native Type : boolean
Children Types : none
Information about type boolean
- Booleans might be true or false, common.j variables TRUE and FALSE were added to allow you to use them, but it is not a good idea to do so.
- Comparision expresions (== , <= ,< , > , >= , != ) return boolean.
- if, elseif and exitwhen statements take boolean as argument.
Global variables of type boolean:
common.j:
common.ai:
Code:
allow_air_creeps,
allow_signal_abort,
build_campaign_attackers,
do_campaign_farms,
do_debug_cheats,
form_group_timeouts,
get_zeppelin,
harvest_town1,
harvest_town2,
harvest_town3,
ready_for_zeppelin,
take_exp, trace_on,
two_heroes,
zep_next_wave
Blizzard.j:
Code:
bj_changeLevelShowScores,
bj_cineModeAlreadyIn,
bj_cineModePriorDawnDusk,
bj_cineModePriorFogSetting,
bj_cineModePriorMaskSetting,
bj_dncIsDaytime,
bj_finishSoonAllExposed,
bj_gameStarted,
bj_isSinglePlayer,
bj_isUnitGroupDeadResult,
bj_isUnitGroupEmptyResult,
bj_isUnitGroupInRectResult,
bj_makeUnitRescuableFlag,
bj_meleeDefeated,
bj_meleeGameOver,
bj_meleeGrantHeroItems,
bj_meleeVictoried,
bj_meleeVisibilityIsDay,
bj_pauseAllUnitsFlag,
bj_playerIsCrippled,
bj_playerIsExposed,
bj_queuedExecUseConds,
bj_rescueChangeColorBldg,
bj_rescueChangeColorUnit,
bj_slotControlReady,
bj_slotControlUsed,
bj_stockAllowedArtifact,
bj_stockAllowedCharged,
bj_stockAllowedPermanent,
bj_useDawnDuskSounds,
bj_wantDestroyGroup
functions that return type boolean (common.j,common.ai,Blizzard.j):
- native AddAssault (integer qty, integer id) returns boolean
- native AddDefenders (integer qty, integer id) returns boolean
- function AllowVictoryDefeat (playergameresult gameResult) returns boolean
- native CaptainAtGoal () returns boolean
- native CaptainInCombat (boolean attack_captain) returns boolean
- native CaptainIsEmpty () returns boolean
- native CaptainIsFull () returns boolean
- native CaptainIsHome () returns boolean
- native CaptainRetreating () returns boolean
- function CheckItemcodeStatus (integer itemId, integer status) returns boolean
- function CheckItemStatus (item whichItem, integer status) returns boolean
- function CompareLocationsBJ (location A, location B) returns boolean
- function CompareRectsBJ (rect A, rect B) returns boolean
- native ConvertUnits (integer qty, integer id) returns boolean
- native CopySaveGame (string sourceSaveName, string destSaveName) returns boolean
- function CopySaveGameBJ (string sourceSaveName, string destSaveName) returns boolean
- native CreepsOnMap () returns boolean
- native DestroyLightning (lightning whichBolt) returns boolean
- function DestroyLightningBJ (lightning whichBolt) returns boolean
- native DoAiScriptDebug () returns boolean
- function DoesUnitGenerateAlarms (unit whichUnit) returns boolean
- function EnumDestructablesInCircleBJFilter () returns boolean
- function GetBooleanAnd (boolean valueA, boolean valueB) returns boolean
- function GetBooleanOr (boolean valueA, boolean valueB) returns boolean
- native GetCreepCampFilterState () returns boolean
- native GetCustomCampaignButtonVisible (integer whichButton) returns boolean
- constant
- native GetPlayerAlliance (player sourcePlayer, player otherPlayer, alliancetype whichAllianceSetting) returns boolean
- native GetPlayerSelectable (player whichPlayer) returns boolean
- constant
- native GetPlayerTechResearched (player whichPlayer, integer techid, boolean specificonly) returns boolean
- native GetSoundIsLoading (sound soundHandle) returns boolean
- native GetSoundIsPlaying (sound soundHandle) returns boolean
- function GetSoundIsPlayingBJ (sound soundHandle) returns boolean
- native GetStoredBoolean (gamecache cache, string missionKey, string key) returns boolean
- function GetStoredBooleanBJ (string key, string missionKey, gamecache cache) returns boolean
- function GetUnitsInRectOfPlayerFilter () returns boolean
- function GetUnitsOfPlayerAndTypeIdFilter () returns boolean
- function GetUnitsOfTypeIdAllFilter () returns boolean
- native GroupImmediateOrder (group whichGroup, string order) returns boolean
- function GroupImmediateOrderBJ (group whichGroup, string order) returns boolean
- native GroupImmediateOrderById (group whichGroup, integer order) returns boolean
- native GroupPointOrder (group whichGroup, string order, real x, real y) returns boolean
- native GroupPointOrderById (group whichGroup, integer order, real x, real y) returns boolean
- native GroupPointOrderByIdLoc (group whichGroup, integer order, location whichLocation) returns boolean
- native GroupPointOrderLoc (group whichGroup, string order, location whichLocation) returns boolean
- function GroupPointOrderLocBJ (group whichGroup, string order, location whichLocation) returns boolean
- function GroupTargetDestructableOrder (group whichGroup, string order, widget targetWidget) returns boolean
- function GroupTargetItemOrder (group whichGroup, string order, widget targetWidget) returns boolean
- native GroupTargetOrder (group whichGroup, string order, widget targetWidget) returns boolean
- function GroupTargetOrderBJ (group whichGroup, string order, widget targetWidget) returns boolean
- native GroupTargetOrderById (group whichGroup, integer order, widget targetWidget) returns boolean
- function GroupTrainOrderByIdBJ (group g, integer unitId) returns boolean
- function HallsCompleted (integer unitid) returns boolean
- native HaveSavedBoolean (hashtable table, integer parentKey, integer childKey) returns boolean
- native HaveSavedHandle (hashtable table, integer parentKey, integer childKey) returns boolean
- native HaveSavedInteger (hashtable table, integer parentKey, integer childKey) returns boolean
- native HaveSavedReal (hashtable table, integer parentKey, integer childKey) returns boolean
- native HaveSavedString (hashtable table, integer parentKey, integer childKey) returns boolean
- function HaveSavedValue (integer key, integer valueType, integer missionKey, hashtable table) returns boolean
- native HaveStoredBoolean (gamecache cache, string missionKey, string key) returns boolean
- native HaveStoredInteger (gamecache cache, string missionKey, string key) returns boolean
- native HaveStoredReal (gamecache cache, string missionKey, string key) returns boolean
- native HaveStoredString (gamecache cache, string missionKey, string key) returns boolean
- native HaveStoredUnit (gamecache cache, string missionKey, string key) returns boolean
- function HaveStoredValue (string key, integer valueType, string missionKey, gamecache cache) returns boolean
- native IsCineFilterDisplayed () returns boolean
- function IsCustomCampaignButtonVisibile (integer whichButton) returns boolean
- function IsDawnDuskEnabled () returns boolean
- function IsDestructableAliveBJ (destructable d) returns boolean
- function IsDestructableDeadBJ (destructable d) returns boolean
- native IsDestructableInvulnerable (destructable d) returns boolean
- function IsDestructableInvulnerableBJ (destructable d) returns boolean
- native IsFogEnabled () returns boolean
- constant
- native IsFoggedToPlayer (real x, real y, player whichPlayer) returns boolean
- native IsFogMaskEnabled () returns boolean
- native IsGameTypeSupported (gametype whichGameType) returns boolean
- constant
- native IsHeroUnitId (integer unitId) returns boolean
- function IsItemHiddenBJ (item whichItem) returns boolean
- native IsItemIdPawnable (integer itemId) returns boolean
- native IsItemIdPowerup (integer itemId) returns boolean
- native IsItemIdSellable (integer itemId) returns boolean
- native IsItemInvulnerable (item whichItem) returns boolean
- native IsItemOwned (item whichItem) returns boolean
- native IsItemPawnable (item whichItem) returns boolean
- native IsItemPowerup (item whichItem) returns boolean
- native IsItemSellable (item whichItem) returns boolean
- native IsItemVisible (item whichItem) returns boolean
- native IsLeaderboardDisplayed (leaderboard lb) returns boolean
- constant
- native IsLocationFoggedToPlayer (location whichLocation, player whichPlayer) returns boolean
- native IsLocationInRegion (region whichRegion, location whichLocation) returns boolean
- constant
- native IsLocationMaskedToPlayer (location whichLocation, player whichPlayer) returns boolean
- constant
- native IsLocationVisibleToPlayer (location whichLocation, player whichPlayer) returns boolean
- native IsMapFlagSet (mapflag whichMapFlag) returns boolean
- constant
- native IsMaskedToPlayer (real x, real y, player whichPlayer) returns boolean
- native IsMultiboardDisplayed (multiboard lb) returns boolean
- native IsMultiboardMinimized (multiboard lb) returns boolean
- native IsNoDefeatCheat () returns boolean
- native IsNoVictoryCheat () returns boolean
- constant
- native IsPlayerAlly (player whichPlayer, player otherPlayer) returns boolean
- constant
- native IsPlayerEnemy (player whichPlayer, player otherPlayer) returns boolean
- function IsPlayerFlagSetBJ (playerstate whichPlayerFlag, player whichPlayer) returns boolean
- constant
- native IsPlayerInForce (player whichPlayer, force whichForce) returns boolean
- constant
- native IsPlayerObserver (player whichPlayer) returns boolean
