Page 4 of 4 FirstFirst 1234
Results 46 to 59 of 59

Thread: Creeps Unite!

http://idgs.in/87959
  1. #46
    valkemiere's Avatar
    Join Date
    Oct 2006
    Location
    In my Rainbow Castle
    Posts
    1,874
    Points
    5,111.21
    Thanks: 65 / 32 / 31

    Default

    klo mapnya tiap player bisa kontrol 1 hero berbeda bolehlah, gmn klo herony sama, psti kluar jurus serempak sengaja tidak sengaja, 1 skill hero a berjalan sedang b nya diam @_@ skillnya delay, ga ngapa2in.

  2. Hot Ad
  3. #47
    BuaYa JingkRaK's Avatar
    Join Date
    Oct 2007
    Location
    When u believe me then I'll be there
    Posts
    613
    Points
    711.00
    Thanks: 0 / 0 / 0

    Default

    oke2...

    anggep aja semua yg gw omongin itu salah dan semua kata2 n pemikiran u aja yg betul...

    gw yg salah...
    u yg bener...

    dah gitu aja daripada debat kepanjangan dan thread u jadi ga bener gini...


    thanks b4...

  4. #48
    LaMBhE's Avatar
    Join Date
    Oct 2007
    Location
    City of "YouNG ToweR" mana coba??
    Posts
    980
    Points
    1,130.30
    Thanks: 0 / 0 / 0

    Default

    udah om2... semua cukup udah debatnya...
    malah saling tua2an...


    katanya mau ada Gold Medallion Award, daripada ribet teori, gimana kalo liat prakteknya aj, secara sehat tentunya,

    tinggi2an ranking.. jangan tinggi2an umur...^^


    no offense om... ^^V
    Mau buat hero??
    TwinkleCraft - Grand Schism
    The New Division of AoS and Hero Craftings
    http://twinklecraft.6.forumer.com

  5. #49
    darkRae's Avatar
    Join Date
    Jun 2008
    Location
    Jakarta
    Posts
    304
    Points
    350.10
    Thanks: 0 / 0 / 0

    Default

    Gold Medallion Award?
    Apa tuh?

    Creeps Unite! v1.06

    Changelog for Creeps Unite! v1.06 :
    -- Rewrote thread in some forums.
    -- Now shows a message when a player leaves the game.
    -- Optimized the triggers, a bit.
    -- Hopefully it doesn't bring new bugs.
    -- Fixed some old bugs, btw.
    -- Shows elapsed minutes by using Food.
    -- Removed Ogre Wizard from the game.
    -- That's the third time an Ogre is removed.
    -- Removed Spirit of Alesia from the taverns, he'll be remade.
    -- Added new Hero, the Infernal.
    -- Added new Hero, the Dragon Mage.
    -- Added a new tavern, the Neutral Tavern.
    -- Reshuffled the taverns.
    -- Trees now respawn every 5 minutes instead of the previous 8.
    -- Re-terrained the lanes.
    -- More doodads, finally.
    --
    -- Removed Power Drain from Felhound.
    -- Improved Felhound's attack animation.
    -- Increased Felhound's movespeed from 400 to 420.
    -- Titanus and Felhound now have the same 'Immortal' skill.
    -- Assassins cannot attack Wards now.
    -- Improved Dragon's attack animation a bit.
    --
    -- Decreased damage bonus from Air Ray from 40 to 30.
    -- Decreased bonus magic resistance from Amulet of Doom from 35% to 30%.
    --
    -- Lich's name is now Nazim (was Kel'thuzard previously)
    -- Fixed Inferno's duration.
    -- Lowered cooldown of Boulder Bomb from 11/10.5/10 to 11/10/8.
    -- Lowered cooldown of Crushing Wave from 9.5/8.0/6.5 to 9/7/5.5
    -- Increased damage of Ocean from 18 to 21.
    -- Increased Angelus' effect from 50 to 65.
    -- Increased cooldown of Vital Shot from 60 to 75.
    -- Lowered cooldown of Moonlight from 100 to 70.
    -- Increased manacost of Requiem from 200 to 250.
    -- Increased Liquid Fire's damage from 8 to 12.
    -- United We Stand now deals physical Hero damage.
    -- Previously it dealt magical.
    -- Lowered AOE of United We Stand from 1000 to 850.
    -- Increased range of Boulder Bomb from 800 to 800/900/1000.
    -- Boulder Bomb now deals 50% damage in 250 AOE.
    -- Remade Forest Giant's 3rd passive skill.
    -- Increased duration of Split Second from 2 to 3.
    -- Lowered manacost of Split Second from 90 to 60.
    -- Lowered manacost of Dash Strike from 120 to 100.
    --
    Download di halaman pertama.
    Perubahan yang cukup besar di versi ini adalah terrainnya yang lebih hijau dan banyak bunga-bunga serta semak-semak.

