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  1. #16
    DoOs_101's Avatar
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    Dah di test online dengan 6 player.

    Saran:
    - Leaver ditandai di Multiboard biar ketawan mana yang dah left.
    - Skill antara Racial perlu di bikin lebih imbang, seperti skill soul consumption Undead, waktu gua pake Ras Undead susah mati soalnya heal trus.
    - Resource sistem kurang jelas gunanya, cara dapetin nya, dll. Perlu dibikin lebih jelas dengan adanya deskripsi mengenai resource gathering. Resource buat apaan btw? Gua lagi coba gk jelas resource nya naik nya cuma ampe 20...
    Quotes of the week:
    "He vanishes only to return as a tyrant."


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  3. #17
    l0git3c's Avatar
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    resource itu mana (biar kerenan dikit, wakakak )

    tar gw tambahin di deskripsinya d

    btw, tesnya yg versi brp? kalo yg 1.3, ada bug di undeadnya. tower sendiri mati, langsung ke heal sendiri. gw ga duga kalo expiration time itu ke detectnya dia suicide (killing unit = dying unit) ><

    tq bro


    *edit
    badah, ternyata masih bug.....fakkk

    *edit lage
    eh gw jd bingung, expiration time tuh detectnya gmn si? gw triggernya kek gini

    Code:
    Soul Absorb
        Events
            Unit - A unit Dies
        Conditions
            (Unit-type of Builders[(Player number of (Owner of (Killing unit)))]) Equal to Undead Builder
            (Killing unit) Not equal to (Dying unit)
            ((Killing unit) belongs to an enemy of (Owner of (Dying unit))) Equal to True
        Actions
            Unit - Set life of Builders[(Player number of (Owner of (Killing unit)))] to ((Life of Builders[(Player number of (Owner of (Killing unit)))]) + 50.00)
            Special Effect - Create a special effect attached to the origin of Builders[(Player number of (Owner of (Killing unit)))] using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
            Special Effect - Destroy (Last created special effect)
    tapi masih keheal sendiri pas tower yg gw kasih expiration mati gara2 timenya abis....=="a

    *edit lage lage
    problem fix...
    Last edited by l0git3c; 25-07-08 at 06:48.

  4. #18
    l0git3c's Avatar
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    *updated

    *From version 1.3b - 1.4 :

    - Fixed Soul Absorb [Undead Racial Ability] bug (again, sorry).
    - Fixed some wrong tooltips.
    - Fixed Endurance Aura [Tauren Racial Ability].
    - Improved Multiboard System.
    - Added fog, sky, and some doodads.
    - Changed Low, Medium, and High damage description into number.
    - Changed Gnome model.
    - Reduced Tower Modification [Gnome Racial Ability] healing effect.
    - Now, all towers in Starting Zone will be invulnerable.

  5. #19
    l0git3c's Avatar
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    *updated

    huhu, mybad, ga di tes dolo =="a

    *From version 1.4 - 1.4b :

    - Fixed some unknown models in game.

  6. #20
    l0git3c's Avatar
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    *Updated

    Update yg mayan besar jg....
    ama nambah Screenshoot

  7. #21
    R@i_no_Wyrm's Avatar
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    waw, long range tower tu keji. Bikin aja banyak2 builder musu ga berani ngedeket.

  8. #22
    l0git3c's Avatar
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    iy sich, tapi keknya masih seimbang ama tower lain

    bikin banyak2 berarti butuh mana yg banyak jg...tungguin aja ampe abis tower2 lightningnya, counter deh...

  9. #23

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    tower clockwerk! towernya bikin clockwerk goblin trus gebuk2 tower msuh ampe meledak sendiri(timed life)

  10. #24
    l0git3c's Avatar
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    hmmm, bisa dipikirkan

    :3


    arhhhh....bantu cari tower yg kira2 imba dunk T_T, bingung

    terus minta ide event2 yg ada di tgh2 game

    ty T_T

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