1. Spammer:
HP: 1200
Attack 100
Heal +100
Skill: Double Posts (after using this, the Spammer will not be able to give any command in the next turn)
2x damage to one enemy
or
1x damage to two enemies
Ultimate Skill (HP <40% max HP): Triple Posts (after using this, the Spammer will not be able to give any ATTACKING command in the next turn)
3.5x damage to one enemy
or
2x damage to two enemies
or
1.5x damage to three enemies
Every level up will give the Spammer :
another +100 HP
another +50 damage
another +50 heal
2. Flammer:
HP: 1100
Attack 120
Heal +80
Skill: Flame n' Gone (after using this, the flammer will not be able to use this skill again for the next two turns, so if he uses this in turn 1, he will be
able to use it again in turn 4)
1x damage to one enemy, and the flammer can not be attacked by his target in one turn.
If the flammer uses this skill before his target do an action, the target will not be able to attack the flammer in the current turn.
If the flammer uses this skil after his target do an action, the target will not be able to attack the flammer in the next turn.
Ultimate Skill (HP <40% max HP): Critical Flame Point (Can be used only once in one season)
4x damage to one enemy, and the flammer can not be attacked by his target in one turn.
If the flammer uses this skill before his target do an action, the target will not be able to attack the flammer in the current turn.
If the flammer uses this skill after his target do an action, the target will not be able to attack the flammer in the next turn.
Every level up will give the Flammer :
another +100 HP
another +60 damage
another +40 heal
3. Peacemaker:
HP: 1000
Attack 90
Heal +110
Skill: Soothing Post (after using this, the peacemaker will not be able to give any command in the next turn)
0.5x damage to one enemy and 0.5x heal to one target. (allows the peacemaker to heal him/herself)
or
1.75x heal to one target. (can only be used to heal OTHER players)
Ultimate Skill (HP <40% max HP): The Peace of A Post (after using this, the peacemaker will not be able to give any command in the next turn)
1x damage to all enemies the peacemaker wants to attack and 1x heal to all targets the peacemaker wants to heal. (including himself)
or
3.5x heal to one target. (can only be used to heal OTHER players)
Every level up will give the Peacemaker :
another +90 HP
another +45 damage
another +65 heal
4. Leecher:
HP: 900
Attack 100
Heal +80
Skill: Data Viewer (after using this, the leecher will do only 1/2 damage in the next turn)
1x damage to one enemy and absorb half of the damage which was done to the enemy to the leecher's own HP.
Ultimate Skill (HP <40% max HP): Download Manager (after using this, the leecher will do only 1/2 damage in the next turn)
2x damage to one enemy and absorb half of the total damage which was done to the enemy to the leecher's own HP.
or
1x damage to two enemies and absorb half of the total damage which was done to the enemies to the leecher's own HP.
Every level up will give the Leecher :
another +120 HP
another +40 damage
another +40 heal
5. Junker:
HP: 1000
Attack 100
Heal +100
Skill: Void Post
0x damage to all enemies, 1x heal to the junker
Ultimate Skill (HP <40% max HP): Totally OOT (can be used only once)
1.75x damage to all enemies the junker wants to attack. Nullify next 1 full attack/skill/ultimate skill which is targeted to the junker.
Every level up will give the Junker :
another +100 HP
another +50 damage
another +50 heal
6. Cloner:
HP: 1050
Attack 80
Heal +80
Skill 1: Clone F-type ID (can create only 1 image type, so the Cloner can have only one clone at a time, after use skill the cloner will not be able to give any command in the next turn )
Create a more offensive image compared to himself to fight for the cloner (HP: 600, ATK: 120, HEAL: 80) - can create only 1 image. The image however, could not be healed. The image has unlimited duration.
Skill 2: Clone P-type ID (can create only 1 image type, so the Cloner can have only one clone at a time,after use skill the cloner will not be able to give any command in the next turn)
Create a more defensive image compared to himself to fight for the cloner (HP: 600, ATK: 90, HEAL: 110) - can create only 1 image. The image however, could not be healed. The image has unlimited duration.
Ultimate skill (HP <20% max HP): Identity Change (can be used twice)
Heals the cloner completely and go idle next turn.
Every level up will give the Cloner :
another +150 HP
another +20 damage
another +20 heal
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