boolean strong, integer id2, integer use2) returns nothing
    • function FoodPool (integer food, boolean weak, integer id1, integer use1, boolean strong, integer id2, integer use2) returns nothing
    • native ForceCinematicSubtitles (boolean flag) returns nothing
    • function ForceCinematicSubtitlesBJ (boolean flag) returns nothing
    • function FormGroup (integer seconds, boolean testReady) returns nothing
    • function GameOverDialogBJ (player whichPlayer, boolean leftGame) returns nothing
    • function GetBooleanAnd (boolean valueA, boolean valueB) returns boolean
    • function GetBooleanAnd (boolean valueA, boolean valueB) returns boolean
    • function GetBooleanOr (boolean valueA, boolean valueB) returns boolean
    • function GetBooleanOr (boolean valueA, boolean valueB) returns boolean
    • native GetCreepCamp (integer min, integer max, boolean flyers_ok) returns unit
    • native GetHeroAgi (unit whichHero, boolean includeBonuses) returns integer
    • native GetHeroInt (unit whichHero, boolean includeBonuses) returns integer
    • function GetHeroStatBJ (integer whichStat, unit whichHero, boolean includeBonuses) returns integer
    • native GetHeroStr (unit whichHero, boolean includeBonuses) returns integer
    • constant
    • native GetPlayerStructureCount (player whichPlayer, boolean includeIncomplete) returns integer
    • constant
    • native GetPlayerTechCount (player whichPlayer, integer techid, boolean specificonly) returns integer
    • constant
    • native GetPlayerTechResearched (player whichPlayer, integer techid, boolean specificonly) returns boolean
    • constant
    • native GetPlayerTypedUnitCount (player whichPlayer, string unitName, boolean includeIncomplete, boolean includeUpgrades) returns integer
    • constant
    • native GetPlayerTypedUnitCount (player whichPlayer, string unitName, boolean includeIncomplete, boolean includeUpgrades) returns integer
    • constant
    • native GetPlayerUnitCount (player whichPlayer, boolean includeIncomplete) returns integer
    • native GetTownUnitCount (integer id, integer tn, boolean dn) returns integer
    • function GetUnitCountEx (integer unitid, boolean only_done, integer townid) returns integer
    • native GroupTimedLife (boolean allow) returns nothing
    • function IntegerTertiaryOp (boolean flag, integer valueA, integer valueB) returns integer
    • native LeaderboardDisplay (leaderboard lb, boolean show) returns nothing
    • function LeaderboardDisplayBJ (boolean show, leaderboard lb) returns nothing
    • native LeaderboardSetItemStyle (leaderboard lb, integer whichItem, boolean showLabel, boolean showValue, boolean showIcon) returns nothing
    • native LeaderboardSetItemStyle (leaderboard lb, integer whichItem, boolean showLabel, boolean showValue, boolean showIcon) returns nothing
    • native LeaderboardSetItemStyle (leaderboard lb, integer whichItem, boolean showLabel, boolean showValue, boolean showIcon) returns nothing
    • function LeaderboardSetPlayerItemStyleBJ (player whichPlayer, leaderboard lb, boolean showLabel, boolean showValue, boolean showIcon) returns nothing
    • function LeaderboardSetPlayerItemStyleBJ (player whichPlayer, leaderboard lb, boolean showLabel, boolean showValue, boolean showIcon) returns nothing
    • function LeaderboardSetPlayerItemStyleBJ (player whichPlayer, leaderboard lb, boolean showLabel, boolean showValue, boolean showIcon) returns nothing
    • native LeaderboardSetStyle (leaderboard lb, boolean showLabel, boolean showNames, boolean showValues, boolean showIcons) returns nothing
    • native LeaderboardSetStyle (leaderboard lb, boolean showLabel, boolean showNames, boolean showValues, boolean showIcons) returns nothing
    • native LeaderboardSetStyle (leaderboard lb, boolean showLabel, boolean showNames, boolean showValues, boolean showIcons) returns nothing
    • native LeaderboardSetStyle (leaderboard lb, boolean showLabel, boolean showNames, boolean showValues, boolean showIcons) returns nothing
    • function LeaderboardSetStyleBJ (leaderboard lb, boolean showLabel, boolean showNames, boolean showValues, boolean showIcons) returns nothing
    • function LeaderboardSetStyleBJ (leaderboard lb, boolean showLabel, boolean showNames, boolean showValues, boolean showIcons) returns nothing
    • function LeaderboardSetStyleBJ (leaderboard lb, boolean showLabel, boolean showNames, boolean showValues, boolean showIcons) returns nothing
