COMING SOON
NEW AND UPDATED
I'LL BE BACK (EARLY 2011)
Skill hero HoN memilki shortkey Q untuk skill di slot 1, W untuk skill di slot 2, E untuk skill di slot 3, dan R untuk skill di slot 4
note: hero comparison to DotA v6.66b
note: comparison is with the official hon website (not hon-id) so some difference may occur (example: rampage's stampede, plague rider's cursed shield)
Spoiler untuk agility(legion) :
Spoiler untuk Night Hound (Rikimaru) :
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Skills:
Smoke ScreenSmoke Bomb
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HoN: -25 Attack Speed
Blink StrikePounce
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Backstab
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PermanentInvisibility
->
by Ch41n_L19hTn1n9
Spoiler untuk Swiftblade (Yurnero) :
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Skills:
Blade FuryBlade Frenzy
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Counter Attack - passive (changed from healing wards)
Extensive training in melee combat has allowed Swiftblade to perfect the art of countering enemy attacks, granting a chance that he will retaliate every time an enemy hero attacks him.
15 / 20 / 25 / 30% chance to counter-attack if attacker is an enemy hero.
Blade DanceWay of the Sword
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OmnislashSwift Slashes
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by Ch41n_L19hTn1n9
Spoiler untuk Moon Queen (luna) :
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Skills:
LucentMoon Beam
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HoN: 0.6 ministun all level (DotA: 0.01/0.1/0.3/0.6)
Moon GlaiveMulti-Strike
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Lunar BlessingLunar Glow
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EclipseMoon Finale
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HoN: 160 cooldown all level (DotA: 160/150/140)
by Ch41n_L19hTn1n9
Spoiler untuk Wildsoul (syllabear) :
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Skills:
Summon Spirit BearSummon Beardulon
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RabidWild
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SynergyNatural Attunement
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TrueBear Form
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HoN: +4/6/8 armor (DotA:2/4/6)
by Ch41n_L19hTn1n9
Spoiler untuk Zephyr (new hero) :
Primary Attribute:Agility
Str:17+2.5
Agi:18+2.7
Intl:19+1.9
Attack Type:Melee(125)
Damage:48 - 58
MS:295
Skills:
Leap - active
Leaps to target location, dealing 75 / 125 / 175 / 250 Magic damage to enemies in radius of self and pushing them aside.
Type: Magic
Range: 550 / 700 / 850 / 1,000
Radius: 175
Cast Time: 0.1 Seconds
Mana Cost: 100 / 120 / 140 / 160
Cooldown: 20.0 / 19.0 / 18.0 / 17.0 Seconds
Cyclones - active+passive effect
Zephyr spawns a small cyclone on every kill he makes. Spawned cyclones automatically patrol around Zephyr and damage enemies they touch. Zephyr can then call all active cyclones to himself, restoring some Health and Mana.
Cyclone lasts 50 seconds and deals 15 / 20 / 25 / 30 Magic damage per second to enemies it touches.
Activation: Recalls all active cyclones to Zephyr, restoring 50 Health and 25 Mana per cyclone.
Can have a maximum of 2 / 4 / 6 / 8 cyclones active at any one time.
Mana Cost: 75
Cooldown: 25.0 / 22.5 / 20.0 / 17.5 Seconds
Wind Shield - active
Applies Wind Shield to self for 10 / 15 / 20 / 25 seconds.
8 / 12 / 16 / 20% Melee Evasion
8 / 12 / 16 / 20% chance to redirect projectile based attacks back at the attacker.
Type: Magic
Cast Time: 0.5 Seconds
Mana Cost: 75 / 95 / 115 / 125
Cooldown: 45.0 / 40.0 / 35.0 / 30.0 Seconds
Wind Control - active
Applies Uplifting Winds to allies or Harsh Winds to enemies who remain in radius at target location.
Uplifting Winds Effects: 20 / 30 / 40 Attack Speed, 30 / 40 / 50% Movement Speed
Harsh Winds Effects: 20 / 30 / 40% Movement Slow, -20 / -30 / -40 Attack Speed
Type: SuperiorMagic
Range: 600 / 800 / 1,000
Radius: 550
Cast Time: 1.0 Seconds
Mana Cost: 100 / 150 / 200
Cooldown: 120.0 Seconds
Required Level: 6 / 11 / 16
by Ch41n_L19hTn1n9
Spoiler untuk Magebane (magina) :
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Skills:
Mana BreakMana Combustion
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BlinkFlash
->
Applies Flash Armor to self for 10 seconds and allies within 500 units of target position for 7 seconds
Flash Armor (Self)
Armor: 3 / 6 / 10 / 15
Flash Armor
Armor: 2 / 3 / 4 / 5
Master of the Mantra - passive (changed from Spell Shield)
Magebane proves he is the master of the flow of Magic around him, limiting the speed enemies can control it while damaging them if they cast.
Radius: 600
Target: Enemy Heroes
Mana VoidMana Rift
->
by Ch41n_L19hTn1n9
Spoiler untuk Scout (gondar) :
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Skills:
Wind walkVanish
->
Attacking a unit with Vanish active will toggle Vanish off and apply Flurry to self for 4 seconds.
Vanish Effects: 25% Movement Speed
Flurry Effects: 300 Attack Speed, Expires after 1 / 2 / 3 / 4 attacks
Mana Cost: 30
Cooldown: 24.0 / 18.0 / 12.0 / 6.0 Seconds
Electric Eye - active (changed from shuriken toss)
Places an Electric Eye at target location. Can be placed without breaking Vanish's stealth.
The eye reveals invisible units and has an unlimited lifetime. If enemy units get within a 150 radius of the Eye, it will be revealed to them. You may have 2 / 3 / 4 / 5 Electric Eyes active at any one time.
Each Electric Eye has an ability that will allow you to destroy it, as well as an ability to detonate, silencing nearby enemies.
Range: 150
Radius: 450
Cast Time: 0.8 Seconds
Mana Cost: 50
Cooldown: 30.0 Seconds
JinadaDisarm
->
10 / 15 / 20 / 25% chance to disarm opponent for 1 seconds and deal a 1.25 / 1.5 / 1.75 / 2.0x critical strike.