- native IsPlayerRacePrefSet (player whichPlayer, racepreference pref) returns boolean
- function IsPlayerSlotState (player whichPlayer, playerslotstate whichState) returns boolean
- native IsPointBlighted (real x, real y) returns boolean
- function IsPointBlightedBJ (location where) returns boolean
- native IsPointInRegion (region whichRegion, real x, real y) returns boolean
- native IsQuestCompleted (quest whichQuest) returns boolean
- native IsQuestDiscovered (quest whichQuest) returns boolean
- native IsQuestEnabled (quest whichQuest) returns boolean
- native IsQuestFailed (quest whichQuest) returns boolean
- native IsQuestItemCompleted (questitem whichQuestItem) returns boolean
- native IsQuestRequired (quest whichQuest) returns boolean
- native IssueBuildOrder (unit whichPeon, string unitToBuild, real x, real y) returns boolean
- native IssueBuildOrderById (unit whichPeon, integer unitId, real x, real y) returns boolean
- function IssueBuildOrderByIdLocBJ (unit whichPeon, integer unitId, location loc) returns boolean
- function IssueHauntOrderAtLocBJ (unit whichPeon, location loc) returns boolean
- function IssueHauntOrderAtLocBJFilter () returns boolean
- native IssueImmediateOrder (unit whichUnit, string order) returns boolean
- function IssueImmediateOrderBJ (unit whichUnit, string order) returns boolean
- native IssueImmediateOrderById (unit whichUnit, integer order) returns boolean
- native IssueInstantPointOrder (unit whichUnit, string order, real x, real y, widget instantTargetWidget) returns boolean
- native IssueInstantPointOrderById (unit whichUnit, integer order, real x, real y, widget instantTargetWidget) returns boolean
- native IssueInstantTargetOrder (unit whichUnit, string order, widget targetWidget, widget instantTargetWidget) returns boolean
- native IssueInstantTargetOrderById (unit whichUnit, integer order, widget targetWidget, widget instantTargetWidget) returns boolean
- native IssueNeutralImmediateOrder (player forWhichPlayer, unit neutralStructure, string unitToBuild) returns boolean
- native IssueNeutralImmediateOrderById (player forWhichPlayer, unit neutralStructure, integer unitId) returns boolean
- native IssueNeutralPointOrder (player forWhichPlayer, unit neutralStructure, string unitToBuild, real x, real y) returns boolean
- native IssueNeutralPointOrderById (player forWhichPlayer, unit neutralStructure, integer unitId, real x, real y) returns boolean
- native IssueNeutralTargetOrder (player forWhichPlayer, unit neutralStructure, string unitToBuild, widget target) returns boolean
- native IssueNeutralTargetOrderById (player forWhichPlayer, unit neutralStructure, integer unitId, widget target) returns boolean
- native IssuePointOrder (unit whichUnit, string order, real x, real y) returns boolean
- native IssuePointOrderById (unit whichUnit, integer order, real x, real y) returns boolean
- native IssuePointOrderByIdLoc (unit whichUnit, integer order, location whichLocation) returns boolean
- native IssuePointOrderLoc (unit whichUnit, string order, location whichLocation) returns boolean
- function IssuePointOrderLocBJ (unit whichUnit, string order, location whichLocation) returns boolean
- function IssueTargetDestructableOrder (unit whichUnit, string order, widget targetWidget) returns boolean
- function IssueTargetItemOrder (unit whichUnit, string order, widget targetWidget) returns boolean
- native IssueTargetOrder (unit whichUnit, string order, widget targetWidget) returns boolean
- function IssueTargetOrderBJ (unit whichUnit, string order, widget targetWidget) returns boolean
- native IssueTargetOrderById (unit whichUnit, integer order, widget targetWidget) returns boolean
- function IssueTrainOrderByIdBJ (unit whichUnit, integer unitId) returns boolean
- function IssueUpgradeOrderByIdBJ (unit whichUnit, integer techId) returns boolean
- native IsSuspendedXP (unit whichHero) returns boolean
- native IsTerrainPathable (real x, real y, pathingtype t) returns boolean
- function IsTerrainPathableBJ (location where, pathingtype t) returns boolean
- native IsTimerDialogDisplayed (timerdialog whichDialog) returns boolean
- native IsTowered (unit target) returns boolean
- native IsTriggerEnabled (trigger whichTrigger) returns boolean
- function IsTriggerQueuedBJ (trigger trig) returns boolean
- function IsTriggerQueueEmptyBJ () returns boolean
- native IsTriggerWaitOnSleeps (trigger whichTrigger) returns boolean
- constant
- native IsUnit (unit whichUnit, unit whichSpecifiedUnit) returns boolean
- function IsUnitAliveBJ (unit whichUnit) returns boolean
- constant
- native IsUnitAlly (unit whichUnit, player whichPlayer) returns boolean
- function IsUnitDeadBJ (unit whichUnit) returns boolean
- constant
- native IsUnitDetected (unit whichUnit, player whichPlayer) returns boolean
- constant
- native IsUnitEnemy (unit whichUnit, player whichPlayer) returns boolean
- constant
- native IsUnitFogged (unit whichUnit, player whichPlayer) returns boolean
- function IsUnitGroupDeadBJ (group g) returns boolean
- function IsUnitGroupEmptyBJ (group g) returns boolean
- function IsUnitGroupInRectBJ (group g, rect r) returns boolean
- constant
- native IsUnitHidden (unit whichUnit) returns boolean
- function IsUnitHiddenBJ (unit whichUnit) returns boolean
- constant
- native IsUnitIdType (integer unitId, unittype whichUnitType) returns boolean
- constant
- native IsUnitIllusion (unit whichUnit) returns boolean
- function IsUnitIllusionBJ (unit whichUnit) returns boolean
- constant
- native IsUnitInForce (unit whichUnit, force whichForce) returns boolean
- constant
- native IsUnitInGroup (unit whichUnit, group whichGroup) returns boolean
- constant
- native IsUnitInRange (unit whichUnit, unit otherUnit, real distance) returns boolean
- constant
- native IsUnitInRangeLoc (unit whichUnit, location whichLocation, real distance) returns boolean
- constant
- native IsUnitInRangeXY (unit whichUnit, real x, real y, real distance) returns boolean
- native IsUnitInRegion (region whichRegion, unit whichUnit) returns boolean
- constant
- native IsUnitInTransport (unit whichUnit, unit whichTransport) returns boolean
- function IsUnitInTransportBJ (unit whichUnit, unit whichTransport) returns boolean
- constant
- native IsUnitInvisible (unit whichUnit, player whichPlayer) returns boolean
- constant
- native IsUnitLoaded (unit whichUnit) returns boolean
- function IsUnitLoadedBJ (unit whichUnit) returns boolean
- constant
- native IsUnitMasked (unit whichUnit, player whichPlayer) returns boolean
- constant
- native IsUnitOwnedByPlayer (unit whichUnit, player whichPlayer) returns boolean
- native IsUnitPaused (unit whichHero) returns boolean
- function IsUnitPausedBJ (unit whichUnit) returns boolean
- constant
- native IsUnitRace (unit whichUnit, race whichRace) returns boolean
- constant
- native IsUnitSelected (unit whichUnit, player whichPlayer) returns boolean
- constant
- native IsUnitType (unit whichUnit, unittype whichUnitType) returns boolean
- constant
- native IsUnitVisible (unit whichUnit, player whichPlayer) returns boolean
- constant
- native IsVisibleToPlayer (real x, real y, player whichPlayer) returns boolean
- native LeaderboardHasPlayerItem (leaderboard lb, player p) returns boolean
- function LeaderboardHasPlayerItemBJ (leaderboard lb, player whichPlayer) returns boolean
- function LivingPlayerUnitsOfTypeIdFilter () returns boolean
- native LoadBoolean (hashtable table, integer parentKey, integer childKey) returns boolean
- function LoadBooleanBJ (integer key, integer missionKey, hashtable table) returns boolean
- function MeleePlayerIsCrippled (player whichPlayer) returns boolean
- function MeleePlayerIsOpponent (integer playerIndex, integer opponentIndex) returns boolean
- function MeleeTrainedUnitIsHeroBJFilter () returns boolean
- function MeleeWasUserPlayer (player whichPlayer) returns boolean
- native MergeUnits (integer qty, integer a, integer b, integer make) returns boolean
- function ModifyHeroSkillPoints (unit whichHero, integer modifyMethod, integer value) returns boolean
- native MoveLightning (lightning whichBolt, boolean checkVisibility, real x1, real y1, real x2, real y2) returns boolean
- native MoveLightningEx (lightning whichBolt, boolean checkVisibility, real x1, real y1, real z1, real x2, real y2, real z2) returns boolean
- function MoveLightningLoc (lightning whichBolt, location where1, location where2) returns boolean
- function NearbyElevatorExists (real x, real y) returns boolean
- function PlayersAreCoAllied (player playerA, player playerB) returns boolean
- function PostTriggerExecuteBJ (trigger trig, boolean checkConditions) returns boolean
- function PrepSuicideOnPlayer (integer seconds) returns boolean
- function QueuedTriggerAddBJ (trigger trig, boolean checkConditions) returns boolean
- function QueuedTriggerAttemptExec () returns boolean
- function QueuedTriggerRemoveByIndex (integer trigIndex) returns boolean
- function RectContainsCoords (rect r, real x, real y) returns boolean
- function RectContainsItem (item whichItem, rect r) returns boolean
- function RectContainsLoc (rect r, location loc) returns boolean