    Yah, gw males terjemahin Changelognya :P
    Hmm... kekurangan lawan yang pantas nih....

    Creeps Unite! v1.07 Link
    Midnight Assassins v1.00 Link

  6. #50
    darkRae's Avatar
    Join Date
    Jun 2008
    Location
    Jakarta
    Posts
    304
    Points
    350.10
    Thanks: 0 / 0 / 0

    Default

    Ternyata ada bug dengan si Infernal (hero baru) yang menyebabkan spellnya gak jalan dengan bener.
    Quick update:

    Creeps Unite! v1.06b

    Changelog for Creeps Unite! v1.06b :
    -- Greatly weakened Dragon Fire's damage.
    -- From 100/160/220 dps to 60/110/160 dps.
    -- Nerfed Impenetrable Armor.
    -- Max armor from 100 to 75.
    -- Gain rate from 1armor/4sec to 1armor/5sec.
    -- Initial bonus from 50 to 15.
    -- Fixed Infernal's Chaos Bolt bug by triggering it completely.
    -- Lowered cooldown of Chaos Bolt from 10 to 9.
    -- Lowered Troll Vitality's movespeed bonus from 5%/10%/15% to 3%/6%/9%
    -- Lowered Troll Vitality's regeneration from 1%/2sec to 0.3%/1sec
    -- Lowered Vital Shot's damage from 350 to 275.
    -- Lowered manacost of Moonlight from 225 to 150.
    -- Increased manacost of Jigoku no Ude from 150 to 200.
    -- Lowered Hell Beast's Hell Aura's AOE from 600 to 250.
    -- Reworked Titanus' spell.
    --
    Download di halaman pertama.
    Maaf, double-post, tapi memang lebih baik ini dipisahkan.
    Hmm... kekurangan lawan yang pantas nih....

    Creeps Unite! v1.07 Link
    Midnight Assassins v1.00 Link

  7. #51
    darkRae's Avatar
    Join Date
    Jun 2008
    Location
    Jakarta
    Posts
    304
    Points
    350.10
    Thanks: 0 / 0 / 0

    Default

    Wow, ternyata Dragon Magenya ada bug juga ><
    Quick update:

    Creeps Unite! v1.06c
    Changelog for Creeps Unite! v1.06c :
    -- Fixed a critical bug with Dragon Mage's ultimate not going down.
    -- Returned its gain rate from 5 seconds to 4 seconds.
    -- Lowered Dragon Fire's manacost from 150/225/350 to 150/225/275
    -- Lowered Dragon Fire's cooldown from 30/30/30 to 30/28/25
    -- Reworked on Ueki's initial ability.
    -- Increased manacost for Kurogane, Ranma, and Seikuu.
    -- From 75/75/75 to 120/120/120.
    -- Increased cooldown for Kurogane from 22/20/18 to 22/22/22.
    -- Fixed Ranma's duration.
    --
    Download di halaman pertama, seperti biasa.
    Hmm... kekurangan lawan yang pantas nih....

