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  1. #91
    phonoscope's Avatar
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    1 giga mungkin....

    btw 8 MB dah ga bisa kebaca kan map nya...

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  3. #92
    chrnos's Avatar
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    Map baru itu sebisa mungkin jangan kegedean size'na . .org2 pd g maw . . ini skrg udah 200kb . .kalo ditambah import . .jadi jrg ada yg mo download . .y udah timberwolf aja . .hero br 8 . .gpp de. . .emang crna ganti skin gmn logi?

  4. #93
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    @chrnos
    anu.. tentang Leaf of Enchantment-nya imoRomi, tolong di-remake donk..
    dmg-nya kekecilan.. efeknya juga kurang maknyoos..
    jadi gini nih..

    Leaf of Enchantment

    Stop Channeling
    Slow 20% for 5 seconds
    Lv1 : 100 dmg
    Lv2 : 200 dmg
    Lv3 : 300 dmg
    Lv4 : 400 dmg

  5. #94
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    Sip.. ada hero kawan awak lagi..

    nih..

    Sh1n1gam1 the Naga Enforcer

    model : Naga Myrmidon

    Str : 22 + 2.0
    Agi : 21 + 1.6
    Int : 17 + 1.5
    ranged : Melee

    Trident Crush

    War3x.mpq/ReplaceableTextures/CommandButtons/BTNNagaWeaponUp3.blp
    Animation : Attack-2
    Knockback sejauh 550
    casting range : 100
    Animation : Musuh seperti didorong oleh air
    Lv1 : 180 dmg
    Lv2 : 240 dmg
    Lv3 : 300 dmg
    Lv4 : 360 dmg
    manacost 140
    cooldown 10s

    Magnetic Trident

    War3x.mpq/ReplaceableTextures/CommandButtons/BTNNagaWeaponUp2.blp
    Menarik target ke arah dirimu (seperti jurusnya butcher)
    akan terhenti jika jalur tarikan dari unit yg ditarget terhalangi
    target bisa ally maupun enemy
    Animation : Spell
    Animation Effect: Musuh tertarik seperti ditarik oleh gelombang magnet
    Lv1 : 500 casting range
    Lv2 : 550 casting range
    Lv3 : 600 casting range
    Lv4 : 650 casting range
    manacost 100
    cooldown 10s

    Enchanted Trident

    War3x.mpq/ReplaceableTextures/CommandButtons/BTNNagaWeaponUp2.blp
    Menambah damage untuk sementara
    Lv1 : +30 bonus dmg
    Lv2 : +45 bonus dmg
    Lv3 : +60 bonus dmg
    Lv4 : +75 bonus dmg
    last 8 seconds
    manacost 60
    cooldown 13s

    Aqua Strikes

    War3x.mpq/ReplaceableTextures/CommandButtons/BTNSirenMaster.blp
    target bisa unit ataupun tanah
    (Mirip burrow strike, tipe stun ga kyk impale,tapi kyk war stomp)
    Animation :
    MORPH Swim --> tiba2 ada di target --> Spell (Slardar's Slithereen Crush)
    Stun for 4 seconds
    350 AoE
    Lv1 : 300 dmg, casting range 500
    Lv2 : 450 dmg, casting range 550
    Lv3 : 600 dmg, casting range 600
    manacost 200/250/300
    cooldown 35s

    COMBO :
    Mighty Strikes = Magnetic Trident + Trident Crush + Aqua Strikes
    100% cleaving attacks for 6 seconds
    +2 seconds bonus stun


    Tidak ada yg perlu diimport kan? Semuanya sudah ada di war3.mpq dan war3x.mpq

  6. #95
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    Quote Originally Posted by imoRomi View Post
    Sip.. ada hero kawan awak lagi..

    nih..

    Sh1n1gam1 the Naga Enforcer

    model : Naga Myrmidon

    Str : 22 + 2.0 (Primary)
    Agi : 21 + 1.6
    Int : 17 + 1.5
    ranged : Melee

    Trident Crush

    War3x.mpq/ReplaceableTextures/CommandButtons/BTNNagaWeaponUp3.blp
    Animation : Attack-2
    Knockback sejauh 550
    casting range : 100
    Animation : Musuh seperti didorong oleh air
    Lv1 : 180 dmg
    Lv2 : 240 dmg
    Lv3 : 300 dmg
    Lv4 : 360 dmg
    manacost 140
    cooldown 10s

