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    Default GUIDE Skill point For CHAR BUILDER...!!

    3. Skills


    For the skills section, I have split them up into two sections
    , one for Active Skills and another for
    Upgrade Skills.
    The reason I will provide as to whether or not to get the skill will be backed up by reason and in game testing. However,
    some of you will find some skills suitable to your liking, even though I have de
    clared it useless. Therefore, do not let this
    be an iron-clad guide as to what skills you learn and not learn.



    Before I continue, I would like to make clear of some inconsistencies, and they are:



    1. Knockdown – Literally means knockdown. Many people confuse
    knockdown and knockback. Knockdown will knock the
    enemy down, therefore giving you time to cast your next skill
    without taking damage as the enemy is taking the time to get up.

    2. Knockback – This will knock the enemies back AND make them fall.
    Same as knockback but with that little extra kick
    of booting them a fair distance from you. This effect will cause your mob group to disperse
    , therefore you would have to regroup them.

    3. Stun – Kind of obvious so I won’t explain what it does.



    As to what each limit number represents, read the following:


    Limit 1: Single target.

    Limit 2: Can be piercing or it can be a 120 degree AoE in front of you or to your side.
    I will denote AoE and its direction
    with (Piercing), (Front), or (Side).

    Limit 3: 360 degrees all around you.

    Limit 4 (Possessed only by Wizards): 360 degrees around you with a larger radius.



    Also, the reason I will tell you to get a skill to level 9 is because all skills have the same cool down time as their cast time
    when it is at level 9. The cool down of the skill at this level is also the shortest it will ever be at any other level.



    3.1 Active Skills




    NOVICE


    FADE STEP: Let’s you move a short distance backwards. In PvP, this skill will cancel the opponent’s combo chain immediately.
    I believe it is useless.

    FLASH DRAW: Limit 2 (Front) and Knockdown. Level this skill to level 9.


    IMPACT STAB: Limit 2 (Piercing). Single target skill with low damage, however, this is the skill with the shortest cast time at level
    9 possess by Warriors. Level this skill to level 9, it is great for skill leveling.


    POWER STAB: Limit 2 (Piercing). Single target skill with low damage, however get it and let it stay at level 1 for the sake of having
    4 skills for combo.




    APPRENTICE

    DASH: Let’s you move a distance in a straight line in front of you. This skill does not let you move through obstacles, but it does
    allow you to move through bosses and mobs in dungeons, which makes it particularly useful. For reasons as to why it’s helpful
    please read 8. Boss Strategies and 9. Major Dungeons, respectively. Level this skill to 9


    CONCENTRATION [BUFF]: Increases your hit rate. I believe this is the most useless skill yet. Throughout the game, you should be
    comboing non-stop and combos never miss. So if you have a good reason as to why one should get this skill, I’d like to hear it.
    For reasons as to why you should be always comboing, please read 4.1 Combo Start.


    HEAVY SLASH: Limit 1 and low damage. Do not get this skill.


    PRESS IMPACT: Limit 2 (Front) and good damage. Get this skill to 9, and now you should have 4 skills, which should be your 4 combo skills.




    REGULAR


    BLADE FORCE [BUFF]: Increases your damage. Get it to level 20 if your skill point availability permits. If you observe carefully
    there should be a light blue glow around your weapon.


    RAGING THRUST: Limit 2 (Side), knockback, and good damage. Remove Impact Stab and level this skill to 9.


    RISING SHOT: Limit 1, knockback, and good damage. Get it if you wish


    RISING BLADE: Limit 1, knockback and good damage. Get it if you wish.



    EXPERT



    CASCADE BREAK: Limit 2 (Front), knockback, and good damage. Remove Power Stab and level this skill to 9.


    CHARGE: Limit 1 and low damage. Fun to use but nevertheless useless.


    ROLLING CRASH: Limit 2 (Front), knockdown, and high damage. Remove Press Impact and level this skill to 20 if skill point
    availability permits. This is the first of your FINAL skills.


    IRON SKIN [BUFF]: Increases Defense and HP. Get it to level 20 if skill point availability permits.



    ADVANCED EXPERT



    BLADE AURA [BUFF]: Increases your damage. Get this skill to level 20, however do not get this skill right away when you
    hit 0/67 A.Expert, because your Blade Force will give a higher bonus at this point. I suggest you to get Blade Aura and remove
    Blade Force once you hit 40/67 A.Expert, which is when you get Spiral Doom.


    ROUND CUT: Limit 2 (Front and Back) and low damage. Get it if you wish.


    SPIRAL DOOM: Limit 2, though it says limit 2
    , it will damage in the form of limit 3. Very high damage, this is the second of your
    FINAL skills. Get this skill to 20.



    MASTER



    SWORD CANNON: Limit 1, ranged, high damage.
    Level this skill to 9 only, we need it only for the cool down because it does not
    add much each and level and has a low multiplier
    . This is the third of your FINAL skills and is otherwise known as the “boss” skill.