Once disarmed, opponents cannot be disarmed again by the scout for 2 seconds.
Marksman Shot - active (changed from track)
After channel time, fires projectile at target that deals 250 plus 10 / 20 / 30% of target's maximum health in Magic damage. Applies Wounded to target unit for 4 seconds.
Vision must be maintained on the target during channel time, or the cast is cancelled.
Wounded Effects: 20 / 30 / 40% Movement Slow
Type: SuperiorMagic
Range: 1,500 / 2,000 / 2,500
Channeling Time: 0.3 Seconds
Mana Cost: 125 / 175 / 250
Cooldown: 50.0 / 40.0 / 30.0 Seconds
by Ch41n_L19hTn1n9
Spoiler untuk Andromeda (venge) :
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Skills:
Magic MissileComet
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Wave of TerrorAurora
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Command AuraDimensional Link
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Nether SwapVoid Rip
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by Ch41n_L19hTn1n9
Spoiler untuk Valkyrie (mirana) :
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Skills:
StarfallCall of the Valkyrie
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Elune's ArrowJavelin of Light
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Courageous Leap
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HoN: 630/690/780/840 range (DotA:400/450/500/550)
Moonlight ShadowValkyrie's Prism
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by Ch41n_L19hTn1n9
Spoiler untuk Engineer (new hero) :
Primary Attribute:Agility
Str:22+2.3
Agi:20+2.3
Intl:19+1.8
Attack Type:Ranged(500)
Damage:37-50
MS:295
Skills:
The Keg - active
Throws a keg at target locatoin, impacting after a 1 second delay. Enemy units in radius take 100 / 150 / 200 / 250 Magic damage, are stunned for 1.25 / 1.5 / 1.75 / 2 seconds, and are pushed 250 units away from the impact point.
If the Engineer is in the blast radius, he too will be knocked back, but won't be stunned.
Type: Magic
Range: 1,000
Radius: 200
Cast Time: 1.0 Seconds
Mana Cost: 80 / 100 / 120 / 140
Cooldown: 11.0 Seconds
Steam Turret - active
Creates a Steam Turret at the target position that does 12 / 18 / 27 / 37 to 14 / 22 / 33 / 43 Physical Damage each shot in a three shot burst. Only the first attack in the burst may trigger on-attack events.
The turret has 500 / 550 / 600 / 650 range and has 7 / 10 / 13 / 16 mana. The turret takes 1 mana per attack. It takes 4 hits for Heroes and Bosses to kill the Turret, 8 hits from creeps.
All of the Engineer's modifiers apply to the turret except for Life Steal. Damage from items is reduced by 80% and then added to the turret's base damage. The turret is immune to all health and mana regen and cannot be placed within 100 units of a tree.
Range: 400
Cast Time: 1.0 Seconds
Mana Cost: 100
Cooldown: 30.0 Seconds
Tinker - active
While channeling, the Engineer boosts mechanical units in the following ways depending if he targets allies or enemies:
Towers:
±12.5 / 25 / 37.5 / 50 Attack Speed
±3 / 5.33 / 7.66 / 10 Armor
Siege:
+12.5 / 25 / 37.5 / 50 Attack Speed (if allied)
+25 / 50 / 75 / 100% damage (if allied)
-66% damage taken (if allied)
If used on enemy siege, destroys it after 2 seconds of channel time, dealing 50 / 75 / 100 / 125 Magic damage in a 600 radius around the target.
Steam Turret:
+25 / 50 / 75 / 100 Attack Speed
+25% Health healed every second. Cannot heal within 2 seconds of having taken damage from a Hero or Boss.
Energy Field
Increases the damage over time effect by 15 / 30 / 45 / 60%
Type: Physical
Range: 100 / 200 / 300 / 400
Channeling Time: 1.0 Seconds
Mana Cost: 25
Cooldown: 15.0 Seconds
Energy Field - active
Places a gadget at the Engineer's location that lasts 6 / 9 / 12 seconds, takes 5 hits to kill, and creates an Energy Field in a 475 radius around itself.
Any enemy who enters or exits the Energy Field is dispelled, takes 100 damage, and Energy Field is applied to them for 2 seconds. While inside the bounds of the Energy Field, they take 3 / 5 / 7% of their max health per second in Magic damage.
Energy Field Effects: Perplexed, Silenced
Type: Magic
Radius: 475
Cast Time: 1.0 Seconds
Mana Cost: 200
Cooldown: 90.0 / 75.0 / 60.0 Seconds
Spoiler untuk agility(hellbourne) :
HoN ID: allies still can move inside chronofield (very slow)Spoiler untuk Chronos (DT) :
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Skills:
Time WalkTime Leap
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BacktrackRewind
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The cool down time on this skill only prevents the visual effects from replaying. This skill may block damage even while in cool down.
Time LockTime Freeze
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HoN: 40/50/60/70 bonus dmg, 1.5s cooldown
ChronospehereChronofield
->
by Ch41n_L19hTn1n9
Spoiler untuk Slither (veno) :
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Skills:
Venomous GalePoison Spray
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Poison StingToxicity
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Plague WardToxin Ward
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Poison NovaPoison Burst
->
by Ch41n_L19hTn1n9
Spoiler untuk Blood Hunter (bloodseeker) :
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Skills:
BloodrageBlood Crazy
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20/15/10/5 Magic damage per second, lasts 6/9/12/15 seconds
Blood BathFeast
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Strygwyr's ThirstBlood Sense
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RuptureHemorrhage
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by Ch41n_L19hTn1n9
Spoiler untuk Soulstealer (shadow fiend) :
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Skills:
ShadowrazeDemon Hand
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NecromasterySoul Steal
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Presence of the Dark LordDread
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Requiem of SoulsSoul Burst
->
by Ch41n_L19hTn1n9
Spoiler untuk The Dark Lady (new hero) :
Primary Attribute:Agility
Str:22+2.0
Agi:23+3.1
Intl:16+1.9
Attack Type:Melee(100)
Damage:46-48
MS:305
Skills:
Dark Blades - active
Applies Dark Blades to self for 3 / 4 / 5 / 6 seconds.