    Magnetic Trident

    War3x.mpq/ReplaceableTextures/CommandButtons/BTNNagaWeaponUp2.blp
    Menarik target ke arah dirimu (seperti jurusnya butcher)
    akan terhenti jika jalur tarikan dari unit yg ditarget terhalangi
    target bisa ally maupun enemy
    Animation : Spell
    Animation Effect: Musuh tertarik seperti ditarik oleh gelombang magnet
    Lv1 : 500 casting range
    Lv2 : 550 casting range
    Lv3 : 600 casting range
    Lv4 : 650 casting range
    manacost 100
    cooldown 10s

    Enchanted Trident

    War3x.mpq/ReplaceableTextures/CommandButtons/BTNNagaWeaponUp2.blp
    Menambah damage untuk sementara
    Lv1 : +30 bonus dmg
    Lv2 : +45 bonus dmg
    Lv3 : +60 bonus dmg
    Lv4 : +75 bonus dmg
    last 8 seconds
    manacost 60
    cooldown 13s

    Aqua Strike

    War3x.mpq/ReplaceableTextures/CommandButtons/BTNSirenMaster.blp
    target bisa unit ataupun tanah
    (Mirip burrow strike, tipe stun ga kyk impale,tapi kyk war stomp)
    Animation :
    MORPH Swim --> tiba2 ada di target --> Spell (Slardar's Slithereen Crush)
    Stun for 4 seconds
    350 AoE
    Lv1 : 300 dmg, casting range 500
    Lv2 : 450 dmg, casting range 550
    Lv3 : 600 dmg, casting range 600
    manacost 200/250/300
    cooldown 35s

    COMBO :
    Mighty Strikes = Magnetic Pull + Trident Crush + Aqua Strike
    100% cleaving attacks for 6 seconds
    +2 seconds bonus stun


    Tidak ada yg perlu diimport kan? Semuanya sudah ada di war3.mpq dan war3x.mpq
    set, itu skill 1nya sadis banget...550 range dengan cooldown 10s....mending jadiin 150-200 range aj

  7. #96
    imoRomi's Avatar
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    Quote Originally Posted by l0git3c View Post
    set, itu skill 1nya sadis banget...550 range dengan cooldown 10s....mending jadiin 150-200 range aj
    kan cuma kedorong aja.. emanknya knapa kalo jauh? soalnya biar sinergi ama Aqua Strike..

  8. #97
    chrnos's Avatar
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    Berhubung rumah'q dilanda banjir. . .komputer gw d'simpan. . mungkin release'na agak lama. .nunggu selesai ngungsi . . .baru 2x ini solo kena banjir. .

  9. #98
    imoRomi's Avatar
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    Quote Originally Posted by chrnos View Post
    Berhubung rumah'q dilanda banjir. . .komputer gw d'simpan. . mungkin release'na agak lama. .nunggu selesai ngungsi . . .baru 2x ini solo kena banjir. .
    wah.. untung gw tinggal di dago atas.. ga mungkin kena banjir..
    kalaupun banjir, terbentuklah danau baru.. yg luasnya ga ketulungan.. :whistle:
    fyuuh.. bersyukur jadi orang bandung..
    semoga banjir berhenti di kota solo.. lah? ini online di mana donk? kan banjir..

  10. #99
    phonoscope's Avatar
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    wew leaf nya...

    dah slow nya mayan gede damage nya juga gede = imba....

  11. #100
    chrnos's Avatar
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    Online lewat hp @_@ . .mati lampu jg dirumah gw. .tp . .udah g kena banjir lg . .cuman sebentar ternyata. . .haha. . .leaf'na udah gw upgrade dari awal gw buat kok . . .knockback ada yg tau triggernya?. .aq g taw hik T.T

  12. #101
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    @phonoscope
    ini bukan dota..