- function RectContainsUnit (rect r, unit whichUnit) returns boolean
- native ReloadGameCachesFromDisk () returns boolean
- native RemoveSaveDirectory (string sourceDirName) returns boolean
- function RemoveSaveDirectoryBJ (string sourceDirName) returns boolean
- native RenameSaveDirectory (string sourceDirName, string destDirName) returns boolean
- function RenameSaveDirectoryBJ (string sourceDirName, string destDirName) returns boolean
- native ReviveHero (unit whichHero, real x, real y, boolean doEyecandy) returns boolean
- native ReviveHeroLoc (unit whichHero, location loc, boolean doEyecandy) returns boolean
- native SaveAbilityHandle (hashtable table, integer parentKey, integer childKey, ability whichAbility) returns boolean
- function SaveAbilityHandleBJ (ability whichAbility, integer key, integer missionKey, hashtable table) returns boolean
- native SaveAgentHandle (hashtable table, integer parentKey, integer childKey, agent whichAgent) returns boolean
- function SaveAgentHandleBJ (agent whichAgent, integer key, integer missionKey, hashtable table) returns boolean
- native SaveBooleanExprHandle (hashtable table, integer parentKey, integer childKey, boolexpr whichBoolexpr) returns boolean
- function SaveBooleanExprHandleBJ (boolexpr whichBoolexpr, integer key, integer missionKey, hashtable table) returns boolean
- native SaveButtonHandle (hashtable table, integer parentKey, integer childKey, button whichButton) returns boolean
- function SaveButtonHandleBJ (button whichButton, integer key, integer missionKey, hashtable table) returns boolean
- native SaveDefeatConditionHandle (hashtable table, integer parentKey, integer childKey, defeatcondition whichDefeatcondition) returns boolean
- function SaveDefeatConditionHandleBJ (defeatcondition whichDefeatcondition, integer key, integer missionKey, hashtable table) returns boolean
- native SaveDestructableHandle (hashtable table, integer parentKey, integer childKey, destructable whichDestructable) returns boolean
- function SaveDestructableHandleBJ (destructable whichDestructable, integer key, integer missionKey, hashtable table) returns boolean
- native SaveDialogHandle (hashtable table, integer parentKey, integer childKey, dialog whichDialog) returns boolean
- function SaveDialogHandleBJ (dialog whichDialog, integer key, integer missionKey, hashtable table) returns boolean
- native SaveEffectHandle (hashtable table, integer parentKey, integer childKey, effect whichEffect) returns boolean
- function SaveEffectHandleBJ (effect whichEffect, integer key, integer missionKey, hashtable table) returns boolean
- native SaveFogModifierHandle (hashtable table, integer parentKey, integer childKey, fogmodifier whichFogModifier) returns boolean
- function SaveFogModifierHandleBJ (fogmodifier whichFogModifier, integer key, integer missionKey, hashtable table) returns boolean
- native SaveFogStateHandle (hashtable table, integer parentKey, integer childKey, fogstate whichFogState) returns boolean
- function SaveFogStateHandleBJ (fogstate whichFogState, integer key, integer missionKey, hashtable table) returns boolean
- native SaveForceHandle (hashtable table, integer parentKey, integer childKey, force whichForce) returns boolean
- function SaveForceHandleBJ (force whichForce, integer key, integer missionKey, hashtable table) returns boolean
- native SaveGameCache (gamecache whichCache) returns boolean
- function SaveGameCacheBJ (gamecache cache) returns boolean
- native SaveGameExists (string saveName) returns boolean
- native SaveGroupHandle (hashtable table, integer parentKey, integer childKey, group whichGroup) returns boolean
- function SaveGroupHandleBJ (group whichGroup, integer key, integer missionKey, hashtable table) returns boolean
- native SaveHashtableHandle (hashtable table, integer parentKey, integer childKey, hashtable whichHashtable) returns boolean
- function SaveHashtableHandleBJ (hashtable whichHashtable, integer key, integer missionKey, hashtable table) returns boolean
- native SaveImageHandle (hashtable table, integer parentKey, integer childKey, image whichImage) returns boolean
- function SaveImageHandleBJ (image whichImage, integer key, integer missionKey, hashtable table) returns boolean
- native SaveItemHandle (hashtable table, integer parentKey, integer childKey, item whichItem) returns boolean
- function SaveItemHandleBJ (item whichItem, integer key, integer missionKey, hashtable table) returns boolean
- native SaveItemPoolHandle (hashtable table, integer parentKey, integer childKey, itempool whichItempool) returns boolean
- function SaveItemPoolHandleBJ (itempool whichItempool, integer key, integer missionKey, hashtable table) returns boolean
- native SaveLeaderboardHandle (hashtable table, integer parentKey, integer childKey, leaderboard whichLeaderboard) returns boolean
- function SaveLeaderboardHandleBJ (leaderboard whichLeaderboard, integer key, integer missionKey, hashtable table) returns boolean
- native SaveLightningHandle (hashtable table, integer parentKey, integer childKey, lightning whichLightning) returns boolean
- function SaveLightningHandleBJ (lightning whichLightning, integer key, integer missionKey, hashtable table) returns boolean
- native SaveLocationHandle (hashtable table, integer parentKey, integer childKey, location whichLocation) returns boolean
- function SaveLocationHandleBJ (location whichLocation, integer key, integer missionKey, hashtable table) returns boolean
- native SaveMultiboardHandle (hashtable table, integer parentKey, integer childKey, multiboard whichMultiboard) returns boolean
- function SaveMultiboardHandleBJ (multiboard whichMultiboard, integer key, integer missionKey, hashtable table) returns boolean
- native SaveMultiboardItemHandle (hashtable table, integer parentKey, integer childKey, multiboarditem whichMultiboarditem) returns boolean
- function SaveMultiboardItemHandleBJ (multiboarditem whichMultiboarditem, integer key, integer missionKey, hashtable table) returns boolean
- native SavePlayerHandle (hashtable table, integer parentKey, integer childKey, player whichPlayer) returns boolean
- function SavePlayerHandleBJ (player whichPlayer, integer key, integer missionKey, hashtable table) returns boolean
- native SaveQuestHandle (hashtable table, integer parentKey, integer childKey, quest whichQuest) returns boolean
- function SaveQuestHandleBJ (quest whichQuest, integer key, integer missionKey, hashtable table) returns boolean
- native SaveQuestItemHandle (hashtable table, integer parentKey, integer childKey, questitem whichQuestitem) returns boolean
- function SaveQuestItemHandleBJ (questitem whichQuestitem, integer key, integer missionKey, hashtable table) returns boolean
- native SaveRectHandle (hashtable table, integer parentKey, integer childKey, rect whichRect) returns boolean
- function SaveRectHandleBJ (rect whichRect, integer key, integer missionKey, hashtable table) returns boolean
- native SaveRegionHandle (hashtable table, integer parentKey, integer childKey, region whichRegion) returns boolean
- function SaveRegionHandleBJ (region whichRegion, integer key, integer missionKey, hashtable table) returns boolean
- native SaveSoundHandle (hashtable table, integer parentKey, integer childKey, sound whichSound) returns boolean
- function SaveSoundHandleBJ (sound whichSound, integer key, integer missionKey, hashtable table) returns boolean
- native SaveStr (hashtable table, integer parentKey, integer childKey, string value) returns boolean
- function SaveStringBJ (string value, integer key, integer missionKey, hashtable table) returns boolean
- native SaveTextTagHandle (hashtable table, integer parentKey, integer childKey, texttag whichTexttag) returns boolean
- function SaveTextTagHandleBJ (texttag whichTexttag, integer key, integer missionKey, hashtable table) returns boolean
- native SaveTimerDialogHandle (hashtable table, integer parentKey, integer childKey, timerdialog whichTimerdialog) returns boolean
- function SaveTimerDialogHandleBJ (timerdialog whichTimerdialog, integer key, integer missionKey, hashtable table) returns boolean
- native SaveTimerHandle (hashtable table, integer parentKey, integer childKey, timer whichTimer) returns boolean
- function SaveTimerHandleBJ (timer whichTimer, integer key, integer missionKey, hashtable table) returns boolean
- native SaveTrackableHandle (hashtable table, integer parentKey, integer childKey, trackable whichTrackable) returns boolean
- function SaveTrackableHandleBJ (trackable whichTrackable, integer key, integer missionKey, hashtable table) returns boolean
- native SaveTriggerActionHandle (hashtable table, integer parentKey, integer childKey, triggeraction whichTriggeraction) returns boolean
- function SaveTriggerActionHandleBJ (triggeraction whichTriggeraction, integer key, integer missionKey, hashtable table) returns boolean
- native SaveTriggerConditionHandle (hashtable table, integer parentKey, integer childKey, triggercondition whichTriggercondition) returns boolean
- function SaveTriggerConditionHandleBJ (triggercondition whichTriggercondition, integer key, integer missionKey, hashtable table) returns boolean