Dark Blades Effects: 50 / 70 / 90 / 110% Base Damage, Attacks silence target for 2.5 seconds
Cast Time: 0.5 Seconds
Mana Cost: 75 / 85 / 95 / 105
Cooldown: 22.0 / 18.0 / 14.0 / 10.0 Seconds
Taint Soul - active
Deals 60 / 90 / 120 / 150 Magic damage and reduces movement speed by 60% initially, recovering to full speed over 2 / 3 / 4 / 5 seconds
Type: Magic
Range: 1,200
Cast Time: 0.5 Seconds
Mana Cost: 35 / 45 / 55 / 65
Cooldown: 12.0 Seconds
Charging Strikes - active
Charges toward target location, dealing one attack to each enemy that passes within radius of self. Each consecutive attack during the charge will deal 15% less damage than the previous.
When the charge completes, applies Zeal to self for 6 seconds.
Zeal Effects: 30 / 45 / 60 / 75 Attack Speed
Type: Magic
Range: 600 / 700 / 800 / 900
Radius: 200
Cast Time: 0.1 Seconds
Mana Cost: 75
Cooldown: 21.0 / 17.0 / 13.0 / 9.0 Seconds
Cover of Darkness - active
Applies Darkness to targets in radius for 4 / 6 / 8 seconds.
Darkness Effects: 5 / 10 / 15% Movement Slow, Shrinks vision radius to 400. Unlinks shared vision with allies.
Type: Magic
Range: 99,999
Radius: 1,000
Cast Time: 0.8 Seconds
Mana Cost: 75
Cooldown: 120.0 Seconds
by Ch41n_L19hTn1n9
Spoiler untuk The Madman (new hero) :
Primary Attribute:Agility
Str:17+2.1
Agi:23+2.75
Intl:14+1.5
Attack Type:Melee(100)
Damage:47-51
MS:300
Skills:
Stalk - active
Applies Stalk to self for 4 seconds. Deals 90 / 100 / 110 / 120 Magic damage to enemies who pass within radius of self.
Stalk Effects: 50% Movement Speed
Radius: 175
Mana Cost: 60
Cooldown: 12.0 / 10.0 / 8.0 / 6.0 Seconds
Barrel Roll - active
Quickly transports self to target position, then back to original position. Enemies who pass within radius of self are damaged for 100 / 150 / 200 / 250 Magic damage and stunned for 1 / 1.25 / 1.5 / 1.75 seconds.
Type: Magic
Range: 400 / 465 / 530 / 600
Radius: 175
Cast Time: 0.1 Seconds
Mana Cost: 130
Cooldown: 11.0 Seconds
Gash - Passive
The Madman becomes increasingly proficient at gutting his enemies, giving him a higher chance to critically strike them.
Berserk - active
Applies Berserk to self for 30 seconds.
Berserk Effects: 40 / 80 / 120 Attack Speed, 5 / 7 / 9% Movement Speed
Type: Magic
Mana Cost: 100 / 150 / 205
Cooldown: 55.0 Seconds
Required Level: 6 / 11 / 16
by Ch41n_L19hTn1n9
Spoiler untuk Arachna (Traxex) :
->
Skills:
Frost ArrowsWebbed Shot
->
Harden Carapace - active(changed from silence)
Arachna hardens her carapace for a short duration, increasing her resistance to magical attacks.
Hardened Carapace Effects: Armor: 5 / 10 / 18 / 35
Cast Time: 1.0 Seconds
Mana Cost: 90
Cooldown: 22.0 / 20.0 / 18.0 / 16.0 Seconds
Trueshot AuraPrecision
->
Spider Sting - active(changed from marksmanship-similar to viper strike)
Hurls a Spiderling toward target unit. Upon impacting it, applies Spider Sting for 1.5 seconds. Each of the Spiderling's attacks on the target unit renew Spider Sting for 1.5 seconds and deal 75 / 150 / 225 Physical damage.
The Spiderling will die if it is attacked three times.
The Spiderling has an attack time of 1.0 seconds. The Spiderling will expire after 5 attacks, with a maximum life time of 15 seconds. While the Spiderling lives, its target will be revealed.
The Spiderling has Magic and Splash immunity.
Spider Sting Effects: 40 / 60 / 80% Movement Slow, -40 / -60 / -80 Attack Speed
Type: Physical
Range: 500
Cast Time: 0.8 Seconds
Mana Cost: 125 / 175 / 250
Cooldown: 80.0 / 50.0 / 30.0 Seconds
by Ch41n_L19hTn1n9
Spoiler untuk Corrupted Disciple (razor) :
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Skills:
Plasma FieldElectric Tide
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Static LinkCorrupted Conduit
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Unstable CurrentStatic Discharge
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Eye of the StormOverload
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by Ch41n_L19hTn1n9
Spoiler untuk Sand Wraith (Spectre) :
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Skills:
Spectral DaggerDesert's Curse
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DesolateDeserted
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DispersionDissipate
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HauntMirage
->
by Ch41n_L19hTn1n9
Spoiler untuk Forsaken Archer (new hero) :
Primary Attribute:Agility
Str:18+1.9
Agi:23+2.7
Intl:17+1.8
Attack Type:Ranged(600)
Damage:41-52
MS:305
Skills:
Crippling Voley - active
Applies Crippling Volley to all enemies in the radius for 1.75 / 2 / 2.25 / 2.5 seconds. Deals 85 / 140 / 195 / 250 Magic damage and stuns for 0.1 seconds.
Type: Magic
Range: 800
Radius: 175 / 215 / 250 / 300
Cast Time: 0.8 Seconds
Mana Cost: 95 / 110 / 125 / 140
Cooldown: 10.0 Seconds
Split Fire - toggle(dota:split shot)
Splits attack into 4 separate attacks, each dealing 35 / 45 / 55 / 65% damage.
Call of the Damned - passive
On Kill: Creates an uncontrollable Skeletal Minion that will follow and assist the Forsaken Archer.
Skeletal Minions:
- Have 60 / 90 / 120 / 150 max health
- Deal 14 / 20 / 26 / 32 to 20 / 26 / 32 / 38 Physical damage per attack
- Apply Poisoned to targets on attack for 4 seconds
- Last 30 seconds and only 3 / 4 / 5 / 6 can be alive at a time.