    Quote Originally Posted by chrnos View Post
    Online lewat hp @_@ . .mati lampu jg dirumah gw. .tp . .udah g kena banjir lg . .cuman sebentar ternyata. . .haha. . .leaf'na udah gw upgrade dari awal gw buat kok . . .knockback ada yg tau triggernya?. .aq g taw hik T.T
    icon leaf-nya diupdate jg donk..

    ini trigger bwt Greater Bash-nya Barathrum

    // OpenDota 6.41 deprotected by NETRAT and DioD
    // based on OpenDota 6.32b, deprotected by DimonT, NETRAT and TheBloodiest
    // http://dimon.xgm.ru/opendota/
    // Visit our modmaking community at http://xgm.ru/

    // Objects used:
    // 'A0G5' = Greater Bash (Spiritbreaker : Barathrum)
    // 'n00L' = Roshan

    // DEBUG Trigger Number : 107
    function Greater_Bash_Roll takes nothing returns boolean
    return GetUnitAbilityLevel(GetAttacker(),'A0G5')>0 and IsUnitIllusion(GetAttacker())==false and IsUnitType(GetTriggerUnit(),UNIT_TYPE_STRUCTURE)== false and GetUnitTypeId(GetTriggerUnit())!='n00L'and IsUnitEnemy(GetTriggerUnit(),GetOwningPlayer(GetAt tacker()))and GetRandomInt(1,100)<=17
    endfunction

    function Greater_Bash_Moving takes nothing returns nothing
    local timer ltt=GetExpiredTimer()
    local string lf5=H2Tx(ltt)
    local unit lnk=GetUnit(lf5,"Defender")
    local real lnM=GetReal(lf5,"Angle")
    local integer luY=GetInteger(lf5,"Brake")
    local real luz=GetReal(lf5,"Movement")
    local location luZ
    if luY==1 then
    call SetReal(lf5,"Movement",luz*.98)
    endif
    if(GetUnitState(lnk,UNIT_STATE_LIFE)>0)then
    set luZ=GetUnitLoc(lnk)
    call EnumDestructablesInCircleBJ(150.,luZ,function KillDestructableEnum)
    call DestroyEffect(AddSpellEffectByIdLoc('A0G5',EFFECT_ TYPE_SPECIAL,luZ))
    call RemoveLocation(luZ)
    call SetUnitPosition(lnk,GetUnitX(lnk)+luz*Cos(lnM),Get UnitY(lnk)+luz*Sin(lnM))
    endif
    endfunction

    function Greater_Bash_Setting takes nothing returns nothing
    local timer ltt=CreateTimer()
    local string lf5=H2Tx(ltt)
    local unit lnk=GetTriggerUnit()
    local unit lKg=GetAttacker()
    local real lnM=Atan2(GetUnitY(lnk)-GetUnitY(lKg),GetUnitX(lnk)-GetUnitX(lKg))
    local integer lmZ=GetUnitAbilityLevel(lKg,'A0G5')
    call DestroyEffect(AddSpecialEffectTargetUnitBJ("weapon ",lKg,"Abilities\\Weapons\\PhoenixMissile\\Phoenix _Missile_mini.mdl"))
    call DisableTrigger(GetTriggeringTrigger())
    call SetHandle(lf5,"Defender",lnk)
    call SetReal(lf5,"Angle",lnM)
    call SetReal(lf5,"Movement",2)
    call SetInteger(lf5,"Brake",0)
    call UnitDamageTargetBJ(lKg,lnk,25*lmZ,ATTACK_TYPE_NORM AL,DAMAGE_TYPE_UNKNOWN)
    call TimerStart(ltt,.01,true,function Greater_Bash_Moving)
    call PolledWait(.1)
    call SetInteger(lf5,"Brake",1)
    call PolledWait(.4+lmZ*.2)
    call PauseTimer(ltt)
    call PolledWait(1.25)
    call EnableTrigger(GetTriggeringTrigger())
    call FastFlush(lf5)
    call DestroyTimer(ltt)
    endfunction

    function Greater_Bash_Init takes nothing returns nothing
    local trigger ltt=CreateTrigger()
    call TriggerRegisterAnyUnitEventBJ(ltt,EVENT_PLAYER_UNI T_ATTACKED)
    call TriggerAddCondition(ltt,Condition(function Greater_Bash_Roll))
    call TriggerAddAction(ltt,function Greater_Bash_Setting)
    endfunction


    function InitTrig_Greater_Bash takes nothing returns nothing
    endfunction

  13. #102
    imoRomi's Avatar
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    ini Greater_Bash_Functions-nya

    // OpenDota 6.41 deprotected by NETRAT and DioD
    // inspired by everyone who posted on forum threads and feedback page
    // based on OpenDota 6.32b, deprotected by DimonT, NETRAT and TheBloodiest
    // http://dimon.xgm.ru/opendota/
    // Visit our modmaking community at http://xgm.ru/

    // Objects used:
    // 'A0G5' = Greater Bash (Spiritbreaker : Barathrum)