    • function LeaderboardSetStyleBJ (leaderboard lb, boolean showLabel, boolean showNames, boolean showValues, boolean showIcons) returns nothing
    • function LeaderboardSortItemsBJ (leaderboard lb, integer sortType, boolean ascending) returns nothing
    • native LeaderboardSortItemsByLabel (leaderboard lb, boolean ascending) returns nothing
    • function LeaderboardSortItemsByLabelBJ (leaderboard lb, boolean ascending) returns nothing
    • native LeaderboardSortItemsByPlayer (leaderboard lb, boolean ascending) returns nothing
    • function LeaderboardSortItemsByPlayerBJ (leaderboard lb, boolean ascending) returns nothing
    • native LeaderboardSortItemsByValue (leaderboard lb, boolean ascending) returns nothing
    • native LoadGame (string saveFileName, boolean doScoreScreen) returns nothing
    • function LoadGameBJ (string loadFileName, boolean doScoreScreen) returns nothing
    • function MakeUnitRescuableToForceBJ (unit whichUnit, boolean isRescuable, force whichForce) returns nothing
    • function MeleeDefeatDialogBJ (player whichPlayer, boolean leftGame) returns nothing
    • function MeleeExposePlayer (player whichPlayer, boolean expose) returns nothing
    • function MeleeStartingUnitsForPlayer (race whichRace, player whichPlayer, location loc, boolean doHeroes) returns nothing
    • function MeleeStartingUnitsHuman (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing
    • function MeleeStartingUnitsHuman (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing
    • function MeleeStartingUnitsHuman (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing
    • function MeleeStartingUnitsNightElf (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing
    • function MeleeStartingUnitsNightElf (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing
    • function MeleeStartingUnitsNightElf (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing
    • function MeleeStartingUnitsOrc (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing
    • function MeleeStartingUnitsOrc (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing
    • function MeleeStartingUnitsOrc (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing
    • function MeleeStartingUnitsUndead (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing
    • function MeleeStartingUnitsUndead (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing
    • function MeleeStartingUnitsUndead (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing
    • function MeleeStartingUnitsUnknownRace (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing
    • function MeleeStartingUnitsUnknownRace (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing
    • function MeleeStartingUnitsUnknownRace (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing
    • function MeleeVictoryDialogBJ (player whichPlayer, boolean leftGame) returns nothing
    • native MoveLightning (lightning whichBolt, boolean checkVisibility, real x1, real y1, real x2, real y2) returns boolean
    • native MoveLightningEx (lightning whichBolt, boolean checkVisibility, real x1, real y1, real z1, real x2, real y2, real z2) returns boolean
    • function MultiboardAllowDisplayBJ (boolean flag) returns nothing
    • native MultiboardDisplay (multiboard lb, boolean show) returns nothing
    • function MultiboardDisplayBJ (boolean show, multiboard mb) returns nothing
    • native MultiboardMinimize (multiboard lb, boolean minimize) returns nothing
    • function MultiboardMinimizeBJ (boolean minimize, multiboard mb) returns nothing
    • native MultiboardSetItemsStyle (multiboard lb, boolean showValues, boolean showIcons) returns nothing
    • native MultiboardSetItemsStyle (multiboard lb, boolean showValues, boolean showIcons) returns nothing
    • native MultiboardSetItemStyle (multiboarditem mbi, boolean showValue, boolean showIcon) returns nothing
    • native MultiboardSetItemStyle (multiboarditem mbi, boolean showValue, boolean showIcon) returns nothing
    • function MultiboardSetItemStyleBJ (multiboard mb, integer col, integer row, boolean showValue, boolean showIcon) returns nothing
    • function MultiboardSetItemStyleBJ (multiboard mb, integer col, integer row, boolean showValue, boolean showIcon) returns nothing
    • native MultiboardSuppressDisplay (boolean flag) returns nothing
    • function PauseAllUnitsBJ (boolean pause) returns nothing