Poisoned: 5 / 10 / 15 / 20 Magic damage per second
Piercing Arrow - active(dota: similar to focus fire)
Shoots a Piercing Arrow every .5 seconds that travels 1300 units at 1150 speed. Any enemies hit take 75 / 150 / 225 Magic damage per arrow.
While channel is active, any skeletal minions will automatically attack enemies within a 600 radius of self.
Type: Magic
Range: 625
Radius: 175
Channeling Time: 0.0 Seconds
Mana Cost: 100 / 200 / 300
Cooldown: 120.0 Seconds
Spoiler untuk intelligence(legion) :
Spoiler untuk Blacksmith (ogre magi) :
->
Skills:
FireblastFireball
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IgniteFlaming Hammer
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BloodlustFrenzy
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Multi CastChaotic Flames
->
by Ch41n_L19hTn1n9
Spoiler untuk Nymphora (new hero) :
Primary Attribute:Intelligence
Str:15+1.7
Agi:22+1.6
Intl:25+2.7
Attack Type:Ranged(550)
Damage:38-49
MS:295
Skills:
Volatile Pod - active(dota: similar to purification)
After a 2.5 second delay, deals Magic damage to enemies and heals allies in radius for 90 / 180 / 270 / 360.
Range: 600
Radius: 300
Cast Time: 1.0 Seconds
Mana Cost: 110 / 130 / 150 / 160
Cooldown: 15.0 Seconds
Grace of the Nymph - active(dota: chakra magic)
Restores 75 / 150 / 225 / 300 Mana to the target
Range: 900
Cast Time: 1.0 Seconds
Mana Cost: 40 / 55 / 70 / 85
Cooldown: 19.0 / 18.0 / 17.0 / 16.0 Seconds
Nymphora's Zeal - passive
Launches a projectile that impacts targets it touches in a 400 / 600 / 800 / 1000 unit line, stunning them for 0.75 / 1.0 / 1.25 / 1.5 second(s), then the projectile returns back to self.
Units can be impacted twice, once when the projectile is being launched and once when it is returning.
Applies Nymphora's Zeal to self for 8 seconds with 1 bonus charge per impact. Maximum of 10 charges.
Nymphora's Zeal Effects
Attack Speed Per Charge: 0.1 / 0.1 / 0.2 / 0.2
Movement Speed Per Charge: 0.01 / 0.02 / 0.03 / 0.04
Type: Magic
Range: 600 / 800 / 1,000 / 1,200
Cast Time: 0.8 Seconds
Mana Cost: 100 / 120 / 140 / 160
Cooldown: 13.0 Seconds
Teleport - active
After channel time, teleports self and 0 / 1 / 2 random allied heroes in radius around self to target location.
Target location is revealed to enemy units for duration of channel.
Type: SuperiorMagic
Range: 999,999
Radius: 250
Channeling Time: 0.0 Seconds
Mana Cost: 90 / 150 / 210
Cooldown: 60.0 Seconds
This skill cannot be used within 2500 units of the enemy main base structure.
Staff Effect: Adds the spell Nymph's Call. Allows Nymphora to Teleport a friendly hero to her location after {4,3,2} second channel time.
by Ch41n_L19hTn1n9
Spoiler untuk Glacius (rylai) :
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Skills:
Crystal NovaTundra Blast
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FrostbiteIce Imprisonment
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Brilliance AuraChilling Presence
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Freezing FieldGlacial Downpour
->
by Ch41n_L19hTn1n9
Spoiler untuk Thunderbringer (Zeus) :
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Skills:
ArcChain Lightning
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Lightning BoltBlast of Lightning
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Static FieldLightning Rod
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Thundergod's WrathLightning Storm
->
by Ch41n_L19hTn1n9
Spoiler untuk Pollywog Priest (rhasta) :
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Skills:
Forked LightningElectric Jolt
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VoodooMorph
->
ShacklesMagical Bindings
->
Mass Serpent WardVoodoo Wards
->
by Ch41n_L19hTn1n9
Spoiler untuk Tempest (enigma) :
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Skills:
MaleficeGlacial Blasts
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Demonic ConversionElemental
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Midnight PulseMeteor
->
Black HoleElemental Void
->
by Ch41n_L19hTn1n9
Spoiler untuk Ophelia (chen) :
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Skills:
PenitenceNature's Wrath
->
HoN: extra damage dealt after NW expires
Test of FaithOphelia's Judgement
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HoN: Target can cancel teleport by moving 200 range from original position
Holy PersuasionCommand
->
Hand of GodOphelia's Touch
->
by Ch41n_L19hTn1n9
Spoiler untuk Pyromancer (lina) :
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Skills:
Dragon SlavePhoenix Wave
->
Light Strike ArrayDragon Fire
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Fiery SoulFervor
->
Laguna BladeBlazing Strike
->
by Ch41n_L19hTn1n9
Spoiler untuk Vindicator (silencer) :
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Skills:
Curse of the SilentSage's Lore
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Glaives of WisdomMaster's Incantation
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Last WordGlyph of Silence
->
Global SilenceFinal Chapter
->
by Ch41n_L19hTn1n9
Spoiler untuk Witch Slayer (lion) :
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Skills:
ImpaleGraveyard
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VoodooMiniaturization
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ManaPower Drain
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Finger of DeathSilver Bullet
->
Spoiler untuk intelligence(hellbourne) :
Spoiler untuk Defiler (krobelus) :
->
Skills:
Carrion SwarmWave of Death
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Grave Silence
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Power in DeathWitchcraft
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ExorcismUnholy Expulsion
->
by Ch41n_L19hTn1n9
Spoiler untuk Demented Shaman (dazzle) :
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Skills:
Poison TouchEntangle
->
Arcane Hide - active(changed from shallow grave)
Applies Arcane Hide to target for 15 seconds with 5 charges. Each time target is damaged by a Hero, Tower, or Boss, 1 charge is removed. Damage over time effects are not reduced and do not remove charges.
Arcane Hide is removed when no charges remain or after 100 / 200 / 300 / 400 damage has been absorbed.