    Creeps Unite! v1.07 Link
    Midnight Assassins v1.00 Link

  8. #52
    darkRae's Avatar
    Join Date
    Jun 2008
    Location
    Jakarta
    Posts
    304
    Points
    350.10
    Thanks: 0 / 0 / 0

    Default

    BUMP

    Aku sudah kumpulkan cukup banyak ide-ide untuk Creeps Unite ke depan
    cuma masalah waktu aja, soalnya SMAK1 itu super sibuk dan bikin capek

    Buaya Jingkrak, you may want to read this:

    No offense, actually

    Quote Originally Posted by SFilip
    A thread is a form of a connection between an application and your CPU. Maybe it's the easiest to explain if you see it as a pipe.
    Now the application sends instructions to the CPU through this pipe and lets say there can only be one pipe active at time (this is not really true as there are multithreading and dual core processors around, but is almost always the case when it comes to Warcraft3). Now every trigger is started as a new thread and until it finishes with all its actions no other trigger will run. TriggerSleepAction pauses the thread, temporarily seals the pipe and lets another thread in the queue to run (yes, there is indeed a form of a queue).
    Hmm... kekurangan lawan yang pantas nih....

    Creeps Unite! v1.07 Link
    Midnight Assassins v1.00 Link

  9. #53
    DoOs_101's Avatar
    Join Date
    Oct 2006
    Location
    Jakarta
    Posts
    2,371
    Points
    3,181.21
    Thanks: 0 / 9 / 8

    Default

    Quote Originally Posted by darkRae View Post
    BUMP

    Aku sudah kumpulkan cukup banyak ide-ide untuk Creeps Unite ke depan
    cuma masalah waktu aja, soalnya SMAK1 itu super sibuk dan bikin capek

    Buaya Jingkrak, you may want to read this:

    No offense, actually
    GetKillingUnit() returns bj_lastKillingUnit

    Arti kata GetKillingUnit() menggunakan satu global variable dan dapat digunakan dalam multiple triggers.

    Maksudnya buaya jingkrak mungkin apabila menggunakan global variable di thread yg sama kali... Yg jelas menggunakan variable yang sama tidak akan menyebabkan Fatal Error.
    Quotes of the week:
    "He vanishes only to return as a tyrant."


  10. #54
    darkRae's Avatar
    Join Date
    Jun 2008
    Location
    Jakarta
    Posts
    304
    Points
    350.10
    Thanks: 0 / 0 / 0

    Default

    Hum...
    Kalaupun pake Global Variable yang sama di thread yang sama, misalnya:

    Code:
    Actions
        Set L = bla-bla-bla
        ... ... ...
        Custom Script: call RemoveLocation( udg_L )
    
        Set L = bla-bla-bla
        ... ... ...
        Custom Script: call RemoveLocation( udg_L )
    
        Set L = bla-bla-bla
        ... ... ...
        Custom Script: call RemoveLocation( udg_L )
    Dan seterusnya, itu pun masih aman.
    Buktinya di Creeps Unite sekarang ada Hero namanya Dragon Mage, bisa dilihat trigger untuk Dragon Firenya menggunakan metode di atas dan masih aman.
    Hmm... kekurangan lawan yang pantas nih....

    Creeps Unite! v1.07 Link
    Midnight Assassins v1.00 Link

  11. #55
    BuaYa JingkRaK's Avatar
    Join Date
    Oct 2007
    Location
    When u believe me then I'll be there
    Posts
    613
    Points
    711.00
    Thanks: 0 / 0 / 0

    Default

    gini2 gw perjelas lagi smua nya drpd pada berok2 tujuan ga jelas...

    setelah gw teliti lagi ternyata emang betul kata si ray_no_wirm di warcraft menggunakan Trigger Queue.

    Jadi semua omongan km betul dan tidak akan ada masalah untuk sebuah trigger TANPA TERJADI passing variable atau time event.
    Dan semua pernyataan mu benar.

    Gw akuin salah...
    dah jelas kan?


    Tapi seberapa bagus skill yg bisa km buat dengan tanpa passing variable dan menggunakan time event?