    AURA BARRIER [BUFF]: Increases your Defense and HP. Get this skill to level 20.




    ADVANCED MASTER



    TERRA BREAK: Limit 3, stun, TREMENDOUS damage. This will be the fourth of your FINAL skills
    . Level this skill to level 9 only, the
    reason is because at level 9, your cool down will match the casting time of 6.3 seconds
    . Therefore, with this skill, we are looking for a higher DPS then Damage.




    GRAND MASTER



    WHIRLWIND: Limit 3 and the damage is OMG! This will be the fifth and final of your FINAL skills.
    Level this skill to level 9 only for the same reason as Terra Break.



    *Final note on the Active Skills, once you get level 9 Whirlwind, you would actually only require 4 skills
    , and they are: Sword Cannon
    or Rolling Crash (if you choose Sword Cannon remove Rolling Crash
    , I personally prefer Sword Cannon), Spiral Doom, Terra Break,
    and Whirlwind. One of my friends in CB2 did an even better combo with only Spiral Doom
    , Terra Break, and Whirlwind each at level 9
    Damage per skill wasn’t high, but he just kept cycling through these 3 powerful skills like mad
    , which gave him crazy DPS.





    3.2 Upgrade Skills



    Upgrade Skills gives a permanent increase to your stats AS LONG AS you have the skill learned.
    If you remove the upgrade skill,
    you will not get the bonus anymore.



    HP MASTERY: Increases your maximum HP amount. This should be your first upgrade skill.

    OFFENSIVE SENSE: Increases your damage.

    DEFENSIVE SENSE: Increases your defense.

    IMPACT CONTROL: At G.Master, this will provide a large boost to damage.

    DAMAGE ABSROB: At G.Master, this will provide a large boost to your defense.

    entar lanjut ke next char yang lain.....!!!kalo ada pertanyaan...semoga langsung gue jawab...!!!CABAL ONLINE VIVa LA Indogamers
    Last edited by puncs; 10-11-08 at 22:47.

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  3. #2
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    Wizard....!!!

    Novice
    Get Magic Arrow, Burning Hand and Freeze to lv9
    . This is to allow faster skill training as what affects skill level is how frequent u
    cast your skills
    . You may choose other novice skills(arrows) but i personally prefer Burning Hand and Freeze because they have very low
    cooldown at lv9(burning hand 1.1s, freeze 1s) and very easy to combo
    . Reason for leaving these skills at lv9 = lowest cooldown time. Also, get Regeneration
    and that's it for Novice.

    Apprentice
    Reaching apprentice allows you to learn the blasts. Don't bother. This is because you will delete them anyway. However
    , get Dig Bomb to
    lv9 because it's limit 2(AOE) and knocks down the enemy. Good for saving your arse when you get whooped by many mobs
    . For other apprentice
    skills like Icicle Shower, don't even look at them.

    Regular
    Now the regular rank. What skills can you learn lemme see.. Oh the lances. Just learn 2 of the lances,
    Terra Lance and Fire Lance.
    They have higher DPS compared to the other lances at lv20.
    Don't even bother touching Hydro Disk or Wind Cutter. However, if you got the alz
    and want to train faster, you may get it. And i was jw if Weaken is under regular
    . If it is, learn and max it. You'll surely need this one.

    Expert
    This is when your cannons come. But firstly, get Hardness and max it asap.
    Lightning Strike is useless as it's too slow to be of any use. Acid Trap
    is good at lower levels, but start to get useless at the higher levels
    . It's too low damage at higher levels and for it to be useful, you have to level
    acid trap to 20 for the max poison effect. And it'll cost you a bomb to delete it.
    So, simply, don't learn it. Get Stone Cannon, Fire Cannon, Lightning Cannon,
    maybe Aqua Cannon as well.
    Stone, fire and aqua are usually used for PVP while lightning is more for PVE til your gm comes.

    A.Expert
    Only 4 skills: Vacuum, Chain Explosion, Energy Field and Sharpness.
    and what's the point of sharpness? for a wizard to punch? so don't bother unless you
    wanna buff your mates and the points to spare.
    If you got the alz and want to train fast, learn all the other 3 as these skills are good at the low levels.
    Energy Field is a MUST HAVE because it has a nice cast time and stuns. However
    , i do not recommend Vacuum cos it's too slow, in fact **** slow.
    I deleted it after killing a wriggleleaf.
    Also, for CE, it's good for certain unstunnable bosses(those bosses in the patren quest) and just get it to 9 in my opinion.


    Master
    Get Blink and Force Increase at master. Blink is awesome when you cast it with Dash.
    ultimate mobility ftw. Hailstorm is good for PVE purposes
    and i got it to lv20 and PVE became easier.
    nice damage, reasonable cooldown and knock downs the enemy
    . Get the resist knockback buff later in
    the game cos for now,
    we can't stack 2 spirit buffs and so the force increase buff will be cancelled if you cast the resist buff.