Arcane Hide Effects: Reduces incoming non-DOT damage from Heroes, Towers, or Bosses by 50%
Range: 600
Cast Time: 0.8 Seconds
Mana Cost: 85
Cooldown: 15.0 Seconds
ShadowHealing Wave
->
WeaveStorm Cloud
->
by Ch41n_L19hTn1n9
Spoiler untuk Voodoo Jester (vol'jin) :
->
Skills:
Paralyzing CaskAcid Cocktail
->
Voodoo RestorationMojo
->
HoN: also deal 10/20/30/40 DPS to enemy, Mojo lasts 8 seconds
Type: Magic
Range: 500
Cast Time: 1.0 Seconds
Mana Cost: 110 / 135 / 160 / 185
Cooldown: 24.0 / 21.0 / 18.0 / 15.0 Seconds
MaledictCursed Ground
->
DeathSpirit Ward
->
by Ch41n_L19hTn1n9
Spoiler untuk Puppet Master (new hero) :
Primary Attribute:Intelligence
Str:20+2.1
Agi:20+1.7
Intl:21+2.9
Attack Type:Ranged(600)
Damage:39-53
MS:300
Skills:
Puppeteer's Hold - active
Applies Puppeteer's Hold to target for 3 / 3.75 / 4.5 / 5.25 seconds. Target is constantly pushed toward the position he was at when Puppeteer's Hold was applied. If the target moves too far from this location, it will be forced back to the original position.
Puppeteer's Hold: -10 / -15 / -20 / -25 Attack Speed
Type: Magic
Range: 600
Radius: 400
Cast Time: 1.7 Seconds
Mana Cost: 115 / 140 / 165 / 205
Cooldown: 14.0 Seconds
Puppet Show - active
Applies Crazy Puppet to target for 2.5 / 3 / 3.5 / 4 seconds. Any unit with Crazy Puppet active on them will be forced to attack enemy heroes first, then enemy creeps, then all units last.
If target comes within a 250 / 300 / 350 / 400 radius of any unit while Crazy Puppet is active, it will be forced to attack that target until Crazy Puppet wears off.
Crazy Puppet Effects: Forced to attack closest unit in a 250 / 300 / 350 / 400 radius\nAll attacks are non-lethal
Type: Magic
Range: 700
Radius: 250 / 300 / 350 / 400
Cast Time: 1.7 Seconds
Mana Cost: 125 / 140 / 155 / 170
Cooldown: 30.0 / 28.0 / 26.0 / 24.0 Seconds
Whiplash - passive
Imbuing his attack with his magical Puppet Strings, the Puppet Master is able to increase his base damage and unleash devastating attacks that damage multiple enemies.
6 / 12 / 18 / 24% Base Damage
Starts with 5 charges. On attack, removes a charge. When only one charge remains, the next attack will have a 100% chance to deal a 1.25 / 1.5 / 1.75 / 2.0x critical strike and apply 25 / 50 / 70 / 100% splash damage in radius of 200 and charges are reset to 5.
Not attacking for 12 / 10 / 8 / 6 seconds will remove a charge.
Voodoo Puppet - active
Spawns a Puppet near self that is linked to target.
Any damage taken by the Puppet is transferred in full to the target as Magic damage, regardless of the Puppet's remaining health.
The Puppet has a maximum health of 450 / 700 / 950 and takes 160 / 180 / 210% damage.
Lasts until target gets more than 1500 units away from spawned Puppet, or until Puppet is killed.
Type: SuperiorMagic
Range: 600
Cast Time: 1.7 Seconds
Mana Cost: 150 / 200 / 250
Cooldown: 150.0 Seconds
by Ch41n_L19hTn1n9
Spoiler untuk Hellbringer (new hero) :
Primary Attribute:Intelligence
Str:18+2.5
Agi:10+1
Intl:24+2.7
Attack Type:Ranged(600)
Damage:46-56
MS:295
Skills:
Unholy Shackles - active
Applies Unholy Shackles to target for 5 seconds.
Unholy Shackles Effects: 30 / 40 / 50 / 60% Movement Slow, -30 / -40 / -50 / -60 Attack Speed
Type: Magic
Range: 600
Cast Time: 1.0 Seconds
Mana Cost: 65 / 75 / 85 / 95
Cooldown: 15.0 Seconds
Death Boil - active
Applies Death Boil to target for 5 / 6 / 7 / 8 seconds.
Death Boil Effects: 5 / 6 / 7 / 8 ticks of Magic damage, starting at 10 and increasing by 10 for each tick
Type: Magic
Range: 600
Cast Time: 1.0 Seconds
Mana Cost: 100 / 130 / 160 / 190
Cooldown: 15.0 Seconds
Whiplash - passive
[color=green]Hellbringer casts a Life Void over a targeted area, causing enemies hit to have reduced Magic Armor. Additionally, damage those targets take will heal Hellbringer.
Duration: 5.5 / 7 / 8.5 / 10 seconds.
Life Void Effects:, Armor: -3 / -5 / -7 / -8, 50% of damage taken heals inflictor.
Type: Magic
Range: 600
Radius: 250
Cast Time: 1.0 Seconds
Mana Cost: 80 / 100 / 120 / 140
Cooldown: 7.0 Seconds[/size]
Summon Malphas - active(dota: rain of chaos)
Summons Malphas, stunning everyone in a 600 radius for 1 second.
Malphas has 900 / 1200 / 1500 Health, 15 / 20 / 25 Health regeneration, attacks for 50 / 100 / 150 with an attack cooldown time of 1.35 seconds, and lasts for 60 seconds.