    • native PauseCompAI (player p, boolean pause) returns nothing
    • native PauseGame (boolean flag) returns nothing
    • function PauseTimerBJ (boolean pause, timer whichTimer) returns nothing
    • native PauseUnit (unit whichUnit, boolean flag) returns nothing
    • function PauseUnitBJ (boolean pause, unit whichUnit) returns nothing
    • native PingMinimapEx (real x, real y, real duration, integer red, integer green, integer blue, boolean extraEffects) returns nothing
    • function PostTriggerExecuteBJ (trigger trig, boolean checkConditions) returns boolean
    • native QuestItemSetCompleted (questitem whichQuestItem, boolean completed) returns nothing
    • function QuestItemSetCompletedBJ (questitem whichQuestItem, boolean completed) returns nothing
    • native QuestSetCompleted (quest whichQuest, boolean completed) returns nothing
    • function QuestSetCompletedBJ (quest whichQuest, boolean completed) returns nothing
    • native QuestSetDiscovered (quest whichQuest, boolean discovered) returns nothing
    • function QuestSetDiscoveredBJ (quest whichQuest, boolean discovered) returns nothing
    • native QuestSetEnabled (quest whichQuest, boolean enabled) returns nothing
    • function QuestSetEnabledBJ (boolean enabled, quest whichQuest) returns nothing
    • native QuestSetFailed (quest whichQuest, boolean failed) returns nothing
    • function QuestSetFailedBJ (quest whichQuest, boolean failed) returns nothing
    • native QuestSetRequired (quest whichQuest, boolean required) returns nothing
    • function QueuedTriggerAddBJ (trigger trig, boolean checkConditions) returns boolean
    • native RegisterStackedSound (sound soundHandle, boolean byPosition, real rectwidth, real rectheight) returns nothing
    • function RemovePlayerPreserveUnitsBJ (player whichPlayer, playergameresult gameResult, boolean leftGame) returns nothing
    • function RescueUnitBJ (unit whichUnit, player rescuer, boolean changeColor) returns nothing
    • native RestartGame (boolean doScoreScreen) returns nothing
    • native ReviveHero (unit whichHero, real x, real y, boolean doEyecandy) returns boolean
    • native ReviveHeroLoc (unit whichHero, location loc, boolean doEyecandy) returns boolean
    • function SaveAndChangeLevelBJ (string saveFileName, string newLevel, boolean doScoreScreen) returns nothing
    • function SaveAndLoadGameBJ (string saveFileName, string loadFileName, boolean doScoreScreen) returns nothing
    • native SaveBoolean (hashtable table, integer parentKey, integer childKey, boolean value) returns nothing
    • function SaveBooleanBJ (boolean value, integer key, integer missionKey, hashtable table) returns nothing
    • native SelectUnit (unit whichUnit, boolean flag) returns nothing
    • native SetBlight (player whichPlayer, real x, real y, real radius, boolean addBlight) returns nothing
    • native SetBlightLoc (player whichPlayer, location whichLocation, real radius, boolean addBlight) returns nothing
    • native SetBlightPoint (player whichPlayer, real x, real y, boolean addBlight) returns nothing
    • function SetBlightRadiusLocBJ (boolean addBlight, player whichPlayer, location loc, real radius) returns nothing
    • native SetBlightRect (player whichPlayer, rect r, boolean addBlight) returns nothing
    • function SetBlightRectBJ (boolean addBlight, player whichPlayer, rect r) returns nothing
    • native SetCameraTargetController (unit whichUnit, real xoffset, real yoffset, boolean inheritOrientation) returns nothing
    • function SetCameraTargetControllerNoZForPlayer (player whichPlayer, unit whichUnit, real xoffset, real yoffset, boolean inheritOrientation) returns nothing
    • native SetCampaignAvailable (integer campaignNumber, boolean available) returns nothing
    • function SetCampaignAvailableBJ (boolean available, integer campaignNumber) returns nothing
    • native SetCaptainChanges (boolean allow) returns nothing
    • function SetCinematicAvailableBJ (boolean available, integer cinematicIndex) returns nothing
    • native SetCreepCampFilterState (boolean state) returns nothing
    • native SetCustomCampaignButtonVisible (integer whichButton, boolean visible) returns nothing
    • native SetDefendPlayer (boolean state) returns nothing
    • native SetDestructableInvulnerable (destructable d, boolean flag) returns nothing
    • function SetDestructableInvulnerableBJ (destructable d, boolean flag) returns nothing