    A.Master
    Get Arctic Field. It's one of our ultimate PVE skills and works great.
    And for High Regeneration get it if you got the alz. Good for PVP as max high regen
    gives 70hp per 2 seconds, quite a huge lot of hp regenerated
    . However, please note that high regen has a dumb duration of 60s (after lv80 rank up quest) and a
    GREAT cooldown of 180s. oh well.

    G.Master
    Wowowowow what do we have here o.O? of course our ultimate skill of all.
    EXTREME DUAL CANNON. GET IT TO AT LEAST LV9 ASAP! With a stun
    rate of 75% for 5 seconds, nice damage and limit 3, it makes a great PVE & PVP skill. also learn spirit intension,
    our very first party exclusive skill.
    more of a pvp based buff skill,
    but just get it since we will have enough points for everything.
    once we're in a party, all our party skills can be casted
    regardless of the presence of any nearby party mates.

    Completer
    With completer incoming, Space Collapse is out. seriously lol@SC.
    Reason: although it's limit 4, it isn't like AF,
    and hits the monsters all around you. AF is limit 4 around us
    , but SC is limit 4 around the monster. in simple words,
    SC may not always hit the monsters behind you if the monster you casted yr SC on is in front of you.
    the only great thing about SC is the 80% stun..<3 other than that, it sarks.
    Anyway, it still makes a good PVE skill
    . at least level 12 i would say. if you're sooo into PVP then get it to level 20 after transcender is out. since
    comp lv20 will be deadly as a finisher in PVP.
    btw also get Mass Restore.

    Transcender
    This one's pretty obvious. max both Raise Spirit and Art of Force Control.


    For sword rank:

    Just go to any weapon merchant, get a normal blade
    , then go to any instructor and learn all the sword skills you can
    . Now go to any monster and start
    spamming your flash draws and impact stabs. You'll get to apprentice very soon.
    serious =.=" Get dash at apprentice (duh, isn't that what you want?)
    and max it. At lv50, when you can go to port lux,
    you can also choose to get the Change Force upgrade skill (magic to sword) which i will advise you to
    learn after maxing out your magic (i.e. Transcender 210/210)
    . It's also proven in the EU forums that spamming 3 sword skill combos is the fastest way
    to level sword. In other words
    , train your magic first or if you prefer to balance out both sword and magic ranks
    , then use a normal sword to train instead of change force.


    Upgrade Skills

    Vitality Mastery
    Reflex or Defensive Sense
    Force Control
    Sixth Sense
    Ruling Force
    Damage Absorb



    SO, IN A NUTSHELL:

    Magic Arrow: Lv9
    Burning Hand: Lv9
    Freeze: Lv9
    ^the above skills are for skill leveling, you may choose other novice skills.
    Regeneration: Lv4
    Weaken: Lv20
    Terra Lance: Lv20
    Fire Lance: Lv20
    Hardness: Lv20
    Stone Cannon: Lv20
    Fire Cannon: Lv20
    Energy Field: Lv18/19 (up to you but not 20, cooldown too long)
    Force Increase: Lv20
    Blink: Lv9
    Hailstorm: i got this one to Lv20.
    Arctic Field: Lv12/15 (higher than 15 has ******** cooldown)
    Extreme Dual Cannon: Lv9/12 (12 recommended)
    Space Collapse: Lv12 at least.
    Max all other buffs not mentioned above.
    the remaining slots may be for skills like acid trap, vacuum, etc. IMO it's pointless tho.
    Last edited by puncs; 10-11-08 at 22:50.

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    ~Force Arcer~

    Novice: Get Power Shot and Fire Arrow to 9
    . Combo with Power Shot, Magic Arrow and Fire Arrow until u get Power Shot and Fire Arrow to 9
    , where u
    can combo with just 2 skills
    . Get regeneration aswell. Upgrade Skill: Vitality Mastery
    . Get Dash from sword skills aswell, but u can decide whether u do this early on or
    u wait til u got a certain magic rank
    If will suggest to get to level 40+ to wear adept stuff so
    u dont waste too much time exping sword.

    Apprentice: Get Repulsive Armor and max it to 20
    ASAP, its your first final buff. Get Critical Shot and drop Power Shot
    . Combo with 3 skills until u
    get Critical Shot to 9 where u can combo with Critical Shot and Fire Arrow.
    If u plan to not combo much, u can get Precision to 20. Upgrade Skill: Reflex.
    Regular: Get Explosion Shot, Fire Lance and Terra Lance and make them 9
    . Drop Magic Arrow and Fire Arrow.
    U can combo with Critical Shot(9) and Explosio
    n Shot(9), or make them 12 and combo with 3 skills (use Fire/Terra Lance plus the other 2)
    . Dont get Eagle Eye until u hit level 140 (Rank 15). Its a final buff but
    it cant stack with Vital Force (HP buff) so its better to leave it til u can stack both
    . U can also get Blind to 20 if u plan to do bosses. Upgrade Skill: Drop Reflex and get Defensive Sense.

