1 giga mungkin....
btw 8 MB dah ga bisa kebaca kan map nya...
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1 giga mungkin....
btw 8 MB dah ga bisa kebaca kan map nya...
Map baru itu sebisa mungkin jangan kegedean size'na . .org2 pd g maw . . ini skrg udah 200kb . .kalo ditambah import . .jadi jrg ada yg mo download . .y udah timberwolf aja . .hero br 8 . .gpp de. . .emang crna ganti skin gmn logi?
@chrnos
anu.. tentang Leaf of Enchantment-nya imoRomi, tolong di-remake donk..
dmg-nya kekecilan.. efeknya juga kurang maknyoos..
jadi gini nih..
Leaf of Enchantment
http://www.imagecow.net/preview/000006624.jpg
Stop Channeling
Slow 20% for 5 seconds
Lv1 : 100 dmg
Lv2 : 200 dmg
Lv3 : 300 dmg
Lv4 : 400 dmg
Sip.. ada hero kawan awak lagi..
nih..
Sh1n1gam1 the Naga Enforcer
http://www.dota-allstars.com/images/...gaMyrmidon.gif
model : Naga Myrmidon
Str : 22 + 2.0
Agi : 21 + 1.6
Int : 17 + 1.5
ranged : Melee
Trident Crush
http://www.imagecow.net/preview/000006622.jpg
War3x.mpq/ReplaceableTextures/CommandButtons/BTNNagaWeaponUp3.blp
Animation : Attack-2
Knockback sejauh 550
casting range : 100
Animation : Musuh seperti didorong oleh air
Lv1 : 180 dmg
Lv2 : 240 dmg
Lv3 : 300 dmg
Lv4 : 360 dmg
manacost 140
cooldown 10s
Magnetic Trident
http://www.imagecow.net/preview/000006623.jpg
War3x.mpq/ReplaceableTextures/CommandButtons/BTNNagaWeaponUp2.blp
Menarik target ke arah dirimu (seperti jurusnya butcher)
akan terhenti jika jalur tarikan dari unit yg ditarget terhalangi
target bisa ally maupun enemy
Animation : Spell
Animation Effect: Musuh tertarik seperti ditarik oleh gelombang magnet
Lv1 : 500 casting range
Lv2 : 550 casting range
Lv3 : 600 casting range
Lv4 : 650 casting range
manacost 100
cooldown 10s
Enchanted Trident
http://www.imagecow.net/preview/000006621.jpg
War3x.mpq/ReplaceableTextures/CommandButtons/BTNNagaWeaponUp2.blp
Menambah damage untuk sementara
Lv1 : +30 bonus dmg
Lv2 : +45 bonus dmg
Lv3 : +60 bonus dmg
Lv4 : +75 bonus dmg
last 8 seconds
manacost 60
cooldown 13s
Aqua Strikes
http://www.dota-allstars.com/images/...irenMaster.gif
War3x.mpq/ReplaceableTextures/CommandButtons/BTNSirenMaster.blp
target bisa unit ataupun tanah
(Mirip burrow strike, tipe stun ga kyk impale,tapi kyk war stomp)
Animation :
MORPH Swim --> tiba2 ada di target --> Spell (Slardar's Slithereen Crush)
Stun for 4 seconds
350 AoE
Lv1 : 300 dmg, casting range 500
Lv2 : 450 dmg, casting range 550
Lv3 : 600 dmg, casting range 600
manacost 200/250/300
cooldown 35s
COMBO :
Mighty Strikes = Magnetic Trident + Trident Crush + Aqua Strikes
100% cleaving attacks for 6 seconds
+2 seconds bonus stun
Tidak ada yg perlu diimport kan? Semuanya sudah ada di war3.mpq dan war3x.mpq
Berhubung rumah'q dilanda banjir. . .komputer gw d'simpan. . mungkin release'na agak lama. .nunggu selesai ngungsi . . .baru 2x ini solo kena banjir. .
wew leaf nya...
dah slow nya mayan gede damage nya juga gede = imba....