- native SaveTriggerEventHandle (hashtable table, integer parentKey, integer childKey, event whichEvent) returns boolean
- function SaveTriggerEventHandleBJ (event whichEvent, integer key, integer missionKey, hashtable table) returns boolean
- native SaveTriggerHandle (hashtable table, integer parentKey, integer childKey, trigger whichTrigger) returns boolean
- function SaveTriggerHandleBJ (trigger whichTrigger, integer key, integer missionKey, hashtable table) returns boolean
- native SaveUbersplatHandle (hashtable table, integer parentKey, integer childKey, ubersplat whichUbersplat) returns boolean
- function SaveUbersplatHandleBJ (ubersplat whichUbersplat, integer key, integer missionKey, hashtable table) returns boolean
- native SaveUnitHandle (hashtable table, integer parentKey, integer childKey, unit whichUnit) returns boolean
- function SaveUnitHandleBJ (unit whichUnit, integer key, integer missionKey, hashtable table) returns boolean
- native SaveUnitPoolHandle (hashtable table, integer parentKey, integer childKey, unitpool whichUnitpool) returns boolean
- function SaveUnitPoolHandleBJ (unitpool whichUnitpool, integer key, integer missionKey, hashtable table) returns boolean
- native SaveWidgetHandle (hashtable table, integer parentKey, integer childKey, widget whichWidget) returns boolean
- function SaveWidgetHandleBJ (widget whichWidget, integer key, integer missionKey, hashtable table) returns boolean
- native SetExpansion (unit peon, integer id) returns boolean
- native SetLightningColor (lightning whichBolt, real r, real g, real b, real a) returns boolean
- function SetLightningColorBJ (lightning whichBolt, real r, real g, real b, real a) returns boolean
- native SetProduce (integer qty, integer id, integer town) returns boolean
- native SetUpgrade (integer id) returns boolean
- function StartExpansion (integer qty, integer hall) returns boolean
- function StartUnit (integer ask_qty, integer unitid, integer town) returns boolean
- function StartUpgrade (integer level, integer upgid) returns boolean
- native StoreString (gamecache cache, string missionKey, string key, string value) returns boolean
- function StoreStringBJ (string value, string key, string missionKey, gamecache cache) returns boolean
- native StoreUnit (gamecache cache, string missionKey, string key, unit whichUnit) returns boolean
- function StoreUnitBJ (unit whichUnit, string key, string missionKey, gamecache cache) returns boolean
- native SuicidePlayer (player id, boolean check_full) returns boolean
- native SuicidePlayerUnits (player id, boolean check_full) returns boolean
- native TownHasHall (integer townid) returns boolean
- native TownHasMine (integer townid) returns boolean
- native TownThreatened () returns boolean
- native TriggerEvaluate (trigger whichTrigger) returns boolean
- function TriggerExecuteBJ (trigger trig, boolean checkConditions) returns boolean
- native UnitAddAbility (unit whichUnit, integer abilityId) returns boolean
- function UnitAddAbilityBJ (integer abilityId, unit whichUnit) returns boolean
- native UnitAddItem (unit whichUnit, item whichItem) returns boolean
- function UnitAddItemSwapped (item whichItem, unit whichHero) returns boolean
- native UnitAddItemToSlotById (unit whichUnit, integer itemId, integer itemSlot) returns boolean
- native UnitAddType (unit whichUnit, unittype whichUnitType) returns boolean
- function UnitAddTypeBJ (unittype whichType, unit whichUnit) returns boolean
- native UnitAlive (unit id) returns boolean
- native UnitCanSleep (unit whichUnit) returns boolean
- function UnitCanSleepBJ (unit whichUnit) returns boolean
- native UnitCanSleepPerm (unit whichUnit) returns boolean
- native UnitDamagePoint (unit whichUnit, real delay, real radius, real x, real y, real amount, boolean attack, boolean ranged, attacktype attackType, damagetype damageType, weapontype weaponType) returns boolean
- function UnitDamagePointLoc (unit whichUnit, real delay, real radius, location loc, real amount, attacktype whichAttack, damagetype whichDamage) returns boolean
- native UnitDamageTarget (unit whichUnit, widget target, real amount, boolean attack, boolean ranged, attacktype attackType, damagetype damageType, weapontype weaponType) returns boolean
- function UnitDamageTargetBJ (unit whichUnit, unit target, real amount, attacktype whichAttack, damagetype whichDamage) returns boolean
- native UnitDropItemPoint (unit whichUnit, item whichItem, real x, real y) returns boolean
- function UnitDropItemPointBJ (unit whichUnit, item whichItem, real x, real y) returns boolean
- function UnitDropItemPointLoc (unit whichUnit, item whichItem, location loc) returns boolean
- native UnitDropItemSlot (unit whichUnit, item whichItem, integer slot) returns boolean
- function UnitDropItemSlotBJ (unit whichUnit, item whichItem, integer slot) returns boolean
- native UnitDropItemTarget (unit whichUnit, item whichItem, widget target) returns boolean
- function UnitDropItemTargetBJ (unit whichUnit, item whichItem, widget target) returns boolean
- function UnitGenerateAlarms (unit whichUnit, boolean generate) returns boolean
- function UnitHasBuffBJ (unit whichUnit, integer buffcode) returns boolean
- native UnitHasBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns boolean
- native UnitHasItem (unit whichUnit, item whichItem) returns boolean
- function UnitHasItemOfTypeBJ (unit whichUnit, integer itemId) returns boolean
- native UnitIgnoreAlarm (unit whichUnit, boolean flag) returns boolean
- native UnitIgnoreAlarmToggled (unit whichUnit) returns boolean
- native UnitInvis (unit id) returns boolean
- native UnitIsSleeping (unit whichUnit) returns boolean
- function UnitIsSleepingBJ (unit whichUnit) returns boolean
- native UnitMakeAbilityPermanent (unit whichUnit, boolean permanent, integer abilityId) returns boolean
- function UnitMakeAbilityPermanentBJ (boolean permanent, integer abilityId, unit whichUnit) returns boolean
- native UnitModifySkillPoints (unit whichHero, integer skillPointDelta) returns boolean
- native UnitRemoveAbility (unit whichUnit, integer abilityId) returns boolean
- function UnitRemoveAbilityBJ (integer abilityId, unit whichUnit) returns boolean
- function UnitRemoveBuffBJ (integer buffcode, unit whichUnit) returns boolean
- native UnitRemoveType (unit whichUnit, unittype whichUnitType) returns boolean
- function UnitRemoveTypeBJ (unittype whichType, unit whichUnit) returns boolean
- native UnitStripHeroLevel (unit whichHero, integer howManyLevels) returns boolean
- native UnitUseItem (unit whichUnit, item whichItem) returns boolean
- function UnitUseItemDestructable (unit whichUnit, item whichItem, widget target) returns boolean
- native UnitUseItemPoint (unit whichUnit, item whichItem, real x, real y) returns boolean
- function UnitUseItemPointLoc (unit whichUnit, item whichItem, location loc) returns boolean
- native UnitUseItemTarget (unit whichUnit, item whichItem, widget target) returns boolean
- native VersionCompatible (version whichVersion) returns boolean
- native VersionSupported (version whichVersion) returns boolean
- native WaitGetEnemyBase () returns boolean
- native WaygateIsActive (unit waygate) returns boolean
- function WaygateIsActiveBJ (unit waygate) returns boolean
------------------------------------------------------------
functions that take type boolean as a parameter (common.j,common.ai,Blizzard.j):
- native AddHeroXP (unit whichHero, integer xpToAdd, boolean showEyeCandy) returns nothing
- function AddHeroXPSwapped (integer xpToAdd, unit whichHero, boolean showEyeCandy) returns nothing
- native AddLightning (string codeName, boolean checkVisibility, real x1, real y1, real x2, real y2) returns lightning
- native AddLightningEx (string codeName, boolean checkVisibility, real x1, real y1, real z1, real x2, real y2, real z2) returns lightning
- native AddUnitAnimationProperties (unit whichUnit, string animProperties, boolean add) returns nothing
- function AddUnitAnimationPropertiesBJ (boolean add, string animProperties, unit whichUnit) returns nothing
- function BasicExpansion (boolean build_it, integer unitid) returns nothing
- native CameraSetSourceNoiseEx (real mag, real velocity, boolean vertOnly) returns nothing
- native CameraSetTargetNoiseEx (real mag, real velocity, boolean vertOnly) returns nothing
- native CameraSetupApply (camerasetup whichSetup, boolean doPan, boolean panTimed) returns nothing
- native CameraSetupApply (camerasetup whichSetup, boolean doPan, boolean panTimed) returns nothing
- native CameraSetupApplyForceDuration (camerasetup whichSetup, boolean doPan, real forceDuration) returns nothing
- function CameraSetupApplyForPlayer (boolean doPan, camerasetup whichSetup, player whichPlayer, real duration) returns nothing
- native CaptainInCombat (boolean attack_captain) returns boolean
- function ChangeElevatorWallBlocker (real x, real y, real facing, boolean open) returns nothing
- function ChangeElevatorWalls (boolean open, integer walls, destructable d) returns nothing
- native ChangeLevel (string newLevel, boolean doScoreScreen) returns nothing