    Expert: Get Stone Cannon to 9 and Lower Defense
    . Lower Defense is a debuff great for PvP but u can get it to 9 if u dont have spare points
    . Eventually max it to 20. Lower
    Defense is also great for luring mobs cause it makes them agro
    . Some ppl like Poison Arrow cause it has Damage Over Time
    , but its kinda slow so its up to u. Upgrade Skill: Force Control.

    A.Expert: This is where the fun starts. Get Shadow Shot, Mana Condense and Vital Force
    . Mana Condense and Vital Force are final buffs so u need them at 20. Drop Explosion Shot and
    replace it with Shadow Shot level 9 if u combo with 2 skills or level 12 if u combo with 3 skills
    . Get Sharpness to 20 if u plan to play more support. At lvl140, Sharpness stacks with Warrior
    and Bladers attack skills.

    Master: Get Great Heal to 20
    . Dont get Vital Bless until u hit 140. Its a final buff but it cant stack with Vital Force (HP buff)
    . Dont get Resist Intention until u hit 140 cause it cant stack
    with other more important buffs, besides its a PvP only skill.
    Upgrade Skill: Reflex or leave it blank til G.Master skills so u can buy 2 G.Master upgrades instead.

    A.Master: Get Thrusting Arrow to 20.

    G.Master: Get Gravity Distortion and make it 9
    . Get Art of Healing to 20. Upgrade Skill: U got many choices here
    . U can get Damage Absorb if mobs are hitting u too hard, Ruling Force if u
    need a damage boost, Sixth Sense if your Defense Rate is too low
    . I would go for Damage Absorb to make it safer
    . Later on u can buy them all but since u only have 5 upgrade slots, u need
    to choose just 1. If u left your Master slot free and got 2 free slots
    , u can get Damage Absorb plus Sixth Sense for safer PvE.

    Completer: Get Shooting Star to 9 or 12 depending on your combo. Get Mass Heal to 20

    Transcender: Get Art of Sniping to 20. Upgrade Skill: The last u didnt pick, I will go for Sixth Sense
    . U can also leave the slot free so u can buy Change Force skill to start skilling up sword
    with magic skills. Up to u.

    By this time u should have these buffs and these magic attack skills:

    Repulsive Armor lvl20
    Eagle Eye lvl20 (only by lvl140+)
    Mana Condense lvl20
    Vital Force lvl20
    Greater Heal lvl20
    Mass Heal lvl20
    Art of Healing lvl20
    Art of Sniping lvl20
    Thrusting Arrow lvl20
    Resist Intention lvlX (only by lvl140+ and every level only adds duration is not worth having it at 20)
    Vital Bless lvl9 (only by lvl140+)
    Precision lvl20 (if u dont combo and u just spam skills)
    Sharpness lvl20 (if u wanna play more support)
    Lower Defense lvl20
    Blind lvl20 (if u wanna help with bosses)

    Critical Shot lvl20
    Stone Cannon lvl18-20
    Shadow Shot lvl20
    Gravity Distortion lvl9
    Shooting Star lvl9
    Lightning Cannon lvl20 (if u do the stunlock combo)
    Fire/Terra Lance lvl18-20 (if u use them)
    Poison Arrow lvl18-20 (if u do the stunlock combo)

    Upgrade Skills: Since u can only have 6, u have to pick from different upgrades
    . PvP wise, u want more defense and damage. PvE wise, u want more defense rate and defense.

    PvE upgrades:
    Vitality Mastery
    Force Control or Defensive Sense (more dmg vs more defense)
    Force Ruling
    Damage Absorb
    Reflex
    Sixth Sense

    PvP upgrades:
    Vitality Mastery
    Force Control
    Force Ruling
    Defensive Sense
    Damage Absorb
    Sixth Sense

    yang skill upgrade gue ngga tau isi skill point nya berapa..!!!jadi serah loe aja enak nya gimana
    Last edited by puncs; 10-11-08 at 22:53.

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    mana lanjutan nya
    what Happen??

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    weks skill point upgrade unlimited asal ada duit aje

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    sabar atuh kk ini lagi cari 2...tunggu nya....!! entar blader sama force blader akan gue posting malam ini jadi sabar aja..!!! hehehehe..

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    Sword Rank (Novice)

    Flash Draw:

    This is one of your very first skills. At first it is Very useful
    , it is a 180degree knockdown but deals small
    damage
    . I recommend using it before using a more powerful skill (eg, Flash Draw -> Impact stab
    ) in unison, the mob will take 2
    hits and not hit you, providing you knock it down
    , At low lvls, this will often do the trick. Keep this s
    kill for a while (until you can replace it with Rising Shot
    , which is your next knockdown) Do not bother l
    vling this skill above lvl 9 (the fastest cooldown)
    . Also DO NOT purchase this skill, you will get it for fr
    ee from the instructor on your second quest.




