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  1. #136

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    Quote Originally Posted by RizkyNet View Post
    ijin nyimak matkul asmb gan ..
    Spoiler untuk diluar matkul bray :

    struct shadow
    readonly real x
    readonly real y
    readonly real centrex
    readonly real centrey
    readonly real width
    readonly real height
    readonly integer r
    readonly integer g
    readonly integer b
    readonly integer a
    readonly unit u
    readonly string path
    readonly image i
    readonly boolean enabled = true
    readonly boolean deadunit = false
    readonly integer position //position in relation to struct stack


    static method Create takes unit u, real centrex, real centrey, real width, real height, integer alpha, string path returns shadow
    local shadow s = shadow.create()
    local real x = GetUnitX(u)
    local real y = GetUnitY(u)
    set s.x = x
    set s.y = y
    set s.width = width
    set s.height = height
    set s.a = alpha
    set s.u = u
    set s.centrex = centrex
    set s.centrey = centrey
    set s.path = path

    if path == "normal" or path == "Normal" or path == "NORMAL" or path == "Shadow" or path == "shadow" or path == "SHADOW" then
    set s.path = "ReplaceableTextures\\Shadows\\Shadow.blp"
    elseif path == "flyer" or path == "Flyer" or path == "FLYER" or path == "ShadowFlyer" or path == "shadowflyer" or path == "SHADOWFLYER" then
    set s.path = "Textures\\Shadow.blp"
    elseif path == "none" or path == "None" or path == "NONE" then
    set s.path = ""
    endif
    set s.i = CreateImage(s.path, width, height, 0, x - (width / 2), y - (height / 2), 0, centrex, centrey, 0, 2) // image type indicator
    call SetImageRenderAlways(s.i, true)
    call ShowImage(s.i, true)
    call SetImageColor(s.i,255,255,255,alpha)
    set s.r = 255
    set s.g = 255
    set s.b = 255
    set s.a = 180
    //Update Struct Stack
    if s_StructFreeNumber<0 then
    set s.position = s_StructNumber
    set s_StructStack[s_StructNumber] = s
    set s_StructNumber = s_StructNumber+1
    else
    set s.position = s_StructFreeStack[s_StructFreeNumber]
    set s_StructStack[s.position] = s
    set s_StructFreeStack[s_StructFreeNumber] = -1
    set s_StructFreeNumber = s_StructFreeNumber-1
    endif
    //! runtextmacro AMHS_StoreStructShadow("s.u","s")
    return s
    endmethod

    public method ChangeDeadUnit takes boolean flag returns nothing
    set this.deadunit = flag
    endmethod

    method GetShadowPath takes nothing returns string
    return this.path
    endmethod

    method GetShadowAlpha takes nothing returns integer
    return this.a
    endmethod

    method GetShadowRed takes nothing returns integer
    return this.r
    endmethod

    method GetShadowGreen takes nothing returns integer
    return this.g
    endmethod

    method GetShadowBlue takes nothing returns integer
    return this.b
    endmethod

    method GetShadowCentreX takes nothing returns real
    return this.centrex
    endmethod

    method GetShadowCentreY takes nothing returns real
    return this.centrey
    endmethod

    method GetShadowHeight takes nothing returns real
    return this.height
    endmethod

    method GetShadowWidth takes nothing returns real
    return this.width
    endmethod

    method GetShadowUnit takes nothing returns unit
    return this.u
    endmethod

    method GetDefaultShadowCentreX takes nothing returns real
    local string s = UnitId2String(GetUnitTypeId(this.u))
    if GetStoredBoolean(fp_datacache,s,"exist") == true then
    return GetStoredReal(fp_datacache,s,"centrex")
    else
    return I2R(0)
    endif
    endmethod

    method GetDefaultShadowCentreY takes nothing returns real
    local string s = UnitId2String(GetUnitTypeId(this.u))
    if GetStoredBoolean(fp_datacache,s,"exist") == true then
    return GetStoredReal(fp_datacache,s,"centrey")
    else
    return I2R(0)
    endif
    endmethod

    method GetDefaultShadowHeight takes nothing returns real
    local string s = UnitId2String(GetUnitTypeId(this.u))
    if GetStoredBoolean(fp_datacache,s,"exist") == true then
    return GetStoredReal(fp_datacache,s,"height")
    else
    return I2R(0)
    endif
    endmethod

    method GetDefaultShadowWidth takes nothing returns real
    local string s = UnitId2String(GetUnitTypeId(this.u))
    if GetStoredBoolean(fp_datacache,s,"exist") == true then
    return GetStoredReal(fp_datacache,s,"width")
    else
    return I2R(0)
    endif
    endmethod

    method GetDefaultShadowPath takes nothing returns string
    local string s = UnitId2String(GetUnitTypeId(this.u))
    if GetStoredBoolean(fp_datacache,s,"exist") == true then
    return GetStoredString(fp_datacache,s,"path")
    else
    return ""
    endif
    endmethod

