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  1. #1

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    Default (Ask)Skoring L4D Versus

    scoreny l4d klo maen versus tuh gmn y? gw soalnya maen asal2an jd gk tw knpa skorny bsa banyak ato dkit,jelasin yah

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  3. #2
    cybertank378's Avatar
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    Here is how the versus scoring system works, and a couple of tips / tricks to milk out some extra points, since a request was made for it:

    Without Survivors:
    AverageDistance * MapMultiplier

    Map multipliers are as follows for the different segments:

    1. 1.0
    2. 1.3
    3. 1.4
    4. 1.5
    5. 2.0

    With Survivors:
    (AverageDistance + HealthBonus) * NumberOfSurvivors * MapMultiplier

    Health Bonus:
    Sum of each Survivors' Individual Health Bonus

    Individual Health Bonus:
    RoundDown(RealHealth/2) + Round(TemporaryHealth/4) First Aid Kits and Pain Pills are automatically included in their owner's Individual Health Bonus.

    What this means is the game automatically applies the items to the carrier when you close the safe house door.

    Suggestions/Tips:
    I have not test the following, but given the information above the following makes sense.

    To increase your individual health bonus, if a player is lower than you without a health pack and you have one, heal him then shoot him once with your pistol to get the bonus to update. This should increase your aggregate health bonus at the end of the round if it works how it says it works. (test and it works)

    I'm not entirely sure how the health bonus comes into play when you have no survivors, the bug has to do with rejoining a team as a living survivor. Also if you leave the team and rejoin it bugs the health bonus. It is possible to get a health bonus even when your whole team dies, I'm trying to figure out the exact mechanics behind it. The way I got it way killing myself then rejoining the team 3 times, then getting incapped and I would get a health bonus of 100.


    http://left4dead.gameriot.com/blogs/...Scoring-System
    Whenever u're feeling down,blue or desperate, just remember you were the fastest *****!

    TIGA KALI NGAK ADA TANGGEPAN, MINTA MACEM-MACEM SAMA GW MENDING NGOMONG SAMA TEMBOK AJA SONO

    Quote Originally Posted by BnY-teTsuZin View Post
    nge junk karena nge fans...
    gue khan nge junk nya elite...
    di tempat khusus junk.
    daripada orang ngakunya tau rule, nge junk di post count, tapi di infract marah2 malah nge Judge..."Kalau ga tau arti junk, jangan bilang junk.."
    awapwlpawlokwoakwoakwoakwoaw

  4. #3

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    Quote Originally Posted by Visceral
    Every survivor individually contributes exactly 50 points to the overall 200 health point bonus. If there are 3 survivors remaining at the end of a map with full health, your health bonus max can only be 150, etc, etc. The way the health system works can be very confusing during the initial days of scrimming/matching, but one way to quickly understand how the system works is to trial/error a lot of the methods used in achieving the highest score possible. Health kits are what provide the survivors as sort of an “80% health insurance” to the overall health bonus. If all of the survivors are able to hold on to their kits throughout every map, you are almost always guaranteed a minimum health bonus of 160 no matter what the health condition for the survivors may be. Pills also serve as a health boost depending on what the first-aid kit combination may be. If 2 survivors have first-aid kits with pills and the other 2 survivors have no kits, you want to hand the pills to those two first-aid kitless survivors in order to incrementally bring up the health bonus. The health system can be tricky at first but over time you will learn how the system works and find ways of working it to the T to get the highest possible score.
    ini quote dari guru gw... hahaha...

  5. #4

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    Quote Originally Posted by cybertank378 View Post
    Here is how the versus scoring system works, and a couple of tips / tricks to milk out some extra points, since a request was made for it:

    Without Survivors:
    AverageDistance * MapMultiplier

    Map multipliers are as follows for the different segments:

    1. 1.0
    2. 1.3
    3. 1.4
    4. 1.5
    5. 2.0

    With Survivors:
    (AverageDistance + HealthBonus) * NumberOfSurvivors * MapMultiplier

    Health Bonus:
    Sum of each Survivors' Individual Health Bonus

    Individual Health Bonus:
    RoundDown(RealHealth/2) + Round(TemporaryHealth/4) First Aid Kits and Pain Pills are automatically included in their owner's Individual Health Bonus.

    What this means is the game automatically applies the items to the carrier when you close the safe house door.

    Suggestions/Tips:
    I have not test the following, but given the information above the following makes sense.

