gw Gladi : armor + senjata isi = full crit & attack.
Tempe : Armor + senjata isi = Full attack (pvp) ; Full Shield block + Hp (Hunt)
Ranger : Armor + senjata isi = Full Crit + attack
Gladi = do or die in evry situation
Tempe = uda tebel kok darah nya. skill stigma yg heal 100% hp juga ada buat apa gw alotin lagi? mending gw incer attack klo pvp. klo hunt sih wajar... yg alot yg bertahan lama hunt nya.
Ranger = keknya uda jelas... wong kitin itu nikmat. buat apa pake evasion lagi @_@ klo apes doang kena sentuh... lagipula ada skill buat nambah evasion nya... pinter2 make hp pot aja.
gladiator saya pary (?), crit sama acc(?), cacat keknya @_@ ...
acc juga bagus kok. itu pilihan ke 3 setelah crit ama attack. soal'e klo serangan ny miss ya gak bakalan crit kan? wkwkwk
wepon=att/pysical crit
armor=evaaaaaaaaaaaaaaaaaaaaaaaaaaaaasionnnn
coz saya ranger
Wew Klo Buwat Assassin gimana ceritanya??
ranger gw si atk + crit tp jarang jg miss nya
asinan mah udah full attack & sisanya crit aja.
JGN LUPA CAP / MAKSIMAL CRIT = 440 point yang bilamana crit anda melebihi 440 point maka tidak akan di anggap (alias gak guna) (menurut aionsource) <--- bila salah mohon di beri pembenaran.
Last edited by canino; 21-01-10 at 22:14.
ada yang tau chanter bagusny pake equip apa ma di isi apa ya dalamny? soalny aku binggung mau isi apa ^^
Nanti saya baca2 lagi di aion source. trus saya post di sini
ini buat chanter. source http://www.aionsource.com/forum/chan...s-newbies.html
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# Manastones
Heh, had to be here, right? This would probably fill a whole book in its own so I try to keep it short:
Slotting for Magic Boost or Magic Power is in our case a total waste. We don’t have enough Magic Skills to give up precious Slots which can be used in a much better and more beneficial way. Heals are NOT influenced by Magic Boost.
Most picked Manastones for Chanters
* Crit Manastones: Added Knockdowns and Offense as well as added Defense (due to the Knockdown effect)
* Parry: Added Mitigation and reactive skill influence
* Attack: Added Offense/Damage
* Magic Resistance: Defense
* HP Manastones: Added Survability/Defense
Lesser used Manastones
* Accuracy: Helps hit higher level players/monsters and might help with landing your physical ranged stun but I need to do some more testing here
* Magic Accuracy: Helps land magic based stuns
* Shield Defense: Add to Mitigation/block
* Evasion: Add to Avoidance
There are different schools of thoughts about Manastone builds but if you are a staff Chanter then you might want to focus on crit until the softcap at 440 to get your knockdown rate as high as possible. Later on you will probably be able to exchange some stones if you can get your hand on gear with high crit modifiers. However, there really is no right or wrong here and it pretty much comes down to your setup and preferred play style.
Parry stones both add to your mitigation and complement the already high parry gain Chanters get while leveling and their self buff. Since Parry is not linked to diminishing returns per se but checked against your opponents accuracy from encounter to encounter there is no real number to look out for.
Attack Stones add both to your Base Attacks and Skill Attacks and would be a nice addition to a offensive Chanter focusing on a crit/attack build.
Slotting for pvp is not really different then your main choice for Manastones. It comes down to your decision of being more offensive (i.e crit, attack, accuracy), defensive (i.e evasion, parry, magic resists,) or a mix of both (i.e crit/parry).
tq infony kk sangat membantu ^^
moga2 berguna.
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