    No offence..

  12. #56
    R@i_no_Wyrm's Avatar
    Join Date
    Jun 2008
    Location
    Indonesia
    Posts
    33
    Points
    42.00
    Thanks: 0 / 0 / 0

    Default

    Sebenernya saya malah jadi ragu ttg ini... soalnya kl loop itu sering konflik. Misal : Bikin spell dgn loop ngekill unit, dan ada trigger pas unit dikill var unit itu diganti. Itu bisa ada bug ga tau kenapa.

  13. #57
    LaMBhE's Avatar
    Join Date
    Oct 2007
    Location
    City of "YouNG ToweR" mana coba??
    Posts
    980
    Points
    1,130.30
    Thanks: 0 / 0 / 0

    Default

    kmungkinan krn u pake loop integer A pake wait, karena integer A (ato B) itu merupakan global variabel yg tidak MUI, jadinya klo loop jasss pake integer local variabel,
    Mau buat hero??
    TwinkleCraft - Grand Schism
    The New Division of AoS and Hero Craftings
    http://twinklecraft.6.forumer.com

  14. #58

    Join Date
    Jun 2008
    Location
    Hell
    Posts
    99
    Points
    133.30
    Thanks: 0 / 1 / 1

    Default

    MUI(Multi Unit Instanceable) MPI(Multi Player Instanceable) SI (Single Instanceable)

    SI : Crash pas 2 unit (player sama/beda) make skill
    MPI: Crash pas 2 unit (player sama) make skill
    MUI: Crash pas (limit) unit make skill
    ____________________________________________
    Tentuin dulu mau ngomongin yang mana... baru debat triggernya.

    Jangan yang 1 ngomongin MUI, yang 1 ngomongin MPI, yang 1 ngomongin SI.

    Geleng2 gw bacanya... kyk crayon vs spidol... busur vs jangka... pensil vs pen...
    ____________________________________________
    SI: ga butuh Loop/Array (leak removal once)
    MPI: Butuh Loop & Array (1 to number of players) (leak removal everytime you loop)
    MUI: Butuh Loop & Array (1 to limit) (leak removal everytime you loop)
    ____________________________________________
    *Time Events ngancurin Loop, disable MPI & MUI. Tapi ga pengaruh kalo dipake ke SI...

  15. #59
    darkRae's Avatar
    Join Date
    Jun 2008
    Location
    Jakarta
    Posts
    304
    Points
    350.10
    Thanks: 0 / 0 / 0