    To increase your individual health bonus, if a player is lower than you without a health pack and you have one, heal him then shoot him once with your pistol to get the bonus to update. This should increase your aggregate health bonus at the end of the round if it works how it says it works. (test and it works)

    I'm not entirely sure how the health bonus comes into play when you have no survivors, the bug has to do with rejoining a team as a living survivor. Also if you leave the team and rejoin it bugs the health bonus. It is possible to get a health bonus even when your whole team dies, I'm trying to figure out the exact mechanics behind it. The way I got it way killing myself then rejoining the team 3 times, then getting incapped and I would get a health bonus of 100.


    http://left4dead.gameriot.com/blogs/...Scoring-System
    d ringkasin trus pk bhsa indo donk,ato jelasin yg penting2 plzzzz .gw nga sberapa ngerti hehe

  6. #5

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    kalo pill itu ngaruh score gak om??
    apakah setiap kita kena pukul zombie dll score kita juga berkurang ya??

    mohon pejelasan nya om thx

  7. #6

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    Quote Originally Posted by cybertank378 View Post
    Here is how the versus scoring system works, and a couple of tips / tricks to milk out some extra points, since a request was made for it:

    Without Survivors:
    AverageDistance * MapMultiplier

    Map multipliers are as follows for the different segments:

    1. 1.0
    2. 1.3
    3. 1.4
    4. 1.5
    5. 2.0

    With Survivors:
    (AverageDistance + HealthBonus) * NumberOfSurvivors * MapMultiplier

    Health Bonus:
    Sum of each Survivors' Individual Health Bonus

    Individual Health Bonus:
    RoundDown(RealHealth/2) + Round(TemporaryHealth/4) First Aid Kits and Pain Pills are automatically included in their owner's Individual Health Bonus.

    What this means is the game automatically applies the items to the carrier when you close the safe house door.

    Suggestions/Tips:
    I have not test the following, but given the information above the following makes sense.

    To increase your individual health bonus, if a player is lower than you without a health pack and you have one, heal him then shoot him once with your pistol to get the bonus to update. This should increase your aggregate health bonus at the end of the round if it works how it says it works. (test and it works)

    I'm not entirely sure how the health bonus comes into play when you have no survivors, the bug has to do with rejoining a team as a living survivor. Also if you leave the team and rejoin it bugs the health bonus. It is possible to get a health bonus even when your whole team dies, I'm trying to figure out the exact mechanics behind it. The way I got it way killing myself then rejoining the team 3 times, then getting incapped and I would get a health bonus of 100.


    http://left4dead.gameriot.com/blogs/...Scoring-System
    sory double post ini gw traslate

    berikut adalah bagaimana sistem penilaian terhadap karya, dan beberapa tips / trik untuk susu beberapa poin tambahan, karena permintaan dibuat untuk itu:

    Tanpa Survivors:
    AverageDistance * MapMultiplier

    Peta pengganda adalah sebagai berikut untuk segmen yang berbeda:

    1. 1,0
    2. 1,3
    3. 1,4
    4. 1,5
    5. 2,0

    Dengan Survivors:
    (AverageDistance + HealthBonus) * NumberOfSurvivors * MapMultiplier

    Kesehatan Bonus:
    Jumlah setiap Survivors 'Bonus Kesehatan Individu

    Kesehatan Perorangan Bonus:
    RoundDown (RealHealth / 2) + Round (TemporaryHealth / 4) First Aid Kits dan Pain Pills secara otomatis dimasukkan dalam Kesehatan Individu pemilik Bonus.

    Artinya permainan menerapkan secara otomatis item ke operator bila Anda menutup pintu rumah aman.

    Saran / Tips:
    Saya belum menguji berikut, tetapi mengingat informasi di atas masuk akal berikut.

    Untuk meningkatkan kesehatan perorangan bonus, jika seorang pemain lebih rendah dari Anda tanpa paket kesehatan dan Anda memiliki satu, menyembuhkan dia kemudian menembaknya sekali dengan pistol Anda untuk mendapatkan bonus untuk update. ini harus meningkatkan kesehatan agregat bonus pada akhir dari putaran jika bekerja bagaimana ia mengatakan ia bekerja. (test dan it works)

    Aku tidak sepenuhnya yakin bagaimana bonus kesehatan berperan bila Anda tidak selamat, bug berkaitan dengan bergabung dengan tim sebagai seorang yang hidup survivor. Juga, jika Anda meninggalkan tim dan bergabung kembali itu bug kesehatan bonus. It adalah mungkin untuk mendapatkan bonus kesehatan bahkan ketika seluruh tim Anda meninggal, aku mencoba untuk mencari tahu mekanisme yang tepat di belakang it. Cara saya mendapatkannya dengan cara bunuh diri kemudian bergabung dengan tim 3 kali, kemudian mendapatkan incapped dan aku akan mendapatkan bonus kesehatan 100.

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