Online lewat hp @_@ . .mati lampu jg dirumah gw. .tp . .udah g kena banjir lg . .cuman sebentar ternyata. . .haha. . .leaf'na udah gw upgrade dari awal gw buat kok . . .knockback ada yg tau triggernya?. .aq g taw hik T.T
@phonoscope
ini bukan dota..
icon leaf-nya diupdate jg donk.. :D
ini trigger bwt Greater Bash-nya Barathrum
// OpenDota 6.41 deprotected by NETRAT and DioD
// based on OpenDota 6.32b, deprotected by DimonT, NETRAT and TheBloodiest
// http://dimon.xgm.ru/opendota/
// Visit our modmaking community at http://xgm.ru/
// Objects used:
// 'A0G5' = Greater Bash (Spiritbreaker : Barathrum)
// 'n00L' = Roshan
// DEBUG Trigger Number : 107
function Greater_Bash_Roll takes nothing returns boolean
return GetUnitAbilityLevel(GetAttacker(),'A0G5')>0 and IsUnitIllusion(GetAttacker())==false and IsUnitType(GetTriggerUnit(),UNIT_TYPE_STRUCTURE)== false and GetUnitTypeId(GetTriggerUnit())!='n00L'and IsUnitEnemy(GetTriggerUnit(),GetOwningPlayer(GetAt tacker()))and GetRandomInt(1,100)<=17
endfunction
function Greater_Bash_Moving takes nothing returns nothing
local timer ltt=GetExpiredTimer()
local string lf5=H2Tx(ltt)
local unit lnk=GetUnit(lf5,"Defender")
local real lnM=GetReal(lf5,"Angle")
local integer luY=GetInteger(lf5,"Brake")
local real luz=GetReal(lf5,"Movement")
local location luZ
if luY==1 then
call SetReal(lf5,"Movement",luz*.98)
endif
if(GetUnitState(lnk,UNIT_STATE_LIFE)>0)then
set luZ=GetUnitLoc(lnk)
call EnumDestructablesInCircleBJ(150.,luZ,function KillDestructableEnum)
call DestroyEffect(AddSpellEffectByIdLoc('A0G5',EFFECT_ TYPE_SPECIAL,luZ))
call RemoveLocation(luZ)
call SetUnitPosition(lnk,GetUnitX(lnk)+luz*Cos(lnM),Get UnitY(lnk)+luz*Sin(lnM))
endif
endfunction
function Greater_Bash_Setting takes nothing returns nothing
local timer ltt=CreateTimer()
local string lf5=H2Tx(ltt)
local unit lnk=GetTriggerUnit()
local unit lKg=GetAttacker()
local real lnM=Atan2(GetUnitY(lnk)-GetUnitY(lKg),GetUnitX(lnk)-GetUnitX(lKg))
local integer lmZ=GetUnitAbilityLevel(lKg,'A0G5')
call DestroyEffect(AddSpecialEffectTargetUnitBJ("weapon ",lKg,"Abilities\\Weapons\\PhoenixMissile\\Phoenix _Missile_mini.mdl"))
call DisableTrigger(GetTriggeringTrigger())
call SetHandle(lf5,"Defender",lnk)
call SetReal(lf5,"Angle",lnM)
call SetReal(lf5,"Movement",2)
call SetInteger(lf5,"Brake",0)
call UnitDamageTargetBJ(lKg,lnk,25*lmZ,ATTACK_TYPE_NORM AL,DAMAGE_TYPE_UNKNOWN)
call TimerStart(ltt,.01,true,function Greater_Bash_Moving)
call PolledWait(.1)
call SetInteger(lf5,"Brake",1)
call PolledWait(.4+lmZ*.2)
call PauseTimer(ltt)
call PolledWait(1.25)
call EnableTrigger(GetTriggeringTrigger())
call FastFlush(lf5)
call DestroyTimer(ltt)
endfunction
function Greater_Bash_Init takes nothing returns nothing
local trigger ltt=CreateTrigger()
call TriggerRegisterAnyUnitEventBJ(ltt,EVENT_PLAYER_UNI T_ATTACKED)
call TriggerAddCondition(ltt,Condition(function Greater_Bash_Roll))
call TriggerAddAction(ltt,function Greater_Bash_Setting)
endfunction
function InitTrig_Greater_Bash takes nothing returns nothing
endfunction
ini Greater_Bash_Functions-nya
// OpenDota 6.41 deprotected by NETRAT and DioD
// inspired by everyone who posted on forum threads and feedback page