    method SetShadowColor takes integer red, integer green, integer blue, integer alpha returns nothing
    call SetImageColor(this.i,red,green,blue,alpha)
    set this.r = red
    set this.g = green
    set this.b = blue
    set this.a = alpha
    endmethod

    method SetShadowAlpha takes integer alpha returns nothing
    call SetImageColor(this.i,this.r,this.g,this.b,alpha)
    set this.a = alpha
    endmethod

    method SetShadowVisibility takes boolean visibility returns nothing
    call ShowImage(this.i,visibility)
    set this.enabled = visibility
    endmethod

    method SetShadowImage takes string path returns nothing
    local string truepath = path
    call DestroyImage(this.i)
    set this.i = null
    if path == "normal" or path == "Normal" or path == "NORMAL" then
    set truepath = "ReplaceableTextures\\Shadows\\Shadow.blp"
    elseif path == "flyer" or path == "Flyer" or path == "FLYER" then
    set truepath = "Textures\\Shadow.blp"
    elseif path == "none" or path == "None" or path == "NONE" then
    set truepath = ""
    endif
    set this.i = CreateImage(truepath, this.width, this.height, 0, this.x - (this.width / 2), this.y - (this.height / 2), 0, this.centrex, this.centrey, 0, 2) // image type indicator
    set this.path = truepath
    call SetImageRenderAlways(this.i, true)
    call ShowImage(this.i, true)
    call SetImageColor(this.i,this.r,this.g,this.b,this.a)
    endmethod

    method SetShadowImageEx takes string path, real centrex, real centrey, real width, real height returns nothing
    local string truepath = path
    call DestroyImage(this.i)
    set this.i = null
    if path == "normal" or path == "Normal" or path == "NORMAL" then
    set truepath = "ReplaceableTextures\\Shadows\\Shadow.blp"
    elseif path == "flyer" or path == "Flyer" or path == "FLYER" then
    set truepath = "Textures\\Shadow.blp"
    elseif path == "none" or path == "None" or path == "NONE" then
    set truepath = ""
    endif
    set this.i = CreateImage(truepath, width, height, 0, this.x - (width / 2), this.y - (height / 2), 0, centrex, centrey, 0, 2) // image type indicator
    set this.path = truepath
    set this.centrex = centrex
    set this.centrey = centrey
    set this.width = width
    set this.height = height
    call SetImageRenderAlways(this.i, true)
    call ShowImage(this.i, true)
    call SetImageColor(this.i,this.r,this.g,this.b,this.a)
    endmethod

    method SetShadowDimeansions takes real centrex, real centrey, real width, real height returns nothing
    call DestroyImage(this.i)
    set this.i = null
    set this.i = CreateImage(this.path, width, height, 0, this.x - (width / 2), this.y - (height / 2), 0, centrex, centrey, 0, 2) // image type indicator
    set this.centrex = centrex
    set this.centrey = centrey
    set this.width = width
    set this.height = height
    call SetImageRenderAlways(this.i, true)
    call ShowImage(this.i, true)
    call SetImageColor(this.i,this.r,this.g,this.b,this.a)
    endmethod

    method onDestroy takes nothing returns nothing
    call DestroyImage(this.i)
    set this.i = null
    set s_StructStack[this.position] = -1
    if (this.position>=(s_StructNumber-1)) then
    set s_StructNumber = s_StructNumber-1
    else
    set s_StructFreeNumber = s_StructFreeNumber+1
    set s_StructFreeStack[s_StructFreeNumber] = this.position
    endif
    //! runtextmacro AMHS_DestroyStructShadow("this.u")
    set this.u = null
    set this.position = -1
    endmethod

    endstruct


    gw bilang di luar matkul, emang titik pointernya beda ( call SetImageColor(this.i,this.r,this.g,this.b,this.a)
    Last edited by maphackers; 07-11-12 at 20:52.

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  3. #137
    RizkyNet's Avatar
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    klo kasus yg rame kemaren itu , ada di baris keberapa om ?
    di file command kan yah ?
    Last edited by RizkyNet; 07-11-12 at 21:07.
    ini bukan signature

  4. #138

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    Quote Originally Posted by RizkyNet View Post
    klo kasus yg rame kemaren itu , ada di baris keberapa om ?
    di file command kan yah ?
    yang mana bero ??, kasih link nya

  5. #139
    ProgrammerPHP's Avatar
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    set s.path = "ReplaceableTextures\\Shadows\\Shadow.blp"

    tq

    buat yg ini

  6. #140
    RizkyNet's Avatar
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    Quote Originally Posted by maphackers View Post
    yang mana bero ??, kasih link nya
    gpp ..
    udah ketemu ..

