resource itu mana (biar kerenan dikit, wakakak
)
tar gw tambahin di deskripsinya d
btw, tesnya yg versi brp? kalo yg 1.3, ada bug di undeadnya. tower sendiri mati, langsung ke heal sendiri. gw ga duga kalo expiration time itu ke detectnya dia suicide (killing unit = dying unit) ><
tq bro
*edit
badah, ternyata masih bug.....fakkk
*edit lage
eh gw jd bingung, expiration time tuh detectnya gmn si? gw triggernya kek gini
Code:
Soul Absorb
Events
Unit - A unit Dies
Conditions
(Unit-type of Builders[(Player number of (Owner of (Killing unit)))]) Equal to Undead Builder
(Killing unit) Not equal to (Dying unit)
((Killing unit) belongs to an enemy of (Owner of (Dying unit))) Equal to True
Actions
Unit - Set life of Builders[(Player number of (Owner of (Killing unit)))] to ((Life of Builders[(Player number of (Owner of (Killing unit)))]) + 50.00)
Special Effect - Create a special effect attached to the origin of Builders[(Player number of (Owner of (Killing unit)))] using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Special Effect - Destroy (Last created special effect)
tapi masih keheal sendiri pas tower yg gw kasih expiration mati gara2 timenya abis....=="a
*edit lage lage
problem fix...
Share This Thread