- function CinematicModeBJ (boolean cineMode, force forForce) returns nothing
- function CinematicModeExBJ (boolean cineMode, force forForce, real interfaceFadeTime) returns nothing
- function CommonSleepUntilTargetDead (unit target, boolean reform) returns nothing
- function CommonSuicideOnPlayer (boolean standard, boolean bldgs, integer seconds, player p, integer x, integer y) returns nothing
- function CommonSuicideOnPlayer (boolean standard, boolean bldgs, integer seconds, player p, integer x, integer y) returns nothing
- native CreateFogModifierRadius (player forWhichPlayer, fogstate whichState, real centerx, real centerY, real radius, boolean useSharedVision, boolean afterUnits) returns fogmodifier
- native CreateFogModifierRadius (player forWhichPlayer, fogstate whichState, real centerx, real centerY, real radius, boolean useSharedVision, boolean afterUnits) returns fogmodifier
- native CreateFogModifierRadiusLoc (player forWhichPlayer, fogstate whichState, location center, real radius, boolean useSharedVision, boolean afterUnits) returns fogmodifier
- native CreateFogModifierRadiusLoc (player forWhichPlayer, fogstate whichState, location center, real radius, boolean useSharedVision, boolean afterUnits) returns fogmodifier
- function CreateFogModifierRadiusLocBJ (boolean enabled, player whichPlayer, fogstate whichFogState, location center, real radius) returns fogmodifier
- function CreateFogModifierRadiusLocSimple (player whichPlayer, fogstate whichFogState, location center, real radius, boolean afterUnits) returns fogmodifier
- native CreateFogModifierRect (player forWhichPlayer, fogstate whichState, rect where, boolean useSharedVision, boolean afterUnits) returns fogmodifier
- native CreateFogModifierRect (player forWhichPlayer, fogstate whichState, rect where, boolean useSharedVision, boolean afterUnits) returns fogmodifier
- function CreateFogModifierRectBJ (boolean enabled, player whichPlayer, fogstate whichFogState, rect r) returns fogmodifier
- function CreateFogModifierRectSimple (player whichPlayer, fogstate whichFogState, rect r, boolean afterUnits) returns fogmodifier
- native CreateSound (string fileName, boolean looping, boolean is3D, boolean stopwhenoutofrange, integer fadeInRate, integer fadeOutRate, string eaxSetting) returns sound
- native CreateSound (string fileName, boolean looping, boolean is3D, boolean stopwhenoutofrange, integer fadeInRate, integer fadeOutRate, string eaxSetting) returns sound
- native CreateSound (string fileName, boolean looping, boolean is3D, boolean stopwhenoutofrange, integer fadeInRate, integer fadeOutRate, string eaxSetting) returns sound
- native CreateSoundFilenameWithLabel (string fileName, boolean looping, boolean is3D, boolean stopwhenoutofrange, integer fadeInRate, integer fadeOutRate, string SLKEntryName) returns sound
- native CreateSoundFilenameWithLabel (string fileName, boolean looping, boolean is3D, boolean stopwhenoutofrange, integer fadeInRate, integer fadeOutRate, string SLKEntryName) returns sound
- native CreateSoundFilenameWithLabel (string fileName, boolean looping, boolean is3D, boolean stopwhenoutofrange, integer fadeInRate, integer fadeOutRate, string SLKEntryName) returns sound
- native CreateSoundFromLabel (string soundLabel, boolean looping, boolean is3D, boolean stopwhenoutofrange, integer fadeInRate, integer fadeOutRate) returns sound
- native CreateSoundFromLabel (string soundLabel, boolean looping, boolean is3D, boolean stopwhenoutofrange, integer fadeInRate, integer fadeOutRate) returns sound
- native CreateSoundFromLabel (string soundLabel, boolean looping, boolean is3D, boolean stopwhenoutofrange, integer fadeInRate, integer fadeOutRate) returns sound
- function CreateTimerBJ (boolean periodic, real timeout) returns timer
- native CreateUbersplat (real x, real y, string name, integer red, integer green, integer blue, integer alpha, boolean forcePaused, boolean noBirthTime) returns ubersplat
- native CreateUbersplat (real x, real y, string name, integer red, integer green, integer blue, integer alpha, boolean forcePaused, boolean noBirthTime) returns ubersplat
- function CreateUbersplatBJ (location where, string name, real red, real green, real blue, real alpha, boolean forcePaused, boolean noBirthTime) returns ubersplat
- function CreateUbersplatBJ (location where, string name, real red, real green, real blue, real alpha, boolean forcePaused, boolean noBirthTime) returns ubersplat
- native CripplePlayer (player whichPlayer, force toWhichPlayers, boolean flag) returns nothing
- function CustomVictoryBJ (player whichPlayer, boolean showDialog, boolean showScores) returns nothing
- function CustomVictoryBJ (player whichPlayer, boolean showDialog, boolean showScores) returns nothing
- native DestructableRestoreLife (destructable d, real life, boolean birth) returns nothing
- native DialogAddQuitButton (dialog whichDialog, boolean doScoreScreen, string buttonText, integer hotkey) returns button
- native DialogDisplay (player whichPlayer, dialog whichDialog, boolean flag) returns nothing
- function DialogDisplayBJ (boolean flag, dialog whichDialog, player whichPlayer) returns nothing
- native DisableRestartMission (boolean flag) returns nothing
- native DisplayCineFilter (boolean flag) returns nothing
- function DisplayCineFilterBJ (boolean flag) returns nothing
- function DoCampaignFarms (boolean state) returns nothing
- function EnableCreepSleepBJ (boolean enable) returns nothing
- function EnableDawnDusk (boolean flag) returns nothing
- native EnableDragSelect (boolean state, boolean ui) returns nothing
- native EnableDragSelect (boolean state, boolean ui) returns nothing
- native EnableMinimapFilterButtons (boolean enableAlly, boolean enableCreep) returns nothing
- native EnableMinimapFilterButtons (boolean enableAlly, boolean enableCreep) returns nothing
- native EnableOcclusion (boolean flag) returns nothing
- function EnableOcclusionBJ (boolean enable, force f) returns nothing
- native EnablePreSelect (boolean state, boolean ui) returns nothing
- native EnablePreSelect (boolean state, boolean ui) returns nothing
- native EnableSelect (boolean state, boolean ui) returns nothing
- native EnableSelect (boolean state, boolean ui) returns nothing
- native EnableUserControl (boolean b) returns nothing
- native EnableUserUI (boolean b) returns nothing
- native EnableWeatherEffect (weathereffect whichEffect, boolean enable) returns nothing
- native EnableWorldFogBoundary (boolean b) returns nothing
- function EnableWorldFogBoundaryBJ (boolean enable, force f) returns nothing
- native EndGame (boolean doScoreScreen) returns nothing
- native FogEnable (boolean enable) returns nothing
- native FogMaskEnable (boolean enable) returns nothing
- function FoodPool (integer food, boolean weak, integer id1, integer use1, boolean strong, integer id2, integer use2) returns nothing
- function FoodPool (integer food, boolean weak, integer id1, integer use1, boolean strong, integer id2, integer use2) returns nothing
- native ForceCinematicSubtitles (boolean flag) returns nothing
- function ForceCinematicSubtitlesBJ (boolean flag) returns nothing
- function FormGroup (integer seconds, boolean testReady) returns nothing
- function GameOverDialogBJ (player whichPlayer, boolean leftGame) returns nothing
- function GetBooleanAnd (boolean valueA, boolean valueB) returns boolean
- function GetBooleanAnd (boolean valueA, boolean valueB) returns boolean
- function GetBooleanOr (boolean valueA, boolean valueB) returns boolean
- function GetBooleanOr (boolean valueA, boolean valueB) returns boolean
- native GetCreepCamp (integer min, integer max, boolean flyers_ok) returns unit
- native GetHeroAgi (unit whichHero, boolean includeBonuses) returns integer
- native GetHeroInt (unit whichHero, boolean includeBonuses) returns integer
- function GetHeroStatBJ (integer whichStat, unit whichHero, boolean includeBonuses) returns integer
- native GetHeroStr (unit whichHero, boolean includeBonuses) returns integer
- constant
- native GetPlayerStructureCount (player whichPlayer, boolean includeIncomplete) returns integer
- constant
- native GetPlayerTechCount (player whichPlayer, integer techid, boolean specificonly) returns integer
- constant
- native GetPlayerTechResearched (player whichPlayer, integer techid, boolean specificonly) returns boolean
- constant
- native GetPlayerTypedUnitCount (player whichPlayer, string unitName, boolean includeIncomplete, boolean includeUpgrades) returns integer
- constant
- native GetPlayerTypedUnitCount (player whichPlayer, string unitName, boolean includeIncomplete, boolean includeUpgrades) returns integer
- constant
- native GetPlayerUnitCount (player whichPlayer, boolean includeIncomplete) returns integer
- native GetTownUnitCount (integer id, integer tn, boolean dn) returns integer
- function GetUnitCountEx (integer unitid, boolean only_done, integer townid) returns integer
- native GroupTimedLife (boolean allow) returns nothing
- function IntegerTertiaryOp (boolean flag, integer valueA, integer valueB) returns integer