    Impact Stab:
    You start off with this skill
    , its a "piercing" skill which means it will attack through a mob. In this
    case it has a range of 1-2 which means it will attack up to 2 m
    obs in front
    , it will sometimes attack the mobs
    beside if you are surrounded close enough. This sk
    ill does fairly low damage, but at first you dont have much choice
    . Take it no further than lvl 9 (fastest cooldown)





    Stab Slash:
    Replace "Impact Stab" with this
    . Its basically an improved version of impact stab, and works very
    much the same way, however it it a 2 hit skill and deals more damage.




    Fade Step:
    Not an attack or buff skil
    l, but can be quite useful when dueling with others.
    This is one of your basic evasion skills, if used correctly
    , it can get you out of tight spots. I recommend ge
    tting this skill if you plan on PvP
    . It will break target approx 1/3 of the time, also, whe
    n used in PvE it can often give you that extra second you pot up if needed. This skill cap
    s out at lvl 9. So it wont waste a whole lot of skill points. Max it out.




    Sword Rank(Apprentice)

    Concentration:
    This skill is not needed
    , It merely increases your chance of hitting
    , and for the most part is not usefull enough to warra
    nt wasting a Skill Slot
    . When you will have a high hit rate anyways.During the final stage (d
    ouble-transcender-maxed) your skill points will be more than enough so learn it or not, it entirely depends on your cho
    ice.But still,
    i never even learn this skill as this skill cannot stack with Intuition and Resist i
    ntuition but either of them can stack with this skill after level 140 rank up quest
    .After level 170 rank up quest Intuit
    ion,Resist intuition and concentration can be stack together.




    Dash:
    This is your Second evasion skill, much like Fade step, it can be used in pvp, to dash to
    an running opponent (or dash away) Also with a lvl 9 cap, max this one out too.



    Double Slash:

    This is your second, 2 hitter skill. I would skip this and wait til triple slash (at this time you
    should have leveled up you stab and slash. and should be doing ok)
    Though it's damage is absolutely not high, but a short casting time makes it a high "damage rate" skill !



    Triple Slash:
    Replace Stab Slash, with this skill, it is very similar yet again, however it hits 3 times,
    and more damage still.Take it at level 9.



    Sword Rank(Regular)


    Blade Force:

    This skill is your first attack buff, it increases the damage of your swords.

    Blade force, Blade aura and Soul blade all fall into the evolution category skills,
    means they cannot be stacked even after level 140 and level 170 rank up quest.

    Either

    1) Skip this skill and save the alz.

    OR

    2) Get blade force but do not up to high levels as it will be replaced by ‘’Blade Aura’’ or ‘’Soul
    = Blade’’ since they cannot be stack together.


    You can get this skill as it cost you 74,250 alz only.However, i recommend you to skip this skill
    and save up more alz for higher sword/upgrade level skills as they are very expensive




    Death Cross:

    This skill is amazing, your first skill that will be doing OK damage
    , it is fairly slow, but has a
    knockdown effect, you can replace Flash Draw with this.
    It has relatively long casting time, so it's "damage rate" is quite low.
    Take it to around lvl 9 again (fastest coll time)



    Rising Shot:
    Skip or get this skill, it is also a knockdown
    , only vs one mob, but does fairly nice damage too. Yet again, take it to lvl 9.
    No AoE at all and does not do impressive damage.



    Double Rising:

    If you added "Rising Shot" replace it with this,
    its an improved version and thus does more
    damage, and in case the name diddnt give it away,
    it hits 3 times.Take it to level 9.

    Stats - Crit Rate +10% - Crit Dmg +10% - Down +70%
    - Range 0~1 - Cast time 2.2 Sec - Combo time 1.3 Sec



    Sword Rank(Expert)


    Storm Grind:
    Get this skill, its a great knockdown
    , vs 180degrees, it also has a nice crit dmg/rate.
    Take it to level 18
    or MAX.If you leave it at lvl 9,you will also need to pump to lvl 18 or max it in late levels
    .Fast casting time,helps in combo.
    Level 18 have a faster cooldown rate than level 20 (max)
    I prefer level 18 for this skill for faster cooldown rate
    rather taking at level 20 7.2 sec cooldown rate !!

    Storm Grind
    Stats - Crit Rate +5% - Crit Dmg +20%
    - Down +75% - Range 0~1 - Cast time 3.0 Sec - Combo time 1.2 Sec




    Assault:
    This skill is a dash to opponents skill, but very fast
    .Take it to level 12 for amp bonus.This skill it is quite
    useful in the early levels
    because people like to crowd around places.eg- Mosycthers and WriggleLeaf.
    Having high "damage rate",
    it is popular in PvPs, especially useful for pursuing Force Archers!
    Maybe, it should take to level 18 or max it after level 75 as it will helps you in bossfights
    ( Hit and Run )
    Why not level 9?
    Although lvl 9 was the fastest, as you go to level 10
    , the amp bonus appears, but the cool down shot up again.
    Then as you pump in another 2 points to lvl 11 or another 2 point to lvl 12
    , the cooldown reduces again, though
    not as fast as compared to lvl9, but at least you have the amp bonus.
    After level 12 the cooldown increase again, that's why is better to stop at level 12.
    *Note cooldown for level 12 is faster than level 11.