    • native SetDoodadAnimation (real x, real y, real radius, integer doodadID, boolean nearestOnly, string animName, boolean animRandom) returns nothing
    • native SetDoodadAnimation (real x, real y, real radius, integer doodadID, boolean nearestOnly, string animName, boolean animRandom) returns nothing
    • native SetDoodadAnimationRect (rect r, integer doodadID, string animName, boolean animRandom) returns nothing
    • native SetEdCinematicAvailable (integer campaignNumber, boolean available) returns nothing
    • native SetFogStateRadius (player forWhichPlayer, fogstate whichState, real centerx, real centerY, real radius, boolean useSharedVision) returns nothing
    • native SetFogStateRadiusLoc (player forWhichPlayer, fogstate whichState, location center, real radius, boolean useSharedVision) returns nothing
    • native SetFogStateRect (player forWhichPlayer, fogstate whichState, rect where, boolean useSharedVision) returns nothing
    • function SetFormGroupTimeouts (boolean state) returns nothing
    • native SetGameTypeSupported (gametype whichGameType, boolean value) returns nothing
    • native SetGroupsFlee (boolean state) returns nothing
    • function SetHarvestLumber (boolean harvest) returns nothing
    • native SetHeroAgi (unit whichHero, integer newAgi, boolean permanent) returns nothing
    • native SetHeroesBuyItems (boolean state) returns nothing
    • native SetHeroesFlee (boolean state) returns nothing
    • native SetHeroesTakeItems (boolean state) returns nothing
    • native SetHeroInt (unit whichHero, integer newInt, boolean permanent) returns nothing
    • native SetHeroLevel (unit whichHero, integer level, boolean showEyeCandy) returns nothing
    • function SetHeroLevelBJ (unit whichHero, integer newLevel, boolean showEyeCandy) returns nothing
    • native SetHeroStr (unit whichHero, integer newStr, boolean permanent) returns nothing
    • native SetHeroXP (unit whichHero, integer newXpVal, boolean showEyeCandy) returns nothing
    • native SetIgnoreInjured (boolean state) returns nothing
    • native SetImageAboveWater (image whichImage, boolean flag, boolean useWaterAlpha) returns nothing
    • native SetImageAboveWater (image whichImage, boolean flag, boolean useWaterAlpha) returns nothing
    • native SetImage
    • constantHeight (image whichImage, boolean flag, real height) returns nothing
    • native SetImageRender (image whichImage, boolean flag) returns nothing
    • native SetImageRenderAlways (image whichImage, boolean flag) returns nothing
    • native SetItemDropOnDeath (item whichItem, boolean flag) returns nothing
    • function SetItemDropOnDeathBJ (item whichItem, boolean flag) returns nothing
    • native SetItemDroppable (item i, boolean flag) returns nothing
    • function SetItemDroppableBJ (item whichItem, boolean flag) returns nothing
    • native SetItemInvulnerable (item whichItem, boolean flag) returns nothing
    • function SetItemInvulnerableBJ (item whichItem, boolean flag) returns nothing
    • native SetItemPawnable (item i, boolean flag) returns nothing
    • native SetItemPlayer (item whichItem, player whichPlayer, boolean changeColor) returns nothing
    • function SetItemPlayerBJ (item whichItem, player whichPlayer, boolean changeColor) returns nothing
    • native SetItemVisible (item whichItem, boolean show) returns nothing
    • function SetItemVisibleBJ (boolean show, item whichItem) returns nothing
    • native SetMapFlag (mapflag whichMapFlag, boolean value) returns nothing
    • native SetMapMusic (string musicName, boolean random, integer index) returns nothing
    • native SetMissionAvailable (integer campaignNumber, integer missionNumber, boolean available) returns nothing
    • function SetMissionAvailableBJ (boolean available, integer missionIndex) returns nothing
    • native SetNewHeroes (boolean state) returns nothing
    • native SetOpCinematicAvailable (integer campaignNumber, boolean available) returns nothing
    • native SetPeonsRepair (boolean state) returns nothing
    • native SetPlayerAbilityAvailable (player whichPlayer, integer abilid, boolean avail) returns nothing
    • function SetPlayerAbilityAvailableBJ (boolean avail, integer abilid, player whichPlayer) returns nothing
    • native SetPlayerAlliance (player sourcePlayer, player otherPlayer, alliancetype whichAllianceSetting, boolean value) returns nothing