- native LeaderboardDisplay (leaderboard lb, boolean show) returns nothing
- function LeaderboardDisplayBJ (boolean show, leaderboard lb) returns nothing
- native LeaderboardSetItemStyle (leaderboard lb, integer whichItem, boolean showLabel, boolean showValue, boolean showIcon) returns nothing
- native LeaderboardSetItemStyle (leaderboard lb, integer whichItem, boolean showLabel, boolean showValue, boolean showIcon) returns nothing
- native LeaderboardSetItemStyle (leaderboard lb, integer whichItem, boolean showLabel, boolean showValue, boolean showIcon) returns nothing
- function LeaderboardSetPlayerItemStyleBJ (player whichPlayer, leaderboard lb, boolean showLabel, boolean showValue, boolean showIcon) returns nothing
- function LeaderboardSetPlayerItemStyleBJ (player whichPlayer, leaderboard lb, boolean showLabel, boolean showValue, boolean showIcon) returns nothing
- function LeaderboardSetPlayerItemStyleBJ (player whichPlayer, leaderboard lb, boolean showLabel, boolean showValue, boolean showIcon) returns nothing
- native LeaderboardSetStyle (leaderboard lb, boolean showLabel, boolean showNames, boolean showValues, boolean showIcons) returns nothing
- native LeaderboardSetStyle (leaderboard lb, boolean showLabel, boolean showNames, boolean showValues, boolean showIcons) returns nothing
- native LeaderboardSetStyle (leaderboard lb, boolean showLabel, boolean showNames, boolean showValues, boolean showIcons) returns nothing
- native LeaderboardSetStyle (leaderboard lb, boolean showLabel, boolean showNames, boolean showValues, boolean showIcons) returns nothing
- function LeaderboardSetStyleBJ (leaderboard lb, boolean showLabel, boolean showNames, boolean showValues, boolean showIcons) returns nothing
- function LeaderboardSetStyleBJ (leaderboard lb, boolean showLabel, boolean showNames, boolean showValues, boolean showIcons) returns nothing
- function LeaderboardSetStyleBJ (leaderboard lb, boolean showLabel, boolean showNames, boolean showValues, boolean showIcons) returns nothing
- function LeaderboardSetStyleBJ (leaderboard lb, boolean showLabel, boolean showNames, boolean showValues, boolean showIcons) returns nothing
- function LeaderboardSortItemsBJ (leaderboard lb, integer sortType, boolean ascending) returns nothing
- native LeaderboardSortItemsByLabel (leaderboard lb, boolean ascending) returns nothing
- function LeaderboardSortItemsByLabelBJ (leaderboard lb, boolean ascending) returns nothing
- native LeaderboardSortItemsByPlayer (leaderboard lb, boolean ascending) returns nothing
- function LeaderboardSortItemsByPlayerBJ (leaderboard lb, boolean ascending) returns nothing
- native LeaderboardSortItemsByValue (leaderboard lb, boolean ascending) returns nothing
- native LoadGame (string saveFileName, boolean doScoreScreen) returns nothing
- function LoadGameBJ (string loadFileName, boolean doScoreScreen) returns nothing
- function MakeUnitRescuableToForceBJ (unit whichUnit, boolean isRescuable, force whichForce) returns nothing
- function MeleeDefeatDialogBJ (player whichPlayer, boolean leftGame) returns nothing
- function MeleeExposePlayer (player whichPlayer, boolean expose) returns nothing
- function MeleeStartingUnitsForPlayer (race whichRace, player whichPlayer, location loc, boolean doHeroes) returns nothing
- function MeleeStartingUnitsHuman (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing
- function MeleeStartingUnitsHuman (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing
- function MeleeStartingUnitsHuman (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing
- function MeleeStartingUnitsNightElf (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing
- function MeleeStartingUnitsNightElf (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing
- function MeleeStartingUnitsNightElf (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing
- function MeleeStartingUnitsOrc (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing
- function MeleeStartingUnitsOrc (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing
- function MeleeStartingUnitsOrc (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing
- function MeleeStartingUnitsUndead (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing
- function MeleeStartingUnitsUndead (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing
- function MeleeStartingUnitsUndead (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing
- function MeleeStartingUnitsUnknownRace (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing
- function MeleeStartingUnitsUnknownRace (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing
- function MeleeStartingUnitsUnknownRace (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing
- function MeleeVictoryDialogBJ (player whichPlayer, boolean leftGame) returns nothing
- native MoveLightning (lightning whichBolt, boolean checkVisibility, real x1, real y1, real x2, real y2) returns boolean
- native MoveLightningEx (lightning whichBolt, boolean checkVisibility, real x1, real y1, real z1, real x2, real y2, real z2) returns boolean
- function MultiboardAllowDisplayBJ (boolean flag) returns nothing
- native MultiboardDisplay (multiboard lb, boolean show) returns nothing
- function MultiboardDisplayBJ (boolean show, multiboard mb) returns nothing
- native MultiboardMinimize (multiboard lb, boolean minimize) returns nothing
- function MultiboardMinimizeBJ (boolean minimize, multiboard mb) returns nothing
- native MultiboardSetItemsStyle (multiboard lb, boolean showValues, boolean showIcons) returns nothing
- native MultiboardSetItemsStyle (multiboard lb, boolean showValues, boolean showIcons) returns nothing
- native MultiboardSetItemStyle (multiboarditem mbi, boolean showValue, boolean showIcon) returns nothing
- native MultiboardSetItemStyle (multiboarditem mbi, boolean showValue, boolean showIcon) returns nothing
- function MultiboardSetItemStyleBJ (multiboard mb, integer col, integer row, boolean showValue, boolean showIcon) returns nothing
- function MultiboardSetItemStyleBJ (multiboard mb, integer col, integer row, boolean showValue, boolean showIcon) returns nothing
- native MultiboardSuppressDisplay (boolean flag) returns nothing
- function PauseAllUnitsBJ (boolean pause) returns nothing
- native PauseCompAI (player p, boolean pause) returns nothing
- native PauseGame (boolean flag) returns nothing
- function PauseTimerBJ (boolean pause, timer whichTimer) returns nothing
- native PauseUnit (unit whichUnit, boolean flag) returns nothing
- function PauseUnitBJ (boolean pause, unit whichUnit) returns nothing
- native PingMinimapEx (real x, real y, real duration, integer red, integer green, integer blue, boolean extraEffects) returns nothing
- function PostTriggerExecuteBJ (trigger trig, boolean checkConditions) returns boolean
- native QuestItemSetCompleted (questitem whichQuestItem, boolean completed) returns nothing
- function QuestItemSetCompletedBJ (questitem whichQuestItem, boolean completed) returns nothing
- native QuestSetCompleted (quest whichQuest, boolean completed) returns nothing
- function QuestSetCompletedBJ (quest whichQuest, boolean completed) returns nothing
- native QuestSetDiscovered (quest whichQuest, boolean discovered) returns nothing
- function QuestSetDiscoveredBJ (quest whichQuest, boolean discovered) returns nothing
- native QuestSetEnabled (quest whichQuest, boolean enabled) returns nothing
- function QuestSetEnabledBJ (boolean enabled, quest whichQuest) returns nothing
- native QuestSetFailed (quest whichQuest, boolean failed) returns nothing
- function QuestSetFailedBJ (quest whichQuest, boolean failed) returns nothing
- native QuestSetRequired (quest whichQuest, boolean required) returns nothing
- function QueuedTriggerAddBJ (trigger trig, boolean checkConditions) returns boolean
- native RegisterStackedSound (sound soundHandle, boolean byPosition, real rectwidth, real rectheight) returns nothing
- function RemovePlayerPreserveUnitsBJ (player whichPlayer, playergameresult gameResult, boolean leftGame) returns nothing
- function RescueUnitBJ (unit whichUnit, player rescuer, boolean changeColor) returns nothing
- native RestartGame (boolean doScoreScreen) returns nothing
- native ReviveHero (unit whichHero, real x, real y, boolean doEyecandy) returns boolean
- native ReviveHeroLoc (unit whichHero, location loc, boolean doEyecandy) returns boolean
- function SaveAndChangeLevelBJ (string saveFileName, string newLevel, boolean doScoreScreen) returns nothing
- function SaveAndLoadGameBJ (string saveFileName, string loadFileName, boolean doScoreScreen) returns nothing
- native SaveBoolean (hashtable table, integer parentKey, integer childKey, boolean value) returns nothing
- function SaveBooleanBJ (boolean value, integer key, integer missionKey, hashtable table) returns nothing
- native SelectUnit (unit whichUnit, boolean flag) returns nothing
- native SetBlight (player whichPlayer, real x, real y, real radius, boolean addBlight) returns nothing
- native SetBlightLoc (player whichPlayer, location whichLocation, real radius, boolean addBlight) returns nothing
- native SetBlightPoint (player whichPlayer, real x, real y, boolean addBlight) returns nothing
