ini dia Folder Zip Yang Berisikan Arthas The Holy Knight
ini dia Folder Zip Yang Berisikan Arthas The Holy Knight
I AM WOW LOVER
Zhirne : Shaman Lvl 80
Chirne : Druid Lvl 80
Mikelewis : Warrior Lvl 80
Swwtttt. kenapa wa ga bisa ngepostin attachement..????? Swt..... binggun 1000 keliling >.<, apa ada yang salah dengan wa?
I AM WOW LOVER
Zhirne : Shaman Lvl 80
Chirne : Druid Lvl 80
Mikelewis : Warrior Lvl 80
Wah alibi nih (gara2 heronya lom jadi), wkwkwkwk
Becanda![]()
[QUOTE]Please vote on concept! Numbers can easily be tweaked. Read under the 'Vote!' button... THIS IS A PUBLIC POLL! Please vote fairly... don't randomly T-Down! People can see TDOWNERS and well... you get what I'm saying...
Mido Ban – The Master of Jagan
Changelogs: Nothing ATM…
Credits: ChaosMasterKron and geno93n0
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Allegiance: Neutral (A –fun Tavern hero! If there were to be one)
Icon: Looking for a perfect one!
Model: Not yet found! Looking for a spiky-haired dude!
Story: As a third generation retriever, Ban laze around taverns and awaits requests for job, which usually prove itself dangerous. Now, as the War of the Ancients rose, Ban happily accepts the jobs of retrieving whatever is lost. He had several offers already on cue… Retrieving the Sentinel’s peace and harmony… or retrieving the lost Glory of the Scourge. His rudeness in the battlefield often leads him to an appointment with Death, but he gracefully avoids it with his abilities in the battlefield, mainly predicting enemies’ movements for his own good. Blessed by Asclepius a right arm capable of a 200kg pressure-force, and the Evil Eye Jagan, he serves the purpose of those in return of cold hard cash.
Can Learn: Snake Bite, Taunting Insult, Predict Movement, Jagan
Theme:A fan hero… Yes, I might have argued about Anime characters in DotA, but if I think about it, there's already Lina Inverse...
A potentially deadly 1-on-1 fighterStats:
Primary Attribute: Agility
Strength: 18+1.5
Agility: 20+2.5
Intelligence: 23+2.0
Base HP: 150 (492)
Base Mana: 125 (424)
Base Damage: 20-35 (40-55)
Base armor: 1 (3.8)
Base Movement: 310
IAS: Fast
Attack: Melee(100)Frameworks Specifics:SKILL #1
Snake Bite
Trained by his grandma since his childhood days, Ban has managed to utilize his right arm to its full potential, dealing a maximum 200kg force-grip to an enemy and slams their head to the ground, dazing them in the process. The impact of the slam is so great that a crater will be formed pushing back and damaging any units in the area. Allies still get knocked back, but don’t receive damage
Mana Cost: 100/110/120/130
Range: Melee
Cooldown: 30 seconds
Level 1: Deals 100 damage and stuns target for 0.5 second. Creates a crater of 150 units radius, knocking back the units and dealing 50 damage to units inside it.
Level 2: Deals 150 damage and stuns target for 1.0 second. Creates a crater of 200 units radius, knocking back the units and dealing 50 damage to units inside it.
Level 3: Deals 200 damage and stuns target for 1.5 second. Creates a crater of 250 units radius, knocking back the units and dealing 75 damage to units inside it.
Level 4: Deals 250 damage and stuns target for 2.0 second. Creates a crater of 300 units radius, knocking back the units and dealing 75 damage to units inside it.
Practically a Hoof Stomp that does a crater. The crater would be similar to those made by Scourge towers when they’re destroyed, but in a larger scale. The target does not get knocked back.