    // DEBUG Trigger Number : 109
    function BashMoving takes nothing returns nothing
    local timer ltt=GetExpiredTimer()
    local string lf5=H2Tx(ltt)
    local unit lnk=GetUnit(lf5,"Defender")
    local real lnM=GetReal(lf5,"Angle")
    local integer luY=GetInteger(lf5,"Brake")
    local real luz=GetReal(lf5,"Movement")
    local location luZ
    if luY==1 then
    call SetReal(lf5,"Movement",luz*.98)
    endif
    if(GetUnitState(lnk,UNIT_STATE_LIFE)>0)then
    set luZ=GetUnitLoc(lnk)
    call EnumDestructablesInCircleBJ(150.,luZ,function KillDestructableEnum)
    call DestroyEffect(AddSpellEffectByIdLoc('A0G5',EFFECT_ TYPE_SPECIAL,luZ))
    call RemoveLocation(luZ)
    call SetUnitPosition(lnk,GetUnitX(lnk)+luz*Cos(lnM),Get UnitY(lnk)+luz*Sin(lnM))
    endif
    endfunction

    function BashSetting takes nothing returns nothing
    local timer ltt=CreateTimer()
    local string lf5=H2Tx(ltt)
    local unit lKg=udg_u_DTAX_temp
    local unit lnk=udg_u_DTAX_temp_target
    local real lnM=Atan2(GetUnitY(lnk)-GetUnitY(lKg),GetUnitX(lnk)-GetUnitX(lKg))
    local integer lmZ=GetUnitAbilityLevel(lKg,'A0G5')
    call DestroyEffect(AddSpecialEffectTargetUnitBJ("weapon ",lKg,"Abilities\\Weapons\\PhoenixMissile\\Phoenix _Missile_mini.mdl"))
    call SetHandle(lf5,"Defender",lnk)
    call SetReal(lf5,"Angle",lnM)
    call SetReal(lf5,"Movement",2)
    call SetInteger(lf5,"Brake",0)
    call UnitDamageTargetBJ(lKg,lnk,25*lmZ,ATTACK_TYPE_NORM AL,DAMAGE_TYPE_UNKNOWN)
    call TimerStart(ltt,.01,true,function BashMoving)
    call PolledWait(.1)
    call SetInteger(lf5,"Brake",1)
    call PolledWait(.4+lmZ*.2)
    call PauseTimer(ltt)
    call PolledWait(1)
    call FastFlush(lf5)
    call DestroyTimer(ltt)
    endfunction


    function InitTrig_Greater_Bash_Functions takes nothing returns nothing
    endfunction

  14. #103
    phonoscope's Avatar
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    emang gw bilang ini dota.... ??

    mending skalian aja bikin damage nya 10 tapi sloww nya 500&#37; MS + AS

  15. #104
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    Quote Originally Posted by phonoscope View Post
    emang gw bilang ini dota.... ??

    mending skalian aja bikin damage nya 10 tapi sloww nya 500&#37; MS + AS
    kalo bukan dota trus imba dimananya? map-nya aja blom jadi, dah disebut imba.. chrnos udah bilang, kalo di game ini itu base spell dmg-nya itu gede.. Nuke cuma satu biji doank disebut imba.. aneh.. Di awal2 Lawan Demon Witch-nya DotA juga langsung kalah ini.. yg namanya slow, musuh masih bisa stun ato keluarin bermacam2 spell.. jgn sok tahu deh.. mapnya aja blom jadi, slow 20% saja disebut imba.. aneh2 saja..


    slow 500% MS + AS? itu sama aja ama stun, cuma bedanya masih bisa spell, no problem..

  16. #105
    phonoscope's Avatar
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    lah just suggestion... biasa aja ga usah marah2....

    wew baru gitu aja dah nyolot, klo masuk dunia real dalam dunia kerja lo tuh berarti ga bisa bekerja dalam tekanan... baru gitu aja da ngamuk... parah... es we ce....

    gw kasi tau... kalo ada suggest kek gitu lo tuh harus cek dolo, bener imba atau kaga dan ga usah pake nyolot2 lah... lo kira gw bikin ide cuman segini2 doang... banyak ide gw yang terlalu rumit di tolak mentah2 ama mapmaker di luar dan di sini juga, tapi apa yg gw lakuin ??? gw improve ide gw gw cari tau apa yg bikin mereka berpikir ability / hero idea gw itu imba....


    pikir tuh pake otak lo, jangan pake emosi lo...

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