    Assault <- Assault Attack Amp appears on the skill from lv.10 +
    Stats - Crit Rate +5% - Crit Dmg +20%
    - Range 0~4 - Cast time 1.1 Sec - Combo time 0.7 Sec




    Hasing Dance:

    Damage is not as good as any other attack
    skills from master above even with max level hasing dance.
    Long casting time and cool down time is not worth to up it until level 20
    . Hence, take it at level 9, It does incredible damage,
    and hits 8 TIMES!!! not to mention it hits 200-280 degrees
    . Great AoE and might be one of your final skills.

    Max = 8 sec ! cooldown
    Level 18 = 6.4 sec cooldown

    Pros - Lots of hits and knockdown
    Cons - Long cast time
    A very flashy skill, its good for PvE. I don't recommend it for PvP as the long cast time
    and the knockdown isn't really useful for people in combo.



    Force Kick:
    This is VERY fast and with VERY long range of attack
    but the cooldown rate for this skill is too long so add to level 1 for PVPs
    and level 9 for war channel,pk.If you do not pvps,pk
    ,warchannel i recommend you to skip this skill.

    Force kick is useful in breaking combo/ knocking down.
    For PVPs even level 1 or 9 is the same, cos usually
    you will only be able use one time in each PVPs due to its long cooldown
    .Level 9 cooldown 40 sec if im not wrong usually
    PVPs will end before 40 sec.So, just leave at level 1 for PvPs.

    But if you going for war or pk
    channel level 9 would be a better choice
    as the fights can drag up to half an hour.
    During combo-ing, the casting time is like 0.5sec,
    it is so fast that your combo will fail if you don't react fast enough and chain another attack immediately!!
    PVP= Level 1
    War channel,PK= Level 9



    Iron Skin:
    Get this buff and MAX it. It will give good HP
    and Defense.It can stack with Aura barrier




    -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Sword Rank (A. Expert)


    Mirage Step:
    This skill is a great defense buff. Get it, and
    lvl it up to the max, you will see a lot of misses in PvE.



    Round Cut:
    This is a generic blade skill, and as such is not
    very useful, it hits 360degrees, but you have blader skills that will
    do that also, and much more damage. Dont waste skill slot on this.




    Blade Aura:

    This is your 2nd attack buff it is a stronger
    version of Blade Force. Increase your attack by even more!

    Blade force, Blade aura and Soul blade all fall
    into the evolution category skills, means they
    cannot be stacked even after level 140 and level 170 rank up quest.

    Either

    1) Skip this skill as and save the alz.

    OR

    2) Get blade aura but do not up to high levels as
    it will be replaced by ‘’Soul Blade’’ since they cannot be stack together.

    However, I strongly recommend you to skip this
    skill otherwise you’re going to dig yourself into a deep
    debt hole on purchasing higher rank upgrades/sword skills.



    Congratulations, If you have skipped blade force and blade aura.




    Mirage Grind:
    Although it may not be fast normally, it is
    quite fast during combo-ing. Thus it is a high "damage rate" when used in
    combos and has been popular among
    those PvP-ers.It has 360-degree AoE so it is quite useful.
    Get this skill and take it to the level 18 or max.
    Spend all your spare points on this. You will now have 2 of your final blade skills.
    Level 18 have a faster cooldown rate than level 20 (max).
    I prefer level 18 for this skill for faster
    cooldown rate rather taking it at level 20 9.1 sec cooldown rate !!!

    Mirage Grind
    Stats - Crit Rate +5% - Crit Dmg +20%
    - Range 1~1 - Cast time 3.8 Sec - Combo time 2.3 Sec



    Sword Rank (Master)

    Twin Moon Slash:
    A long range attack with range 7 units.
    Useful when taking on bosses in
    DT-cards and Mission-rooms.
    This skill is very useful for boss kills,
    If you havent already leveled up your magic, i recommend picking this skill up,
    you aid in killing bosses (ranged) it does nice piercing damage also
    .It cross your blades in front of you, charge up,
    and shoot dual moons about the same distance as a dash would take you.
    This skill pierces, so it hits everything in
    a line in front of you. Take it to lvl 9 for fast cool time, and then leave it alone.

    Twin Moon Slash
    Stats - Crit Rate +5% - Crit Dmg +20%
    - Down +70% - Range 1~7 - Cast time 2.3 Sec - Combo time 1.9 Sec




    Aura Barrier:

    A more powerful version of Iron Skin.
    This adds more DEF than Iron Skin, but the HP boost will be the same.
    Take this to the max, it is your final Defence buff (Along with mirage step and iron skin)




    Vital Interfere:

    This could quite possibly be one skill that gives
    bladers an edge vs the warrior class.
    Vital interfere is a great stun. If used in combo,
    use it FIRST so as to have a higher
    chance to stun in pvp. In PvE, this
    skill will actually stun up to 6 mobs (if all close together)
    despite the misleading description
    . Do not waste skill points on this until
    you have leveled up your other final skills. This isnt a
    damage dealing skill, and should be
    considered ONLY a stun, but very usefull at higher
    lvls vs STRONG mobs, to give you 3 seconds to pot up or get a nice attack in.
    Its success in PvP is approx 1/3.Take it to level 9 or 12.
    Level 9 have faster cooldown rate than level 12.Many bladers
    take it at level 12 for their combos.