Type: SuperiorMagic
Range: 1,200
Radius: 600
Cast Time: 1.0 Seconds
Mana Cost: 200 / 250 / 300
Cooldown: 165.0 Seconds
by Ch41n_L19hTn1n9
Spoiler untuk Torturer (leshrac) :
->
Skills:
Split EarthChain Reaction
->
Diabolic EdictImpalement
->
Lightning StormAgonizing Bonds
->
Pulse NovaTorment
->
by Ch41n_L19hTn1n9
Spoiler untuk Wretched Hag (akasha) :
->
Skills:
Shadow StrikeHaunt
->
BlinkFlash of Darkness
->
Scream of PainSonar Scream
->
Sonic WaveBat Blast
->
by Ch41n_L19hTn1n9
Spoiler untuk Succubus (atropos) :
->
Skills:
EnfeebleSmitten
->
HoN: no HP degen
Brain SapHeartache
->
NightmareMesmerize
->
Fiend's GripSuccubus' Hold
->
by Ch41n_L19hTn1n9
Spoiler untuk Plague Rider (lich) :
->
Skills:
Frost NovaContagion
->
Frost ArmorCursed Shield
->
Dark RitualExtinguish
->
Chain FrostPlague Carrier
->
by Ch41n_L19hTn1n9
Spoiler untuk Soul Reaper (necrolyte) :
->
Skills:
Death PulseJudgement
->
Heartstopper AuraWithering Presence
->
SadistInhuman Nature
->
Reaper's ScytheDemonic Execution
->
Spoiler untuk strength (legion) :
Spoiler untuk Armadon (bristleback) :
->
Skills:
Viscous Nasal GooSnot Storm
->
Quill SpraySpine Burst
->
BristlebackArmordilo
->
WarpathRestless
->
HoN: increase MS and attack damage
10 / 20 / 30 Damage
4 / 5 / 7% Movement Speed
Movement Speed Per Charge: 0.01 / 0.02 / 0.03
by Ch41n_L19hTn1n9
Spoiler untuk Behemoth (raigor) :
->
Skills:
Fissure
->
Enchant TotemEnrage
->
AftershockHeavyweight
->
Echo SlamShockwave
->
Deals 200 / 275 / 350 Magic damage to enemy units in a 500 radius around self.
Deals 35 / 45 / 65 additional Magic damage for each additional enemy unit in range and 17.5 / 22.5 / 32.5 additional Magic damage for each additional corpse in range
Staff Effect: no effect
by Ch41n_L19hTn1n9
Spoiler untuk Hammerstorm (sven) :
->
Skills:
Storm BoltHammer Throw
->
Mighty SwingGreat Cleave
->
WarcryGalvanize
->
God'sBrute Strength
->
by Ch41n_L19hTn1n9
Spoiler untuk Pebbles (tiny) :
->
Skills:
AvalancheStalagmites
->
TossChuck
->
Slab Skin - passive(changed frorm craggy exterior)
-10 / -20 / -30 / -40% Debuff Durations
2 / 4 / 6 / 8 Armor
GrowEnlarge
->
by Ch41n_L19hTn1n9
Spoiler untuk Keeper of the Forest (treant protector) :
->
Skills:
Nature's GuiseCamouflage
->
Eyes in the ForestTree Sight
->
Hon: Use old eyes in the forest
Places a gadget on target tree.
The gadget has an unlimited life time and a vision range of 600 / 630 / 660 / 690. The gadget also has true sight.
The vision granted by the gadget is not obstructed by obstacles. The gadget is destroyed if the tree it was placed on is destroyed.
Upgrading this skill will cause all of the placed gadgets to be upgraded
Living ArmorNature's Protection
->
OvergrowthRoot
->
by Ch41n_L19hTn1n9
Spoiler untuk Legionnaire (axe) :
->
Skills:
Berserker's CallTaunt
->
Battle's HungerTerrify
->
Hon: 15 / 17 / 25 / 33 Magic damage per second for 10 / 13 / 16 / 19 seconds.
Counter HelixWhirling Blade
->
Culling BladeDecapitate
->
by Ch41n_L19hTn1n9
Spoiler untuk Predator (n'aix) :
->
Skills:
Venomous Leap - active(changed from open wound)
Leaps toward target, dealing 75 / 125 / 175 / 225 Magic damage and applying Venomous for 2 / 3 / 4 / 5 seconds.
Venomous Effects: 40% Movement Slow
Type: Physical
Range: 650
Cast Time: 0.7 Seconds
Mana Cost: 90
Cooldown: 20.0 / 17.0 / 14.0 / 11.0 Seconds
RageStone Hide
->
HoN: adds 3 / 6 / 9 / 12 Armor instead of AS
FeastCarnivorous
->
Terror - active(changed from infest - dota: similar to mark of the abyss(frostmourne))
Applies Terror to targets in radius around self for 20 seconds
Terror Effects: -2 / -4 / -6 Armor
When attacked, buffs attacker's attack speed by 20 / 40 / 60 and movement speed by 15% for 4.5 seconds
Type: Physical
Radius: 450
Cast Time: 1.0 Seconds
Mana Cost: 50 / 75 / 100
Cooldown: 60.0 Seconds
by Ch41n_L19hTn1n9
Spoiler untuk Jeraziah (purist) :
->
Skills:
PurificationInner Light
->
RepelProtective Charm
->
Righteous Strike - passive (changed from degen aura)
Applies 8 / 16 / 24 / 32 bonus Physical damage to next attack, and causes that attack to deal 50% Splash damage in a radius of 225, applying Righteous Strike to enemies for 5 seconds.
Righteous Strike Effects: 30% Movement Slow
Cooldown: 15.0 / 12.0 / 9.0 / 5.0 Seconds
Guardian AngelSol's Blessing
->
by Ch41n_L19hTn1n9
Spoiler untuk Pandamonium (new hero) :
Primary Attribute:Strength
Str:23+2.7
Agi:17+1.7
Intl:15+1.8
Attack Type:Melee(100)
Damage:45-60
MS:295
Skills:
Flurry - active
Deals Physical damage equal to one attack with +15 / 25 / 35 / 45% base damage to targets infront of self. Self and targets are pushed forward 100 units.
Each use of this ability consumes 1 charge. 1 charge is restored every 4 seconds. Maximum of 1 / 2 / 3 / 4 charges.
Type: Physical
Range: 100
Radius: 150
Mana Cost: 30
Flick - active
Throws target unit behind self. Upon landing, applies Flicked to target for 6 seconds.
Flicked Effects: -2 / -4 / -6 / -8 Armor, Reduces movement speed by 20 / 30 / 40 / 50% initially, recovering to full speed over 6 seconds.
Type: Physical
Range: 350
Cast Time: 0.7 Seconds
Mana Cost: 65
Cooldown: 24.0 / 22.0 / 20.0 / 18.0 Seconds
Cannon Ball - passive
Throw self toward target location over 0.95 seconds. Upon landing, damages enemies in a 200 radius for 100 / 175 / 250 / 325 Physical damage and stuns them for 0.75 / 1.25 / 1.75 / 2.25 seconds.