    • function SetPlayerAllianceBJ (player sourcePlayer, alliancetype whichAllianceSetting, boolean value, player otherPlayer) returns nothing
    • function SetPlayerAllianceStateAllyBJ (player sourcePlayer, player otherPlayer, boolean flag) returns nothing
    • function SetPlayerAllianceStateControlBJ (player sourcePlayer, player otherPlayer, boolean flag) returns nothing
    • function SetPlayerAllianceStateFullControlBJ (player sourcePlayer, player otherPlayer, boolean flag) returns nothing
    • function SetPlayerAllianceStateVisionBJ (player sourcePlayer, player otherPlayer, boolean flag) returns nothing
    • function SetPlayerColorBJ (player whichPlayer, playercolor color, boolean changeExisting) returns nothing
    • function SetPlayerFlagBJ (playerstate whichPlayerFlag, boolean flag, player whichPlayer) returns nothing
    • native SetPlayerOnScoreScreen (player whichPlayer, boolean flag) returns nothing
    • function SetPlayerOnScoreScreenBJ (boolean flag, player whichPlayer) returns nothing
    • native SetPlayerRaceSelectable (player whichPlayer, boolean value) returns nothing
    • function SetPlayerUnitAvailableBJ (integer unitId, boolean allowed, player whichPlayer) returns nothing
    • native SetRandomPaths (boolean state) returns nothing
    • function SetRescueBuildingColorChangeBJ (boolean changeColor) returns nothing
    • function SetRescueUnitColorChangeBJ (boolean changeColor) returns nothing
    • native SetSlowChopping (boolean state) returns nothing
    • native SetSmartArtillery (boolean state) returns nothing
    • function SetStackedSoundBJ (boolean add, sound soundHandle, rect r) returns nothing
    • native SetTargetHeroes (boolean state) returns nothing
    • native SetTerrainPathable (real x, real y, pathingtype t, boolean flag) returns nothing
    • function SetTerrainPathableBJ (location where, pathingtype t, boolean flag) returns nothing
    • native SetTextTagPermanent (texttag t, boolean flag) returns nothing
    • function SetTextTagPermanentBJ (texttag tt, boolean flag) returns nothing
    • native SetTextTagSuspended (texttag t, boolean flag) returns nothing
    • function SetTextTagSuspendedBJ (texttag tt, boolean flag) returns nothing
    • native SetTextTagVisibility (texttag t, boolean flag) returns nothing
    • native SetTutorialCleared (boolean cleared) returns nothing
    • native SetUbersplatRender (ubersplat whichSplat, boolean flag) returns nothing
    • native SetUbersplatRenderAlways (ubersplat whichSplat, boolean flag) returns nothing
    • native SetUnitCreepGuard (unit whichUnit, boolean creepGuard) returns nothing
    • native SetUnitExploded (unit whichUnit, boolean exploded) returns nothing
    • function SetUnitExplodedBJ (unit whichUnit, boolean exploded) returns nothing
    • native SetUnitInvulnerable (unit whichUnit, boolean flag) returns nothing
    • native SetUnitOwner (unit whichUnit, player whichPlayer, boolean changeColor) returns nothing
    • native SetUnitPathing (unit whichUnit, boolean flag) returns nothing
    • native SetUnitRescuable (unit whichUnit, player byWhichPlayer, boolean flag) returns nothing
    • native SetUnitsFlee (boolean state) returns nothing
    • native SetUnitUseFood (unit whichUnit, boolean useFood) returns nothing
    • function SetUnitUseFoodBJ (boolean enable, unit whichUnit) returns nothing
    • native SetWatchMegaTargets (boolean state) returns nothing
    • native SetWaterDeforms (boolean val) returns nothing
    • function ShowCustomCampaignButton (boolean show, integer whichButton) returns nothing
    • native ShowDestructable (destructable d, boolean flag) returns nothing
    • function ShowDestructableBJ (boolean flag, destructable d) returns nothing
    • native ShowImage (image whichImage, boolean flag) returns nothing
    • function ShowImageBJ (boolean flag, image whichImage) returns nothing
    • native ShowInterface (boolean flag, real fadeDuration) returns nothing
    • function ShowTextTagForceBJ (boolean show, texttag tt, force whichForce) returns nothing
    • native ShowUbersplat (ubersplat whichSplat, boolean flag) returns nothing
    • function ShowUbersplatBJ (boolean flag, ubersplat whichSplat) returns nothing
    • native ShowUnit (unit whichUnit, boolean show) returns nothing
    • function SingleMeleeAttack (boolean needs_exp, boolean has_siege, boolean major_ok, boolean air_units) returns nothing