- function SetBlightRadiusLocBJ (boolean addBlight, player whichPlayer, location loc, real radius) returns nothing
- native SetBlightRect (player whichPlayer, rect r, boolean addBlight) returns nothing
- function SetBlightRectBJ (boolean addBlight, player whichPlayer, rect r) returns nothing
- native SetCameraTargetController (unit whichUnit, real xoffset, real yoffset, boolean inheritOrientation) returns nothing
- function SetCameraTargetControllerNoZForPlayer (player whichPlayer, unit whichUnit, real xoffset, real yoffset, boolean inheritOrientation) returns nothing
- native SetCampaignAvailable (integer campaignNumber, boolean available) returns nothing
- function SetCampaignAvailableBJ (boolean available, integer campaignNumber) returns nothing
- native SetCaptainChanges (boolean allow) returns nothing
- function SetCinematicAvailableBJ (boolean available, integer cinematicIndex) returns nothing
- native SetCreepCampFilterState (boolean state) returns nothing
- native SetCustomCampaignButtonVisible (integer whichButton, boolean visible) returns nothing
- native SetDefendPlayer (boolean state) returns nothing
- native SetDestructableInvulnerable (destructable d, boolean flag) returns nothing
- function SetDestructableInvulnerableBJ (destructable d, boolean flag) returns nothing
- native SetDoodadAnimation (real x, real y, real radius, integer doodadID, boolean nearestOnly, string animName, boolean animRandom) returns nothing
- native SetDoodadAnimation (real x, real y, real radius, integer doodadID, boolean nearestOnly, string animName, boolean animRandom) returns nothing
- native SetDoodadAnimationRect (rect r, integer doodadID, string animName, boolean animRandom) returns nothing
- native SetEdCinematicAvailable (integer campaignNumber, boolean available) returns nothing
- native SetFogStateRadius (player forWhichPlayer, fogstate whichState, real centerx, real centerY, real radius, boolean useSharedVision) returns nothing
- native SetFogStateRadiusLoc (player forWhichPlayer, fogstate whichState, location center, real radius, boolean useSharedVision) returns nothing
- native SetFogStateRect (player forWhichPlayer, fogstate whichState, rect where, boolean useSharedVision) returns nothing
- function SetFormGroupTimeouts (boolean state) returns nothing
- native SetGameTypeSupported (gametype whichGameType, boolean value) returns nothing
- native SetGroupsFlee (boolean state) returns nothing
- function SetHarvestLumber (boolean harvest) returns nothing
- native SetHeroAgi (unit whichHero, integer newAgi, boolean permanent) returns nothing
- native SetHeroesBuyItems (boolean state) returns nothing
- native SetHeroesFlee (boolean state) returns nothing
- native SetHeroesTakeItems (boolean state) returns nothing
- native SetHeroInt (unit whichHero, integer newInt, boolean permanent) returns nothing
- native SetHeroLevel (unit whichHero, integer level, boolean showEyeCandy) returns nothing
- function SetHeroLevelBJ (unit whichHero, integer newLevel, boolean showEyeCandy) returns nothing
- native SetHeroStr (unit whichHero, integer newStr, boolean permanent) returns nothing
- native SetHeroXP (unit whichHero, integer newXpVal, boolean showEyeCandy) returns nothing
- native SetIgnoreInjured (boolean state) returns nothing
- native SetImageAboveWater (image whichImage, boolean flag, boolean useWaterAlpha) returns nothing
- native SetImageAboveWater (image whichImage, boolean flag, boolean useWaterAlpha) returns nothing
- native SetImage
- constantHeight (image whichImage, boolean flag, real height) returns nothing
- native SetImageRender (image whichImage, boolean flag) returns nothing
- native SetImageRenderAlways (image whichImage, boolean flag) returns nothing
- native SetItemDropOnDeath (item whichItem, boolean flag) returns nothing
- function SetItemDropOnDeathBJ (item whichItem, boolean flag) returns nothing
- native SetItemDroppable (item i, boolean flag) returns nothing
- function SetItemDroppableBJ (item whichItem, boolean flag) returns nothing
- native SetItemInvulnerable (item whichItem, boolean flag) returns nothing
- function SetItemInvulnerableBJ (item whichItem, boolean flag) returns nothing
- native SetItemPawnable (item i, boolean flag) returns nothing
- native SetItemPlayer (item whichItem, player whichPlayer, boolean changeColor) returns nothing
- function SetItemPlayerBJ (item whichItem, player whichPlayer, boolean changeColor) returns nothing
- native SetItemVisible (item whichItem, boolean show) returns nothing
- function SetItemVisibleBJ (boolean show, item whichItem) returns nothing
- native SetMapFlag (mapflag whichMapFlag, boolean value) returns nothing
- native SetMapMusic (string musicName, boolean random, integer index) returns nothing
- native SetMissionAvailable (integer campaignNumber, integer missionNumber, boolean available) returns nothing
- function SetMissionAvailableBJ (boolean available, integer missionIndex) returns nothing
- native SetNewHeroes (boolean state) returns nothing
- native SetOpCinematicAvailable (integer campaignNumber, boolean available) returns nothing
- native SetPeonsRepair (boolean state) returns nothing
- native SetPlayerAbilityAvailable (player whichPlayer, integer abilid, boolean avail) returns nothing
- function SetPlayerAbilityAvailableBJ (boolean avail, integer abilid, player whichPlayer) returns nothing
- native SetPlayerAlliance (player sourcePlayer, player otherPlayer, alliancetype whichAllianceSetting, boolean value) returns nothing
- function SetPlayerAllianceBJ (player sourcePlayer, alliancetype whichAllianceSetting, boolean value, player otherPlayer) returns nothing
- function SetPlayerAllianceStateAllyBJ (player sourcePlayer, player otherPlayer, boolean flag) returns nothing
- function SetPlayerAllianceStateControlBJ (player sourcePlayer, player otherPlayer, boolean flag) returns nothing
- function SetPlayerAllianceStateFullControlBJ (player sourcePlayer, player otherPlayer, boolean flag) returns nothing
- function SetPlayerAllianceStateVisionBJ (player sourcePlayer, player otherPlayer, boolean flag) returns nothing
- function SetPlayerColorBJ (player whichPlayer, playercolor color, boolean changeExisting) returns nothing
- function SetPlayerFlagBJ (playerstate whichPlayerFlag, boolean flag, player whichPlayer) returns nothing
- native SetPlayerOnScoreScreen (player whichPlayer, boolean flag) returns nothing
- function SetPlayerOnScoreScreenBJ (boolean flag, player whichPlayer) returns nothing
- native SetPlayerRaceSelectable (player whichPlayer, boolean value) returns nothing
- function SetPlayerUnitAvailableBJ (integer unitId, boolean allowed, player whichPlayer) returns nothing
- native SetRandomPaths (boolean state) returns nothing
- function SetRescueBuildingColorChangeBJ (boolean changeColor) returns nothing
- function SetRescueUnitColorChangeBJ (boolean changeColor) returns nothing
- native SetSlowChopping (boolean state) returns nothing
- native SetSmartArtillery (boolean state) returns nothing
- function SetStackedSoundBJ (boolean add, sound soundHandle, rect r) returns nothing
- native SetTargetHeroes (boolean state) returns nothing
- native SetTerrainPathable (real x, real y, pathingtype t, boolean flag) returns nothing
- function SetTerrainPathableBJ (location where, pathingtype t, boolean flag) returns nothing
- native SetTextTagPermanent (texttag t, boolean flag) returns nothing
- function SetTextTagPermanentBJ (texttag tt, boolean flag) returns nothing
- native SetTextTagSuspended (texttag t, boolean flag) returns nothing
- function SetTextTagSuspendedBJ (texttag tt, boolean flag) returns nothing
- native SetTextTagVisibility (texttag t, boolean flag) returns nothing
- native SetTutorialCleared (boolean cleared) returns nothing
- native SetUbersplatRender (ubersplat whichSplat, boolean flag) returns nothing
- native SetUbersplatRenderAlways (ubersplat whichSplat, boolean flag) returns nothing
- native SetUnitCreepGuard (unit whichUnit, boolean creepGuard) returns nothing
- native SetUnitExploded (unit whichUnit, boolean exploded) returns nothing
- function SetUnitExplodedBJ (unit whichUnit, boolean exploded) returns nothing
- native SetUnitInvulnerable (unit whichUnit, boolean flag) returns nothing
- native SetUnitOwner (unit whichUnit, player whichPlayer, boolean changeColor) returns nothing
- native SetUnitPathing (unit whichUnit, boolean flag) returns nothing
- native SetUnitRescuable (unit whichUnit, player byWhichPlayer, boolean flag) returns nothing
- native SetUnitsFlee (boolean state) returns nothing
- native SetUnitUseFood (unit whichUnit, boolean useFood) returns nothing
- function SetUnitUseFoodBJ (boolean enable, unit whichUnit) returns nothing
- native SetWatchMegaTargets (boolean state) returns nothing
- native SetWaterDeforms (boolean val) returns nothing
- function ShowCustomCampaignButton (boolean show, integer whichButton) returns nothing
- native ShowDestructable (destructable d, boolean flag) returns nothing
- function ShowDestructableBJ (boolean flag, destructable d) returns nothing