    Default

    Changelog for Creeps Unite! v1.07 :
    -- Remade the Gargantuan Sea Giant.
    -- Into the Sea Hunter.
    -- Altered river area a bit in favor of the new Hero.
    -- Removed Manipulator, he is to be remade.
    -- You can no longer Gather lumber from trees.
    -- But you are given 1 lumber in the beginning.
    --
    -- Added a new creep, the Searing Skeleton.
    -- Removed the Warper(s)
    -- Reshuffled the hired creeps' icons' positions.
    -- Reworked on bounties of hired creeps a bit.
    -- Changed the name of Titanus' ability.
    -- Reduced the duration of Titanus' images from to 30 seconds..
    -- Changed the name of Typhoon's ability.
    -- Reduced the manacost of it from 15 to 10.
    -- Reduced Chameleon's HP from 650 to 400.
    -- Reduced goldcost of Carrier from 100 to 75.
    -- Reduced goldcost of Thunder Wyrm from 1500 to 1300.
    -- Reduced goldcost of Demo Beetle from 800 to 450.
    -- Reduced goldcost of Dragon from 550 to 300.
    -- Reduced goldcost of Ninja from 800 to 700.
    -- Made Poison Claws to only affect movespeed.
    -- Ninja's HP from 650 to 475.
    -- And lowered the damage from 30 to 25.
    -- Lowered Alpha Thunder's cost from 600g1l to 650g0l.
    -- Alpha Thunder's HP/regen from 800/5 to 650/0
    -- Alpha Thunder's armor from 5 to 1.
    -- Increased the Alpha Thunder's capacity to summon missiles.
    -- Mana from 60 to 50, Cost from 10 to 5.
    -- Alpha Thunder's name shortened to "Alpha".
    -- You can now summon multiple missiles regardless of previous summons.
    -- Thunder Wyrm's lightning attack deals 125 damage up from 75 damage.
    -- Changed Thunder Wyrm's armor type to Hero.
    -- Increased Massive Body's damage reduced from 18 to 22.
    --
    -- Added a new item, the Enchanted Shield.
    -- Keys cost 55g each now instead of 90g.
    -- Attribute bonus Keys now give +3 each instead of +5.
    -- Including the Sacred Glyph, now only gives +3 instead of +5.
    -- Added other minor bonuses to Power Gloves, Dexterity Scroll, and Tactics.
    -- PG/DS/T cost increased from 100g to 180g.
    -- Reduced goldcost of Flower from 100 to 50.
    -- Reduced goldcost of Ankh of Reincarnation from 2000 to 1000.
    -- But changed the charges from 2 to 1.
    -- Air Ray from 1700g1l to 1000g1l.
    -- Amulet of Doom from 2300g3l to 700g3l.
    -- Blood Helmet from 2000g to 1400g.
    -- Crippling Fang from 950g to to 700g.
    -- Crippling Fang interval from 0.5 to 0.3, duration from 2.5 to 4.0
    -- Disruption Staff from 1900g1l to 1600g1l
    -- Dreadlord Pendant lifesteal from 20% to 25%.
    -- Felhound's attack cooldown from 1.85 to 1.4
    --
    -- Recoded Impenetrable Armor, hopefully it lags a lot less.
    -- Forest Giant gains 8.00 STR per level instead of 6.90
    -- And loses 0.5 AGI per level instead of 0.4
    -- Increased Nature's Blessing's armor bonus on Self from 2/4/7 to 3/6/10
    -- So it is now as follows: 1(2) / 2(6) / 4(10)
    -- Fixed Angelus Prayer's tooltip.
    -- Reduced cooldown on Angelus Prayer from 110 to 70.
    -- Reduced manacost of Angelus Prayer from 200 to 150.
    -- Cooldown of Healing Wave from 14/13.5/13 to 14/12/10
    -- Manacost of Healing Wave from 90/110/130 to 100/115/130
    -- Reworked on how Pulverize slows.
    -- Previously:
    -- 70% on 0-200 range; 60% on 200-400; 40% on 400-600; 25% on 600-800;
    -- Now:
    -- 80% on 0-200 range, 70% on 200-400; 60% on 400-600; 50% on 600-800; 40% on 800-1000;
    -- AOE from 800 to 1000, max damage from 800 to 650.
    -- Reworked on Ueki's initial ability, again.
    -- Reduced manacost for Kurogane, Ranma, Seikuu.
    -- From 120/120/120 to 105/105/105.
    -- Kurogane deals 225/325/425 damage now, previously was 190/265/340.
    -- Hidden Knives deals 125/175/225 instead of 110/190/290
    -- Shadow Jump goes 700/850/1000 range instead of 650/850/1250.
    -- darkRae form gives 300 bonus HP instead of 500.
    -- Reworked on Wolf Extra-ordinare's initial ability.
    -- Reworked on Dark Mousy's initial ability.
    -- Rutile now gives splash damage.
    -- Troll Vitality heals for 0.5% instead of 0.3%
    -- Also gives bonus movespeed of 5%/9%/13% instead of 3%/6%/9%
    -- Reduced damage for Mars' ultimate "Storm" from 250 to 175.
    -- Increased area of affect for Storm from 800 to 1200.
    --
    --
    Download di halaman pertama.
    Last edited by darkRae; 02-11-08 at 18:49.
    Hmm... kekurangan lawan yang pantas nih....

    Creeps Unite! v1.07 Link
    Midnight Assassins v1.00 Link

Page 4 of 4 FirstFirst 1234

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •