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  1. #346
    v1cvayper's Avatar
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    Bwekekekeke....
    yg sin kliatan nda ??
    klo nda ke sini aja da -> http://www.indowebster.com/Sin_xn.html
    bkin hero baru lage a
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  3. #347
    v1cvayper's Avatar
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    [spoiler=judul]isi[*/spoiler]
    gitu doang...
    ilangin *

    ponari sweatnya....
    baru dibahas di kelas tadi pagi
    huahahahaha

    wih gw triple post
    sorry hehe
    Last edited by v1cvayper; 17-03-09 at 18:42.
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  4. #348
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    Spoiler untuk Ganx Grimmar the Tauren Shaman :
    Ganx Grimmar the Tauren Shaman



    Basic Status
    Hp : 549 + 41.8
    Mana : 273 + 28.6
    Str : 19 + 2.2
    Agi : 19 + 2.2
    Int : 19 + 2.2
    Base damage : 51-67
    Attack range : 350 ( range )
    Armor : 3.0 + 0.5
    Move speed : 300
    Missile Speed : Instant
    Base attack speed : 1.6 sec
    Sight Range : 1800 / 800

    Story :
    Coming from tauren clan, he is the only one that focusing to study totem skill. Unknown weather and anomaly created from his totem. The rumor says that if he summon all of his totems, he will gain an immortality for a few seconds. But no one can proof it. He learned the 4 element totem from human, orc, and undead. It seems no one see him in battlefield. He only uses totems to support and kill his enemy. For all of his hard work, he can improve the totem skills he got from other people and creating a storm element totem that tremendously turn his enemy into dust.


    Skill 1 :
    Wind Totem ( active )

    Ganx placed a wind totem in front of him. The wind totem has slow aura to enemy and has normal armor. The totem last for 15s/20s/25s/30s
    1. 5% slow aura, 350 AoE aura. The totem has 1 armor, 150 hp, and 100 movement speed
    2. 13% slow aura, 400 AoE aura. The totem has 1.5 armor, 200 hp, and 150 movement speed
    3. 19% slow aura, 450 AoE aura. The totem has 2 armor, 250 hp, and 200 movement speed
    4. 27% slow aura, 500 AoE aura. The totem has 2.5 armor, 300 hp, and 250 movement speed.
    Manacost : 100/115/130/145
    Cooldown : 25s/30s/35s/40s

    Skill 2 :
    Water Totem ( active )

    Ganx placed a water totem in front of him. The totem provide regeneration aura to nearby allies. The totem has similar status ( hp, movementspeed, armor, aura effect, etc ) to wind totem.
    1. +3 hp regeneration aura and +0.7 mana regeneration aura
    2. +6 hp regeneration aura and +1.7 mana regeneration aura
    3. +9 hp regeneration aura and +2.4 mana regeneration aura
    4. +12 hp regeneration aura and +3 mana regeneration aura
    Manacost : 100/115/130/145
    Cooldown : 25s/30s/35s/40s

    Skill 3 :
    Fire Totem ( active )

    Ganx placed a fire totem in front of him. Provide damage bonus to nearby allies and burn nearby enemy. The totem has similar status to wind totem.
    1. +5% damage aura. Burn 5 hp/sec ( 200 AoE aura )
    2. +12% damage aura. Burn 7 hp/sec ( 225 AoE aura )
    3. +19% damage aura. Burn 9 hp/sec ( 250 AoE aura )
    4. +26% damage aura. Burn 11 hp/sec ( 275 AoE aura )
    Manacost : 100/115/130/145
    Cooldown : 25s/30s/35s/40s

    Skill 4 :
    Ultimate Totem ( active )

    Ganx placed an ultimate totem in front of him. The ultimate totem is the improved type of three totem before. Placed 1 of 4 type of totem based on Ganx status.
    Manacost : 160/270/380
    Cooldown : 50s/58s/64s

    The ultimate totem aura not stacked with totem in skill 1, 2, and 3. If summon the same type of totem, the ultimate totem aura will activated ( the other same totem will not activated ).

    Spoiler untuk Totem Status :
    Place fire totem if his largest status is strength
    Place water totem if his largest status is intelegence
    Place wind totem if his largest status is agility
    Place storm totem if his status is distribute evenly
    Totem Status :
    200/300/400 Hitpoints, 2/4/6 normal armor, 200/275/350 movementspeed, 300/400/500 AoE Aura ( except for burn damage and storm totem ), last for 20s/23s/26s ( except for storm totem )
    Fire Totem :

    Increase damage aura up to 40%/60%/80% based on his STR
    Increase burn damage up to 35/60/85 damage per sec based on his STR ( 250/300/350 AoE aura )
    Increase effect by :
    STR X 2 - (AGI + INT) for burn damage
    (STR X 2 - (AGI + INT) ) X 1%
    Water Totem :

    Increase hp regeneration up to 20/40/60 hp regen per sec based on his INT
    Increase mana regeneration up to 10/30/50 mana regen per sec based on his INT
    Increase effect by
    INT X 2 - (AGI + STR)


    Wind Totem :

    Increase slow aura up to 25%/40%/65% based on his AGI
    Add attack speed and movementspeed aura up to 15%/25%/35% based on his AGI
    ( AGI X 2 - (STR + INT) ) X 1%


    Storm Totem :

    Summon a moonsoon, lightning storm, to enemy nearby it ( 300/350/400 AoE ). Deals 80/170/260 damage per lightning and ministun by 0.2s/0.4s/0.6s per lightning. The totem last for 5s/7s/9s


    SKILL SYNERGIES :
    + + + = AURA MASTER YEAH !!!
    Last edited by v1cvayper; 18-03-09 at 15:04.
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  5. #349
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    Spoiler untuk Jaina Articquana the Crystal Demigod :

    Jaina Articquana
    Crystal DemiGod


    HP=549/549+38
    SP=351/351+37.7

    Damage=55-59+2.9
    Armour=7+0.2
    Strength=21+2.0
    Agility=13+1.5
    Intelligence=27+2.9
    MS=295
    Range=500

    Story:
    When Thrall and Rexxar killed Admiral Proudmoore in the Theramore Island, Jaina, the Admiral's daughter was abandoned and left alone with nobody to live with. Jaina exiled(mengasingkan) herself and went to the icy cold Land of Tears, where winter takes in there forever. There, Jaina spilled all her anger and sorrow towards the icy ground and gain the power to conjure ice and freezing spells to hurt all her enemies. With a little effort, Jaina can summon an ice shard that will crush enemies to pieces. In addition, with a swing of her magical staff, Jaina can transform an area into cold snowy region where she gains her momentum and power. With no mercy, she can reduce an area's temperature to absolute zero degree, stopping the progress of time and disintegrate her enemies. With all of her training, comes the most horrific skill ever, to summon a magical Ice Coffin that draws all enemies in the area to their impending doom.

    Ice Shard
    Channeling

    Envelopes a target area with freezing ice, stopping any movement of enemy units. The ice will then grow and grow, crushing all enemies inside it and with Jaina's command, the shard will explode inwards, causing enemies affected will be damaged greatly based on how long they have been trapped inside. Can channel up to 6 sec.
    Level 1 = Deal 50 damage in the first second and deal (50+15Y) damage in the (5 - Y)th second. The explosion will deal 200 damage.
    Level 2 = Deal 60 damage in the first second and deal (60+20Y) damage in the (5 - Y)th second. The explosion will deal 240 damage.
    Level 3 = Deal 70 damage in the first second and deal (70+25Y) damage in the (5 - Y)th second. The explosion will deal 280 damage.
    Level 4 = Deal 80 damage in the first second and deal (80+30Y) damage in the (5 - Y)th second. The explosion will deal 320 damage.
    Mana cost=190/200/220/250
    Cooldown=11
    Y is the number of second after the spell is casted or how long Jaina have been casting the spell.
    So, as time passes, the damage will also increase. Animation: Enemies affected will be caged in ice like Frostbite.
    Jadi detik pertama deal 50/60/70/80 damage dan tiap detik brikutnya ampe 6 detik, damage per detik akan nambah trus.


    Freezing Bliss

    The Crystal Goddess loves the feeling of cold and so will form an atmosphere of it, slowing all units within the area while allies only be slowed by half of the percentage. With her sorrow within the presence, she will gain more energy and more magical empowerment inside the area. 700 AoE. The area lasts permanently and Jaina can create as many ice fields as she wants.
    Level 1= Slows all units by 22%. Add 100% mana regeneration and deal 44 damage to attackers.
    Level 2= Slows all units by 28%. Add 150% mana regeneration and deal 55 damage to attackers.
    Level 3= Slows all units by 34%. Add 200% mana regeneration and deal 66 damage to attackers.
    Level 4= Slows all units by 40%. Add 250% mana regeneration and deal 77 damage to attackers.
    Mana cost=170/160/155/150
    Cooldown=100/80/60/40
    Description: Jaina will transform the area selected into snow terrain, filled with snow and ice (if casted on river area). Inside the area, units are slowed except for Jaina and Jaina will gain empowerment inside the area and enemies who attack Jaina will be damaged per attack.

    Chiling Curse

    Reduces a target area's temperature to zero absolute degree(0 K). Stopping the progression of time of all units inside. Enemies will be severely damaged because of the sharp freezing and cold. While, Jaina creates a shield that protect allies from the harm of the cold inside the area. 400 AoE.
    Level 1 = Deal 6.0% of max HP as damage per second. Lasts 4 sec.
    Level 2 = Deal 6.5% of max HP as damage per second. Lasts 4 sec.
    Level 3 = Deal 7.0% of max HP as damage per second. Lasts 4 sec.
    Level 4 = Deal 7.0% of max HP as damage per second. Lasts 5 sec.
    Mana cost=190
    Cooldown=35/30/25/20
    Description: All units who are inside the area will be stopped and enemies are damaged, but allies are not damaged. All units who enter the area will also be affected. Units will be caged in ice like Frostbite.

    Ice Coffin

    Jaina conjures deadly ice crystals to bury all enemy heroes in the area. Then, Jaina will create a magical ice obelisk named Anungsah Ritua(Ice Coffin) at the center. The Ice Coffin will draw the enemy heroes closer to it. While affected, enemy heroes can't move or attack and have their skills disabled(all skills, including passive skills are all disabled)
    When all of the heroes reaches the Ice Coffin, the ice shards will implode, damaging all of them and slowing them down for 7 sec. 700 AoE.
    Level 1 = Deal 400 damage and 25% slow.
    Level 2 = Deal 500 damage and 30% slow.
    Level 3 = Deal 600 damage and 35% slow.
    Level 4(Aghanim) = Deal 750 damage and 42% slow.800 AoE.
    Mana cost=200/400/600
    Cooldown=80 (72 with Aghanim)
    Description:Like Enigma's Dark Hole. However, there will be a tall monument in the center. When all of the enemy heroes affected reach the monument, the ice will implode, dealing damage and slow.
    Note: The ice will implode only when ALL of the enemy heroes in the area REACHED the monument.
    Animation: The monument will be like Dirge's Tombstone but TALLER...Enemies will be caged in ice(like Frostbite) and dragged towards the monument.

    Jaina will have a blue aura like Pugna with Aghanim but with pale blue(biru muda) colour if she has Aghanim



    @atas
    HELP!!! APA ITU??? STATS SMUA 21!!! WTF??

    KALO MAU KYK ATROPOS!! SMUA 18!!!GA AMPE 21 KALE......
    250 move speed kepelanan om...mending 325 udh cukup kokz....

    WEY WATER TOTEM GILA 12 HP REGEN??PERMANENT?TOTEMNYA GA ADA TIME LIMIT???
    FIRE TOTEM GELI2 11 HP/SEC XD...tapi 26% damage lumayan kok

    @v1cvyaper
    buset.... brarti WWF(World Wild Fund) mustinya protes buat anti UJIAN donk....
    hahahaha.....

    @kitaok12
    Itu bukan tanduk...
    coba perhatiin Sven juga ada kok 2 duri panjang bangetz kluar dari punggung...
    nah itu dia...
    masalah map making kyknya udh bubar deh wkwkwkwkw
    Last edited by heroindistribute; 17-03-09 at 21:59.

  6. #350
    v1cvayper's Avatar
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    Kgk permanent ko.....
    liat di wind totem status totemnya
    hehehehe
    lagian bisa diancurin totemnya
    santai ae >.< entar di nerf de stats awal jadi 19 de

    hehe rilaynya bagus juga kk......
    isa bkin terrain es... tapi gw bingung ni.... terrainnya brubah jadi apa klo -terrainsnow ?? hihihihi

    ini ada yg lucu kk.... ttg mat juga hehe -> http://www.indogamers.com/478920-post1.html
    Last edited by v1cvayper; 18-03-09 at 19:46.
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  7. #351
    v1cvayper's Avatar
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    Spoiler untuk Brass the Frost Infernal :
    Brass the Frost Infernal



    Basic Status
    Hp : 511 + 38.0
    Mana : 208 + 11.7
    Str : 19 + 2.0
    Agi : 24 + 2.6
    Int : 16 + 1.9
    Base damage : 67-71
    Attack range : 120 ( meele )
    Armor : 3.7 + 0.6
    Move speed : 310
    Missile Speed : Instant
    Base attack speed : 1.5 sec
    Sight Range : 1800 / 800


    Story :
    A long time ago, a mysterious meteor landed at antartica. Not touched by any life sign make it freezing in the bottom of the ice. But, Lich King found it and give it a life, making him an frost infernal, a warrior for the scourge empire. Brass body has meld with the ice, make him has a chilling skin and very-very dangerous skin. Also he absorb many freezing ice when he is in meteor form. He can release that ice and with a mysterious power he can regenerate his ice power. At last, as an infernal, he have a trademark power. The power to summon some meteors from the sky to aid him in battlefield. The rumor says that his presence can make his enemy chilling to death

    Skill 1 :
    Frost Skin ( active )

    When activated, Brass gain a frost skin. Grant him an extra armor and slow effect to enemy who attack him. Also has a chance to freezing enemy who attack him for 1.5 seconds. Last for 15 seconds
    1. +4 armor, 10% slow for 2s. 7% chance to freeze enemy
    2. +6 armor, 15% slow for 2s. 14% chance to freeze enemy
    3. +8 armor, 20% slow for 2s. 18% chance to freeze enemy
    4. +10 armor, 25% slow for 2s. 24% chance to freeze enemy
    Manacost : 60/70/80/90
    Cooldown : 25s/23s/21s/19s
    The animation is like Lich's Frost Armor
    CAN'T BE PURGED ( ROOT )

    Skill 2 :
    Frost Vortex ( active )

    Brass releasing a frost vortex, chilling enemy nearby him for 3 seconds( 350 AoE ). Also, drag his enemy back to him.
    1. 100 damage, 15% slow.
    2. 150 damage, 25% slow
    3. 200 damage, 35% slow
    4. 250 damage, 45% slow
    Manacost : 75/90/105/120
    Cooldown : 15 seconds at all levels
    Like shiva's guard abillity, but has a chance to drag his enemy back to Brass

    Skill 3 :
    Body of Ice Infernal ( passive )

    Infernal has a thick and sharp body. Increasing his attack and his armor by 2/4/6/8
    1. Increase attack by 15%
    2. Increase attack by 20%
    3. Increase attack by 25%
    4. Increase attack by 30%


    Skill 4 :
    Infernal Meteor Shower ( active )

    As an infernal, Brass has an abillity to call some meteors from the sky. Raze all enemy units nearby Grass ( 500/600/700 AoE ). The meteor has 1s/0.75s/0.5s interval and stunning and damaging nearby enemies ( 200 AoE ) ) when landed. The meteor last for 5s/7s/9s. The last meteor deals greater damage and stun. Brass must channeling for 2.5s/2s/1.5s before summon this meteors. The meteor will appear randomly but has a bigger chance to land nearby the enemy.
    1. 100 damage per meteor, 0.2s stun per meteor. 180 damage and 0.7s stun for the last meteor
    2. 175 damage per meteor, 0.3s stun per meteor. 230 damage and 0.85s stun for the last meteor
    3. 250 damage per meteor, 0.4s stun per meteor. 280 damage and 1s stun for the last meteor
    Manacost : 200/240/280
    Cooldown : 100s/85s/60s
    That means at level 3, this skills landed 18 meteors for 9 seconds
    Last edited by v1cvayper; 19-03-09 at 15:36.
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  8. #352
    heroindistribute's Avatar
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    @v1cvyaper
    kalo cast Freezing Bliss
    smua area ketutup salju tebal n pekat(super putih)
    jadi bisa kliatan bedanya ama -ts
    karena -ts agak biru2 dikit...

    wew si Brass
    skill trakhir nerf donkz...
    kbnykan tau 9 setik trus 0.5 time interval brarti 18 METEOR!!! HELP!!!!

    Damage jadi bisa 4500!!!!!!!!!
    mungkin stunnya brief aja(mini stun)

    Frost Vortex ga ngerti...
    Skill 3 ilangin donk efek tambah attack damagenya....sgitu aja udh WEW banget...
    ada return ada 8 armour lagi...
    Skill 1 ga ngerti juga...
    hahahaha...
    itu mathsnya lucu banget yg pertama...
    gantung diri LOL

    yg sinx/n, Find x ama expand udh tau itu,.... LOL
    Last edited by heroindistribute; 18-03-09 at 21:50.

  9. #353
    aN[g]eL[s]'s Avatar
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    huhuhuhuh asyik juga.. kreatif2 semua neh temen gamers..

    cuman kok ga ada yg dibuat lucu2an gitu ya animasinya..

    just opinion.. no offense !

  10. #354
    Asquall's Avatar
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    Aahhhh... sori lama ga kliatan >.< (padahal baru berapa hari -.-") kompi di univ lagi problem neh @@

    @v1cvayper
    alah... bina? -.-" gw kagak bina apa2... cuma share dari pengalaman gw bikin hero di forum sono
    comment gw bukan komen dewa... ada salah n ada benernya... (kadang sih bnyakan salahnya hohoho)

    gw review banyak hero sekaligus aja ya^^

    Quote Originally Posted by kitaok12 View Post
    Haduh mw dkt mid gk isa buka kompu lagi deh TT
    ini aja nyolong2 kesempatan buka mw liat perkembangan ><
    nti deh klo lewat mid baru upgrade hero lagi ^^

    Spoiler untuk Tigerian Slicer :


    Nagathe
    The Tigerian Slicer



    Stats
    Str 25 + 1,85
    Agi 17 + 2,1
    Int 14 + 1,75
    Dmg 56-59
    Armor 3,1
    Hp 635
    Mana 192
    Ms 300
    Range 125 (melee)
    Atk time 1,25s + (16,5%)


    Skill 1
    Nice Blade
    (passive)

    Nagathe has a Nice Blade then to survive from chaos in world, do critical and has a bonus damage for 180s.
    lv1. Do 17% crit 1,5x and bonus 10 dmg every crit.
    lv2. Do 17% crit 1,8x and bonus 12 dmg every crit.
    lv3. Do 17% crit 2,1x and bonus 14 dmg every crit.
    lv4. Do 17% crit 2,4x and bonus 16 dmg every crit.

    Skill 2
    Soul Cleave
    (passive)

    Nagathe can cleaving attack in AoE with absorb enemy soul, deal percentage of damage and heal Hp.
    lv1. 20% dmg cleave and heal 50 hp from kill 5 enemies units.
    lv2. 27% dmg cleave and heal 70 hp from kill 5 enemies units.
    lv3. 34% dmg cleave and heal 90 hp from kill 5 enemies units.
    lv4. 41% dmg cleave and heal 110 hp from kill 5 enemies units.

    Skill 3
    Curse Note
    (active)

    Nagathe can sing curse note then can confused enemy units.
    lv1. Slow enemy Ms 7% and after 3s deal 55 dmg/s.
    lv2. Slow enemy Ms 14% and after 3s deal 65 dmg/s.
    lv3. Slow enemy Ms 21% and after 3s deal 75 dmg/s.
    lv4. Slow enemy Ms 28% and after 3s deal 85 dmg/s.
    At least dmging in 5 s and slowed 3s
    Manacost 90/110/130/150
    Cd. 30/25/20/15s

    Ultimate
    Tigerian Transform
    (active)

    Nagathe has nature call, he can transformed into Tigerian mode, has more agility but more weak. All skill slicer mode is turned off.
    lv1. +200 Hp, Agi + 24, str -10, dmg + 20, Ms + 40, Has 1 new ability Transformed 30s
    lv2. +300 Hp, Agi + 36, str - 20, dmg + 40, Ms + 60, Has 1 new ability Transformed 60s
    lv3. +400 Hp, Agi + 44, str - 30, dmg + 60, Ms + 80, Has 2 new ability Transformed 90s

    Tigerian Transform Mode


    New Skill
    Poisonus Fang
    (passive)

    Slowed enemy Movement 7% and dealing poison dmg 10/s in 20s
    The effect poison do not stack.

    Do or Not (active)

    Nagathe choose his fate, Now or Never, if you choose this skill that is Do, if you not choose this skill is you choose Not.
    Effect follow and attacking target hero with max, MS till nagathe back to slicer or till target die, after you use this skill, Nagathe cannot you control.
    While follows he become avatar,
    not Invulnerable





    KLo gk ngerti tanya aja, makhlum bahasa menerangkannya kurang mahir
    Nice Blade (swt, kagak ada nama yang lebih bagus apa? -.-" awkaw, pedang yang ramah >.<) passive
    17% crit sih mayan, yang agak bingung gw +dmgnya... itu misalnya keluar beberapa kali nambah terus ga? Klo iya eswete donk latenya -.-" Menurut gw 17% crit 2x, bonus dmg stackable 10/15/20/25 lasts 30 seconds.

    Soul Cleave (cuma ga nyaman ama namanya aja^^) passive
    Wow, bagus ini skill^^ Cuma klihatannya kamu demen ama angka2 aneh ya? 10/20/30/40% aja deh... engga semua leveling skill itu harus sama angkanya koq... daripada dihitung tiap 5 kill, keknya enakan tiap kill aja > 10/15/20/25 HP tiap kill

    Cursed Note
    Hmmm... buat apa ya skill ini? -.-" Lebih bagus (inget ya, menurut gw lebih bagus) klo jadi gini^^ Diaktifin, selama durasi musuh sekitar bakal jalan lebih lambat (30% all level) btw ada macan nyanyi? -.-" 30/25/20/15 cd, durasi 5/6/7/8 dgn 300 AoE. Maksudnya kan sehabis kamu ulti n ngejar musuh, kamu bakal kehilangan kontrol -.-"

    Tigerian Transformation
    Cukup menarik, cuma itu bonus HPnya buat apa? klo dibikin lemah ya jangan dikasi bonus HP donk -.-" Buat gw terlalu ruwet skillnya (ada Do or Not nya >.<) mendingan skill ini dicast ke unit musuh, n Nagathe bakal lariiiiiii ke musuh itu dgn max speed + vision, uncontrollable, magical immunity. +AGI sama -STR nya bole de dipertahanin cuma -30STR itu gede bgt lho! -10/15/20 ato -15/20/25 aja... AGInya juga +10/20/30 aja... Lasts 15/18/21 sec.

    Boleh juga heronya^^ 4 out of 5

    Quote Originally Posted by v1cvayper View Post
    Itu yang do or not ga ngerti gw....

    Spoiler untuk Zandar the Ogre Conjurer :
    Zandar the Ogre Conjurer



    Basic Status
    Hp : 549 + 49.4
    Mana : 221 + 24.7
    Str : 21 + 2.6
    Agi : 24 + 2.0
    Int : 17 + 1.9
    Base damage : 61-63
    Attack range : 105 ( range )
    Armor : 3.3 + 0.5
    Move speed : 310
    Missile Speed : Instant
    Base attack speed : 1.5 sec
    Sight Range : 1800 / 800

    Skill 1 :
    Auto Conjure ( passive )

    Everytime Zandar attack his enemy, he has 15% chance to create an image of his enemy. The illusion deals 20%/25%/30%/35% damage and takes 400%/370%/340%/300% damage. The illusion last 5s/6s/7s/8s
    1. Max of 2 illusions
    2. Max of 3 illusions
    3. Max of 4 illusions
    4. Max of 5 illusions

    Skill 2 :
    Conjure Images ( active )

    Target a unit ( allies, enemy, or neutral ), Zandar makes an illusions of that unit. Maximum of 1 illusions. The illusions has the passive skills of target unit.
    1. Illusion deals 30% damage and takes 400% damage. Last 5s
    2. Illusion deals 37% damage and takes 350% damage. Last 8s
    3. Illusion deals 44% damage and takes 300% damage. Last 11s
    4. Illusion deals 51% damage and takes 250% damage. Last 15s
    Manacost : 80/110/140/170
    Cooldown : 10s/13s/16s/20s

    Skill 3 :
    Conjure Armor ( active )

    Zandar creates an illusion armor, increasing his target armor. The illusion armor last for 10s/12s/14s/16s
    1. +3 armor on hero / unit, +12 armor on illusion
    2. +5 armor on hero / unit, +24 armor on illusion
    3. +7 armor on hero / unit, +36 armor on illusion
    4. +9 armor on hero / unit, +48 armor on illusion
    Manacost : 50/65/80/95
    Cooldown : 10s at all levels

    Skill 4 :
    Conjure an Ultimate Critical ( active, deactive )
    active :
    deactive :
    Zandar creates a deadly weapon with his conjure skill. The weapon can make very high damage but slowing its user. Has 20%/22.5%/25% chance to do ultimate critical
    1. -ASPD by 55%, -MS by 10%. 3x critical damage
    2. -ASPD by 90%, -MS by 15%. 5x critical damage
    3. -ASPD by 140%, -MS by 20%. 7x critical damage
    Manacost : 15/30/45 mana per sec
    Cooldown : 5 seconds before can be deactivated and after deactivated


    http://www.indogamers.com/2269450-post225.html
    AutoConjure (hmm... lagi cari nama yang bagus) passive
    sebenernya gw malah bingung kegunaan skill ini... >.< ngebingungin musuh kagak... yah... paling buat swarming tower doank... gimana klo skill ini diganti aja?

    Conjure Image
    lumayan, bisa buat nipu musuh... deals dmgnya dibagusin donk >> 25/30/35/40% aja deh ilusi last cuma 5 detik itu ga guna -.-" lasts nya difix 15 detik aja, cooldownnya 20/15/10/5 (kan emang conjurer -.-") Damage received 300%.

    Conjure Armor
    yang ini gw kagak yakin sih bisa dibuatin apa kagak >> detect illusion... lagian klo ilusinya dapet armor lebih ya rugi di ketauannya donk >.<

    Conjure an Ultimate Critical (weq, namanya... enakan nama pedang aja, misalnya Spirit Blade...)
    abis baca skill ini gw baru nyadar klo ini hero range -.-" rangenya nanggung amat, mending tetep melee x
    slowing ASnya kelewat gede x --a 30/50/80% itu udah cukup gede (tar malah jadi kagak gebuk2 sama sekali -.-") Abis liatin efeknya, keknya base skill ini cocok di Morph de, jadi mendingan pengurangan AS nya di perubahan BAT (misal jadi 1.85) n pengurangan base ms (misal jadi 270). Critnya juga kegedean abis (7x crit? awkaw beliin DR 6 aja kk^^) 3x/4x/5x dgn 20% chance.

    Btw, hero ini kagak jelas rolenya apa -.-" Klo dibilang pusher (mass summoner soalnya) malah dibikin bingung sama ultinya (jadi battler abis!)

    Anyway, your hero worth 3 out of 5.

    Quote Originally Posted by heroindistribute View Post
    @atas
    kurang kerjaan amat wkwkwkwkw.....

    tuh mau kasih gambar apa atasnya?!

    kalo masih newbie silahkan tanya2 gpp di f353(General Discussion)

    Spoiler untuk Zorc the Rampant Knight :

    Zorc
    Rampant Knight


    HP=568/568+49.4
    SP=195/195+20.8
    Damage=59-70+2.6
    Armour=6+0.3
    Strength=22+2.6
    Agility=19+2.0
    Intelligence=15+1.6
    MS=320
    Range=125

    Story:
    There was known a Bloodfiend who seeks perfection through blind brutality and rabid powers, ignoring the wisdom of life and so, train himself through fierce physical and conventional battles with no regard through using magic or through the energy of life. For almost 129 years of his life, he trained so hard until one day he becomes an unthinking madness and abomination that seeks destruction and physical force. He realized that he is doing it all wrong and slowly, realized that force is not the only way to victory and so suppress his madness form until he is forced to use it upon devastating conditions. The Bloodfiend called himself the Rampant Knight and through 129 years of practice, he can go berserk and slash all enemies in one swipe. Through unknown intervention, he holds an oath to desecrate all enemies recklessly. With the power of strong will, he can draw energy from the surrounding and gain unbelievable strength and greatness within himself. His madness form can be unleashed whenever the conditions are not good and soon, totally turn the tides of a battle

    Rampant Strike

    Every 7 strikes, the Rampant Knight becoming berserk, dealing add damage and 75% cleave in 300 AoE. Also after the Rampant Strike is launched, add the Rampant Knight's fervour for 2 sec.
    Level 1 = Add 30 damage and 44% attack speed.
    Level 2 = Add 40 damage and 50% attack speed.
    Level 3 = Add 50 damage and 57% attack speed.
    Level 4 = Add 60 damage and 64% attack speed.
    Farming skill for Zorc, 64% attack speed can also give him a pretty nice boost(but only for 2 sec)
    Animation: Red Aura will appear in the blade, just like Kunkka's Tidebringer but with red colour. The strike will create red trails on the enemies hit. The fervour bonus give Zorc a Bloodlust animation


    Berserker's Oath

    The Rampant Knight holds an oath to slaughter all enemies and gain the power of being invincible(not INVISIBLE). Everytime he deals a certain amount of damage to the same enemy unit consecutively, he will gain vision for that unit and gain 10% attack and 10% move speed for 5 sec. Move speed and attack speed stacks for 5 times. Must attack the same enemy consecutively, if Zorc attacks another target before the bonus is given, the damage counter is reset to 0 again.
    Level 1 = Every 240 damage.
    Level 2 = Every 210 damage.
    Level 3 = Every 180 damage.
    Level 4 = Every 150 damage.
    A skill to chase enemies and to even run away or to stay in a lane if Zorc is given life steal items. Buffs will appear and Zorc will grow slightly bigger when he receives the bonus.

    Dire Strength

    The Rampant Knight is a deadly fighter, his awesome presence annoys all enemies around him. For a brief period of time, he will gain more damage and give 18% chance for Bash for 30 damage and 1.5 sec stun.
    Level 1 = Add 45 attack damage. Lasts 11 sec.
    Level 2 = Add 56 attack damage. Lasts 12 sec.
    Level 3 = Add 68 attack damage. Lasts 14 sec.
    Level 4 = Add 80 attack damage. Lasts 15 sec.
    Mana cost=150
    Cooldown=20
    A killing skill, Zorc will need this skill as it gives him temporary Bash.
    Can't be Purged. Animation: Zorc will have black aura like Dazzle's Weave


    Unleash The Beast Within

    The Rampant Knight is hiding his true form all this time for almost an eternity. Now, if the conditions are getting worse or out of hand, he will unleash his horrific form. Adding his Strength temporarily and 44% life steal. Lasts 40 sec.
    Level 1 = Add 30 Strength.
    Level 2 = Add 40 Strength.
    Level 3 = Add 50 Strength.
    Mana cost=190
    Cooldown=120/105/90
    A TERRIFYING survival skill for Zorc. This skill can be used for Zorc to stay in a lane and add his chance to kill many heroes. Animation: Zorc will grow bigger(like BKB)
    Rampant Strike passive
    boleh juga^^ Kayak kunkka ya @@ bonus att speed nya juga bikin Rampant Strike semakin sering keluar. Lagi-lagi : kasih angka yang bagus plz T_T bonus dmgnya kecilin dikit, biar waktu late engga jadi kelewat serem -.-" ASnya 80% all level aja... 2 detik doank lho!

    Berserker's Oath
    Hmmm... Yg ini gw agak bingung bikin triggernya bakal kayak gimana >.< Anyway bagus, walo efek2nya kebanyakan >> gain vision, +AS, +ms... Nah, gimana coba klo yang kenanya cleaving attacknya dia... gain vision kah? Harusnya engga donk ~~ Unit attacked aja de...

    Dire Strength
    OMG! lgs aja gw omong.. BONUS DMGNYA KEBANYAKAN -.-" banget.... Mendingan bonus dmgnya ilangin aja n fokusin ke bonus bashnya aja (18% chance deal 30/45/60/75 dmg 1.5 sec) dan durasinya... (12/13/14/15 sec)

    Unleash the Blast Within (swt namanya... -.-" Unholy Wrath aja^^)
    langsung deh... bonus STRnya kelewat gede untuk durasi 40 detik. Lagian ada bonus lifestealnya -.-" 10/20/30 STR udah cukup ditambah 40% lifesteal buat 40 detik. 40 detik itu lama bgt lho -.-"

    Great hero! 4.5/5 for the nice concept^^

    Quote Originally Posted by v1cvayper View Post
    Spoiler untuk Ganx Grimmar the Tauren Shaman :
    Ganx Grimmar the Tauren Shaman



    Basic Status
    Hp : 549 + 41.8
    Mana : 273 + 28.6
    Str : 19 + 2.2
    Agi : 19 + 2.2
    Int : 19 + 2.2
    Base damage : 51-67
    Attack range : 350 ( range )
    Armor : 3.0 + 0.5
    Move speed : 300
    Missile Speed : Instant
    Base attack speed : 1.6 sec
    Sight Range : 1800 / 800

    Story :
    Coming from tauren clan, he is the only one that focusing to study totem skill. Unknown weather and anomaly created from his totem. The rumor says that if he summon all of his totems, he will gain an immortality for a few seconds. But no one can proof it. He learned the 4 element totem from human, orc, and undead. It seems no one see him in battlefield. He only uses totems to support and kill his enemy. For all of his hard work, he can improve the totem skills he got from other people and creating a storm element totem that tremendously turn his enemy into dust.


    Skill 1 :
    Wind Totem ( active )

    Ganx placed a wind totem in front of him. The wind totem has slow aura to enemy and has normal armor. The totem last for 15s/20s/25s/30s
    1. 5% slow aura, 350 AoE aura. The totem has 1 armor, 150 hp, and 100 movement speed
    2. 13% slow aura, 400 AoE aura. The totem has 1.5 armor, 200 hp, and 150 movement speed
    3. 19% slow aura, 450 AoE aura. The totem has 2 armor, 250 hp, and 200 movement speed
    4. 27% slow aura, 500 AoE aura. The totem has 2.5 armor, 300 hp, and 250 movement speed.
    Manacost : 100/115/130/145
    Cooldown : 25s/30s/35s/40s

    Skill 2 :
    Water Totem ( active )

    Ganx placed a water totem in front of him. The totem provide regeneration aura to nearby allies. The totem has similar status ( hp, movementspeed, armor, aura effect, etc ) to wind totem.
    1. +3 hp regeneration aura and +0.7 mana regeneration aura
    2. +6 hp regeneration aura and +1.7 mana regeneration aura
    3. +9 hp regeneration aura and +2.4 mana regeneration aura
    4. +12 hp regeneration aura and +3 mana regeneration aura
    Manacost : 100/115/130/145
    Cooldown : 25s/30s/35s/40s

    Skill 3 :
    Fire Totem ( active )

    Ganx placed a fire totem in front of him. Provide damage bonus to nearby allies and burn nearby enemy. The totem has similar status to wind totem.
    1. +5% damage aura. Burn 5 hp/sec ( 200 AoE aura )
    2. +12% damage aura. Burn 7 hp/sec ( 225 AoE aura )
    3. +19% damage aura. Burn 9 hp/sec ( 250 AoE aura )
    4. +26% damage aura. Burn 11 hp/sec ( 275 AoE aura )
    Manacost : 100/115/130/145
    Cooldown : 25s/30s/35s/40s

    Skill 4 :
    Ultimate Totem ( active )

    Ganx placed an ultimate totem in front of him. The ultimate totem is the improved type of three totem before. Placed 1 of 4 type of totem based on Ganx status.
    Manacost : 160/270/380
    Cooldown : 50s/58s/64s

    The ultimate totem aura not stacked with totem in skill 1, 2, and 3. If summon the same type of totem, the ultimate totem aura will activated ( the other same totem will not activated ).

    Spoiler untuk Totem Status :




    Fire Totem :

    Increase damage aura up to 40%/60%/80% based on his STR
    Increase burn damage up to 35/60/85 damage per sec based on his STR ( 250/300/350 AoE aura )


    Water Totem :

    Increase hp regeneration up to 20/40/60 hp regen per sec based on his INT
    Increase mana regeneration up to 10/30/50 mana regen per sec based on his INT


    Wind Totem :

    Increase slow aura up to 25%/40%/65% based on his AGI
    Add attack speed and movementspeed aura up to 15%/25%/35% based on his AGI


    Storm Totem :

    Summon a moonsoon, lightning storm, to enemy nearby it ( 300/350/400 AoE ). Deals 80/170/260 damage per lightning and ministun by 0.2s/0.4s/0.6s per lightning. The totem last for 5s/7s/9s


    SKILL SYNERGIES :
    + + + = AURA MASTER YEAH !!!
    Agak males reviewnya... >.<
    hero ini menurut gw 'terlalu plain'... intinya sih emang support banget sewaktu war... tapi setelah itu? engga ada seninya --a Maap yah >.<

    2 out of 5

    Quote Originally Posted by heroindistribute View Post
    Spoiler untuk Jaina Articquana the Crystal Demigod :

    Jaina Articquana
    Crystal DemiGod


    HP=549/549+38
    SP=351/351+37.7

    Damage=55-59+2.9
    Armour=7+0.2
    Strength=21+2.0
    Agility=13+1.5
    Intelligence=27+2.9
    MS=295
    Range=500

    Story:
    When Thrall and Rexxar killed Admiral Proudmoore in the Theramore Island, Jaina, the Admiral's daughter was abandoned and left alone with nobody to live with. Jaina exiled(mengasingkan) herself and went to the icy cold Land of Tears, where winter takes in there forever. There, Jaina spilled all her anger and sorrow towards the icy ground and gain the power to conjure ice and freezing spells to hurt all her enemies. With a little effort, Jaina can summon an ice shard that will crush enemies to pieces. In addition, with a swing of her magical staff, Jaina can transform an area into cold snowy region where she gains her momentum and power. With no mercy, she can reduce an area's temperature to absolute zero degree, stopping the progress of time and disintegrate her enemies. With all of her training, comes the most horrific skill ever, to summon a magical Ice Coffin that draws all enemies in the area to their impending doom.

    Ice Shard
    Channeling

    Envelopes a target area with freezing ice, stopping any movement of enemy units. The ice will then grow and grow, crushing all enemies inside it and with Jaina's command, the shard will explode inwards, causing enemies affected will be damaged greatly based on how long they have been trapped inside. Can channel up to 6 sec.
    Level 1 = Deal 50 damage in the first second and deal (50+15Y) damage in the (5 - Y)th second. The explosion will deal 200 damage.
    Level 2 = Deal 60 damage in the first second and deal (60+20Y) damage in the (5 - Y)th second. The explosion will deal 240 damage.
    Level 3 = Deal 70 damage in the first second and deal (70+25Y) damage in the (5 - Y)th second. The explosion will deal 280 damage.
    Level 4 = Deal 80 damage in the first second and deal (80+30Y) damage in the (5 - Y)th second. The explosion will deal 320 damage.
    Mana cost=190/200/220/250
    Cooldown=11
    Y is the number of second after the spell is casted or how long Jaina have been casting the spell.
    So, as time passes, the damage will also increase. Animation: Enemies affected will be caged in ice like Frostbite.
    Jadi detik pertama deal 50/60/70/80 damage dan tiap detik brikutnya ampe 6 detik, damage per detik akan nambah trus.


    Freezing Bliss

    The Crystal Goddess loves the feeling of cold and so will form an atmosphere of it, slowing all units within the area while allies only be slowed by half of the percentage. With her sorrow within the presence, she will gain more energy and more magical empowerment inside the area. 700 AoE. The area lasts permanently and Jaina can create as many ice fields as she wants.
    Level 1= Slows all units by 22%. Add 100% mana regeneration and deal 44 damage to attackers.
    Level 2= Slows all units by 28%. Add 150% mana regeneration and deal 55 damage to attackers.
    Level 3= Slows all units by 34%. Add 200% mana regeneration and deal 66 damage to attackers.
    Level 4= Slows all units by 40%. Add 250% mana regeneration and deal 77 damage to attackers.
    Mana cost=170/160/155/150
    Cooldown=100/80/60/40
    Description: Jaina will transform the area selected into snow terrain, filled with snow and ice (if casted on river area). Inside the area, units are slowed except for Jaina and Jaina will gain empowerment inside the area and enemies who attack Jaina will be damaged per attack.

    Chiling Curse

    Reduces a target area's temperature to zero absolute degree(0 K). Stopping the progression of time of all units inside. Enemies will be severely damaged because of the sharp freezing and cold. While, Jaina creates a shield that protect allies from the harm of the cold inside the area. 400 AoE.
    Level 1 = Deal 6.0% of max HP as damage per second. Lasts 4 sec.
    Level 2 = Deal 6.5% of max HP as damage per second. Lasts 4 sec.
    Level 3 = Deal 7.0% of max HP as damage per second. Lasts 4 sec.
    Level 4 = Deal 7.0% of max HP as damage per second. Lasts 5 sec.
    Mana cost=190
    Cooldown=35/30/25/20
    Description: All units who are inside the area will be stopped and enemies are damaged, but allies are not damaged. All units who enter the area will also be affected. Units will be caged in ice like Frostbite.

    Ice Coffin

    Jaina conjures deadly ice crystals to bury all enemy heroes in the area. Then, Jaina will create a magical ice obelisk named Anungsah Ritua(Ice Coffin) at the center. The Ice Coffin will draw the enemy heroes closer to it. While affected, enemy heroes can't move or attack and have their skills disabled(all skills, including passive skills are all disabled)
    When all of the heroes reaches the Ice Coffin, the ice shards will implode, damaging all of them and slowing them down for 7 sec. 700 AoE.
    Level 1 = Deal 400 damage and 25% slow.
    Level 2 = Deal 500 damage and 30% slow.
    Level 3 = Deal 600 damage and 35% slow.
    Level 4(Aghanim) = Deal 750 damage and 42% slow.800 AoE.
    Mana cost=200/400/600
    Cooldown=80 (72 with Aghanim)
    Description:Like Enigma's Dark Hole. However, there will be a tall monument in the center. When all of the enemy heroes affected reach the monument, the ice will implode, dealing damage and slow.
    Note: The ice will implode only when ALL of the enemy heroes in the area REACHED the monument.
    Animation: The monument will be like Dirge's Tombstone but TALLER...Enemies will be caged in ice(like Frostbite) and dragged towards the monument.

    Jaina will have a blue aura like Pugna with Aghanim but with pale blue(biru muda) colour if she has Aghanim



    @atas
    HELP!!! APA ITU??? STATS SMUA 21!!! WTF??

    KALO MAU KYK ATROPOS!! SMUA 18!!!GA AMPE 21 KALE......
    250 move speed kepelanan om...mending 325 udh cukup kokz....

    WEY WATER TOTEM GILA 12 HP REGEN??PERMANENT?TOTEMNYA GA ADA TIME LIMIT???
    FIRE TOTEM GELI2 11 HP/SEC XD...tapi 26% damage lumayan kok

    @v1cvyaper
    buset.... brarti WWF(World Wild Fund) mustinya protes buat anti UJIAN donk....
    hahahaha.....

    @kitaok12
    Itu bukan tanduk...
    coba perhatiin Sven juga ada kok 2 duri panjang bangetz kluar dari punggung...
    nah itu dia...
    masalah map making kyknya udh bubar deh wkwkwkwkw
    At a glance : overall hero ini kelewat imbanya di bagian angka2 -.-"

    Ice Shard
    Hitung aja deh kk dmg totalnya... Musuh engga bisa kabur lho! 80+110+140+170+200 + 320 = 1020 dmg cuma buat skill reguler, cooldown cuma 11 detik... tolong ya.... =.="
    Nerf di durasi (5 detik kagak bisa kabur n area? mati aja sekalian -.-") n damage... damage implosion (ke dalam lho, bukan explosion) dihilangkan aja, ato sebaliknya dmg per sec dihilangkan... n angka2nya tetep harus dikurangin -.-

    Freezing Bliss (pake aja Freezing Field kk^^)
    konsepnya mayan... cooldownnya juga balanced (mengingat skillnya permanen), tapi efek2nya terlalu gila... slow 10/20/30/40% aja... terus dmg returnnya TERLALU GILA... menurut gw malah ga ada gunanya (maksudnya terlalu imba) semisal ada dmg returnnya -.-"

    Chilling Curse
    Chronosphere dengan dmg per sec... boleh juga... cuma untuk mengatur balancenya lebih baik klo ini dicast self-centered (jadi dia n semua unit+building kena stop juga)... seninya = ngatur posisi diri biar tower + temen2 ga kena^^ (sebenernya sih dibikin Jaina ga kena juga gpp...

    Ice Coffin
    Hmmm kelewat gede AoEnya... terus dmgnya kegedean (karena ada efek disable entah selama berapa detik itu... -.-")

    Lebih baik dinerf gede2an kk >.<

    For the concept, I vote 3/5

    Quote Originally Posted by v1cvayper View Post
    Spoiler untuk Brass the Frost Infernal :
    Brass the Frost Infernal



    Basic Status
    Hp : 511 + 38.0
    Mana : 208 + 11.7
    Str : 19 + 2.0
    Agi : 24 + 2.6
    Int : 16 + 1.9
    Base damage : 67-71
    Attack range : 120 ( meele )
    Armor : 3.7 + 0.6
    Move speed : 310
    Missile Speed : Instant
    Base attack speed : 1.5 sec
    Sight Range : 1800 / 800


    Story :
    A long time ago, a mysterious meteor landed at antartica. Not touched by any life sign make it freezing in the bottom of the ice. But, Lich King found it and give it a life, making him an frost infernal, a warrior for the scourge empire. Brass body has meld with the ice, make him has a chilling skin and very-very dangerous skin. Also he absorb many freezing ice when he is in meteor form. He can release that ice and with a mysterious power he can regenerate his ice power. At last, as an infernal, he have a trademark power. The power to summon some meteors from the sky to aid him in battlefield. The rumor says that his presence can make his enemy chilling to death

    Skill 1 :
    Frost Skin ( active )

    When activated, Brass gain a frost skin. Grant him an extra armor and slow effect to enemy who attack him. Also has a chance to freezing enemy who attack him for 1.5 seconds. Last for 15 seconds
    1. +4 armor, 10% slow for 2s. 7% chance to freeze enemy
    2. +6 armor, 15% slow for 2s. 14% chance to freeze enemy
    3. +8 armor, 20% slow for 2s. 18% chance to freeze enemy
    4. +10 armor, 25% slow for 2s. 24% chance to freeze enemy
    Manacost : 60/70/80/90
    Cooldown : 25s/23s/21s/19s
    The animation is like Lich's Frost Armor

    Skill 2 :
    Frost Vortex ( active )

    Brass releasing a frost vortex, chilling enemy nearby him for 3 seconds( 350 AoE ). Also, has 20% chance to drag his enemy back to him.
    1. 100 damage, 7% slow.
    2. 175 damage, 14% slow
    3. 250 damage, 21% slow
    4. 325 damage, 28% slow
    Manacost : 75/90/105/120
    Cooldown : 15 seconds at all levels
    Like shiva's guard abillity, but has a chance to drag his enemy back to Brass

    Skill 3 :
    Body of Ice Infernal ( passive )

    Infernal has a thick and sharp body. Damaging all unit who attacking him and increase his armor by 2/4/6/8. Also, passively increase his attack.
    1. 15% damage return. Increase attack by 15%
    2. 30% damage return. Increase attack by 20%
    3. 45% damage return. Increase attack by 25%
    4. 60% damage return. Increase attack by 30%
    Like Anub'arak spiked carapace, but pasively increase attack by percentage of percents
    The animation is like an aura only for him


    Skill 4 :
    Infernal Meteor Shower ( active )

    As an infernal, Brass has an abillity to call some meteors from the sky. Raze all enemy units nearby Grass ( 500/600/700 AoE ). The meteor has 1s/0.75s/0.5s interval and stunning and damaging nearby enemies ( 150/225/300 AoE ) when landed. The meteor last for 5s/7s/9s. The last meteor deals greater damage and stun. Brass must channeling for 2.5s/2s/1.5s before summon this meteors. The meteor will appear randomly but has a bigger chance to land nearby the enemy.
    1. 100 damage per meteor, 0.2s stun per meteor. 180 damage and 0.7s stun for the last meteor
    2. 175 damage per meteor, 0.3s stun per meteor. 230 damage and 0.85s stun for the last meteor
    3. 250 damage per meteor, 0.4s stun per meteor. 280 damage and 1s stun for the last meteor
    Manacost : 200/240/280
    Cooldown : 100s/85s/60s
    That means at level 3, this skills landed 18 meteors for 9 seconds
    Frost Skin
    slownya paling buat melee attacker... (original Frost Armor)... freezenya trigger... (freezenya stun ato root ya?) cannot or can be purged?
    4/4

    Frost Vortex
    Animasinya menurut gw mending kayak Shiva's Guard tapi dibalik arahnya (ke dalem).. ufff dmgnya dalem bgt... tapi kecil AoEnya, gpp de... slownya yang dibikin gede aja... dmg kurangin slownya gedein (40% slow all level)

    Body of Ice Infernal
    hmmm redundant menurut gw sama Frost Armor... pilih deh salah satu, skill ini ato Frost Armor...
    Btw, semua angka2nya kegedean... (untuk standar DotA^^)

    Infernal Meteor Shower (Meteor Shower aj^^)
    boleh juga^^ AoE dmg dari meteor kegedean (200 AoE aja all level), terus kemampuan jatuh lebih sering di deket musuh juga aq ragu bisa diterapkan ato tidak

    hufff
    itu semua review saya >.<

  11. #355
    v1cvayper's Avatar
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    Huhuhu
    ok" kk
    thx buat revisinya gg...

    btw zandar itu gw ambil dari moo" >.<
    ganti nama ama rubah dkit ...

    soal meteornya... gw pernah liat di game apa gitu ( WCIII ), yg skill kyk gitu tapi ada tulisan "has a bigger chance to hit enemy heroes"
    Last edited by v1cvayper; 19-03-09 at 15:31.
    [CENTER]

  12. #356
    kitaok12's Avatar
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    Nice Blade
    Nice kan gk slalu ramah kan, nice bisa bagus kan
    trus soal dmg, stiap crit thu tambah dmg, trus dmgnya stack, tapi cuman sampe 180s bis itu balik lagi k normal

    Soul cleave
    Klo tiap kill nambah hp nti malah mirip life drain instan ato life steal
    Soal angka, y variasi lha biar gk bosen
    wkwkwkwkwkwkwk

    Cursed note
    Wa juga gk kpikiran mw buat skill apaan, jadinya asal deh, maunya sih skill 3 nya juga passive, nti diganti dah, macan nya gk nyanyi, dia maen suling, tapi wa gk ktemu gambar suling jadi y gitu deh......

    Tigerian transform
    Wkkwkwkkwwkwkwkwk
    Lha emang itu maksud skill do or not! nanti dia kejer trus musuhnya, tapi di gk invulnerability, cuman magic imune
    Kan kurang str nya kurang 30 jadi ditambel sama 400hp, tapikan memang gk seimbang, mungkin 30 str nambah 800 hp (mungkin)

    Thx yah sama kk atas reviewnya
    Salut deh bwt kk
    Nulis byknya kyk gitu tanpa edit, klo mati lampu cape khan.....

    @ kk vicpyaper
    thu Frost invernal namanya mirip sama di game Moo Moo (p'nah coba gk?)
    Last edited by kitaok12; 19-03-09 at 15:33.
    "The best way to make your DREAMS come TRUE is to WAKE UP." -P Valery

  13. #357
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    He eh
    emang lagi cari" hero di moo" >.<
    tapi skillnya beda sama di moo" infernalnya

    btw 30 str tu = 570 hp...

    coba diliat revisinya....

    Spoiler untuk Brass the Frost Infernal :
    Brass the Frost Infernal



    Basic Status
    Hp : 511 + 38.0
    Mana : 208 + 11.7
    Str : 19 + 2.0
    Agi : 24 + 2.6
    Int : 16 + 1.9
    Base damage : 67-71
    Attack range : 120 ( meele )
    Armor : 3.7 + 0.6
    Move speed : 310
    Missile Speed : Instant
    Base attack speed : 1.5 sec
    Sight Range : 1800 / 800


    Story :
    A long time ago, a mysterious meteor landed at antartica. Not touched by any life sign make it freezing in the bottom of the ice. But, Lich King found it and give it a life, making him an frost infernal, a warrior for the scourge empire. Brass body has meld with the ice, make him has a chilling skin and very-very dangerous skin. Also he absorb many freezing ice when he is in meteor form. He can release that ice and with a mysterious power he can regenerate his ice power. At last, as an infernal, he have a trademark power. The power to summon some meteors from the sky to aid him in battlefield. The rumor says that his presence can make his enemy chilling to death

    Skill 1 :
    Frost Skin ( active )

    When activated, Brass gain a frost skin. Grant him an extra armor and slow effect to enemy who attack him. Also has a chance to freezing enemy who attack him for 1.5 seconds. Last for 15 seconds
    1. +4 armor, 10% slow for 2s. 7% chance to freeze enemy
    2. +6 armor, 15% slow for 2s. 14% chance to freeze enemy
    3. +8 armor, 20% slow for 2s. 18% chance to freeze enemy
    4. +10 armor, 25% slow for 2s. 24% chance to freeze enemy
    Manacost : 60/70/80/90
    Cooldown : 25s/23s/21s/19s
    The animation is like Lich's Frost Armor
    CAN'T BE PURGED ( ROOT )

    Skill 2 :
    Frost Vortex ( active )

    Brass releasing a frost vortex, chilling enemy nearby him for 3 seconds( 350 AoE ). Also, drag his enemy back to him.
    1. 100 damage, 15% slow.
    2. 150 damage, 25% slow
    3. 200 damage, 35% slow
    4. 250 damage, 45% slow
    Manacost : 75/90/105/120
    Cooldown : 15 seconds at all levels
    Like shiva's guard abillity, but has a chance to drag his enemy back to Brass

    Skill 3 :
    Body of Ice Infernal ( passive )

    Infernal has a thick and sharp body. Increasing his attack and his armor by 2/4/6/8
    1. Increase attack by 15%
    2. Increase attack by 20%
    3. Increase attack by 25%
    4. Increase attack by 30%


    Skill 4 :
    Infernal Meteor Shower ( active )

    As an infernal, Brass has an abillity to call some meteors from the sky. Raze all enemy units nearby Grass ( 500/600/700 AoE ). The meteor has 1s/0.75s/0.5s interval and stunning and damaging nearby enemies ( 200 AoE ) ) when landed. The meteor last for 5s/7s/9s. The last meteor deals greater damage and stun. Brass must channeling for 2.5s/2s/1.5s before summon this meteors. The meteor will appear randomly but has a bigger chance to land nearby the enemy.
    1. 100 damage per meteor, 0.2s stun per meteor. 180 damage and 0.7s stun for the last meteor
    2. 175 damage per meteor, 0.3s stun per meteor. 230 damage and 0.85s stun for the last meteor
    3. 250 damage per meteor, 0.4s stun per meteor. 280 damage and 1s stun for the last meteor
    Manacost : 200/240/280
    Cooldown : 100s/85s/60s
    That means at level 3, this skills landed 18 meteors for 9 seconds

    Spoiler untuk Zandar the Ogre Conjurer :
    Zandar the Ogre Conjurer



    Basic Status
    Hp : 549 + 49.4
    Mana : 221 + 24.7
    Str : 21 + 2.6
    Agi : 24 + 2.0
    Int : 17 + 1.9
    Base damage : 61-63
    Attack range : 105 ( range )
    Armor : 3.3 + 0.5
    Move speed : 310
    Missile Speed : Instant
    Base attack speed : 1.5 sec
    Sight Range : 1800 / 800

    Skill 1 :
    Auto-Conjure ( passive )

    Everytime Zandar attack his enemy, he has 15% chance to create an image of his enemy. The illusion deals 20%/25%/30%/35% damage and takes 400%/370%/340%/300% damage. The illusion last 5s/6s/7s/8s
    1. Max of 2 illusions
    2. Max of 3 illusions
    3. Max of 4 illusions
    4. Max of 5 illusions

    Skill 2 :
    Conjure Images ( active )

    Target a unit ( allies, enemy, or neutral ), Zandar makes an illusions of that unit. Maximum of 1 illusion. The illusion has the passive skills of target unit. The illusions last 15s at all levels
    1. Illusion deals 35% damage and takes 400% damage.
    2. Illusion deals 45% damage and takes 350% damage.
    3. Illusion deals 55% damage and takes 300% damage.
    4. Illusion deals 65% damage and takes 300% damage. Maximum of 2 illusions
    Manacost : 80/110/140/170
    Cooldown : 15s/15s/15s/8s

    Skill 3 :
    Conjurer Pendant

    Zandar has an amulet that can improve his conjurer skills. Increase a chance to do auto-conjure and also pasively increase attack speed by percentage of percent
    1. Increase chance to do auto-conjure by 3%. Pasively IAS by 10%
    2. Increase chance to do auto-conjure by 5%. Pasively IAS by 15%
    3. Increase chance to do auto-conjure by 7%. Pasively IAS by 20%
    4. Increase chance to do auto-conjure by 9%. Pasively IAS by 25%
    Manacost : 50/65/80/95
    Cooldown : 10s at all levels

    Skill 4 :
    Criticalization( active, deactive )
    active :
    deactive :
    Zandar creates a deadly weapon with his conjure skill. The weapon can make very high damage but slowing its user movement speed by 10% and slowing its user attack speed by a percentage of percent. Has 20% chance to do ultimate critical.
    1. -ASPD by 40%. 3x critical damage
    2. -ASPD by 55%. 4x critical damage
    3. -ASPD by 70%. 5x critical damage
    Manacost : 15/30/45 mana per sec
    Cooldown : 5 seconds before can be deactivated and after deactivated

    Jadi.... kalo conjure images ke diri sendiri pas lagi aktifin critical
    bayangan juga bisa critical >.<


    http://www.indogamers.com/2269450-post225.html
    Last edited by v1cvayper; 19-03-09 at 15:40.
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  14. #358
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    Spoiler untuk Clefthoof the Thunder Lizard :
    Clefthoof the Thunder Lizard



    Basic Status
    Hp : 644 + 49.4
    Mana : 273 + 24.7
    Str : 26 + 2.6
    Agi : 15 + 2.0
    Int : 21 + 1.9
    Base damage : 51-56
    Attack range : 250 ( range )
    Armor : 1.8 + 0.5
    Move speed : 305
    Missile Speed : 1500
    Base attack speed : 1.6 sec
    Sight Range : 1800 / 800


    Story :
    He is the last hero of lightning lizard species. The other lizard species were killed by scourge and the lich king. Born in a revenge, he learned the lightning skill from lightning elemental, Raijin, himself. For his hard work, he can swallow a lightning energy in his mouth and convert it into a deadly lightning wave. Raijin gave him a powerful orb to defeat his enemy. But, Clefthoof didn't satisfied with that skills. He improved Raijin's skill to become a deadly skill using a very high concentration. He also swore to Raijin that he wanted to destroy the lich king in the last war beetwen sentinel and scourge.

    Skill 1 :
    Astral Lightning ( active, channeling )

    Clefthoof charged some power in his mouth, then releasing a 150+50 damage/sec forked lightning. The forked lightning hit 3+2/sec unit in front of him. Maximum range of 500 + 100/sec
    1. Charged up to 2s.
    2. Charged up to 3s. Deals 100 damage / sec
    3. Charged up to 4s. Deals 100 damage / sec
    4. Charged up to 5s. Deals 100 damage / sec

    Manacost : 100/110/120/130
    Cooldown : 10s at all levels

    Skill 2 :
    Balistic Spark ( passive )

    Everytime Clefthoof attack his enemy, he has a chance to release a lightning wave, damaging all enemy units with a chain lightning. The damage decrease for each jump
    1. 10% chance. 50 damage chain lightning. Up to 200 range
    2. 14% chance. 75 damage chain lightning. Up to 225 range
    3. 18% chance. 100 damage chain lightning Up to 250 range
    4. 22% chance. 125 damage chain lightning Up to 250 range


    Skill 3 :
    Electricity Orb ( active, auto )

    Clefthoof summon an electricity orb to aid him in battle. The orb can release a thunder that damaging nearby enemy ( 200 AoE ) every 2 seconds. The orb is invulnerable. Maximum of 3 orb.
    1. 10 damage / orb. The orb last for 15s
    2. 18 damage / orb. The orb last for 15s
    3. 26 damage / orb. The orb last for 15s
    4. 35 damage / orb. The orb last for 15s

    Manacost : 40/55/70/85
    Cooldown : No cooldown


    Skill 4 :
    Concentration ( active )

    Clefthoof concentrate the energy inside of himself. Pasively increase efectiveness of electricity orb. When activating this skills, he release an energy buff that purge random enemy nearby him ( 400/450/500 AoE ) for 4s/5s/6s
    Increasement -> Increase maximum of orb by 1 per level. Increase its duration by 5s per level
    1. Purge by factor of 4. Maximum of 3 units
    2. Purge by factor of 5. Maximum of 4 units
    3. Purge by factor of 6. Maximum of 5 units

    Manacost : 100/150/200
    Cooldown : 50s/45s/40s

    Skill increasement at maximum level -> Maximum of 6 orbs. 29s duration and up to 210 damage every 2 seconds
    Last edited by v1cvayper; 23-03-09 at 15:28.
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  15. #359
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    @Asquall
    hehehe...Ice Shard saking lagi ngantuk ga itung2 lagi damagenya LOL

    hmm...ntar deh nerf si Jainanya...
    Skill trakhir IMBA?Ga juga sih kalo diitung2...
    mana cost,cooldown n damage sepadan...

    Spoiler untuk Jaina Articquana the Crystal Demigod :

    Jaina Articquana
    Crystal DemiGod


    HP=549/549+38
    SP=351/351+37.7

    Damage=55-59+2.9
    Armour=7+0.2
    Strength=21+2.0
    Agility=13+1.5
    Intelligence=27+2.9
    MS=295
    Range=500

    Story:
    When Thrall and Rexxar killed Admiral Proudmoore in the Theramore Island, Jaina, the Admiral's daughter was abandoned and left alone with nobody to live with. Jaina exiled(mengasingkan) herself and went to the icy cold Land of Tears, where winter takes in there forever. There, Jaina spilled all her anger and sorrow towards the icy ground and gain the power to conjure ice and freezing spells to hurt all her enemies. With a little effort, Jaina can summon an ice shard that will crush enemies to pieces. In addition, with a swing of her magical staff, Jaina can transform an area into cold snowy region where she gains her momentum and power. With no mercy, she can reduce an area's temperature to absolute zero degree, stopping the progress of time and disintegrate her enemies. With all of her training, comes the most horrific skill ever, to summon a magical Ice Coffin that draws all enemies in the area to their impending doom.

    Ice Shard
    Channeling

    Envelopes a target area with freezing ice, stopping any movement of enemy units. The ice will then grow and grow, crushing all enemies inside it and with Jaina's command, the shard will implode inwards, causing enemies affected will be damaged greatly based on how long they have been trapped inside. Can channel up to 5 sec.
    Level 1 = Deal 30 damage/sec. The implosion will deal 200 damage.
    Level 2 = Deal 35 damage/sec. The implosion will deal 235 damage.
    Level 3 = Deal 40 damage/sec. The implosion will deal 270 damage.
    Level 4 = Deal 50 damage/sec. The implosion will deal 300 damage.
    Mana cost=190/205/220/240
    Cooldown=14/13/12/11
    Animation: Enemies affected will be caged in ice like Frostbite.


    Freezing Bliss

    The Crystal Goddess loves the feeling of cold and so will form an atmosphere of it, slowing all units within the area while allies are slowed by 20%. With her sorrow within the presence, she will gain more energy and more magical empowerment inside the area. 700 AoE. The area lasts permanently and Jaina can create as many ice fields as she wants.
    Level 1= Slows all units by 20%. Add 100% mana regeneration and 11% move speed.
    Level 2= Slows all units by 23%. Add 150% mana regeneration and 14% move speed.
    Level 3= Slows all units by 27%. Add 200% mana regeneration and 17% move speed.
    Level 4= Slows all units by 30%. Add 250% mana regeneration and 20% move speed.
    Mana cost=170/160/155/150
    Cooldown=80/70/60/50
    Description: Jaina will transform the area selected into snow terrain, filled with snow and ice (if casted on river area). Inside the area, units are slowed except for Jaina and Jaina will gain empowerment inside the area

    Chiling Curse

    Reduces the temperature to zero absolute degree(0 K)in a target area. Stopping the progression of time of all units inside it. Enemies will be severely damaged because of the sharp freezing and cold. While for allies, Jaina creates a shield that protect them from the harm of the cold inside the area. 400 AoE.
    Level 1 = Deal 7.0% of max HP as damage per second. Lasts 3 sec.
    Level 2 = Deal 8.0% of max HP as damage per second. Lasts 3 sec.
    Level 3 = Deal 9.0% of max HP as damage per second. Lasts 3 sec.
    Level 4 = Deal 9.0% of max HP as damage per second. Lasts 4 sec.
    Mana cost=160/170/180/190
    Cooldown=30/27/24/20
    Description: All units who are inside the area will be stopped and enemies are damaged, but allies are not damaged. All units who enter the area will also be affected. Units will be caged in ice like Frostbite.

    Ice Coffin

    Jaina conjures deadly ice crystals to bury all enemy heroes in the area. Then, Jaina will create a magical ice obelisk named Anungseer Rituamar(Ice Coffin) at the center. The Ice Coffin will draw the enemy heroes closer to it. While affected, enemy heroes can't move or attack and have their skills disabled(all skills, including passive skills are all disabled)
    When all of the heroes reaches the Ice Coffin, the ice shards will implode, damaging all of them and slowing them down for 4 sec. 500 AoE.
    Level 1 = Deal 33% of Jaina's max mana pool as damage.
    Level 2 = Deal 40% of Jaina's max mana pool as damage.
    Level 3 = Deal 50% of Jaina's max mana pool as damage.
    Level 4(Aghanim) = Deal 60% of Jaina's max mana pool as damage.600 AoE
    Mana cost=25%/30%/40% of max mana pool.
    Cooldown=100/95/90 (90/84/78 with Aghanim)
    Description:Like Enigma's Dark Hole. However, there will be a tall monument in the center. When all of the enemy heroes affected reach the monument, the ice will implode, dealing damage and slow.
    Note: The ice will implode only when ALL of the enemy heroes in the area REACHED the monument.
    Animation: The monument will be like Dirge's Tombstone but TALLER...Enemies will be caged in ice(like Frostbite) and dragged towards the monument.

    Jaina will have a blue aura like Pugna with Aghanim but with pale blue(biru muda) colour if she has Aghanim



    Spoiler untuk Zorc the Rampant Knight :

    Zorc
    Rampant Knight


    HP=568/568+49.4
    SP=195/195+20.8
    Damage=59-70+2.6
    Armour=6+0.3
    Strength=22+2.6
    Agility=19+2.0
    Intelligence=15+1.6
    MS=320
    Range=125

    Story:
    There was known a Bloodfiend who seeks perfection through blind brutality and rabid powers, ignoring the wisdom of life and so, train himself through fierce physical and conventional battles with no regard through using magic or through the energy of life. For almost 129 years of his life, he trained so hard until one day he becomes an unthinking madness and abomination that seeks destruction and physical force. He realized that he is doing it all wrong and slowly, realized that force is not the only way to victory and so suppress his madness form until he is forced to use it upon devastating conditions. The Bloodfiend called himself the Rampant Knight and through 129 years of practice, he can go berserk and slash all enemies in one swipe. Through unknown intervention, he holds an oath to desecrate all enemies recklessly. With the power of strong will, he can draw energy from the surrounding and gain unbelievable strength and greatness within himself. His madness form can be unleashed whenever the conditions are not good and soon, totally turn the tides of a battle

    Rampant Strike

    Every 7 strikes, the Rampant Knight becoming berserk, dealing add damage and 100% cleave in 300 AoE. Also after the Rampant Strike is launched, add the Rampant Knight's fervour for 2 sec.
    Level 1 = Add 35 damage and 33% attack speed.
    Level 2 = Add 40 damage and 44% attack speed.
    Level 3 = Add 45 damage and 55% attack speed.
    Level 4 = Add 50 damage and 66% attack speed.
    Farming skill for Zorc, 66% attack speed can also give him a pretty nice boost(but only for 2 sec)
    Animation: Red Aura will appear in the blade, just like Kunkka's Tidebringer but with red colour. The strike will create red trails on the enemies hit. The fervour bonus give Zorc a Bloodlust animation


    Berserker's Oath

    The Rampant Knight holds an oath to slaughter all enemies and gain the power of being invincible(not INVISIBLE). Everytime he deals a certain amount of damage to the same enemy unit consecutively, he will gain 10% attack and 10% move speed for 5 sec. Move speed and attack speed stacks for 5 times. Must attack the same enemy consecutively, if Zorc attacks another target before the bonus is given, the damage counter is reset to 0 again.
    Level 1 = Every 240 damage.
    Level 2 = Every 210 damage.
    Level 3 = Every 180 damage.
    Level 4 = Every 150 damage.
    A skill to chase enemies and to even run away or to stay in a lane if Zorc is given life steal items. Buffs will appear and Zorc will grow slightly bigger when he receives the bonus.

    Dire Strength

    The Rampant Knight is a deadly fighter, his awesome presence annoys all enemies around him. For a brief period of time, he will gain more damage and give 18% chance for Bash for 1.5 sec stun.
    Level 1 = Add 20 attack damage. Lasts 12 sec. Bash deals 60 damage.
    Level 2 = Add 30 attack damage. Lasts 13 sec. Bash deals 65 damage.
    Level 3 = Add 40 attack damage. Lasts 14 sec. Bash deals 70 damage.
    Level 4 = Add 50 attack damage. Lasts 15 sec. Bash deals 75 damage.
    Mana cost=150
    Cooldown=20
    A killing skill, Zorc will need this skill as it gives him temporary Bash.
    Can't be Purged. Animation: Zorc will have black aura like Dazzle's Weave


    Unleash!

    The Rampant Knight is hiding his true form all this time for almost an eternity. Now, if the conditions are getting worse or out of hand, he will unleash his horrific form. Adding his Strength temporarily and 48% life steal. Lasts 30 sec.
    Level 1 = Add 12 Strength.
    Level 2 = Add 24 Strength.
    Level 3 = Add 36 Strength.
    Mana cost=190/170/150
    Cooldown=100/80/60
    A TERRIFYING survival skill for Zorc. This skill can be used for Zorc to stay in a lane and add his chance to kill many heroes. Animation: Zorc will grow bigger(like BKB)
    Last edited by heroindistribute; 19-03-09 at 22:07.

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    Spoiler untuk Slitherone the Tidal Destroyer :

    Slitherone
    Tidal Destroyer



    HP=625/625+57
    SP=182/182+22.1
    Damage=61-64+3.0
    Armour=4+0.25
    Strength=25+3.0
    Agility=16+1.8
    Intelligence=14+1.7
    MS=315
    Range=125

    Skill 1
    Tsunami Strike

    The Tidal Destroyer summons the mighty power of the tides to crush and wash away enemies in his path. All enemies are knockbacked 300 range sideways and stunned for 2.0 sec, making a clear path for the Tidal Destroyer 800 range ahead of him.
    Level 1 = Deal 120 damage.
    Level 2 = Deal 160 damage.
    Level 3 = Deal 200 damage.
    Level 4 = Deal 240 damage.
    Mana cost=80/100/120/150
    Cooldown=30/25/20/12
    Animation: Like Waveform but Slitherone doesn't move along the path.

    Skill 2
    Destroyer Form

    Slitherone empowers himself with the magic of the deep blue abyss, adding an Immolation effect that burns enemy units in 300 AoE per second. Also, he will gain 13% Critical strike. Lasts 19 sec.
    Level 1 = Immolation deals 19 damage/sec. 13% chance for 2.50 x Critical.
    Level 2 = Immolation deals 26 damage/sec. 13% chance for 2.75 x Critical.
    Level 3 = Immolation deals 33 damage/sec. 13% chance for 3.00 x Critical.
    Level 4 = Immolation deals 40 damage/sec. 13% chance for 3.25 x Critical.
    Mana cost=135/130/125/120
    Cooldown=31
    Description: He gains Permanent Immolation and temporary Critical Strike bonus when activated.

    Skill 3
    Naga Sting

    Slitherone covers his halberd with a magical poison that is made from the cunning witchery under the surface world. The poison will deal pure damage per second and corrode away armour per continous attack Slitherone launches. Poison lasts 4 sec. Maximum can only corrodes 20 armour.
    Level 1 = Deal 9 damage/sec. Corrodes 0.5 armour per attack.
    Level 2 = Deal 11 damage/sec. Corrodes 1.0 armour per attack.
    Level 3 = Deal 13 damage/sec. Corrodes 1.5 armour per attack.
    Level 4 = Deal 15 damage/sec. Corrodes 2.0 armour per attack.

    Skill 4
    Tidal Berserker

    Slitherone channels the power of the waves and the tides and combine them in harmony to produce a deadly combo that both empowers his strength and his fervor.
    As he attacks an enemy hero, he can cast this skill to gain 22% move speed, 44% attack speed and 33% attack damage for 11 sec and gain vision of the hero.
    Level 1 = 250 mana cost
    Level 2 = 175 mana cost
    Level 3 = 125 mana cost
    Cooldown=11
    Description:When he attacks an enemy hero, he can click on this skill's icon to gain all the bonus for 11 sec. Can't cast if he didn't attack an enemy hero.
    Last edited by heroindistribute; 20-03-09 at 17:05.

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