    saya nubitol nih ama OOP ..
    teach me master
    Quote Originally Posted by ProgrammerPHP View Post
    set s.path = "ReplaceableTextures\\Shadows\\Shadow.blp"

    tq

    buat yg ini
    bray, ntu id forum beneran apa ikutan trend ?
    klo beneran , ai mo tanya2 nih ..

    gw mau pake joomla dan di sync ama external dB
    bijimane caranya yak ?
    ini bukan signature

  7. #141
    ProgrammerPHP's Avatar
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    saya ikut tren....

    lagian ini lagi belajar p"H"p

  8. #142

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    Quote Originally Posted by ~[u][u]~ View Post
    gile lu pada baru eksis dreamdota skrg..dah ketinggalan ini mah ..tp krn orng indo gaptek2..ini msh bisa dibilang baru deh...gratz buat thread baru diskusi DDnya

    ayo2 sharing pengalamannya pake DD...enak tentram damai ..3kata itu cukup mewakili kata DreamDota

    @dewa_arjuna

    harusnya sejak msh ada gw..udah wajib u terapin banned user dreamdota :P
    Iya nih perkembangannya pesat..

    Saya rasa dewa arjuna juga pura2 gk tau, padahal pengalaman nya udah mantap

  9. #143
    irn-MaphackUser's Avatar
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    Quote Originally Posted by maphackers View Post
    Iya nih perkembangannya pesat..

    Saya rasa dewa arjuna juga pura2 gk tau, padahal pengalaman nya udah mantap
    gua sih malah "mikir"nya

    itu sodara/tetangga/kerabat/temen/homoan dia...makanya dia gak ban permanen
    why?
    kenapa?

    it is impossible jika seorang MAT(apalagi leader MAT) tapi tidak tau dreamdota

    logic thinking!

    bagi gua,
    kalo NYATA2 terbukti maphack tapi tidak diban permanen
    maka itu sudah 100% tidak diragukan lagi bahwa
    itu
    pasti
    temen dia
    makanya dilolosin

    cara pikir dengkul gua mah simple aja

  10. #144
    dotm]-[red_ant]'s Avatar
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    Quote Originally Posted by irn-MaphackUser View Post
    gua sih malah "mikir"nya

    itu sodara/tetangga/kerabat/temen/homoan dia...makanya dia gak ban permanen
    why?
    kenapa?

    it is impossible jika seorang MAT(apalagi leader MAT) tapi tidak tau dreamdota

    logic thinking!

    bagi gua,
    kalo NYATA2 terbukti maphack tapi tidak diban permanen
    maka itu sudah 100% tidak diragukan lagi bahwa
    itu
    pasti
    temen dia
    makanya dilolosin

    cara pikir dengkul gua mah simple aja
    kata edy u mikir dari udel..

    sekarang mikir dari dengkul,

    banyak anggota tubuh u yang bisa mikir bg...

  11. #145
    dexmas's Avatar
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    Quote Originally Posted by dotm]-[red_ant] View Post
    kata edy u mikir dari udel..

    sekarang mikir dari dengkul,

    banyak anggota tubuh u yang bisa mikir bg...
    lama2 itu manuk bisa buat mikir juga ant

  12. #146
    maphack07's Avatar
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    DREAMDOTA

    MAPHACK DETECTOR

    maphack VS maphack


    http://idgs.in/589760

  13. #147
    SBY-pOpOLOnG's Avatar
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    Quote Originally Posted by maphack07 View Post




    DREAMDOTA

    MAPHACK DETECTOR

    maphack VS maphack


    http://idgs.in/589760
    bener2 kaco !
    OFFICIAL PENSI DOTA 1 IDGS - MOVE ON DOTA 2

  14. #148
    dexmas's Avatar
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    Quote Originally Posted by SBY-pOpOLOnG View Post
    bener2 kaco !


    yang jadi maling kudu gw...

    lo jadi maling gw gebukin...




    ini namanya MALING TERIAK MALING...

    sesama tukang bajaj kok masih mendahului...

    klo kata si titi joshua.......JERUK KOK MINUM JERUKKK...


  15. #149
    blu-skyhigh's Avatar
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    Quote Originally Posted by maphack07 View Post




    DREAMDOTA

    MAPHACK DETECTOR

    maphack VS maphack


    http://idgs.in/589760
    invalid zzz

  16. #150
    SBY-pOpOLOnG's Avatar
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    Quote Originally Posted by dexmas View Post


    yang jadi maling kudu gw...

    lo jadi maling gw gebukin...




    ini namanya MALING TERIAK MALING...

    sesama tukang bajaj kok masih mendahului...

    klo kata si titi joshua.......JERUK KOK MINUM JERUKKK...

    ibarat e dukun vs dukun

    podo2 ndue ilmu telepati e.. saling melihat saling mengawasi

    berputar2 kejar2 an seperti dalam film india

    muter2 pohon
    OFFICIAL PENSI DOTA 1 IDGS - MOVE ON DOTA 2

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