Stuns self for 1.5 seconds if no enemies in a 200 radius are hit.
Type: Physical
Range: 600
Radius: 200
Cast Time: 0.0 Seconds
Mana Cost: 100
Cooldown: 14.0 Seconds
Face Smash - active
Applies Face Smash to target for the duration of the channel. Deals one attack every second over the duration, for a total of 4 attacks.
Each attack deals +30 / 70 / 120% base damage.
Face Smash Effects: Revealed
Type: Physical
Range: 100
Channeling Time: 0.5 Seconds
Mana Cost: 100 / 175 / 250
Cooldown: 120.0 Seconds
by Ch41n_L19hTn1n9
Spoiler untuk Rampage (barathrum) :
->
Skills:
Charge of DarknessStampede
->
Mighty SwingMight of the Herd
->
Greater BashHorned Strike
->
Nether StrikeFavor of Sol
->
Spoiler untuk strength (hellbourne) :
Spoiler untuk Devourer (pudge) :
->
Skills:
MeatGuttling Hook
->
RotDecay
->
Flesh HeapCadaver Armor
->
DismemberDevour
->
Staff Effect: Heals self equal to the damage done. Deals additional 0.75 * Strength Magic damage per second.
by Ch41n_L19hTn1n9
Spoiler untuk Electrician (new hero) :
Primary Attribute:Strength
Str:23+2.4
Agi:15+2.0
Intl:25+1.3
Attack Type:Melee(100)
Damage:53-61
MS:300
Skills:
Static Grip - active
The Electrician binds a target in a static grip, preventing them from casting spells, moving, attacking, or using items for a short time. The Electrician is dragged slowly toward the target.
2.5 / 3.25 / 4.0 / 4.75 seconds or until spell is cancelled. Deals 30 / 45 / 60 / 75 Magic damage per second to enemy units in radius while Static Grip is active on target.
Static Grip Effects: Revealed
Type: Magic
Range: 500
Radius: 250 / 300 / 350 / 400
Channeling Time: 0.3 Seconds
Mana Cost: 100 / 110 / 120 / 130
Cooldown: 14.0 Seconds
Electric Shield - toggle(dota: mana shield)
50% of damage taken is subject to negation at the cost of 2 / 1.66 / 1.25 / 0.75 Mana per point of damage.
Cast Time: 0.8 Seconds
Mana Cost: 20
Energy Absorption - active
Damages enemies in radius for 40 / 75 / 115 / 150 True damage, draining 3 / 6 / 9 / 12% of their maximum Mana. Applies Energy Absorption to self for 7 seconds.
If the first target is a Creep, applies 3 initial charges. If the first target is a Hero, applies 5 charges.
Applies one extra charge per additional Creep target and three extra charges per additional Hero target.
Replenishes 12 / 16 / 20 / 24 Mana per charge.
Armor Per Charge: 0 / 0 / 1 / 1
Magic Armor Per Charge: 0 / 1 / 1 / 2
Type: Magic
Radius: 300
Cast Time: 0.9 Seconds
Mana Cost: 75 / 100 / 125 / 150
Cooldown: 15.0 Seconds
Cleansing Shock - active
Removes debuffs from target allied unit, or removes buffs from target enemy unit. Applies Cleansed to allies or Shocked to enemies for 5 seconds.
Cleansed Effects: {+30,+40,+50}% movement speed initially, decreases over 5 seconds
Shocked Effects: {-40,-60,-80}% movement speed initially, decreases over 5 seconds
Type: SuperiorMagic
Range: 600
Cast Time: 0.8 Seconds
Mana Cost: 50
Cooldown: 16.0 / 14.0 / 12.0 Seconds
by Ch41n_L19hTn1n9
Spoiler untuk Kraken (new hero) :
Primary Attribute:Strength
Str:23+2.4
Agi:15+2.0
Intl:25+1.3
Attack Type:Melee(100)
Damage:53-61
MS:300
Skills:
Splash - active(dota: similar to anchor smash)
Deals 30 / 50 / 70 / 90 bonus Magic damage to targets in a 325 radius and an additional 30 / 50 / 70 / 90 Magic damage to targets in a 200 radius.
Type: Physical Attack
Cast Time: 1.0 Seconds
Mana Cost: 25
Cooldown: 6.0 / 5.0 / 4.0 / 3.0 Seconds
This is an attack ability. Right click to enable auto-casting of this skill.
Tsunami Charge - active
Charges to target location, pushing aside and dealing 100 / 150 / 200 / 250 Magic damage to enemies in a 200 radius of self.
Type: Magic
Range: 700 / 900 / 1,100 / 1,300
Cast Time: 0.1 Seconds
Mana Cost: 90 / 100 / 110 / 120
Cooldown: 14.0 / 13.0 / 12.0 / 11.0 Seconds
Tidal Pull - passive(dota: degen aura)
Radius: 300
Target: Enemy Units
7 / 14 / 21 / 28% Movement Slow
Whirlpool - active
Creates a whirlpool at target location. Teleports all units around Kraken 4 / 5 / 6 seconds after activation to whirlpool's location, dealing 150 / 300 / 450 Magic damage to enemy units and applying Drench for 4 seconds.
May not be used near an allied Well, Tarpit, or Trees.