    Vital Intefere
    Stats - Stun +70% (5 secs) - Range 1~3
    - Cast time 1.0 Sec - Combo time 0.7 Sec





    Sword Rank(A. Master)

    Blade Cry:
    With this skill, you stick your swords together,
    pointing straight up, spin around about 4-5 times, then swing out your blade
    s to deal a full circle AoE that strikes
    very high damage to everything in a very large area.
    Although it's damage(only a half of)
    the Grand-Master skill Blade Scud
    and having a not-so-high "damage rate", but they are
    still very common in PvP. Blade
    Crys are used as the last attack during PvP combos and, to me, is frequently used in PvE.
    This is your 3rd final sword skill,
    Level 9 for speed and Level 20 for knockdown, and animation block.
    it hits 360 degrees, and can hit some very nice crits.


    Blade Cry
    Stats - Crit Rate +5% - Crit Dmg +20%
    - Down +80% - Range 1~2 - Cast time 4.3 Sec
    - Combo time 3.8 Sec





    Natural Hiding:
    Do not waste slot on this skill as cannot stack with
    aura barrier and the effects is not as good as Instant immunity.



    Sword Rank (G. Master)

    Blade Scud:

    This skill is a 6-7 hit succession that features an insane animation,
    if you land all 6-7 hits, it can instantly kill a mob.
    As with any G. Master skill this does a lot of damage
    , Just like Blade Cry, take it to lvl 9 for speed and knockdown, or 20(max)
    for power (bearing in mind the cooldown
    will be approx 25 secs at max lvl)Although it has the longest casting time, but the damage
    done is horrible (about twice a Blade Cry)
    .During PvE, I strongly recommend Lv.9 for convenience.

    Blade Scud
    Stats - Crit Rate +10% - Crit Dmg +10%
    - Down +90% - Range 1~7 - Cast time 4.7 Sec - Combo time 3.7 Sec





    Soul Blade:
    Take it to MAX.This skill is the final evolved
    version of Blade Force and Blade Aura, can
    increase your attack by 74 when maxed !
    Cannot stacks with Blade force, Blade aura,
    intense blade. If you added blade force or blade aura delete it away and add this skill to max.



    Instant immunity:
    Take it to MAX.Instant immunity would be
    better than natural hiding, as it gives you total protection of 100% against knockdown,knockback,
    stun,Unmovable,Down Resistance, while
    natural hiding only provides you with 25% resistance to Unmovable Resistance when maxed, and both
    skills have the same duration time.
    But it cannot stack with mirage step
    .After level 140 rank up quest mirage step and instant immunity can
    be stack together so max both
    mirage step and instant immunity.This skill is useful in PVPs too.





    ------------------------------------------------------------------------
    Sword Rank (Completer)

    Lighting Slash:
    Number-wise, it has THE SAME sword-skill-amplification and extra-ATK as Blade Scud,
    but in practical it does a little more damage than Blade Scud.
    Note that this one has only 3.0s casting time, so it's "damage rate" is higher than Blade Scud !!
    Take it to level 9 as it's a skill that need
    to spam and it is the best damage skill for bladers
    . This skill is used in lots of PVPs and PVEs Combos.

    Lighting Slash
    Stats - Crit Rate +10% - Crit Dmg +10%
    - Range 1~3 - Cast time 3.0 Sec - Combo time 2.5 Sec





    Art of Fierceness:

    1) AoF adds damage to every skill except Lightning Slash and Blade Scud.
    2) AoF adds damage to your normal attack as well. (except on dummies, strangely~)
    3) AoF's additional damage is fixed and not multiplied by critical.
    4) AoF's additional damage ignores defense.
    5) AoF adds only about 1/4 of the stated damage against players.

    Since we have a lot of spare points,
    we should take this skill to Max, although it is not a
    good buff but can stack with all your buff skills and Battle Mode 2.



    Intuition:
    Take it to MAX.This skill will gives you 90% dodge rate when maxed.
    It will helps you a lot in your PVEs and PVPs.With our high defense rate together
    with this skill maxed, we rarely get a hit
    .But for PVPs if your opponent have a high
    critical rate we cannot avoid their attacks because critical is a guaranteed hit.
    So if you are facing an opponent having
    high critical-rate, your actual dodging rate will be MUCH lower than 90%..
    But, this skill will be VERY useful when
    leveling in the high-level maps or challenging Forgotten Ruin's bosses!!
    Awesome skill, i always use this skill when PvPs as well as dungeon quests.