How to use:
Okay, this is Ban’s signature move, the Snake Bite. Why Snake Bite, you ask? Well, in the manga or anime, Ban’s arm grips like the fangs of a serpent hence the name, Snake Bite. In 100% form, the arm will materialize into a real serpent. However, no such act has been displayed. This has many purposes namely which:
1.Escaping from crowds
2.Making way for chases
3.Or creating an arena for you to beat up on your opponent
4.other stuff…
Frameworks Specifics:SKILL #2
[img]http://www.wc3sear.ch/Icons2/4/BTNAbility_Physical_Taunt.jpg[img]
Taunting Insults
Ban’s attitude often leads him to many conflicts, where blood spill is unavoidable. He mocks and sends rude gesture at an opponent, whether calling runaway-s a chicken, or simply getting one to attack him. Ban will always succeed in making the opponent pounce on him. But this of course has a side effect. Ban must not move away from his current position or the enemy will have a bad impression of this rascal. The first one to move away from the battle will have their pride dropped, reducing their armor by 7/8/9/10 points for 5 seconds.
Mana Cost: 80
Cooldown: 10 seconds
Range: 300 Units
Level 1: Lasts 4 seconds
Level 2: Lasts 5 seconds
Level 3: Lasts 6 seconds
Level 4: Lasts 7 seconds
Much like berserker’s call... The opponent will go losing control of the hero until they do a move command or any other command. Spells may be cast during a taunt but neither of them may do a move command. Neither may blink away, though Blink Striking Ban will be permitted. The first one to do a move command will get the penalty, showing a debuff saying :
“Chicken Wuzz”
This hero has lost his pride.
How to use:
Well, a taunting skill more or less. This skill can be used with Predict Movement to insure evasion for the duration. Snake Biting can be used to get creeps trying to scratch you off your back and possibly any other heroes. Heroes running away will have 0 armor, making him a good target for any other heroes… or Jagan.
Frameworks Specifics:SKILL #3
Predict Movement
Ban, during his early days, has always been able to predict the opponent’s next moves, thus making it possible for him to dodge incoming attacks and countering it with a weak Snake Bite, provided he had learnt that skill.
Mana Cost: 150
Casting Range: 300 units
Target: Enemy heroes
Duration: 4/7/10/13 seconds
Autocast: Activates upon hitting an enemy hero
Cooldown: 15 seconds
Level 1: Predicts the next attacks of the hero towards Ban for the next 4 seconds, giving him a 40% chance of avoiding it and a further 10% chance of countering with a Level 1 Snake Bite without expending mana.
Level 2: Predicts the next attacks of the hero towards Ban for the next 7 seconds, giving him a 40% chance of avoiding it and a further 15% chance of countering with a Level 1 Snake Bite.
Level 3: Predicts the next attacks of the hero towards Ban for the next 10 seconds, giving him a 40% chance of avoiding it and a further 20% chance of countering with a Level 2 Snake Bite.
Level 4: Predicts the next attacks of the hero towards Ban for the next 13 seconds, giving him a 40% chance of avoiding it and a further 25% chance of countering with a Level 2 Snake Bite.
The enemy Ban targets will have a debuff icon suggesting the numbers of hit left. Once a Snake Bite trigger, the regular effect for Snake Bite will also trigger. The 25% Snake Bite only triggers if the evasion is caused by this... it will not effect Butterflies, or any other misses.
How to use:
Oh, what is this? This is where Ban excels in a 1 on 1 match. While engaging a battle, he is blessed with high evasion rate, plus a chance of doing a Snake Bite. Need more explanation than that?
[quote]SKILL #4-ULTIMATE!
perhaps with a counterJagan
The Evil Eye, Jagan. A potentially deadly in the right hands (or heads). Ban sends the target into a 60 seconds nightmare. During this ‘Dreamstate’, the target may not be targeted by any of his enemy heroes (Ban included) nor can he see them. True Sight will not work in this case and invisibility won’t help the target in any way. Instead, he will see random illusions of Ban’s allied heroes appearing randomly for 2 seconds in a certain AoE. The illusions will attack, damaging the target’s mana reserves. Once depleted, the damage will damage health reserves with a % of the illusion’s owner damage at that time.