Drench Effects: -2 / -4 / -6 Armor, 20 / 30 / 40% Movement Slow
Type: SuperiorMagic
Range: 750 / 1,000 / 1,250
Radius: 350
Mana Cost: 200 / 250 / 300
Cooldown: 150.0 / 135.0 / 120.0 Seconds
by Ch41n_L19hTn1n9
Spoiler untuk War Beast (lycan) :
->
Skills:
Summon WolvesSummon Hellhounds
->
HowlBattle Cry
->
Feral ImpulsePrimal Rage
->
ShapeShiftMetamorphosis
->
by Ch41n_L19hTn1n9
Spoiler untuk Pharaoh (clockwerk) :
->
Skills:
Battery AssaultHellfire
->
HoN: 10/30/50/70 damage (dota:20/40/60/80)
Power CogWall of Mummies
->
Rocket FlareTormented Soul
->
HoN: reveal for 10 seconds (dota: 5/10/15/20)
HookshotWrath of the Pharaoh
->
by Ch41n_L19hTn1n9
Spoiler untuk Accursed (abaddon) :
->
Skills:
Death CoilCauterize
->
AphoticFire Shield
->
FrostmourneSear
->
Borrowed TimeFlame Consumption
->
by Ch41n_L19hTn1n9
Spoiler untuk Pestilence (slardar) :
->
Skills:
SprintFlight
->
Slithereen CrushImpale
->
BashGore
->
Amplify DamageSwarm
->
by Ch41n_L19hTn1n9
Spoiler untuk Mali Klause(Maliken) (new hero) :
Primary Attribute:Strength
Str:22+2.4
Agi:20+2.4
Intl:18+1.7
Attack Type:Melee(125)
Damage:44-50
MS:300
Skills:
Sword Throw - active(dota: similar to illusory orb)
Throws sword in target direction, damaging enemies in radius for 80 / 140 / 200 / 260 Magic damage.
Any enemies hit by the sword have Maimed applied to them for 6 seconds.
Using this ability again while the sword is in mid-flight will teleport self to the sword's current location.
Maimed: 20 / 30 / 40 / 50% Movement speed slow initially, which wears off over 6 seconds.
Type: Magic
Range: 700 / 850 / 1,000 / 1,200
Radius: 225
Cast Time: 0.8 Seconds
Mana Cost: 110 / 120 / 130 / 140
Cooldown: 13.0 Seconds
Sword of the Damned - toggle
Grants Mali Klause the ability to toggle on Enchanted Flames or Life Essence.
Enchanted Flames Effects: 10 / 20 / 30 / 40 Damage
Deals 5 / 10 / 15 / 20 True damage to self on attack. Will not cause health to go below 15
Sword Throw Modifications: Causes Sword Throw to deal +40 / 50 / 60 / 70 extra Magic damage per target. Using Sword Throw will deal 25 / 30 / 35 / 40 True damage to self.
Life Essence Effects: -10 / -20 / -30 / -40 Damage
Heals self for 10 / 20 / 30 / 40 per attack at the cost of 7 / 8 / 9 / 10 mana.
Sword Throw Modifications: Reduces damage dealt by Sword Throw by 40%. Causes Sword Throw to heal self for 10 / 20 / 30 / 40 per target. Will not heal for more than 300 total Health.
Hellbourne Zeal - passive(dota: similar to berserker's blood)
Attack speed increased by 0.5 / 0.8 / 1.2 / 1.4 for every 1% Health missing. Maximum bonus of +100 attack speed.
Possession - active(dota: similar to metamorphosis)
Applies Possessed to self for 30 seconds. Applies Feared to enemy heroes in a 400 radius for 0.75 / 1.25 / 2 seconds.
Possessed Effects
+20 / 40 / 60 Armor for the first 2 seconds, decreasing to +0 armor over the next 5 seconds.
Attack Type changes to Ranged, with a range of 600. Attacks splash to nearby units. 50 / 75 / 100% Splash in a 75 AOE, 35 / 50 / 65% Splash in a 200 AOE, 20 / 25 / 30% Splash in a 350 AOE.
Feared: 40% Movement Speed, Perplexed, Silenced, Disarmed, Lose character control, running around in fear.
Type: SuperiorMagic
Cast Time: 0.7 Seconds
Mana Cost: 150
Cooldown: 100.0 / 80.0 / 60.0 Seconds
by Ch41n_L19hTn1n9
Spoiler untuk Magmus (sand king) :
->
Skills:
BurrowstrikeLava Surge
->
Sand StormSteam Bath
->
Caustic FinaleVolcanic Touch
->
EpicenterEruption
->
by Ch41n_L19hTn1n9
Spoiler untuk Deadwood (new hero) :
Primary Attribute:Strength
Str:25+3.0
Agi:16+1.6
Intl:16+1.9
Attack Type:Melee(128)
Damage:56-61
MS:300
Skills:
Rotten Grasp - active
After a 2 second delay, applies Rotten Grasp to all enemies in the radius or who walk into the radius. Effect lasts 1 / 1.7 / 2.3 / 3 seconds.
Only allies can see the effect during the 2 second delay.
Rotten Grasp Effect: 100 Magic damage per second
Type: Magic
Range: 1,500
Radius: 200
Cast Time: 1.0 Seconds
Mana Cost: 120
Cooldown: 13.0 Seconds
Uproot - active
Deadwood can turn any tree into a weapon by simply tearing it out of the ground. While holding a tree, he can throw it at an enemy, mini-stunning and snaring them.
Picks up the target tree, getting +15 / 30 / 45 / 60 damage for 5 / 6 / 7 / 8 attacks.
Type: Physical
Range: 100
Cast Time: 1.0 Seconds
Mana Cost: 60
Cooldown: 15.0 Seconds
Clearcutting - active
Applies Clearcutting to self for 12 / 14 / 16 / 18 seconds. Any tree run through and killed grants one charge. Maximum of 1 / 2 / 3 / 4 charges.
Attack Speed Per Charge: 0.2
Movement Speed Per Charge: 0.03
+25% Slow Resistance per charge
Mana Cost: 50
Cooldown: 25.0 Seconds
Willowmaker - active
If a unit is targetted, deals 400 / 600 / 800 Physical damage and stuns the target for 1 second.
Any enemy in a 90 degree 600 distance cone behind the target has Willowmaker applied to them for 5 seconds and are slowed for 1 second.
If the ground is targetted, no damage or stun occurs. The cone debuff still takes place from the point of impact.
Willowmaker Effect: Lowers total strength by 20 / 30 / 40%
Type: Physical
Range: 150
Cast Time: 1.0 Seconds
Mana Cost: 100 / 150 / 200
Cooldown: 105.0 / 85.0 / 65.0 Seconds
finally it's finished!smile:








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HoN: 10/30/50/70 damage (dota:20/40/60/80)
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HoN: reveal for 10 seconds (dota: 5/10/15/20)
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smile:




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