- native ShowImage (image whichImage, boolean flag) returns nothing
- function ShowImageBJ (boolean flag, image whichImage) returns nothing
- native ShowInterface (boolean flag, real fadeDuration) returns nothing
- function ShowTextTagForceBJ (boolean show, texttag tt, force whichForce) returns nothing
- native ShowUbersplat (ubersplat whichSplat, boolean flag) returns nothing
- function ShowUbersplatBJ (boolean flag, ubersplat whichSplat) returns nothing
- native ShowUnit (unit whichUnit, boolean show) returns nothing
- function SingleMeleeAttack (boolean needs_exp, boolean has_siege, boolean major_ok, boolean air_units) returns nothing
- function SingleMeleeAttack (boolean needs_exp, boolean has_siege, boolean major_ok, boolean air_units) returns nothing
- function SingleMeleeAttack (boolean needs_exp, boolean has_siege, boolean major_ok, boolean air_units) returns nothing
- function SingleMeleeAttack (boolean needs_exp, boolean has_siege, boolean major_ok, boolean air_units) returns nothing
- function StartTimerBJ (timer t, boolean periodic, real timeout) returns timer
- native StopMusic (boolean fadeOut) returns nothing
- function StopMusicBJ (boolean fadeOut) returns nothing
- native StopSound (sound soundHandle, boolean killWhenDone, boolean fadeOut) returns nothing
- native StopSound (sound soundHandle, boolean killWhenDone, boolean fadeOut) returns nothing
- function StopSoundBJ (sound soundHandle, boolean fadeOut) returns nothing
- native StoreBoolean (gamecache cache, string missionKey, string key, boolean value) returns nothing
- function StoreBooleanBJ (boolean value, string key, string missionKey, gamecache cache) returns nothing
- native StringCase (string source, boolean upper) returns string
- native SuicidePlayer (player id, boolean check_full) returns boolean
- native SuicidePlayerUnits (player id, boolean check_full) returns boolean
- native SuspendHeroXP (unit whichHero, boolean flag) returns nothing
- function SuspendHeroXPBJ (boolean flag, unit whichHero) returns nothing
- native SuspendTimeOfDay (boolean b) returns nothing
- function TerrainDeformationCraterBJ (real duration, boolean permanent, location where, real radius, real depth) returns terraindeformation
- function TerrainDeformationRippleBJ (real duration, boolean limitNeg, location where, real startRadius, real endRadius, real depth, real wavePeriod, real waveWidth) returns terraindeformation
- native TerrainDeformCrater (real x, real y, real radius, real depth, integer duration, boolean permanent) returns terraindeformation
- native TerrainDeformRipple (real x, real y, real radius, real depth, integer duration, integer count, real spaceWaves, real timeWaves, real radiusStartPct, boolean limitNeg) returns terraindeformation
- native TimerDialogDisplay (timerdialog whichDialog, boolean display) returns nothing
- function TimerDialogDisplayBJ (boolean show, timerdialog td) returns nothing
- function TimerDialogDisplayForPlayerBJ (boolean show, timerdialog td, player whichPlayer) returns nothing
- native TimerStart (timer whichTimer, real timeout, boolean periodic, code handlerFunc) returns nothing
- function TownCountEx (integer unitid, boolean only_done, integer townid) returns integer
- function TransmissionFromUnitTypeWithNameBJ (force toForce, player fromPlayer, integer unitId, string unitName, location loc, sound soundHandle, string message, integer timeType, real timeVal, boolean wait) returns nothing
- function TransmissionFromUnitWithNameBJ (force toForce, unit whichUnit, string unitName, sound soundHandle, string message, integer timeType, real timeVal, boolean wait) returns nothing
- function TriggerExecuteBJ (trigger trig, boolean checkConditions) returns boolean
- native TriggerRegisterPlayerChatEvent (trigger whichTrigger, player whichPlayer, string chatMessageToDetect, boolean exactMatchOnly) returns event
- function TriggerRegisterPlayerSelectionEventBJ (trigger trig, player whichPlayer, boolean selected) returns event
- native TriggerRegisterTimerEvent (trigger whichTrigger, real timeout, boolean periodic) returns event
- native TriggerWaitOnSleeps (trigger whichTrigger, boolean flag) returns nothing
- native UnitAddSleep (unit whichUnit, boolean add) returns nothing
- native UnitAddSleepPerm (unit whichUnit, boolean add) returns nothing
- native UnitCountBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns integer
- native UnitCountBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns integer
- native UnitCountBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns integer
- native UnitCountBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns integer
- native UnitCountBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns integer
- native UnitCountBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns integer
- native UnitCountBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns integer
- function UnitCountBuffsExBJ (integer polarity, integer resist, unit whichUnit, boolean bTLife, boolean bAura) returns integer
- function UnitCountBuffsExBJ (integer polarity, integer resist, unit whichUnit, boolean bTLife, boolean bAura) returns integer
- native UnitDamagePoint (unit whichUnit, real delay, real radius, real x, real y, real amount, boolean attack, boolean ranged, attacktype attackType, damagetype damageType, weapontype weaponType) returns boolean
- native UnitDamagePoint (unit whichUnit, real delay, real radius, real x, real y, real amount, boolean attack, boolean ranged, attacktype attackType, damagetype damageType, weapontype weaponType) returns boolean
- native UnitDamageTarget (unit whichUnit, widget target, real amount, boolean attack, boolean ranged, attacktype attackType, damagetype damageType, weapontype weaponType) returns boolean
- native UnitDamageTarget (unit whichUnit, widget target, real amount, boolean attack, boolean ranged, attacktype attackType, damagetype damageType, weapontype weaponType) returns boolean
- function UnitGenerateAlarms (unit whichUnit, boolean generate) returns boolean
- native UnitHasBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns boolean
- native UnitHasBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns boolean
- native UnitHasBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns boolean
- native UnitHasBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns boolean
- native UnitHasBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns boolean
- native UnitHasBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns boolean
- native UnitHasBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns boolean
- native UnitIgnoreAlarm (unit whichUnit, boolean flag) returns boolean
- native UnitMakeAbilityPermanent (unit whichUnit, boolean permanent, integer abilityId) returns boolean
- function UnitMakeAbilityPermanentBJ (boolean permanent, integer abilityId, unit whichUnit) returns boolean
- native UnitPauseTimedLife (unit whichUnit, boolean flag) returns nothing
- function UnitPauseTimedLifeBJ (boolean flag, unit whichUnit) returns nothing
- native UnitRemoveBuffs (unit whichUnit, boolean removePositive, boolean removeNegative) returns nothing
- native UnitRemoveBuffs (unit whichUnit, boolean removePositive, boolean removeNegative) returns nothing
- native UnitRemoveBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns nothing
- native UnitRemoveBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns nothing
- native UnitRemoveBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns nothing
- native UnitRemoveBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns nothing
- native UnitRemoveBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns nothing
- native UnitRemoveBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns nothing
- native UnitRemoveBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns nothing
- function UnitRemoveBuffsExBJ (integer polarity, integer resist, unit whichUnit, boolean bTLife, boolean bAura) returns nothing
- function UnitRemoveBuffsExBJ (integer polarity, integer resist, unit whichUnit, boolean bTLife, boolean bAura) returns nothing
- function UnitSetCanSleepBJ (unit whichUnit, boolean canSleep) returns nothing
- native UnitSetUsesAltIcon (unit whichUnit, boolean flag) returns nothing
- function UnitSetUsesAltIconBJ (boolean flag, unit whichUnit) returns nothing
- native UnitShareVision (unit whichUnit, player whichPlayer, boolean share) returns nothing
- function UnitShareVisionBJ (boolean share, unit whichUnit, player whichPlayer) returns nothing
- native UnitSuspendDecay (unit whichUnit, boolean suspend) returns nothing
- function UnitSuspendDecayBJ (boolean suspend, unit whichUnit) returns nothing
- native UnregisterStackedSound (sound soundHandle, boolean byPosition, real rectwidth, real rectheight) returns nothing
- function UseTimeOfDayBJ (boolean flag) returns nothing
- native WaygateActivate (unit waygate, boolean activate) returns nothing
- function WaygateActivateBJ (boolean activate, unit waygate) returns nothing
List ke gunaan dan fungsi pada boolean di trigger editor map
JANGAN KAGET !!!
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