// based on OpenDota 6.32b, deprotected by DimonT, NETRAT and TheBloodiest
// http://dimon.xgm.ru/opendota/
// Visit our modmaking community at http://xgm.ru/
// Objects used:
// 'A0G5' = Greater Bash (Spiritbreaker : Barathrum)
// DEBUG Trigger Number : 109
function BashMoving takes nothing returns nothing
local timer ltt=GetExpiredTimer()
local string lf5=H2Tx(ltt)
local unit lnk=GetUnit(lf5,"Defender")
local real lnM=GetReal(lf5,"Angle")
local integer luY=GetInteger(lf5,"Brake")
local real luz=GetReal(lf5,"Movement")
local location luZ
if luY==1 then
call SetReal(lf5,"Movement",luz*.98)
endif
if(GetUnitState(lnk,UNIT_STATE_LIFE)>0)then
set luZ=GetUnitLoc(lnk)
call EnumDestructablesInCircleBJ(150.,luZ,function KillDestructableEnum)
call DestroyEffect(AddSpellEffectByIdLoc('A0G5',EFFECT_ TYPE_SPECIAL,luZ))
call RemoveLocation(luZ)
call SetUnitPosition(lnk,GetUnitX(lnk)+luz*Cos(lnM),Get UnitY(lnk)+luz*Sin(lnM))
endif
endfunction
function BashSetting takes nothing returns nothing
local timer ltt=CreateTimer()
local string lf5=H2Tx(ltt)
local unit lKg=udg_u_DTAX_temp
local unit lnk=udg_u_DTAX_temp_target
local real lnM=Atan2(GetUnitY(lnk)-GetUnitY(lKg),GetUnitX(lnk)-GetUnitX(lKg))
local integer lmZ=GetUnitAbilityLevel(lKg,'A0G5')
call DestroyEffect(AddSpecialEffectTargetUnitBJ("weapon ",lKg,"Abilities\\Weapons\\PhoenixMissile\\Phoenix _Missile_mini.mdl"))
call SetHandle(lf5,"Defender",lnk)
call SetReal(lf5,"Angle",lnM)
call SetReal(lf5,"Movement",2)
call SetInteger(lf5,"Brake",0)
call UnitDamageTargetBJ(lKg,lnk,25*lmZ,ATTACK_TYPE_NORM AL,DAMAGE_TYPE_UNKNOWN)
call TimerStart(ltt,.01,true,function BashMoving)
call PolledWait(.1)
call SetInteger(lf5,"Brake",1)
call PolledWait(.4+lmZ*.2)
call PauseTimer(ltt)
call PolledWait(1)
call FastFlush(lf5)
call DestroyTimer(ltt)
endfunction
function InitTrig_Greater_Bash_Functions takes nothing returns nothing
endfunction
emang gw bilang ini dota.... ??
mending skalian aja bikin damage nya 10 tapi sloww nya 500% MS + AS
kalo bukan dota trus imba dimananya? map-nya aja blom jadi, dah disebut imba.. chrnos udah bilang, kalo di game ini itu base spell dmg-nya itu gede.. Nuke cuma satu biji doank disebut imba.. aneh.. Di awal2 Lawan Demon Witch-nya DotA juga langsung kalah ini.. yg namanya slow, musuh masih bisa stun ato keluarin bermacam2 spell.. jgn sok tahu deh.. mapnya aja blom jadi, slow 20% saja disebut imba.. aneh2 saja..
slow 500% MS + AS? itu sama aja ama stun, cuma bedanya masih bisa spell, no problem..
lah just suggestion... biasa aja ga usah marah2....
wew baru gitu aja dah nyolot, klo masuk dunia real dalam dunia kerja lo tuh berarti ga bisa bekerja dalam tekanan... baru gitu aja da ngamuk... parah... es we ce....
gw kasi tau... kalo ada suggest kek gitu lo tuh harus cek dolo, bener imba atau kaga dan ga usah pake nyolot2 lah... lo kira gw bikin ide cuman segini2 doang... banyak ide gw yang terlalu rumit di tolak mentah2 ama mapmaker di luar dan di sini juga, tapi apa yg gw lakuin ??? gw improve ide gw gw cari tau apa yg bikin mereka berpikir ability / hero idea gw itu imba....
pikir tuh pake otak lo, jangan pake emosi lo...