    Sword Rank (Transcencer)

    Field of Fear:
    Max it. This is the only DeBuff skill for blader
    , it will -150 DEF and -500 DEF_rate to your opponent when maxed
    It has some AoE (i.e. affects other creatures nearby)
    This is quite useful in killing bosses.
    Time of effect = 30s (fixed)


    Intense Blade:
    Take it to MAX, If maxed it will gives you 25% skill amp
    , which means the better your attack, the more power it gets ! Intense blade cannot
    stack with blade force,blade aura and soul blade
    .After level 140 rank up quest soul blade and intense
    blade can be stack together so max both of them
    Eg.
    If your ATK = 800
    then 800 x 25% = 200
    that means a +200 ATK boost
    *Note: Intense Blade is not a evolution skill so it can stacks with
    either soul blade,blade aura or blade force after level 140 rank up quest.

    Upgrade Skills
    Upgrade skills are passive skills that add to your abilities without even using them.

    Vitality Mastery/Novice+ - A must have for any char - adds a lot of HP

    Mana Mastery/Novice+ - Optional-

    Pros and Cons

    1)From master rank onward our skills takes a lot of mana, and so
    pots will go fast. If your mana pool is small, then your pots may not keep up with the mana usage.

    2)If you wearing Vampiric gear and Mana gears
    you hardly even need to rely on mana pots and this skill.

    3)Mana pots are cheap and auto-refilling.



    Reflex/Apprentice+ - Increase defense rate- For PVE (if you like PVE more than PVP)

    Sharp Eyes/Apprentice+ - Increase hit rate - Do not waste slot on this
    , since we already have enough hit rate

    Offensive Sense/Regular+ - Increase physical damage - A must

    Defensive Sense/Regular+ - Increase defense - For PVP (if you like PVP more than PVE)

    Force Control/Regular+ - Increase magical damage -
    Do not waste on this since we using sword attacks not magic attacks.

    Change Force (Sword to Magic)/Expert - Sword skill exp becomes magic skill exp - Optional

    Change Force (Magic to Sword/Expert - Magic skill exp becomes sword skill exp
    - Optional- If you are punching, Magic to sword is
    good, but it does take away some bonus stats from the magic rank up.


    Impact Control/G.Master+ - Greatly increase physical damage - A must

    Damage Absorb/G.Master+ - Greatly increase defense -
    For PVP (if you like PVP more than PVE)It stacks with Defensive sense

    Eyes of Mind/G.Master+ - Greatly increase hit rate - Optional (If not enough hit rate)

    Sixth Sense/G.Master+ - Greatly increase defense rate - For PVE (if you like PVE more than PVP)

    Ruling Force/G.Master+ - Greatly increase magical damage.
    - Do not waste slot on this skill, since we using sword attacks
    not magic attacks.It stacks with Force Control


    **The G.Master upgrade skills can be stacked with the other
    upgrade skills, so you can actually have 2 attack upgrade skills
    , 2 defense upgrade skills, etc.


    Here your choice depends on the following- PVP or PVE build

    PVP Upgrades: Vitality Mastery, Defensive sense,
    Offensive sense, Damage absorb, Impact control and Sixth sense.

    PVE Upgrades: Vitality Mastery, Reflex, Offensive sense,
    Sixth sense, Damage absorb, Impact control

    If you add Reflex/ Sixth sense you gain more Defense rate and is more suitable for Martialset Bladers.

    If you add Defensive sense/Damage absorb you
    gain more Defense and is more suitable for Armorset Bladers.



    (maaf nya kalo ngga ada gambar males masuk in satu..!!jadi nama skill nya aja ....!!!)
    PS :Ini sebagi panutan aja..bisa dicontoh bisa nga..!!!
    heheh Cabal Viva la Indogemers....!! ohh munggkin char yang
    berikutnya aga lama cari nya!!kalo ada yang pegen sisipkan..atau ingin menambah silahkan...!!
    Last edited by puncs; 10-11-08 at 23:02.

  9. #8
    puncs's Avatar
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    ohh nya LUpa dikasih juDUL nya ~BLADER~ hahaha oh nya char
    blader force belom dapet jadi sabar nya...!!!

  10. #9

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    nanya donk di cabal ini ada ga char yang bagus buat dijadiin full support

  11. #10
    puncs's Avatar
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    se informasi gue sihh cuma force archer yang bisa suport...!!!yang lain mah
    auto pot ....!!!

  12. #11

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    pke bhs indo kek

  13. #12
    puncs's Avatar
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    dapet nya bahas inggris...lama kalo di translate nya....!!!

  14. #13
    ryusenshu's Avatar
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    Quote Originally Posted by bayuatmaja View Post
    pke bhs indo kek
    makanya... belajar bahasa inggris dong kk... masa hare gene gak bisa baca dan meng-artikan bahasa inggris?
    Live HARD, Die FREE

  15. #14
    Paizhu's Avatar
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    FA bisa dibilang char support karena punya 2 skill heal
    dan buff2 yg gak ada cooldownnya

  16. #15

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    buat naekin skillnya jd inget RF

    naikin skill level dah kek naikin pt skill di rf ~_~

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