Mana Cost: 200
Target: Single Target enemy
Cooldown: 120 seconds
Level 1: Illusions appear randomly in an AoE of 500 in radius, each attack will deal 40 mana damage. And after the mana pool depletes, the illusions will do 30% of the illusion’s owner damage to the health reserves. Lasts 10 seconds
Level 2: Illusions appear randomly in an AoE of 400 in radius, each attack will deal 60 mana damage. And after the mana pool depletes, the illusions will do 40% of the illusion’s owner damage to the health reserves. Lasts 15 seconds
Level 3: Illusions appear randomly in an AoE of 300 in radius, each attack will deal 80 mana damage. And after the mana pool depletes, the illusions will do 50% of the illusion’s owner damage to the health reserves. Lasts 20 seconds
Frameworks Specifics:
Confusing? I’m confused, too. Nay, kidding. Okay, let me explain. Once an enemy becomes a target of Jagan, he will see no heroes on the map. Instead, the target will see random illusions of Ban appearing here and there around the target. Each illusion will stay for 2 seconds and attempt to attack the hero. A successful hit will damage the mana reserves by a number and then after it is depleted, it’ll damage health reserves depending on the % of the illusion owner. The illusions will disappear normally like any other illusions.
How to use:
This is one of those long disabling skills. It… err, banish? No, banish is not a good word. It leaves them in a 20 seconds ‘Dreamstate’ where they will only deal with illusions and creeps. During this time, he may creep his butt off, but the damage caused by the illusion may severely damage him.
-----------------------------------------------------------------------------------------------------------------------------Skill Synergy:
Normal Attack + Snake Bite = A good 1on1 arena to enjoy
Taunt + Snake Bite + Predict Movement = A good 1on1 arena with higher odds of winning.
Taunt + Normal Attack = really pisses the enemy off, especially when they’re running away
Taunt + Snake Bite -> Normal attack -> Jagan on dying heroes= Ensure death
Jagan -> Taunt another hero -> disables a hero in 2on1 situations –> Snake Bite for arena -> Predict Movement for better odds
Item Synergy:
Ban will rely much on Agility increaser for attack speed or intelligence increaser for more mana pool, which he will greatly need.
Suggested Item:
Power Treads: A MUST HAVE!
Manta Style: Deplete one from their mana, then cast Jagan!
Butterfly: Evasion, damage, and attack speed
Hyperstone: Attack speed
Aegis of the Immortal: Endurance... what else?
Any other items?
That’s it! Constructive critiques are welcomed, destructive critiques will be noticed…
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Thinking:
-Balance and Tweaks
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FAQs: Nothing at the moment
[QUOTE]
Nih, coba deh bikin hero yang ini. Wa tunggu screenshotnya... ga punya WC3 sih di rumah... Ultimatenya mo wa ganti tp lagi ga punya ide... Ini di Dota-Allstars udah di Archive.... hero bikinan gw sendiri.
wele...hare gini map hack...! zzz
astaga maen copy paste ......
hero lu donk bukan hero orang lain dari forum luar .......
eh kalo itu lu yg bikin bahasa inggris lu boleh juga ..
boleh ne belajar dikit 2...
ah gimana ne wa mo posting hero wa tapi attachement nya penuh, wa ga bisa posting lage zzzz
I AM WOW LOVER
Zhirne : Shaman Lvl 80
Chirne : Druid Lvl 80
Mikelewis : Warrior Lvl 80
guys..guys.. numpang tanya kok world edit gw ga bisa jalan yah??
mahakarya Zeus-nya gw jadi ga bisa liat??![]()
coba klo ga percaya itu hero bikinan gw, kamu ke forum dota, buat account, cari redrooster, trus PM dia. Ntar tak bales. Itu memang ID gw... dan hero gw... swt. Aku memang nongkrongnya disana. Btw, Mjollnir dibuatnya OFF concept bgt...
OOOooH Begitu KK ajarin Aku dunk ^^
iya gw dah masukin di /Maps justru udah mainin trus klo di world edit khan bisa liat2 gitu lhoooooooooo......... tp kok world edit gw rusak yah?? kupret nih
namaacil
alamat:kalisombo 1 salatiga
temapt/tgl lahir: semarang/06-04-1983
telp:0816659065
Id battlenet: PINK_VALENTINE
nama: pacil
alamat:kalisombo 1 salatiga
temapt/tgl lahir: semarang/06-04-1983
telp:0816659065
Id battlenet: T34M_PX
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