    • function SingleMeleeAttack (boolean needs_exp, boolean has_siege, boolean major_ok, boolean air_units) returns nothing
    • function SingleMeleeAttack (boolean needs_exp, boolean has_siege, boolean major_ok, boolean air_units) returns nothing
    • function SingleMeleeAttack (boolean needs_exp, boolean has_siege, boolean major_ok, boolean air_units) returns nothing
    • function StartTimerBJ (timer t, boolean periodic, real timeout) returns timer
    • native StopMusic (boolean fadeOut) returns nothing
    • function StopMusicBJ (boolean fadeOut) returns nothing
    • native StopSound (sound soundHandle, boolean killWhenDone, boolean fadeOut) returns nothing
    • native StopSound (sound soundHandle, boolean killWhenDone, boolean fadeOut) returns nothing
    • function StopSoundBJ (sound soundHandle, boolean fadeOut) returns nothing
    • native StoreBoolean (gamecache cache, string missionKey, string key, boolean value) returns nothing
    • function StoreBooleanBJ (boolean value, string key, string missionKey, gamecache cache) returns nothing
    • native StringCase (string source, boolean upper) returns string
    • native SuicidePlayer (player id, boolean check_full) returns boolean
    • native SuicidePlayerUnits (player id, boolean check_full) returns boolean
    • native SuspendHeroXP (unit whichHero, boolean flag) returns nothing
    • function SuspendHeroXPBJ (boolean flag, unit whichHero) returns nothing
    • native SuspendTimeOfDay (boolean b) returns nothing
    • function TerrainDeformationCraterBJ (real duration, boolean permanent, location where, real radius, real depth) returns terraindeformation
    • function TerrainDeformationRippleBJ (real duration, boolean limitNeg, location where, real startRadius, real endRadius, real depth, real wavePeriod, real waveWidth) returns terraindeformation
    • native TerrainDeformCrater (real x, real y, real radius, real depth, integer duration, boolean permanent) returns terraindeformation
    • native TerrainDeformRipple (real x, real y, real radius, real depth, integer duration, integer count, real spaceWaves, real timeWaves, real radiusStartPct, boolean limitNeg) returns terraindeformation
    • native TimerDialogDisplay (timerdialog whichDialog, boolean display) returns nothing
    • function TimerDialogDisplayBJ (boolean show, timerdialog td) returns nothing
    • function TimerDialogDisplayForPlayerBJ (boolean show, timerdialog td, player whichPlayer) returns nothing
    • native TimerStart (timer whichTimer, real timeout, boolean periodic, code handlerFunc) returns nothing
    • function TownCountEx (integer unitid, boolean only_done, integer townid) returns integer
    • function TransmissionFromUnitTypeWithNameBJ (force toForce, player fromPlayer, integer unitId, string unitName, location loc, sound soundHandle, string message, integer timeType, real timeVal, boolean wait) returns nothing
    • function TransmissionFromUnitWithNameBJ (force toForce, unit whichUnit, string unitName, sound soundHandle, string message, integer timeType, real timeVal, boolean wait) returns nothing
    • function TriggerExecuteBJ (trigger trig, boolean checkConditions) returns boolean
    • native TriggerRegisterPlayerChatEvent (trigger whichTrigger, player whichPlayer, string chatMessageToDetect, boolean exactMatchOnly) returns event
    • function TriggerRegisterPlayerSelectionEventBJ (trigger trig, player whichPlayer, boolean selected) returns event
    • native TriggerRegisterTimerEvent (trigger whichTrigger, real timeout, boolean periodic) returns event
    • native TriggerWaitOnSleeps (trigger whichTrigger, boolean flag) returns nothing
    • native UnitAddSleep (unit whichUnit, boolean add) returns nothing
    • native UnitAddSleepPerm (unit whichUnit, boolean add) returns nothing
    • native UnitCountBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns integer
    • native UnitCountBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns integer
    • native UnitCountBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns integer
    • native UnitCountBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns integer
    • native UnitCountBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns integer
    • native UnitCountBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns integer
    • native UnitCountBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns integer
    • function UnitCountBuffsExBJ (integer polarity, integer resist, unit whichUnit, boolean bTLife, boolean bAura) returns integer
    • function UnitCountBuffsExBJ (integer polarity, integer resist, unit whichUnit, boolean bTLife, boolean bAura) returns integer
    • native UnitDamagePoint (unit whichUnit, real delay, real radius, real x, real y, real amount, boolean attack, boolean ranged, attacktype attackType, damagetype damageType, weapontype weaponType) returns boolean
    • native UnitDamagePoint (unit whichUnit, real delay, real radius, real x, real y, real amount, boolean attack, boolean ranged, attacktype attackType, damagetype damageType, weapontype weaponType) returns boolean
    • native UnitDamageTarget (unit whichUnit, widget target, real amount, boolean attack, boolean ranged, attacktype attackType, damagetype damageType, weapontype weaponType) returns boolean
    • native UnitDamageTarget (unit whichUnit, widget target, real amount, boolean attack, boolean ranged, attacktype attackType, damagetype damageType, weapontype weaponType) returns boolean
    • function UnitGenerateAlarms (unit whichUnit, boolean generate) returns boolean
    • native UnitHasBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns boolean
    • native UnitHasBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns boolean
    • native UnitHasBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns boolean
    • native UnitHasBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns boolean
    • native UnitHasBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns boolean
    • native UnitHasBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns boolean
    • native UnitHasBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns boolean
    • native UnitIgnoreAlarm (unit whichUnit, boolean flag) returns boolean
    • native UnitMakeAbilityPermanent (unit whichUnit, boolean permanent, integer abilityId) returns boolean
    • function UnitMakeAbilityPermanentBJ (boolean permanent, integer abilityId, unit whichUnit) returns boolean
    • native UnitPauseTimedLife (unit whichUnit, boolean flag) returns nothing
    • function UnitPauseTimedLifeBJ (boolean flag, unit whichUnit) returns nothing
    • native UnitRemoveBuffs (unit whichUnit, boolean removePositive, boolean removeNegative) returns nothing
    • native UnitRemoveBuffs (unit whichUnit, boolean removePositive, boolean removeNegative) returns nothing
    • native UnitRemoveBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns nothing
    • native UnitRemoveBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns nothing
    • native UnitRemoveBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns nothing
    • native UnitRemoveBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns nothing
    • native UnitRemoveBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns nothing
    • native UnitRemoveBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns nothing
    • native UnitRemoveBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns nothing
    • function UnitRemoveBuffsExBJ (integer polarity, integer resist, unit whichUnit, boolean bTLife, boolean bAura) returns nothing
    • function UnitRemoveBuffsExBJ (integer polarity, integer resist, unit whichUnit, boolean bTLife, boolean bAura) returns nothing
    • function UnitSetCanSleepBJ (unit whichUnit, boolean canSleep) returns nothing
    • native UnitSetUsesAltIcon (unit whichUnit, boolean flag) returns nothing
    • function UnitSetUsesAltIconBJ (boolean flag, unit whichUnit) returns nothing
    • native UnitShareVision (unit whichUnit, player whichPlayer, boolean share) returns nothing
    • function UnitShareVisionBJ (boolean share, unit whichUnit, player whichPlayer) returns nothing
    • native UnitSuspendDecay (unit whichUnit, boolean suspend) returns nothing
    • function UnitSuspendDecayBJ (boolean suspend, unit whichUnit) returns nothing
    • native UnregisterStackedSound (sound soundHandle, boolean byPosition, real rectwidth, real rectheight) returns nothing
    • function UseTimeOfDayBJ (boolean flag) returns nothing
    • native WaygateActivate (unit waygate, boolean activate) returns nothing
    • function WaygateActivateBJ (boolean activate, unit waygate) returns nothing


    List ke gunaan dan fungsi pada boolean di trigger editor map

    JANGAN KAGET !!!
    Last edited by fei~jin-; 17-02-17 at 06:20.

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